Linus Probert
6009aa17f1
Merge branch 'dev' into shops
...
Conflicts:
src/artifact.c
2019-03-06 22:30:17 +01:00
Linus Probert
9b4a7b6cfc
Removes crazy old bug that never presented itself before
...
This isn't an issue with the current release because destruction of
objects and artifact objects is identical. Only became an issue now that
the artifact struct and destruction is chaning.
2019-03-06 22:28:13 +01:00
Linus Probert
63812fbe05
More wall layouts and cordinated walls
2019-03-06 18:21:27 +01:00
Linus Probert
c6a022e2db
Moved text sprite logic to sprite_util
2019-03-04 20:32:09 +01:00
Linus Probert
06ca6c3e1e
Not finnished yet, commit
2019-03-04 18:06:46 +01:00
Linus Probert
bab5fd7980
Merge branch 'dev' into shops
2019-03-04 16:06:58 +01:00
Linus Probert
68f44090ed
Add amt sprite to all items where value != 0
2019-03-04 16:06:13 +01:00
Linus Probert
959fae1730
Add value sprite to items.
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Completely untested
2019-03-04 15:00:35 +01:00
Linus Probert
ca41520c06
Wall layouts added to regular build
2019-03-04 13:13:58 +01:00
Linus Probert
88f4703d00
Some more fence layouts
2019-03-04 13:05:23 +01:00
Linus Probert
486c1bb641
Merge branch 'dev' into shops
2019-03-04 12:52:20 +01:00
Linus Probert
206f95f3b6
Fences and walls in layout files
2019-03-04 10:09:55 +01:00
Linus Probert
1c4e600dd4
Wall layout data
2019-03-04 07:35:26 +01:00
Linus Probert
57a16888b8
Merge branch 'dev' into shops
2019-03-01 12:44:49 +01:00
Linus Probert
13ca11c70e
Begins refactoring of layout parser to accomodate more layout details
2019-03-01 12:44:12 +01:00
Linus Probert
33efba87b5
Merge branch 'dev' into shops
2019-03-01 08:58:33 +01:00
Linus Probert
5d61a91139
Split pit layout logic into separate file
...
The plan is to extend this further to incorporate walls and stuff.
This can later be used for the shop layout.
2019-03-01 08:57:15 +01:00
Linus Probert
6542e4f1d0
Moves item update to its own function
2019-02-28 21:53:30 +01:00
Linus Probert
7b47c6a6bf
Completes buyable items
2019-02-28 20:37:19 +01:00
Linus Probert
16d9035941
Merge branch 'dev' into shops
2019-02-28 19:41:30 +01:00
Linus Probert
4054c37caa
Ignore vscode_build dir
2019-02-28 19:41:07 +01:00
Linus Probert
ad227f1bed
A start to "priced" items
2019-02-28 13:49:15 +01:00
Linus Probert
37ba189e54
Suppress cppcheck issues
2019-02-28 13:31:56 +01:00
Linus Probert
645a02c99e
Ignore .vscode folder
2019-02-27 10:40:43 +01:00
Linus Probert
35b5d7a8c1
Patch version raised to 4
2019-02-26 17:52:24 +01:00
Linus Probert
c3464eb37d
Fixes a typo
2019-02-26 17:51:46 +01:00
Linus Probert
fe18240060
Patch version raised to 3
2019-02-26 17:30:15 +01:00
Linus Probert
e4555237ed
Update README.md
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Codefactor badge change
2019-02-26 12:02:32 +01:00
Linus Probert
791dd7ecfd
Removes cppcheck warning
2019-02-26 12:02:04 +01:00
Linus Probert
b08ef10e82
Code maintenance and cleanup
2019-02-26 11:59:07 +01:00
Linus Probert
fffcac12c0
Makes sure til effects and items apply after backstab
2019-02-24 23:33:08 +01:00
Linus Probert
1b440c248d
Patch version raised to 2
2019-02-24 23:02:08 +01:00
Linus Probert
a03aec7c46
Handles the second mingw special case which I kept forgetting.
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Because I'm an idiot
2019-02-24 22:48:03 +01:00
Linus Probert
0de018f3be
Fix mingw preprocessor define from cmake
2019-02-24 22:42:51 +01:00
Linus Probert
3eeb4d05a9
Include mingw32 64bit in the exclusion
2019-02-24 22:37:45 +01:00
Linus Probert
5f369da4e1
Fixed preprocessor command for mingw
2019-02-24 22:34:20 +01:00
Linus Probert
c98e6e6d05
Fix wonky mingw errors in appveyor
2019-02-24 22:31:32 +01:00
Linus Probert
499f015db9
Only use gmtime_s for MSVC
2019-02-24 20:05:23 +01:00
Linus Probert
9b9a0ca2a0
Fixed bad include
2019-02-24 20:01:06 +01:00
Linus Probert
926054b116
Ensure that we have seed when making a map
2019-02-24 19:57:33 +01:00
Linus Probert
49b7ebb923
Include patch notes for v2.2.1
2019-02-24 19:48:40 +01:00
Linus Probert
ee4dd273b9
Patch version raised to 1
2019-02-24 19:46:18 +01:00
Linus Probert
5ee20c9c20
Shifted to safer time functions and utc time
2019-02-24 19:43:41 +01:00
Linus Probert
563ebf9204
Adds another build fix
2019-02-22 00:38:39 +01:00
Linus Probert
3533d5ca58
Fixes build again
2019-02-22 00:36:10 +01:00
Linus Probert
97b097af41
Fixes builds
2019-02-22 00:34:56 +01:00
Linus Probert
685bf97467
Makes the custom random generator deterministic across platforms
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TIL that the generators are implemented according to spec but the
distributions are custom. Since this is C I think we can manage without
distributions.
This still needs a test.
2019-02-22 00:27:19 +01:00
Linus Probert
cc375bba4e
Implements control over lua random numbers
2019-02-22 00:09:31 +01:00
Linus Probert
1205856d00
Attempt att syncing random generation
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The default rand() and srand() differ between msvc and gcc.
Attempting to fix this by implementing a custom C++ library.
2019-02-21 20:57:38 +01:00
Linus Probert
d1efa8450d
Create new leaderboards with attribute 'Descending'
2019-02-20 20:18:52 +01:00