Linus Probert
e50d40fb1c
Adds doors and greater chance of walls
2019-03-14 19:11:25 +01:00
Linus Probert
184b42ff5a
Fixes door logic
2019-03-11 16:28:57 +01:00
Linus Probert
e42e0243af
Adds some door logic
2019-03-11 16:22:39 +01:00
Linus Probert
756afbae9d
Separates walls from regular tiles
2019-03-11 16:21:15 +01:00
Linus Probert
40a20e936c
Adapts fopen/fopen_s to WIN32/GCC compile
2019-03-11 08:02:31 +01:00
Linus Probert
af930f6b23
Fixes win compiler warnings
2019-03-11 07:27:50 +01:00
Linus Probert
c4fd16d925
Updated dll checksums for windows build
2019-03-11 07:21:43 +01:00
Linus Probert
f840b28839
Adds mediocre crack protection
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- Added a simple checksum calculation lib
- Validates the hardcoded "lib file" checksum against the calculated
checksum.
By looking at instructions for the cracked version of BreakHack on
various sites that show up on google it seems that the common theme is
to replace the steamlib dll/so with a modified version. Now the Steam
version of the game will validate a hardcoded checksum against a live
validated version to see if everything seems ok before boot.
It's not a major hinderance but it should eliminate the more basic
sites modus operandi.
Honestly I don't really care if people steal the game. IT'S OPEN SOURCE
FFS!
And the above exclamation confirms why I did this. Also, I wanted to se
if it was possible. Game on Crackers! :D
2019-03-11 00:06:06 +01:00
Linus Probert
7fbeaa3907
Introduced base structure for doors in maps
2019-03-10 19:33:47 +01:00
Linus Probert
3e43c30bcb
Adds funny casting to avoid pedantic ISO C warning
2019-03-10 07:30:12 +01:00
Linus Probert
fd3a625249
Adds monster bloodlust
...
- Introduces the beginning of an event listener system
- Introduces fairies. When they are killed monsters in the room rage!
2019-03-10 00:15:47 +01:00
Linus Probert
8c9622d6bd
Shopkeeper now has bodyguards next time you meet after kiling him
...
Fixed cl warnings in cmake and added some more walldecorations as well.
Wall decorations needs better logic so we get the right decoration on
the right tile.
2019-03-08 14:39:23 +01:00
Linus Probert
af0c61684d
Adds juice
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- Dust puffs when tiles begin to fall
- Fixed shop prices. 100 gold is a lot of money and it impacts your
score when buying.
2019-03-08 13:02:56 +01:00
Linus Probert
8f20f36db7
Lighting on wall layouts and aggro shopkeepers
2019-03-08 10:17:06 +01:00
Linus Probert
3ba33d8852
Adds light tiles to layout files and a shopkeeper
...
Next step is to add game logic for shopkeeper murderers and
ability to take items after the shopkeeper is dead.
2019-03-07 20:06:04 +01:00
Linus Probert
7e1dffb45e
Shops implemented
...
Only need to add the shopkeeper now
2019-03-07 11:09:14 +01:00
Linus Probert
6009aa17f1
Merge branch 'dev' into shops
...
Conflicts:
src/artifact.c
2019-03-06 22:30:17 +01:00
Linus Probert
9b4a7b6cfc
Removes crazy old bug that never presented itself before
...
This isn't an issue with the current release because destruction of
objects and artifact objects is identical. Only became an issue now that
the artifact struct and destruction is chaning.
2019-03-06 22:28:13 +01:00
Linus Probert
c6a022e2db
Moved text sprite logic to sprite_util
2019-03-04 20:32:09 +01:00
Linus Probert
06ca6c3e1e
Not finnished yet, commit
2019-03-04 18:06:46 +01:00
Linus Probert
68f44090ed
Add amt sprite to all items where value != 0
2019-03-04 16:06:13 +01:00
Linus Probert
959fae1730
Add value sprite to items.
...
Completely untested
2019-03-04 15:00:35 +01:00
Linus Probert
6542e4f1d0
Moves item update to its own function
2019-02-28 21:53:30 +01:00
Linus Probert
7b47c6a6bf
Completes buyable items
2019-02-28 20:37:19 +01:00
Linus Probert
ad227f1bed
A start to "priced" items
2019-02-28 13:49:15 +01:00
Linus Probert
c3464eb37d
Fixes a typo
2019-02-26 17:51:46 +01:00
Linus Probert
b08ef10e82
Code maintenance and cleanup
2019-02-26 11:59:07 +01:00
Linus Probert
fffcac12c0
Makes sure til effects and items apply after backstab
2019-02-24 23:33:08 +01:00
Linus Probert
a03aec7c46
Handles the second mingw special case which I kept forgetting.
...
Because I'm an idiot
2019-02-24 22:48:03 +01:00
Linus Probert
0de018f3be
Fix mingw preprocessor define from cmake
2019-02-24 22:42:51 +01:00
Linus Probert
3eeb4d05a9
Include mingw32 64bit in the exclusion
2019-02-24 22:37:45 +01:00
Linus Probert
5f369da4e1
Fixed preprocessor command for mingw
2019-02-24 22:34:20 +01:00
Linus Probert
c98e6e6d05
Fix wonky mingw errors in appveyor
2019-02-24 22:31:32 +01:00
Linus Probert
499f015db9
Only use gmtime_s for MSVC
2019-02-24 20:05:23 +01:00
Linus Probert
9b9a0ca2a0
Fixed bad include
2019-02-24 20:01:06 +01:00
Linus Probert
926054b116
Ensure that we have seed when making a map
2019-02-24 19:57:33 +01:00
Linus Probert
5ee20c9c20
Shifted to safer time functions and utc time
2019-02-24 19:43:41 +01:00
Linus Probert
cc375bba4e
Implements control over lua random numbers
2019-02-22 00:09:31 +01:00
Linus Probert
1205856d00
Attempt att syncing random generation
...
The default rand() and srand() differ between msvc and gcc.
Attempting to fix this by implementing a custom C++ library.
2019-02-21 20:57:38 +01:00
Linus Probert
d1efa8450d
Create new leaderboards with attribute 'Descending'
2019-02-20 20:18:52 +01:00
Linus Probert
2775780d5b
Makes weekly leaderboards creatable from app.
...
Removes dependency on breakhack.net if that site ever goes offline.
2019-02-20 20:03:06 +01:00
Linus Probert
269b25ba86
Removes a mingw warning
2019-02-20 19:48:24 +01:00
Linus Probert
72c3817927
Adds weekly challenge seed play and leaderboard saving
2019-02-20 19:45:55 +01:00
Linus Probert
1212b1a88a
Weekly challenge option added to play menu
2019-02-20 18:08:13 +01:00
Linus Probert
ce2a3482d1
Generate seeds from the core seed so that levels will look different.
2019-01-10 19:26:19 +01:00
Linus Probert
bc9d37eb91
Connects the random seed through all the generators
...
This is very untested and I'm guessing that every level will look
identical with this implementation.
Need to extend this so that generation seeds are created on boot for
every level based on the original seed.
Perhaps the "attack"/"defend" seed should also differ from the
generation seed to prevent playthroughs from becoming completely
identical.
2018-12-17 13:10:11 +01:00
Linus Probert
3c7dcb5ea1
Begins new random impl
2018-12-17 13:09:04 +01:00
Linus Probert
8ab527ca6a
Makes monsters fall when the tile they are on falls
...
This is a case when phasing as a rogue in the crumbling rooms.
2018-11-01 14:49:27 +01:00
Linus Probert
76c2f90ce9
Fixes a compiler warning and arcade mode coverage
2018-10-27 13:53:29 +02:00
Linus Probert
823384161f
Adds burst sound to eldritch blast
2018-10-27 13:47:44 +02:00