Commit Graph

175 Commits

Author SHA1 Message Date
Linus Probert c917981bad Patch version raised to 2 2019-03-24 17:19:44 +01:00
Linus Probert cea891f87d Move checksum configuration to CMakeLists.txt and config.h 2019-03-21 08:52:39 +01:00
Linus Probert 53703f1761 Patch version raised to 1 2019-03-20 20:28:29 +01:00
Linus Probert 1065216b67 Include all files in pack files 2019-03-16 10:32:58 +01:00
Linus Probert f840b28839 Adds mediocre crack protection
- Added a simple checksum calculation lib
- Validates the hardcoded "lib file" checksum against the calculated
    checksum.

By looking at instructions for the cracked version of BreakHack on
various sites that show up on google it seems that the common theme is
to replace the steamlib dll/so with a modified version. Now the Steam
version of the game will validate a hardcoded checksum against a live
validated version to see if everything seems ok before boot.

It's not a major hinderance but it should eliminate the more basic
sites modus operandi.

Honestly I don't really care if people steal the game. IT'S OPEN SOURCE
FFS!

And the above exclamation confirms why I did this. Also, I wanted to se
if it was possible. Game on Crackers! :D
2019-03-11 00:06:06 +01:00
Linus Probert fd3a625249 Adds monster bloodlust
- Introduces the beginning of an event listener system
- Introduces fairies. When they are killed monsters in the room rage!
2019-03-10 00:15:47 +01:00
Linus Probert 8c9622d6bd Shopkeeper now has bodyguards next time you meet after kiling him
Fixed cl warnings in cmake and added some more walldecorations as well.
Wall decorations needs better logic so we get the right decoration on
the right tile.
2019-03-08 14:39:23 +01:00
Linus Probert c6a022e2db Moved text sprite logic to sprite_util 2019-03-04 20:32:09 +01:00
Linus Probert 37ba189e54 Suppress cppcheck issues 2019-02-28 13:31:56 +01:00
Linus Probert 35b5d7a8c1 Patch version raised to 4 2019-02-26 17:52:24 +01:00
Linus Probert fe18240060 Patch version raised to 3 2019-02-26 17:30:15 +01:00
Linus Probert 1b440c248d Patch version raised to 2 2019-02-24 23:02:08 +01:00
Linus Probert 0de018f3be Fix mingw preprocessor define from cmake 2019-02-24 22:42:51 +01:00
Linus Probert ee4dd273b9 Patch version raised to 1 2019-02-24 19:46:18 +01:00
Linus Probert 1205856d00 Attempt att syncing random generation
The default rand() and srand() differ between msvc and gcc.
Attempting to fix this by implementing a custom C++ library.
2019-02-21 20:57:38 +01:00
Linus Probert 1212b1a88a Weekly challenge option added to play menu 2019-02-20 18:08:13 +01:00
Linus Probert 57b57c5051 Patch version raised to 4 2018-12-04 14:31:33 +01:00
Linus Probert 4d01251d1f Merge branch 'master' into dev 2018-12-04 14:30:20 +01:00
Linus Probert 9299087b44 Updates PhysicsFS to latest stable-3.0
This should solve issues related to a crash on windows update 1809
2018-12-04 14:09:18 +01:00
Linus Probert cb2510cf77 Rename physfs folder 2018-12-04 13:59:34 +01:00
Linus Probert 469134a5be Patch version raised to 3 2018-11-01 14:51:02 +01:00
Linus Probert cb6bd03b5e Patch version raised to 2 2018-10-27 13:56:34 +02:00
Linus Probert b0f2936d44 Removes beta release type 2018-10-27 13:56:17 +02:00
Linus Probert 423ff733af Fixes a leak and begins restructure of controller code 2018-10-13 00:01:44 +02:00
Linus Probert 2b02ae569e An attempt to group files in msvc
- Mostly to get the header files listed nicely
2018-10-03 16:49:06 +02:00
Linus Probert 5d5170cb0b Version bump for future release 2018-09-14 08:30:20 +02:00
Linus Probert cfbd8cea4d Patch version bump 2018-09-11 15:48:52 +02:00
Linus Probert fe88d08c25 Version bump 2018-09-10 22:32:05 +02:00
Linus Probert 2827d5ac0d Version bump 2018-09-09 12:57:15 +02:00
Linus Probert c3c249c2f8 Fix Apple CI build 2018-09-09 00:19:16 +02:00
Linus Probert c22d7612be CI build again 2018-09-08 23:54:22 +02:00
Linus Probert ccf1ec979b Fixing the build 2018-09-08 23:47:24 +02:00
Linus Probert 321dc4f3af Remove a warning and some useless compilations
- Removes lua install from CI
2018-09-08 23:25:10 +02:00
Linus Probert f3ecd50b1a Statically link lua and fix linux steam package 2018-09-08 23:04:31 +02:00
Linus Probert 9e6325905f Switched eastereggs and logic, added last achievement 2018-09-06 20:12:37 +02:00
Linus Probert a78e4090ee Fixes a typo 2018-09-05 11:22:33 +02:00
Linus Probert 00a15d6a49 Autocreate a good package for steam if steam build 2018-09-04 11:24:16 +02:00
Linus Probert 7ee85ecdb0 Patch version increase 2018-09-04 11:17:18 +02:00
Linus Probert 9364fec157 Increases patch version 2018-09-03 20:28:42 +02:00
Linus Probert 37518c100d Includes player and dungeon level in steam leaderboards.
- Intended for use in the in game leaderboard view once I make that.
2018-09-02 23:44:48 +02:00
Linus Probert ad2d0af79b Remove appid from git 2018-09-02 17:21:43 +02:00
Linus Probert b7189b3487 Lifted the patch version
- The "infinite loop fix" merits a patch version increase.
2018-09-02 07:15:48 +02:00
Linus Probert 0ab65c9989 Fixed charge
- Prevent click sound from triggering
- Prevent hovering on pits if you end charge on them
- Trigger traps if you end charge on them
2018-08-30 11:13:50 +02:00
Linus Probert 7b54e93893 Implemented leaderboard updates 2018-08-29 22:13:22 +02:00
Linus Probert d36c1dd954 Version bump 2018-08-29 15:03:35 +02:00
Linus Probert 412a30da0d Fixed non-steam build, because I broke it :D 2018-08-29 14:11:36 +02:00
Linus Probert 76d78600cb Completed Steam api integration.
- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert 9ae383b34e Prepares for steamworks api integration 2018-08-27 17:16:01 +02:00
Linus Probert cc1ae5d99d Beta 2 releasenotes and version 2018-08-23 09:44:19 +02:00
Linus Probert f67aab0b37 Completes #43 Add win state
Game now ends if you reach depth level 20

Also fixed:
    - Funky bug with stats with 0 dmg
    - Wonky speed = 2 on monsters behaviour
    - Some other minor stuff
2018-08-22 20:54:39 +02:00