Linus Probert
d77166b3fe
The env variable was missplaced
2018-04-23 09:24:09 +02:00
Linus Probert
657bf2f6b8
Attempt to remove travis+clang+ccache warnings.
2018-04-23 09:15:43 +02:00
Linus Probert
eb54c414f5
Merge pull request #12 from cxong/patch-1
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Include lua in readme
2018-04-22 14:29:44 +02:00
Cong
b0c115eb6e
Include lua in readme
2018-04-22 22:01:22 +10:00
Linus Probert
8647eaa7a4
Coloured, file, function and line referenced debug output.
2018-04-21 22:58:53 +02:00
Linus Probert
0cb14e1827
Final change to README for now
2018-04-20 14:55:00 +02:00
Linus Probert
3d628a4898
Updated README with some compile options
2018-04-20 14:53:00 +02:00
Linus Probert
04a3691463
Removes some GCC warnings
2018-04-20 14:46:00 +02:00
Linus Probert
cab3b501fc
Borke out some of the settings sqlite code to it's own module.
2018-04-16 21:19:26 +02:00
Linus Probert
f65f135bdf
Fiddled a bit with the pit layouts
2018-03-30 23:42:39 +02:00
Linus Probert
89e7f84870
Removes a minor warning
2018-03-29 20:32:44 +02:00
Linus_Probert
cee584832e
Fixed multiple pits in layout file
2018-03-26 13:53:45 +02:00
Linus Probert
e9e5343c2f
Info about future plans in README
2018-03-26 00:01:49 +02:00
Linus Probert
0a21a2d915
Adds falling into pits
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Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
2018-03-25 23:30:26 +02:00
Linus Probert
1206ec8a2d
Merge branch 'master' into feature/pits
2018-03-24 12:53:43 +01:00
Linus Probert
9a3dd410ab
Particle sparcle when skill unlocks
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Minor modification to dagger damage
2018-03-24 12:46:23 +01:00
Linus Probert
7386b3d582
Adds levelcaps to skills
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Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus Probert
fa20d2a689
Merge branch 'master' into pit_implementation
2018-03-22 16:03:12 +01:00
Linus Probert
2204c7bade
Safety fixes
2018-03-22 12:52:27 +01:00
Linus Probert
9feed28357
Initial addition of pits
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Need more options, tile type to handle damage and death.
Prevent monsters from spawning in pits etc.
2018-03-20 21:54:57 +01:00
Linus_Probert
38a05e099d
Removed coverity_scan badge. Fixed a warning
2018-03-20 07:33:02 +01:00
Linus_Probert
b42446da35
Minor travis changes to wrestle with coverity_scan
2018-03-19 11:28:52 +01:00
Linus_Probert
6aa7e3f4f1
Merge branch 'master' into coverity_scan
2018-03-19 10:46:42 +01:00
Linus_Probert
4149a0cc7b
Adds coverity scan to the badges and builds
2018-03-19 10:43:00 +01:00
Linus_Probert
dd53bbf618
Adds coverity scan to the badges and builds
2018-03-19 10:35:08 +01:00
Linus_Probert
c8386ee719
Adds prevention from passive monsters being "dodgy"
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When player gets close to passive monsters they will stop moving now.
This should prevent annoying behaviour when trying to line up a strike.
2018-03-19 10:25:32 +01:00
Linus Probert
83a36db574
Updated the TODO.txt
2018-03-17 11:09:46 +01:00
Linus Probert
3b848572f3
Dropped the data.db file
2018-03-17 10:39:40 +01:00
Linus Probert
9b4de91e13
Toggle sound and music from everywhere
2018-03-17 09:03:29 +01:00
Linus Probert
a53c8fe525
Don't commit the settings file
2018-03-17 00:21:46 +01:00
Linus Probert
2ca2a4f98c
Added persistent settings
2018-03-17 00:04:26 +01:00
Linus Probert
8a2cb3b446
Embed sqlite3
2018-03-16 19:46:28 +01:00
Linus_Probert
42fd246185
Add direction to windy rooms in lua
2018-03-16 10:04:43 +01:00
Linus_Probert
2393608682
Removed a lint error
2018-03-15 17:00:11 +01:00
Linus_Probert
07136c70f9
Windy rooms affect player
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Left a possibility to make it affect projectiles.
2018-03-15 16:30:41 +01:00
Linus_Probert
eb345cfc25
Adds the windy room effect
2018-03-15 11:30:18 +01:00
Linus Probert
1bea221369
Smooths out some glitches
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Don't move dead monsters. Don't run player and monster turn in one frame. Fixes a bad "position_in_room" check.
2018-03-13 23:36:39 +01:00
Linus Probert
d983318453
Better linkedlist clearing
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Fixed a projectile update bug due to invalid map pointer. Cleaned up some of the "clear stuff from linkedlist" functions to a nicer implementation. Perhaps not as efficient but certainly nicer.
2018-03-13 21:47:49 +01:00
Linus_Probert
d6c21745cd
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
Linus_Probert
ac180d1efb
Limit the number of daggers carried.
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There is a "dagger count" on the player now. Also added the "dagger"
item that can be dropped by monsters.
2018-03-13 16:13:54 +01:00
Linus_Probert
97af927004
Fixed rabid dog sprite
2018-03-13 10:01:17 +01:00
Linus_Probert
3650cc0617
Fix bloody travis
2018-03-13 09:53:41 +01:00
Linus_Probert
1a5e22203d
Travis cppcheck version is too old
2018-03-13 09:43:49 +01:00
Linus_Probert
bd2cce6447
Removed mingw warning
2018-03-13 09:37:51 +01:00
Linus_Probert
8e7b23e687
Add better lint checking
2018-03-13 09:35:44 +01:00
Linus_Probert
f025a478b2
Added cppcheck to travis
2018-03-12 14:55:09 +01:00
Linus_Probert
2c803da0cd
Faster dagger rotation and skill direction change
2018-03-12 12:35:28 +01:00
Linus_Probert
5f4140fb6f
Increases dagger speed, Adds charge pickup and dagger sound.
2018-03-12 09:09:03 +01:00
Linus Probert
ca83fa38fe
Better dagger throw hits and new skill graphics.
2018-03-11 21:06:46 +01:00
Linus Probert
c360aa75ee
Added dagger throw skill
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There are still some quirks that could need some love surrounding this
skill. Check the reset countdown for example.
2018-03-10 22:04:03 +01:00