Linus Probert
efe062993b
Always play sound when daggers hit/miss something
2018-05-05 21:36:16 +02:00
Linus Probert
3665c7ff66
Rotate daggers instead of using spritesheet
...
Don't know if this is bad for performance but it does make things
simpler.
2018-05-05 21:29:08 +02:00
Linus Probert
677a7d8b69
Changes to settings.c db queries
...
Sort of experimental. No harm but perhaps not an improvement.
2018-05-05 20:59:53 +02:00
Linus Probert
f290a0dc1c
Prepared for more skills
2018-05-04 18:14:44 +02:00
Linus Probert
fcf1f24547
Fixed log prints in release mode and some better fail handling.
2018-05-04 01:22:40 +10:00
Linus Probert
b219c76e81
Fixed issues with MSVC/CMake build macros
2018-05-01 13:18:05 +02:00
Linus Probert
5efef180a5
Fixes the release build
2018-04-28 19:10:49 +02:00
Linus Probert
a350f66290
Removes some of the spammy logs.
...
Not as important now that there is an in game log.
2018-04-28 19:03:23 +02:00
Linus Probert
1042ed6482
Merge pull request #14 from cxong/master
...
Use SDL to detect screen dimensions
2018-04-28 18:44:13 +02:00
Cong
6896308451
Use SDL to detect screen dimensions
...
Supports macOS, remove dependency on X11
2018-04-28 15:05:56 +10:00
Linus Probert
d77166b3fe
The env variable was missplaced
2018-04-23 09:24:09 +02:00
Linus Probert
657bf2f6b8
Attempt to remove travis+clang+ccache warnings.
2018-04-23 09:15:43 +02:00
Linus Probert
eb54c414f5
Merge pull request #12 from cxong/patch-1
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Include lua in readme
2018-04-22 14:29:44 +02:00
Cong
b0c115eb6e
Include lua in readme
2018-04-22 22:01:22 +10:00
Linus Probert
8647eaa7a4
Coloured, file, function and line referenced debug output.
2018-04-21 22:58:53 +02:00
Linus Probert
0cb14e1827
Final change to README for now
2018-04-20 14:55:00 +02:00
Linus Probert
3d628a4898
Updated README with some compile options
2018-04-20 14:53:00 +02:00
Linus Probert
04a3691463
Removes some GCC warnings
2018-04-20 14:46:00 +02:00
Linus Probert
cab3b501fc
Borke out some of the settings sqlite code to it's own module.
2018-04-16 21:19:26 +02:00
Linus Probert
f65f135bdf
Fiddled a bit with the pit layouts
2018-03-30 23:42:39 +02:00
Linus Probert
89e7f84870
Removes a minor warning
2018-03-29 20:32:44 +02:00
Linus_Probert
cee584832e
Fixed multiple pits in layout file
2018-03-26 13:53:45 +02:00
Linus Probert
e9e5343c2f
Info about future plans in README
2018-03-26 00:01:49 +02:00
Linus Probert
0a21a2d915
Adds falling into pits
...
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
2018-03-25 23:30:26 +02:00
Linus Probert
1206ec8a2d
Merge branch 'master' into feature/pits
2018-03-24 12:53:43 +01:00
Linus Probert
9a3dd410ab
Particle sparcle when skill unlocks
...
Minor modification to dagger damage
2018-03-24 12:46:23 +01:00
Linus Probert
7386b3d582
Adds levelcaps to skills
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Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus Probert
fa20d2a689
Merge branch 'master' into pit_implementation
2018-03-22 16:03:12 +01:00
Linus Probert
2204c7bade
Safety fixes
2018-03-22 12:52:27 +01:00
Linus Probert
9feed28357
Initial addition of pits
...
Need more options, tile type to handle damage and death.
Prevent monsters from spawning in pits etc.
2018-03-20 21:54:57 +01:00
Linus_Probert
38a05e099d
Removed coverity_scan badge. Fixed a warning
2018-03-20 07:33:02 +01:00
Linus_Probert
b42446da35
Minor travis changes to wrestle with coverity_scan
2018-03-19 11:28:52 +01:00
Linus_Probert
6aa7e3f4f1
Merge branch 'master' into coverity_scan
2018-03-19 10:46:42 +01:00
Linus_Probert
4149a0cc7b
Adds coverity scan to the badges and builds
2018-03-19 10:43:00 +01:00
Linus_Probert
dd53bbf618
Adds coverity scan to the badges and builds
2018-03-19 10:35:08 +01:00
Linus_Probert
c8386ee719
Adds prevention from passive monsters being "dodgy"
...
When player gets close to passive monsters they will stop moving now.
This should prevent annoying behaviour when trying to line up a strike.
2018-03-19 10:25:32 +01:00
Linus Probert
83a36db574
Updated the TODO.txt
2018-03-17 11:09:46 +01:00
Linus Probert
3b848572f3
Dropped the data.db file
2018-03-17 10:39:40 +01:00
Linus Probert
9b4de91e13
Toggle sound and music from everywhere
2018-03-17 09:03:29 +01:00
Linus Probert
a53c8fe525
Don't commit the settings file
2018-03-17 00:21:46 +01:00
Linus Probert
2ca2a4f98c
Added persistent settings
2018-03-17 00:04:26 +01:00
Linus Probert
8a2cb3b446
Embed sqlite3
2018-03-16 19:46:28 +01:00
Linus_Probert
42fd246185
Add direction to windy rooms in lua
2018-03-16 10:04:43 +01:00
Linus_Probert
2393608682
Removed a lint error
2018-03-15 17:00:11 +01:00
Linus_Probert
07136c70f9
Windy rooms affect player
...
Left a possibility to make it affect projectiles.
2018-03-15 16:30:41 +01:00
Linus_Probert
eb345cfc25
Adds the windy room effect
2018-03-15 11:30:18 +01:00
Linus Probert
1bea221369
Smooths out some glitches
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Don't move dead monsters. Don't run player and monster turn in one frame. Fixes a bad "position_in_room" check.
2018-03-13 23:36:39 +01:00
Linus Probert
d983318453
Better linkedlist clearing
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Fixed a projectile update bug due to invalid map pointer. Cleaned up some of the "clear stuff from linkedlist" functions to a nicer implementation. Perhaps not as efficient but certainly nicer.
2018-03-13 21:47:49 +01:00
Linus_Probert
d6c21745cd
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
Linus_Probert
ac180d1efb
Limit the number of daggers carried.
...
There is a "dagger count" on the player now. Also added the "dagger"
item that can be dropped by monsters.
2018-03-13 16:13:54 +01:00