Commit Graph

657 Commits

Author SHA1 Message Date
Linus Probert bc9d37eb91 Connects the random seed through all the generators
This is very untested and I'm guessing that every level will look
identical with this implementation.

Need to extend this so that generation seeds are created on boot for
every level based on the original seed.

Perhaps the "attack"/"defend" seed should also differ from the
generation seed to prevent playthroughs from becoming completely
identical.
2018-12-17 13:10:11 +01:00
Linus Probert 3c7dcb5ea1 Begins new random impl 2018-12-17 13:09:04 +01:00
Linus Probert 57b57c5051 Patch version raised to 4 2018-12-04 14:31:33 +01:00
Linus Probert 4d01251d1f Merge branch 'master' into dev 2018-12-04 14:30:20 +01:00
Linus Probert 9299087b44 Updates PhysicsFS to latest stable-3.0
This should solve issues related to a crash on windows update 1809
2018-12-04 14:09:18 +01:00
Linus Probert cb2510cf77 Rename physfs folder 2018-12-04 13:59:34 +01:00
Linus Probert 469134a5be Patch version raised to 3 2018-11-01 14:51:02 +01:00
Linus Probert 8ab527ca6a Makes monsters fall when the tile they are on falls
This is a case when phasing as a rogue in the crumbling rooms.
2018-11-01 14:49:27 +01:00
Linus Probert 8e39ff8346 Fix releasenotes for v2.0.2 2018-10-27 14:02:26 +02:00
Linus Probert cb6bd03b5e Patch version raised to 2 2018-10-27 13:56:34 +02:00
Linus Probert b0f2936d44 Removes beta release type 2018-10-27 13:56:17 +02:00
Linus Probert 76c2f90ce9 Fixes a compiler warning and arcade mode coverage 2018-10-27 13:53:29 +02:00
Linus Probert 823384161f Adds burst sound to eldritch blast 2018-10-27 13:47:44 +02:00
Linus Probert c2eae7a9fe Adds arcade game leaderboard
- Also fixes an ASSASSIN hidden state issue where the monster would
dissappear even if it's stunned.
2018-10-27 13:28:48 +02:00
Linus Probert f53703dd88 Introduces arcade mode 2018-10-26 18:37:50 +02:00
Linus Probert 0f66b0f3d0 Adds the game type select menu 2018-10-26 18:07:10 +02:00
Linus Probert 7005239830 Fixed commit msg in version script 2018-10-26 17:11:11 +02:00
Linus Probert 7991e7c1ce Fixes COMPLETED state for quick games 2018-10-26 17:09:46 +02:00
Linus Probert aea9995c68 Reduved stun from trip skill 2018-10-25 15:33:19 +02:00
Linus Probert a38a21a344 Incorporates quickplay leaderboard
Also fixed a bug when hitting esc from the "New Game" char select menu
after getting killed.
2018-10-24 22:50:00 +02:00
Linus Probert deb4638847 Fixes a bad help text 2018-10-24 22:24:53 +02:00
Linus Probert 120f8d7ff6 Some tweaks to the rogue character 2018-10-24 22:18:56 +02:00
Linus Probert 5985c3e7f6 Fixed a bad pointer reset 2018-10-24 16:12:51 +02:00
Linus Probert 9968b377a5 Fixes another memory leak 2018-10-24 08:30:53 +02:00
Linus Probert 7e71fcc773 Build updates 2018-10-23 11:01:35 +02:00
Linus Probert dd77f29e98 Fixes a typo 2018-10-22 18:12:59 +02:00
Linus Probert 51d7b679ef Completed the QUICK_GAME mode
- Still needs more testing before release
2018-10-22 13:57:17 +02:00
Linus Probert 97c95dacd4 Adds lua support for quick mode
This still needs a bunch of testing
2018-10-22 09:38:05 +02:00
Linus Probert f895fdb35e Add a title to char select menu. 2018-10-22 09:15:41 +02:00
Linus Probert 1a0d806459 Introduces menu option descriptions 2018-10-22 09:04:16 +02:00
Linus Probert f5a1c2f48a Removes a memory leak 2018-10-21 07:36:47 +02:00
Linus Probert d2fe3fce4c Fixes a codacy warning 2018-10-19 08:35:35 +02:00
Linus Probert bcdc9c1aa7
Update README.md 2018-10-18 23:56:52 +02:00
Linus Probert 8d09e8a23b Adds the new steam achievement and leaderboards 2018-10-18 23:19:33 +02:00
Linus Probert d034a69f44 Finnished up with the rogue
- Add trip skill icon
- Add phase in and out fx
- Make traps and pits work when phase ends
- Fixed a tooltip
2018-10-18 22:34:48 +02:00
Linus Probert 94ec8cfba1 Removed bad options in .clang_complete 2018-10-18 15:21:03 +02:00
Linus Probert 669a2fb029 Merge branch 'master' into dev
Conflicts:
	CMakeLists.txt
2018-10-18 14:08:48 +02:00
Linus Probert a90321e377 Patch version raised to 2018-10-17 21:57:27 +02:00
Linus Probert 0730eb4c49 Disable text input since this is on by default in SDL2.0
This has been causing some "jitter" I'm quite sure. Disabling text input
should help remedy this.
2018-10-17 21:56:04 +02:00
Linus Probert feed0e29fa Completes crumbling rooms. 2018-10-15 22:42:08 +02:00
Linus Probert 6e6f28dd8e Prevent tiles with chests from falling. 2018-10-15 22:42:08 +02:00
Linus Probert fd8799f36b Prevent tiles with objects on them from falling. 2018-10-15 22:42:08 +02:00
Linus Probert ee56143d0d Initial implementation of the falling tiles room modifier.
Incomplete and always on right now.
2018-10-15 22:42:08 +02:00
Linus Probert f65bdd0f13 Add license header to gamecontroller files 2018-10-14 22:43:45 +02:00
Linus Probert a803578bc0 Fixes a gcc warning 2018-10-14 21:38:56 +02:00
Linus Probert 87925041fe Adds the backstab skill icon 2018-10-13 01:09:02 +02:00
Linus Probert da3ff1a222 Small thumbstick tweak 2018-10-13 00:01:44 +02:00
Linus Probert 850aae34ee Adds controller haptics 2018-10-13 00:01:44 +02:00
Linus Probert 423ff733af Fixes a leak and begins restructure of controller code 2018-10-13 00:01:44 +02:00
Linus Probert 2e0a88e5e3 Switches the old MapTile texture system to use sprites instead
This is hardly tested at the moment.
2018-10-12 12:46:36 +02:00