Linus Probert
bc9d37eb91
Connects the random seed through all the generators
...
This is very untested and I'm guessing that every level will look
identical with this implementation.
Need to extend this so that generation seeds are created on boot for
every level based on the original seed.
Perhaps the "attack"/"defend" seed should also differ from the
generation seed to prevent playthroughs from becoming completely
identical.
2018-12-17 13:10:11 +01:00
Linus Probert
3c7dcb5ea1
Begins new random impl
2018-12-17 13:09:04 +01:00
Linus Probert
57b57c5051
Patch version raised to 4
2018-12-04 14:31:33 +01:00
Linus Probert
4d01251d1f
Merge branch 'master' into dev
2018-12-04 14:30:20 +01:00
Linus Probert
9299087b44
Updates PhysicsFS to latest stable-3.0
...
This should solve issues related to a crash on windows update 1809
2018-12-04 14:09:18 +01:00
Linus Probert
cb2510cf77
Rename physfs folder
2018-12-04 13:59:34 +01:00
Linus Probert
469134a5be
Patch version raised to 3
2018-11-01 14:51:02 +01:00
Linus Probert
8ab527ca6a
Makes monsters fall when the tile they are on falls
...
This is a case when phasing as a rogue in the crumbling rooms.
2018-11-01 14:49:27 +01:00
Linus Probert
8e39ff8346
Fix releasenotes for v2.0.2
2018-10-27 14:02:26 +02:00
Linus Probert
cb6bd03b5e
Patch version raised to 2
2018-10-27 13:56:34 +02:00
Linus Probert
b0f2936d44
Removes beta release type
2018-10-27 13:56:17 +02:00
Linus Probert
76c2f90ce9
Fixes a compiler warning and arcade mode coverage
2018-10-27 13:53:29 +02:00
Linus Probert
823384161f
Adds burst sound to eldritch blast
2018-10-27 13:47:44 +02:00
Linus Probert
c2eae7a9fe
Adds arcade game leaderboard
...
- Also fixes an ASSASSIN hidden state issue where the monster would
dissappear even if it's stunned.
2018-10-27 13:28:48 +02:00
Linus Probert
f53703dd88
Introduces arcade mode
2018-10-26 18:37:50 +02:00
Linus Probert
0f66b0f3d0
Adds the game type select menu
2018-10-26 18:07:10 +02:00
Linus Probert
7005239830
Fixed commit msg in version script
2018-10-26 17:11:11 +02:00
Linus Probert
7991e7c1ce
Fixes COMPLETED state for quick games
2018-10-26 17:09:46 +02:00
Linus Probert
aea9995c68
Reduved stun from trip skill
2018-10-25 15:33:19 +02:00
Linus Probert
a38a21a344
Incorporates quickplay leaderboard
...
Also fixed a bug when hitting esc from the "New Game" char select menu
after getting killed.
2018-10-24 22:50:00 +02:00
Linus Probert
deb4638847
Fixes a bad help text
2018-10-24 22:24:53 +02:00
Linus Probert
120f8d7ff6
Some tweaks to the rogue character
2018-10-24 22:18:56 +02:00
Linus Probert
5985c3e7f6
Fixed a bad pointer reset
2018-10-24 16:12:51 +02:00
Linus Probert
9968b377a5
Fixes another memory leak
2018-10-24 08:30:53 +02:00
Linus Probert
7e71fcc773
Build updates
2018-10-23 11:01:35 +02:00
Linus Probert
dd77f29e98
Fixes a typo
2018-10-22 18:12:59 +02:00
Linus Probert
51d7b679ef
Completed the QUICK_GAME mode
...
- Still needs more testing before release
2018-10-22 13:57:17 +02:00
Linus Probert
97c95dacd4
Adds lua support for quick mode
...
This still needs a bunch of testing
2018-10-22 09:38:05 +02:00
Linus Probert
f895fdb35e
Add a title to char select menu.
2018-10-22 09:15:41 +02:00
Linus Probert
1a0d806459
Introduces menu option descriptions
2018-10-22 09:04:16 +02:00
Linus Probert
f5a1c2f48a
Removes a memory leak
2018-10-21 07:36:47 +02:00
Linus Probert
d2fe3fce4c
Fixes a codacy warning
2018-10-19 08:35:35 +02:00
Linus Probert
bcdc9c1aa7
Update README.md
2018-10-18 23:56:52 +02:00
Linus Probert
8d09e8a23b
Adds the new steam achievement and leaderboards
2018-10-18 23:19:33 +02:00
Linus Probert
d034a69f44
Finnished up with the rogue
...
- Add trip skill icon
- Add phase in and out fx
- Make traps and pits work when phase ends
- Fixed a tooltip
2018-10-18 22:34:48 +02:00
Linus Probert
94ec8cfba1
Removed bad options in .clang_complete
2018-10-18 15:21:03 +02:00
Linus Probert
669a2fb029
Merge branch 'master' into dev
...
Conflicts:
CMakeLists.txt
2018-10-18 14:08:48 +02:00
Linus Probert
a90321e377
Patch version raised to
2018-10-17 21:57:27 +02:00
Linus Probert
0730eb4c49
Disable text input since this is on by default in SDL2.0
...
This has been causing some "jitter" I'm quite sure. Disabling text input
should help remedy this.
2018-10-17 21:56:04 +02:00
Linus Probert
feed0e29fa
Completes crumbling rooms.
2018-10-15 22:42:08 +02:00
Linus Probert
6e6f28dd8e
Prevent tiles with chests from falling.
2018-10-15 22:42:08 +02:00
Linus Probert
fd8799f36b
Prevent tiles with objects on them from falling.
2018-10-15 22:42:08 +02:00
Linus Probert
ee56143d0d
Initial implementation of the falling tiles room modifier.
...
Incomplete and always on right now.
2018-10-15 22:42:08 +02:00
Linus Probert
f65bdd0f13
Add license header to gamecontroller files
2018-10-14 22:43:45 +02:00
Linus Probert
a803578bc0
Fixes a gcc warning
2018-10-14 21:38:56 +02:00
Linus Probert
87925041fe
Adds the backstab skill icon
2018-10-13 01:09:02 +02:00
Linus Probert
da3ff1a222
Small thumbstick tweak
2018-10-13 00:01:44 +02:00
Linus Probert
850aae34ee
Adds controller haptics
2018-10-13 00:01:44 +02:00
Linus Probert
423ff733af
Fixes a leak and begins restructure of controller code
2018-10-13 00:01:44 +02:00
Linus Probert
2e0a88e5e3
Switches the old MapTile texture system to use sprites instead
...
This is hardly tested at the moment.
2018-10-12 12:46:36 +02:00