Commit Graph

727 Commits

Author SHA1 Message Date
Cong b0c115eb6e
Include lua in readme 2018-04-22 22:01:22 +10:00
Linus Probert 8647eaa7a4 Coloured, file, function and line referenced debug output. 2018-04-21 22:58:53 +02:00
Linus Probert 0cb14e1827 Final change to README for now 2018-04-20 14:55:00 +02:00
Linus Probert 3d628a4898 Updated README with some compile options 2018-04-20 14:53:00 +02:00
Linus Probert 04a3691463 Removes some GCC warnings 2018-04-20 14:46:00 +02:00
Linus Probert cab3b501fc Borke out some of the settings sqlite code to it's own module. 2018-04-16 21:19:26 +02:00
Linus Probert f65f135bdf Fiddled a bit with the pit layouts 2018-03-30 23:42:39 +02:00
Linus Probert 89e7f84870 Removes a minor warning 2018-03-29 20:32:44 +02:00
Linus_Probert cee584832e Fixed multiple pits in layout file 2018-03-26 13:53:45 +02:00
Linus Probert e9e5343c2f Info about future plans in README 2018-03-26 00:01:49 +02:00
Linus Probert 0a21a2d915 Adds falling into pits
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning"  in pits.
2018-03-25 23:30:26 +02:00
Linus Probert 1206ec8a2d Merge branch 'master' into feature/pits 2018-03-24 12:53:43 +01:00
Linus Probert 9a3dd410ab Particle sparcle when skill unlocks
Minor modification to dagger damage
2018-03-24 12:46:23 +01:00
Linus Probert 7386b3d582 Adds levelcaps to skills
Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus Probert fa20d2a689 Merge branch 'master' into pit_implementation 2018-03-22 16:03:12 +01:00
Linus Probert 2204c7bade Safety fixes 2018-03-22 12:52:27 +01:00
Linus Probert 9feed28357 Initial addition of pits
Need more options, tile type to handle damage and death.
Prevent monsters from spawning in pits etc.
2018-03-20 21:54:57 +01:00
Linus_Probert 38a05e099d Removed coverity_scan badge. Fixed a warning 2018-03-20 07:33:02 +01:00
Linus_Probert b42446da35 Minor travis changes to wrestle with coverity_scan 2018-03-19 11:28:52 +01:00
Linus_Probert 6aa7e3f4f1 Merge branch 'master' into coverity_scan 2018-03-19 10:46:42 +01:00
Linus_Probert 4149a0cc7b Adds coverity scan to the badges and builds 2018-03-19 10:43:00 +01:00
Linus_Probert dd53bbf618 Adds coverity scan to the badges and builds 2018-03-19 10:35:08 +01:00
Linus_Probert c8386ee719 Adds prevention from passive monsters being "dodgy"
When player gets close to passive monsters they will stop moving now.
This should prevent annoying behaviour when trying to line up a strike.
2018-03-19 10:25:32 +01:00
Linus Probert 83a36db574 Updated the TODO.txt 2018-03-17 11:09:46 +01:00
Linus Probert 3b848572f3 Dropped the data.db file 2018-03-17 10:39:40 +01:00
Linus Probert 9b4de91e13 Toggle sound and music from everywhere 2018-03-17 09:03:29 +01:00
Linus Probert a53c8fe525 Don't commit the settings file 2018-03-17 00:21:46 +01:00
Linus Probert 2ca2a4f98c Added persistent settings 2018-03-17 00:04:26 +01:00
Linus Probert 8a2cb3b446 Embed sqlite3 2018-03-16 19:46:28 +01:00
Linus_Probert 42fd246185 Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
Linus_Probert 2393608682 Removed a lint error 2018-03-15 17:00:11 +01:00
Linus_Probert 07136c70f9 Windy rooms affect player
Left a possibility to make it affect projectiles.
2018-03-15 16:30:41 +01:00
Linus_Probert eb345cfc25 Adds the windy room effect 2018-03-15 11:30:18 +01:00
Linus Probert 1bea221369 Smooths out some glitches
Don't move dead monsters. Don't run player and monster turn in one frame. Fixes a bad "position_in_room" check.
2018-03-13 23:36:39 +01:00
Linus Probert d983318453 Better linkedlist clearing
Fixed a projectile update bug due to invalid map pointer. Cleaned up some of the "clear stuff from linkedlist" functions to a nicer implementation. Perhaps not as efficient but certainly nicer.
2018-03-13 21:47:49 +01:00
Linus_Probert d6c21745cd Add possibility to retrieve thrown daggers. 2018-03-13 16:51:08 +01:00
Linus_Probert ac180d1efb Limit the number of daggers carried.
There is a "dagger count" on the player now. Also added the "dagger"
item that can be dropped by monsters.
2018-03-13 16:13:54 +01:00
Linus_Probert 97af927004 Fixed rabid dog sprite 2018-03-13 10:01:17 +01:00
Linus_Probert 3650cc0617 Fix bloody travis 2018-03-13 09:53:41 +01:00
Linus_Probert 1a5e22203d Travis cppcheck version is too old 2018-03-13 09:43:49 +01:00
Linus_Probert bd2cce6447 Removed mingw warning 2018-03-13 09:37:51 +01:00
Linus_Probert 8e7b23e687 Add better lint checking 2018-03-13 09:35:44 +01:00
Linus_Probert f025a478b2 Added cppcheck to travis 2018-03-12 14:55:09 +01:00
Linus_Probert 2c803da0cd Faster dagger rotation and skill direction change 2018-03-12 12:35:28 +01:00
Linus_Probert 5f4140fb6f Increases dagger speed, Adds charge pickup and dagger sound. 2018-03-12 09:09:03 +01:00
Linus Probert ca83fa38fe Better dagger throw hits and new skill graphics. 2018-03-11 21:06:46 +01:00
Linus Probert c360aa75ee Added dagger throw skill
There are still some quirks that could need some love surrounding this
skill. Check the reset countdown for example.
2018-03-10 22:04:03 +01:00
Linus Probert 63f7ccd6b3 Adds thrown dagger animation 2018-03-08 19:23:31 +01:00
Linus Probert be8677cb39 Adds projectiles
Collisions still need implementing and an underlying skill + some drawing.
2018-03-08 00:58:26 +01:00
Linus Probert d564a559dc Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00