Linus Probert
367be69852
Buggfix: Prevent clip switching on falling sprite
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- This was a forgotten effect when the falling was implemented on the
player struct.
2018-09-12 08:03:28 +02:00
Linus Probert
988b53a4fa
Outline the rogue skillset
2018-09-11 15:49:58 +02:00
Linus Probert
03b60f6140
Merge branch 'master' into dev
2018-09-11 15:49:43 +02:00
Linus Probert
cfbd8cea4d
Patch version bump
2018-09-11 15:48:52 +02:00
Linus Probert
cc627dc0c3
Take damage if ending charge on a damaging object
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- Currently, ending charge in fire or smoke doesn't damage the player
2018-09-11 15:47:14 +02:00
Linus Probert
5043a86377
Cleaned up main a bit and moved some code
2018-09-11 15:32:33 +02:00
Linus Probert
fe88d08c25
Version bump
2018-09-10 22:32:05 +02:00
Linus Probert
cb732a80ec
Adds possibility to push monsters into pits and traps.
2018-09-10 22:27:26 +02:00
Linus Probert
2316d24942
Fixes falling sound choice bug
2018-09-10 22:23:45 +02:00
Linus Probert
2827d5ac0d
Version bump
2018-09-09 12:57:15 +02:00
Linus Probert
956a37c36e
Introduce windy rooms earlier
2018-09-09 12:50:35 +02:00
Linus Probert
b3724afe49
Make the game a bit more actionfilled
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- Level 1 is reduced in size
- More monsters spawn
- Maps are more 'messy' and less linear
- Introduces 'space' to hold your turn
2018-09-09 12:46:15 +02:00
Linus Probert
c65d6907e5
Disable redundant physfs builds for CI
2018-09-09 01:40:27 +02:00
Linus Probert
c52f6c9f97
Fixed a stupid error
2018-09-09 01:25:32 +02:00
Linus Probert
c3c249c2f8
Fix Apple CI build
2018-09-09 00:19:16 +02:00
Linus Probert
c22d7612be
CI build again
2018-09-08 23:54:22 +02:00
Linus Probert
ccf1ec979b
Fixing the build
2018-09-08 23:47:24 +02:00
Linus Probert
321dc4f3af
Remove a warning and some useless compilations
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- Removes lua install from CI
2018-09-08 23:25:10 +02:00
Linus Probert
f3ecd50b1a
Statically link lua and fix linux steam package
2018-09-08 23:04:31 +02:00
Linus Probert
9e6325905f
Switched eastereggs and logic, added last achievement
2018-09-06 20:12:37 +02:00
Linus Probert
3ef3351933
Minor miss in clang_complete
2018-09-06 08:31:22 +02:00
Linus Probert
a78e4090ee
Fixes a typo
2018-09-05 11:22:33 +02:00
Linus Probert
3fe4c8eb27
Remove leaderboard class from compile
...
I don't feel like messing with in game leaderboards at the moment. I'll
leave the scoring in so that it can be added in the future. For now the
community leaderboards will have to suffice.
2018-09-05 10:52:12 +02:00
Linus Probert
00a15d6a49
Autocreate a good package for steam if steam build
2018-09-04 11:24:16 +02:00
Linus Probert
7ee85ecdb0
Patch version increase
2018-09-04 11:17:18 +02:00
Linus Probert
e217140895
Introduces more pit layouts
2018-09-04 11:16:44 +02:00
Linus Probert
1ee7b92be8
Merge branch 'master' of github.com:liquidityc/breakhack
2018-09-03 20:31:01 +02:00
Linus Probert
9364fec157
Increases patch version
2018-09-03 20:28:42 +02:00
Linus Probert
e000580971
Merge branch 'dev'
2018-09-03 20:28:26 +02:00
Linus Probert
280b073a8c
Prevents kill achievments from being granted on first hit.
2018-09-03 20:27:34 +02:00
Linus Probert
a19a13e054
The beginning of an idea for a global leaderboard view
2018-09-03 20:21:54 +02:00
Linus Probert
cb60a035dd
Fixes some compiler warnings
2018-09-03 17:21:33 +02:00
Linus Probert
07d7d6e58b
Added easteregg monsters and a funny achievement
2018-09-03 16:49:45 +02:00
Linus Probert
f4f874c3ed
Merge branch 'dev' of github.com:LiquidityC/breakhack into dev
2018-09-03 16:16:02 +02:00
Linus Probert
6e7ce815fd
Removes useless transfer function
2018-09-03 12:53:12 +02:00
Linus Probert
4a6422fc09
Fixes non-existant treasure bug
2018-09-03 08:43:05 +02:00
Linus Probert
37518c100d
Includes player and dungeon level in steam leaderboards.
...
- Intended for use in the in game leaderboard view once I make that.
2018-09-02 23:44:48 +02:00
Linus Probert
9bcb398f94
Includes player and dungeon level in steam leaderboards.
...
- Intended for use in the in game leaderboard view once I make that.
2018-09-02 23:44:48 +02:00
Linus Probert
75292d7539
Fixed stupid issue with steam sync
2018-09-02 17:39:43 +02:00
Linus Probert
b962d55510
Fixed stupid issue with steam sync
2018-09-02 17:39:43 +02:00
Linus Probert
ad2d0af79b
Remove appid from git
2018-09-02 17:21:43 +02:00
Linus Probert
57b7831a45
Remove appid from git
2018-09-02 17:21:43 +02:00
Linus Probert
89168de588
Merge branch 'dev'
2018-09-02 13:54:30 +02:00
Linus Probert
81361bc459
Merge branch 'dev'
2018-09-02 13:54:30 +02:00
Linus Probert
1dadb2d9a0
Removes packaging from CI
...
Precompiled versions can be retrieved from STEAM from now on. But users
are most welcome to compile the source if they want to.
2018-09-02 13:52:34 +02:00
Linus Probert
a6d96da067
Removes packaging from CI
...
Precompiled versions can be retrieved from STEAM from now on. But users
are most welcome to compile the source if they want to.
2018-09-02 13:52:34 +02:00
Linus Probert
b7189b3487
Lifted the patch version
...
- The "infinite loop fix" merits a patch version increase.
2018-09-02 07:15:48 +02:00
Linus Probert
3acedb93df
Lifted the patch version
...
- The "infinite loop fix" merits a patch version increase.
2018-09-02 07:15:48 +02:00
Linus Probert
35d2e2ee12
Fixes infinite loop issue in trapgen
...
Vertical coridoors before level 4 wouldn't leave enough space to place
4 traps since there is only 10 rows of tiles eligible for a trap and
every trap ocupies 3 rows and requires at least 2 spare rows. This could
cause an infinite loop situation.
* Also fixes linux build warnings and other stuff.
2018-09-02 06:04:24 +02:00
Linus Probert
ef0e418e96
Fixes infinite loop issue in trapgen
...
Vertical coridoors before level 4 wouldn't leave enough space to place
4 traps since there is only 10 rows of tiles eligible for a trap and
every trap ocupies 3 rows and requires at least 2 spare rows. This could
cause an infinite loop situation.
* Also fixes linux build warnings and other stuff.
2018-09-02 06:04:24 +02:00