Linus Probert
35c3be45e0
Removed a type warning
2018-09-21 12:39:45 +02:00
Linus Probert
3bbe9176b8
Merge branch 'master' into dev
2018-09-18 07:52:53 +02:00
Linus Probert
ae44d5c2bc
Adds minimal Steam fiddling protection
2018-09-17 14:23:35 +02:00
Linus Probert
c97688a690
Incorporate artifacts in rogue skills
2018-09-17 10:10:25 +02:00
Linus Probert
3301437b8f
Tuned the backstab skill slightly
2018-09-15 15:53:02 +02:00
Linus Probert
743e4a3bac
Implemented the backstab skill
2018-09-15 11:01:35 +02:00
Linus Probert
81ccf8a730
Fixed a windy room issue
2018-09-14 18:54:48 +02:00
Linus Probert
083834d044
Maint: Remove CI compiler warnings
2018-09-14 13:09:06 +02:00
Linus Probert
dc6b816a4a
Add slash animation to trip skill
2018-09-14 13:07:20 +02:00
Linus Probert
583a7d049d
Fixes some minor bugs caused by coding without testing
2018-09-13 23:45:33 +02:00
Linus Probert
60359d8e9c
Untested implementation of the TRIP skill
2018-09-13 15:28:03 +02:00
Linus Probert
dbf9fe3931
Maint: Removed duplicate code
2018-09-13 13:46:29 +02:00
Linus Probert
0fc1fed278
Maint: Clean up monster.c
2018-09-13 13:36:38 +02:00
Linus Probert
e1b3364d88
Maint: Even more cleanup
2018-09-13 13:12:43 +02:00
Linus Probert
620a7e3ed5
Maint: Less complex main
2018-09-13 12:49:21 +02:00
Linus Probert
983875d064
Maint: Cleaned up a complex function
2018-09-13 11:35:07 +02:00
Linus Probert
e293c21908
Rogue preparation
2018-09-13 10:48:35 +02:00
Linus Probert
0ca70c7376
Add the dagger skill to the rogue
2018-09-13 08:16:59 +02:00
Linus Probert
c39f05d49e
Fixed the player menu
2018-09-13 08:05:17 +02:00
Linus Probert
02a4407eb4
Got a bit further
2018-09-12 20:56:50 +02:00
Linus Probert
f246c5751a
Broken commit
2018-09-12 14:45:09 +02:00
Linus Probert
367be69852
Buggfix: Prevent clip switching on falling sprite
...
- This was a forgotten effect when the falling was implemented on the
player struct.
2018-09-12 08:03:28 +02:00
Linus Probert
988b53a4fa
Outline the rogue skillset
2018-09-11 15:49:58 +02:00
Linus Probert
03b60f6140
Merge branch 'master' into dev
2018-09-11 15:49:43 +02:00
Linus Probert
cc627dc0c3
Take damage if ending charge on a damaging object
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- Currently, ending charge in fire or smoke doesn't damage the player
2018-09-11 15:47:14 +02:00
Linus Probert
5043a86377
Cleaned up main a bit and moved some code
2018-09-11 15:32:33 +02:00
Linus Probert
cb732a80ec
Adds possibility to push monsters into pits and traps.
2018-09-10 22:27:26 +02:00
Linus Probert
2316d24942
Fixes falling sound choice bug
2018-09-10 22:23:45 +02:00
Linus Probert
b3724afe49
Make the game a bit more actionfilled
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- Level 1 is reduced in size
- More monsters spawn
- Maps are more 'messy' and less linear
- Introduces 'space' to hold your turn
2018-09-09 12:46:15 +02:00
Linus Probert
c52f6c9f97
Fixed a stupid error
2018-09-09 01:25:32 +02:00
Linus Probert
321dc4f3af
Remove a warning and some useless compilations
...
- Removes lua install from CI
2018-09-08 23:25:10 +02:00
Linus Probert
9e6325905f
Switched eastereggs and logic, added last achievement
2018-09-06 20:12:37 +02:00
Linus Probert
280b073a8c
Prevents kill achievments from being granted on first hit.
2018-09-03 20:27:34 +02:00
Linus Probert
07d7d6e58b
Added easteregg monsters and a funny achievement
2018-09-03 16:49:45 +02:00
Linus Probert
6e7ce815fd
Removes useless transfer function
2018-09-03 12:53:12 +02:00
Linus Probert
4a6422fc09
Fixes non-existant treasure bug
2018-09-03 08:43:05 +02:00
Linus Probert
9bcb398f94
Includes player and dungeon level in steam leaderboards.
...
- Intended for use in the in game leaderboard view once I make that.
2018-09-02 23:44:48 +02:00
Linus Probert
ef0e418e96
Fixes infinite loop issue in trapgen
...
Vertical coridoors before level 4 wouldn't leave enough space to place
4 traps since there is only 10 rows of tiles eligible for a trap and
every trap ocupies 3 rows and requires at least 2 spare rows. This could
cause an infinite loop situation.
* Also fixes linux build warnings and other stuff.
2018-09-02 06:04:24 +02:00
Linus Probert
0ca64fb882
Added kills leaderboard
...
- Restructured the code a bit to avoid c vs c++ conflicts.
2018-08-31 15:58:59 +02:00
Linus Probert
41a2b1b8f8
Fixes fullscreen centering on hirez screens
2018-08-30 14:08:34 +02:00
Linus Probert
0ae8849323
Removed a stupid mistake
2018-08-30 14:01:28 +02:00
Linus Probert
4013449878
Adds information to player
...
- Fullscreen command is listed
- ESC to go back from views is listed
2018-08-30 11:32:09 +02:00
Linus Probert
e1c154fc1c
Fixed charge
...
- Prevent click sound from triggering
- Prevent hovering on pits if you end charge on them
- Trigger traps if you end charge on them
2018-08-30 11:13:50 +02:00
Linus Probert
ee8274038f
Prevent stunned monsters from getting scared by player
2018-08-30 09:55:04 +02:00
Linus Probert
5dc25c1e79
Fixed some more fullscreen
...
There is still a slight offset. I need to practice maths I think
2018-08-30 09:12:05 +02:00
Linus Probert
a75a0d9331
Fixes nicer fullscreen rendering
...
Also solves some compiler warnings on linux
2018-08-30 08:54:21 +02:00
Linus Probert
0d1836a8ba
Passable fullscreen mode
...
- Centering is still a bit off
2018-08-30 00:09:55 +02:00
Linus Probert
316325b98d
Implemented leaderboard updates
2018-08-29 22:13:22 +02:00
Linus Probert
d2ced6cef1
Adds hooks for all achievements
2018-08-29 14:31:20 +02:00
Linus Probert
28b3980fe6
Fixed non-steam build, because I broke it :D
2018-08-29 14:11:36 +02:00
Linus Probert
8cdc87c299
Completed Steam api integration.
...
- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert
f5a88fc10e
Introduces texture blending
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- Makes indicator sprites transparent when the player is under them
2018-08-23 09:41:10 +02:00
Linus Probert
52913af237
Completes #42 Add boss 2 & 3
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- Adds "The Shadow"
- Adds the "assassin" behaviour
- Adds some assassins to levels > 15
2018-08-23 09:11:13 +02:00
Linus Probert
449cc362a0
Fixes some minor buggs
...
- Monsters now drop loot as soon as they die
(not after the dagger has stopped moving)
- Artifacts keep correct alignment even after a level switch.
2018-08-23 08:41:47 +02:00
Linus Probert
f67aab0b37
Completes #43 Add win state
...
Game now ends if you reach depth level 20
Also fixed:
- Funky bug with stats with 0 dmg
- Wonky speed = 2 on monsters behaviour
- Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert
8c261fd59f
Added the undead monsters for level > 10
...
- Fixed a double damage bug
- Prevent player from getting killed when in DEBUG mode
- This can cause really weird behaviour if you fall into a pit.
2018-08-22 14:02:55 +02:00
Linus Probert
6326a64111
Begins #42 Add boss 2 & 3
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- Added "The cleric" for level 10.
2018-08-22 13:13:54 +02:00
Linus Probert
f1b0045829
Introduces the "orc levels"
...
Also fixes some minor buggs.
2018-08-22 11:05:12 +02:00
Linus Probert
ffe1736792
Minor buggfixes and typos
...
- Mention level in "new skill tooltip"
- Fix a msvc compiler warning
- Prevent level 2 artifact first pickup from bugging rendering
2018-08-21 22:27:45 +02:00
Linus Probert
8c25693d6d
Moves sqlite3 files to separate dir
...
Only intention is to separate my code from 3rd party code.
2018-08-21 16:32:26 +02:00
Linus Probert
bec9eb429d
Fixed a typo in skill tooltip
2018-08-21 16:21:22 +02:00
Linus Probert
43f021a997
Created an FPS counter for debug mode
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- Also moves the "sword pointer" to debug mode only.
2018-08-21 16:18:11 +02:00
Linus Probert
dbc36aab9f
Fixes #41 , Minimap
2018-08-21 15:44:12 +02:00
Linus Probert
9ef97c0897
Fixes #38 , Artifact inventory
2018-08-21 12:42:23 +02:00
Linus Probert
358c0c7ddc
Fixes #37 and #39 Adds tooltips to everything
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- A tooltip on first play will explain how it works
- A tooltip on levelup will display skill info
- A setting is introduced to disable tooltips
2018-08-20 14:32:38 +02:00
Linus Probert
5f754d551a
Merge branch 'master' into dev
2018-08-19 20:26:28 +02:00
Linus Probert
30058ea4e0
Creates gui_util and moves some code out from gui.c
2018-08-19 20:25:31 +02:00
Linus Probert
549f47ae0b
Minor code fixes and a slight tweak to the blue color
2018-08-16 14:09:54 +02:00
Linus Probert
3fabd039a4
Prevents artifacts before level 3
...
- Also fixes a potential segfault
2018-08-15 18:16:44 +02:00
Linus Probert
9a610d5f88
Adds window icon
...
- Fixes bug where you could move when falling.
2018-08-15 08:08:18 +02:00
Linus Probert
6af8d9dd8f
Completes #8 First boss
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- Adds "The Hell Hound" to level 5
2018-08-15 07:20:53 +02:00
Linus Probert
915ea59ca3
Fixes a mistake in music loading.
2018-08-14 17:00:10 +02:00
Linus Probert
6cc96a954d
Begins #8 First boss
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- Introduces FIRE_DEMON behaviour
- Just need to pick a sprite and adapt the lua code
2018-08-14 13:28:10 +02:00
Linus Probert
1a09328793
Adds boss music and an additional attribution line per request.
2018-08-14 13:15:22 +02:00
Linus Probert
6633db7aa4
Adds room objects and FIRE rooms.
2018-08-13 13:11:32 +02:00
Linus Probert
292f549d57
Minor compiler warning fix
2018-08-12 19:48:14 +02:00
Linus Probert
369cfda70b
Completes #33 Create score screen
2018-08-12 19:43:33 +02:00
Linus Probert
254417271c
Began #33 Create score screen
...
Adds the backend (db) part of hiscores, next step is to create the
screen.
2018-08-12 16:14:07 +02:00
Linus Probert
ffd777e055
Buggfixes
...
- Change credit screen font color
- Main menu monsters are back
2018-08-12 10:45:52 +02:00
Linus Probert
3f1cdf8a12
Fixes : #5 Creates a creditscreen
2018-08-12 09:13:18 +02:00
Linus Probert
2a80434547
Adds posibility for daggers hitting walls to be recoverable.
2018-08-11 23:35:16 +02:00
Linus Probert
69e5ff99e0
Fixes #35
2018-08-11 20:16:23 +02:00
Linus Probert
b4a6c4b46f
Fixes some render layer issues
...
- Chance for more daggers in containers
- Less health from meat
- Prevent exit from spawning under containers
2018-08-11 15:15:53 +02:00
Linus Probert
4ba301769a
Fixes : #30
...
- Also fixes a bug with artifact generation
- Extends menu room with new features
- Adds more descriptive text to container openings
- Fixes bug with container loot generation
2018-08-10 22:31:06 +02:00
Linus Probert
62d1bbd49d
Completes #31 Adds chests to game
2018-08-10 20:09:56 +02:00
Linus Probert
1c7631cf52
Starts #31 Items: Chests
...
Lua gen code remains to do
2018-08-10 14:29:45 +02:00
Linus Probert
83aa92943f
Don't open menu immidiately upon death.
2018-08-10 13:29:12 +02:00
Linus Probert
5e3815a233
Fixes : #34 hopefully
2018-08-10 13:18:56 +02:00
Linus Probert
71c1279ef7
Completes #2 artifacts
2018-08-10 13:00:23 +02:00
Linus Probert
8dd774b308
Continues #2 Completed impl of INCREASED_STUN
...
- That should be all artifacts implemented. Last step is the random
generation and drop rate.
2018-08-09 16:18:34 +02:00
Linus Probert
ba1d09ad51
Continues #2 completed impl of DAGGER_RECOVERY
2018-08-09 16:15:22 +02:00
Linus Probert
19e7583f3e
Continues #2 FEAR_INDUCING impl
...
This required changes (improvements imo) to the monster state logic.
2018-08-09 16:09:47 +02:00
Linus Probert
0aacdd2d84
Continues #2 Adds PUSH_BACK impl
2018-08-09 15:31:27 +02:00
Linus Probert
ac7dada0d5
Fixes #23 possibly
2018-08-09 15:15:25 +02:00
Linus Probert
a04f131c2d
Continues #2 : Adds charge skill impl
...
- Also adds an arti pickup sound
2018-08-09 13:58:16 +02:00
Linus Probert
736eb79996
Continues #2 : Artifacts
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- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert
095c93e5b2
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
...
Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert
611d8ef4d6
Fixes a minor bug in the guerilla behaviour
2018-08-06 19:38:27 +02:00
Linus Probert
aaa8e8c36e
Makes stunned enemies "wobble" instead of having an indicator.
...
- Also adds more decorations to rooms.
2018-08-06 13:34:27 +02:00
Linus Probert
ffde0793e5
Fixes : #4 Room stuff: Traps
...
- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert
a3c3c634d6
Adds the bash sound effect
2018-08-05 15:47:56 +02:00
Linus Probert
41a902181a
Fixes a bunch of msvc warnings
2018-08-05 15:01:25 +02:00
Linus Probert
484fb30a89
Changes the log to fill from the bottom
...
Looks more natural this way.
2018-08-05 12:48:56 +02:00
Linus Probert
d8615b2f14
Changes stun icon and fixes some syntax reports from codacy
2018-08-05 11:00:43 +02:00
Linus Probert
9fe2edee85
Fixes : #29 and #17 New skill: bash
...
Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
2018-08-04 23:52:52 +02:00
Linus Probert
56af37edb0
Removing natural lighting debug.
...
After implementing line of sight light it did not look good at all with
this size of tiles. Keeping as is for now.
2018-08-04 14:07:17 +02:00
Linus Probert
c16caf30b5
Comments out unused function
2018-08-03 11:08:44 +02:00
Linus Probert
353b4ed1c5
Adds raycasting debug
...
Next step is to actually implement the Bresenham Line Algorithm to make
line of sight and object shadowing a reality.
2018-08-03 10:45:54 +02:00
Linus Probert
68cf24ddf8
Dropps the particle line slash effect.
2018-08-03 10:44:30 +02:00
Linus Probert
2aee3600e6
Merge branch 'master' into dev
2018-08-03 10:41:21 +02:00
Linus Probert
1124e88df0
Minor fixes
...
- Make skills correctly turn the player
- Don't repopulate the matrix on every frame only on turn change
2018-07-31 23:45:09 +02:00
Linus Probert
4819eda1dd
Adds "NEW GAME" menu option to game over menu
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Also makes menu open when player dies
2018-07-31 23:13:30 +02:00
Linus Probert
4612cabe00
Adds sword animation to flurry
...
And XP gain to charge skill.
2018-07-31 21:23:01 +02:00
Linus Probert
b9a4a8002d
Fixes : #27 Suspicious code: sign conversion
2018-07-31 21:15:16 +02:00
Linus Probert
58e9c7ed13
Fixes : #21 Complex method issue in monster.c
...
At least this is an attempt at a fix
2018-07-31 21:08:36 +02:00
Linus Probert
b12e5d4f7a
Fixes : #26 Dagger kills should now give XP
2018-07-31 14:30:41 +02:00
Linus Probert
18e70221fa
Restructured main game loop a bit. Reduced function size
2018-07-28 14:28:55 +02:00
Linus Probert
252955bc8d
Removes "resume" option from menu when game over.
2018-07-09 22:53:52 +02:00
Linus Probert
988d6c5cac
Implemented the sword swing effect.
...
This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
2018-07-09 19:26:06 +02:00
Linus Probert
c96d0b6718
Removes bug that made it possible to move with daggers in air.
2018-07-06 22:30:28 +02:00
Linus Probert
c6b643835b
Added codefactor badge and fixed blank line issue.
2018-07-06 12:12:27 +02:00
Linus Probert
f36a9dd2ac
Sleeping state indicator is always visible.
2018-06-28 12:50:32 +02:00
Linus Probert
53dc7e2fe6
Possibly more accurate scaling.
2018-06-23 14:30:29 +02:00
Linus Probert
dff55a1978
Fixes some buggs
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- Fixes mapbuilder pit loading nullpointer
- Fixes black main menu bg after return to main menu
- Fixes skill sparkling on new game start
2018-06-14 00:12:49 +02:00
Linus Probert
ec6722106a
Adds an idea for slash animations that didn't look very good.
2018-05-22 23:01:15 +02:00
Linus Probert
cc229c8b00
Prepares pengine for more particle types.
...
Also fixed an invalid read bug.
2018-05-22 22:42:06 +02:00
Linus Probert
bbe4526947
Fixes colors to use defines.
2018-05-22 15:48:09 +02:00
Linus Probert
2462e4cf33
Adds sentinel monster behaviour.
2018-05-21 21:03:59 +02:00
Linus Probert
a66f16de79
Reintroduces the pointer and mouse menu operation.
2018-05-20 17:25:53 +02:00
Linus Probert
123ae90f59
Better mod key logic in input and mouse motion check.
2018-05-20 16:53:16 +02:00
Linus Probert
821cac2fbd
Completely separates input handling and game logic.
...
This commit disables mouse support in menus. This needs to be rethought
to be more stable.
2018-05-20 00:03:17 +02:00
Linus Probert
186cc7b514
Replaced state logic with behaviours instead.
2018-05-19 17:55:10 +02:00
Linus Probert
60114ed159
Hopefully fixes the build issues
2018-05-18 23:11:33 +02:00
Linus Probert
e222e51a0e
Don't test on clang and fix include problem in appveyor
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Clang doesn't have the same --wrap linker flag that GCC has. Just ignore
it for now.
2018-05-18 14:17:29 +02:00
Linus Probert
138cba1400
Mock test for keyboardinput and fixed the found issues
2018-05-18 13:49:31 +02:00
Linus Probert
2feeb5cbcf
Attempts to fix appveyor build
2018-05-17 23:34:44 +02:00
Linus Probert
2813a571e4
Separate player movement from input event loop.
...
Wrote a keyboardinput object but decided against using it for the time
being. I'll leave it in if I change my mind.
2018-05-17 23:14:42 +02:00
Linus Probert
c4dc8382a9
Monsters now indicate their state with speech bubbles
2018-05-17 21:41:23 +02:00
Linus Probert
a7822331f8
Hopefully handle the "event overflow exploit"
...
There was an exploit where a keyboard would fire events quicker then
they could be consumed. This would lock the main game loop in the
SDL_PollEvent loop and block rendering until the key in this case was
released. Combning this with an attack meant that you could "farm" one
NPC for multiple kills and massive XP gains. Leaving the player at level
8+ on dungeon level 1. This fix should mitigate such shenanigans.
2018-05-16 19:09:01 +02:00
Linus Probert
bc0d194dce
Additional fall sounds
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Wilhelm scream
2018-05-16 15:52:39 +02:00
Linus Probert
fa8797a20f
Removed a memory leak and MACROD colors
2018-05-15 23:21:28 +02:00
Linus Probert
853d390427
Some create package dir in travis
2018-05-15 14:21:54 +02:00
Linus Probert
6d5acc698e
Nicer labels in many places.
2018-05-15 14:12:38 +02:00
Linus Probert
b88318097f
Render texts after particles.
2018-05-15 11:20:52 +02:00
Linus Probert
d6daf7b798
Nicer action texts
2018-05-15 11:16:56 +02:00
Linus Probert
524e10ac8f
Adds camera shake.
...
Removed some old buildfiles that had accidentally made it into the repo.
2018-05-13 23:32:44 +02:00
Linus Probert
0576c47bb2
Fixed the frame sprites
2018-05-12 10:47:06 +02:00
Linus Probert
3e6976d2cc
Adds texture creation of gui frames to reduce render time
...
Also enables leakchecking and removes leaks from hashtable tests and
some other leaks that were obvious. There are some X11 leaks still
present but I don't think these are caused by me.
2018-05-09 00:21:38 +02:00
Linus Probert
2122300f6e
Prepare for texture streaming and locking.
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The intention is to static stream the gui areas into one big texture.
2018-05-08 16:34:22 +10:00
Linus Probert
9d7669fd35
Some updates regarding asset management
...
Had an idea of self-cleaning the cache but it didn't hold. Leaving the
stuff I wrote that might not be useless in the future.
2018-05-06 13:27:29 +02:00