Linus Probert
524e10ac8f
Adds camera shake.
...
Removed some old buildfiles that had accidentally made it into the repo.
2018-05-13 23:32:44 +02:00
Linus Probert
3e6976d2cc
Adds texture creation of gui frames to reduce render time
...
Also enables leakchecking and removes leaks from hashtable tests and
some other leaks that were obvious. There are some X11 leaks still
present but I don't think these are caused by me.
2018-05-09 00:21:38 +02:00
Linus Probert
fcf1f24547
Fixed log prints in release mode and some better fail handling.
2018-05-04 01:22:40 +10:00
Cong
6896308451
Use SDL to detect screen dimensions
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Supports macOS, remove dependency on X11
2018-04-28 15:05:56 +10:00
Linus Probert
0a21a2d915
Adds falling into pits
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Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
2018-03-25 23:30:26 +02:00
Linus Probert
9a3dd410ab
Particle sparcle when skill unlocks
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Minor modification to dagger damage
2018-03-24 12:46:23 +01:00
Linus Probert
7386b3d582
Adds levelcaps to skills
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Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus Probert
9b4de91e13
Toggle sound and music from everywhere
2018-03-17 09:03:29 +01:00
Linus Probert
2ca2a4f98c
Added persistent settings
2018-03-17 00:04:26 +01:00
Linus Probert
1bea221369
Smooths out some glitches
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Don't move dead monsters. Don't run player and monster turn in one frame. Fixes a bad "position_in_room" check.
2018-03-13 23:36:39 +01:00
Linus Probert
d983318453
Better linkedlist clearing
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Fixed a projectile update bug due to invalid map pointer. Cleaned up some of the "clear stuff from linkedlist" functions to a nicer implementation. Perhaps not as efficient but certainly nicer.
2018-03-13 21:47:49 +01:00
Linus_Probert
d6c21745cd
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
Linus Probert
c360aa75ee
Added dagger throw skill
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There are still some quirks that could need some love surrounding this
skill. Check the reset countdown for example.
2018-03-10 22:04:03 +01:00
Linus Probert
be8677cb39
Adds projectiles
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Collisions still need implementing and an underlying skill + some drawing.
2018-03-08 00:58:26 +01:00
Linus Probert
d564a559dc
Adds essentially nothing. Some convenience functions. That is all
2018-03-07 19:15:08 +01:00
Linus Probert
5e0bbe423d
Added nice info messages across the screen
2018-03-07 16:02:56 +01:00
Linus Probert
2253479532
Adds skills, 'flurry' skill and sip_potion skill.
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Removes shift-h sipping.
2018-02-28 22:31:38 +01:00
Linus Probert
22bed2948f
Fixed CPack and made lua work from .pack file
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Adds a custom searcher to the lua table package.searcher.
2018-02-27 19:59:51 +01:00
Linus Probert
71c7345c78
Weight monster loot according to player health.
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More health in flesh and more flesh sprites.
2018-02-24 21:15:13 +01:00
Linus Probert
fbf746d270
Cleans up some more warnings (gcc)
2018-02-24 00:29:25 +01:00
Linus Probert
131c0caa4e
Memory usage improvements
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Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus Probert
052b03189e
Read lua through physfs
2018-02-23 19:32:01 +01:00
Linus_Probert
753e9402bf
Skillbar selection indication
2018-02-23 13:08:05 +01:00
Linus_Probert
738102b6e6
Adds basic skillbar rendering, now we need skills
2018-02-23 11:01:25 +01:00
Linus Probert
ba9a92208d
Forgot a change in the last commit
2018-02-22 19:18:38 +01:00
Linus Probert
2afb8090e3
Initial skillbar code
2018-02-22 15:42:43 +01:00
Linus Probert
b209774f7b
Optional physfs compile, removed deprectaions.
2018-02-22 13:02:40 +01:00
Linus Probert
2a3f5aaa6a
Added physfs for file loading and safety.
2018-02-22 12:36:24 +01:00
Linus Probert
9fec8fcb1f
Enabled conversion warnings in GCC
2018-02-22 09:44:27 +01:00
Linus Probert
c02d674618
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
Linus_Probert
548eecf3c0
Added some sound and music toggles
2018-02-20 10:45:54 +01:00
Linus_Probert
46e03af0b8
More defined turns
2018-02-19 15:09:04 +01:00
Linus Probert
d5914071d4
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
Linus_Probert
a26c7be122
Use the random generator instead of rand()
2018-02-15 14:45:20 +01:00
Linus_Probert
f4867551a1
Added a lot of sound and music.
2018-02-15 14:00:59 +01:00
Linus Probert
2a24c6528e
Added music
2018-02-15 00:02:23 +01:00
Linus_Probert
b502e78dd9
Introduced a mixer and one click sound.
2018-02-14 16:04:40 +01:00
Linus_Probert
cfa522009e
Adds functioning player death and introduces better XP threshholds.
...
I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
2018-02-14 11:00:34 +01:00
Linus_Probert
a045ffc07c
Fixes missing lights in coridors and exit under candle
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Also some improvements to the in game menu handling.
2018-02-13 09:50:52 +01:00
Linus Probert
dcafbbc6ac
Implemented in game menu
2018-02-13 06:44:09 +01:00
Linus_Probert
08207f5e35
Bloodspatter based on damage.
2018-02-09 13:55:57 +01:00
Linus_Probert
8def916504
Nicer menu background
2018-02-09 13:27:25 +01:00
Linus_Probert
ee26110871
Keyboard menu navigation
2018-02-09 10:18:22 +01:00
Linus_Probert
064e3e0f87
Fixed menu, leaks and clickableness
2018-02-09 09:36:24 +01:00
Linus Probert
fdfc6fcf77
The menu is working but it's a bit wonky still.
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Starting the game seems to cause some missbehaviour.
2018-02-09 07:26:44 +01:00
Linus_Probert
3fe549e6fe
Started writing menus
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Everything is pretty broken right now.
2018-02-08 17:01:38 +01:00
Linus_Probert
0b2a29fe3b
Hilite current tile under mouse
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This is intended for spell usage once I get that in.
2018-02-06 16:53:48 +01:00
Linus Probert
93c0623fe4
Implemented a simple particle engine.
2018-02-03 23:39:49 +01:00
Linus Probert
5b8a8030bd
Completed the button implementation
2018-02-02 17:05:41 +01:00
Linus_Probert
c2266b892d
Implemented a button. Not quite usable yet though.
2018-02-02 16:16:55 +01:00
Linus_Probert
9550840a7a
Fixed compiler warnings
2018-02-01 09:04:19 +01:00
Linus Probert
6c1591a92d
Some rewrites and lots of nice gui labels
2018-01-31 20:59:55 +01:00
Linus Probert
a0b86eb06d
Memory leaks and left over debug prints
2018-01-31 16:55:48 +01:00
Linus Probert
5dff9a9452
Added an XP bar. Need some text to go with it next
2018-01-31 13:52:11 +01:00
Linus Probert
f3269436e0
Added a mousepointer for later use.
2018-01-31 09:15:33 +01:00
Linus_Probert
b13479b5e1
Monster levels, player death and player levels
2018-01-30 15:16:14 +01:00
Linus_Probert
ed63d7a67c
Tweaked stats.
2018-01-25 16:42:57 +01:00
Linus Probert
417cb78f31
Added items, so far only health that always drops.
2018-01-24 21:14:34 +01:00
Linus Probert
720ce7fc71
Tweaked the scaling slightly
2018-01-24 18:06:10 +01:00
Linus_Probert
6853f860f6
Fixed the scaling which was borked
2018-01-24 08:52:50 +01:00
Linus Probert
dda89f65e7
Fixed some messages with bad newlines and added crash notification.
2018-01-24 06:41:37 +01:00
Linus Probert
4088357584
Better info, debug, error and fatal printouts.
2018-01-23 22:54:02 +01:00
Linus_Probert
5a95808266
Prepared the gui frames.
2018-01-23 12:14:44 +01:00
Linus_Probert
e61b20f024
Include CURRENT_LEVEL in lua script.
2018-01-22 10:12:44 +01:00
Linus Probert
c4b8766a01
Began designing/writing gui. Added states.
2017-12-22 15:15:40 +01:00
Linus Probert
60b374f84e
Levele exit and next level load
2017-12-22 06:27:58 +01:00
Linus Probert
7862b83cb6
Fixed conflicting mains for mingw build
2017-12-21 11:46:52 +01:00
Linus Probert
d4fa9f89d6
Fixed a massive error in hashtable.
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Compile on windows now works fine.
2017-12-20 18:56:28 +01:00
Linus Probert
faad866c8b
Fixed a lot of stuff to help cross platform compilation
2017-12-19 21:00:02 +01:00
Linus Probert
b269abd0f7
Moved hashtabl and linkedlist into source.
2017-12-19 09:06:21 +01:00
Linus Probert
64a9105d21
Action texts on player and some refactoring
2017-12-18 15:26:56 +01:00
Linus Probert
c88c64f4b8
Implemented stupid agressive and coward pathing.
2017-12-18 09:59:01 +01:00
Linus Probert
6007976d23
Roaming monsters.
2017-12-17 13:43:41 +01:00
Linus Probert
7389c2d588
Hit and miss information.
2017-12-15 15:03:29 +01:00
Linus Probert
916193ecb3
Simple Player vs. Enemy hits
2017-12-15 08:08:45 +01:00
Linus Probert
ac63f0b172
More monster and combat prep.
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I need a hashtable next.
2017-12-12 11:20:08 +01:00
Linus Probert
cdf4949eea
Switched from 64 tile dimension to 32
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64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00
Linus Probert
a1c57b62d0
Lightsources and lightmaps
2017-12-10 19:51:24 +01:00
Linus Probert
698c92ae33
Added decorations in lua and core
2017-12-08 09:45:57 +01:00
Linus Probert
e8ccda2faf
Fixed map path and generation.
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Also found an issue with collisions and room-switching. This has been
fixed also.
2017-12-06 11:44:17 +01:00
Linus Probert
bdc5b6d629
Added a room matrix that deals with movement and collisions.
2017-12-05 15:03:20 +01:00
Linus Probert
50f516ad71
Implemented a simple timer
2017-12-05 08:30:08 +01:00
Linus Probert
0b376a4998
Camera and map following
2017-12-03 11:09:57 +01:00
Linus Probert
7362c2370f
Generate maps using lua
2017-12-02 23:32:40 +01:00
Linus Probert
23abb0f48c
Added maps and a camera
2017-12-01 16:03:19 +01:00
Linus Probert
1714c5d732
Fixed a codacy issue
2017-12-01 00:01:51 +01:00
Linus Probert
a7d5aa90e1
Initial commit
2017-11-30 21:06:54 +01:00