Linus Probert
3697e9b0b6
Adds hooks for all achievements
2018-08-29 14:31:20 +02:00
Linus Probert
76d78600cb
Completed Steam api integration.
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- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert
f5a88fc10e
Introduces texture blending
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- Makes indicator sprites transparent when the player is under them
2018-08-23 09:41:10 +02:00
Linus Probert
449cc362a0
Fixes some minor buggs
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- Monsters now drop loot as soon as they die
(not after the dagger has stopped moving)
- Artifacts keep correct alignment even after a level switch.
2018-08-23 08:41:47 +02:00
Linus Probert
f67aab0b37
Completes #43 Add win state
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Game now ends if you reach depth level 20
Also fixed:
- Funky bug with stats with 0 dmg
- Wonky speed = 2 on monsters behaviour
- Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert
8c261fd59f
Added the undead monsters for level > 10
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- Fixed a double damage bug
- Prevent player from getting killed when in DEBUG mode
- This can cause really weird behaviour if you fall into a pit.
2018-08-22 14:02:55 +02:00
Linus Probert
6326a64111
Begins #42 Add boss 2 & 3
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- Added "The cleric" for level 10.
2018-08-22 13:13:54 +02:00
Linus Probert
f1b0045829
Introduces the "orc levels"
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Also fixes some minor buggs.
2018-08-22 11:05:12 +02:00
Linus Probert
ffe1736792
Minor buggfixes and typos
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- Mention level in "new skill tooltip"
- Fix a msvc compiler warning
- Prevent level 2 artifact first pickup from bugging rendering
2018-08-21 22:27:45 +02:00
Linus Probert
bec9eb429d
Fixed a typo in skill tooltip
2018-08-21 16:21:22 +02:00
Linus Probert
43f021a997
Created an FPS counter for debug mode
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- Also moves the "sword pointer" to debug mode only.
2018-08-21 16:18:11 +02:00
Linus Probert
dbc36aab9f
Fixes #41 , Minimap
2018-08-21 15:44:12 +02:00
Linus Probert
9ef97c0897
Fixes #38 , Artifact inventory
2018-08-21 12:42:23 +02:00
Linus Probert
358c0c7ddc
Fixes #37 and #39 Adds tooltips to everything
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- A tooltip on first play will explain how it works
- A tooltip on levelup will display skill info
- A setting is introduced to disable tooltips
2018-08-20 14:32:38 +02:00
Linus Probert
5f754d551a
Merge branch 'master' into dev
2018-08-19 20:26:28 +02:00
Linus Probert
549f47ae0b
Minor code fixes and a slight tweak to the blue color
2018-08-16 14:09:54 +02:00
Linus Probert
9a610d5f88
Adds window icon
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- Fixes bug where you could move when falling.
2018-08-15 08:08:18 +02:00
Linus Probert
6af8d9dd8f
Completes #8 First boss
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- Adds "The Hell Hound" to level 5
2018-08-15 07:20:53 +02:00
Linus Probert
6cc96a954d
Begins #8 First boss
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- Introduces FIRE_DEMON behaviour
- Just need to pick a sprite and adapt the lua code
2018-08-14 13:28:10 +02:00
Linus Probert
6633db7aa4
Adds room objects and FIRE rooms.
2018-08-13 13:11:32 +02:00
Linus Probert
369cfda70b
Completes #33 Create score screen
2018-08-12 19:43:33 +02:00
Linus Probert
254417271c
Began #33 Create score screen
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Adds the backend (db) part of hiscores, next step is to create the
screen.
2018-08-12 16:14:07 +02:00
Linus Probert
ffd777e055
Buggfixes
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- Change credit screen font color
- Main menu monsters are back
2018-08-12 10:45:52 +02:00
Linus Probert
3f1cdf8a12
Fixes : #5 Creates a creditscreen
2018-08-12 09:13:18 +02:00
Linus Probert
b4a6c4b46f
Fixes some render layer issues
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- Chance for more daggers in containers
- Less health from meat
- Prevent exit from spawning under containers
2018-08-11 15:15:53 +02:00
Linus Probert
1c7631cf52
Starts #31 Items: Chests
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Lua gen code remains to do
2018-08-10 14:29:45 +02:00
Linus Probert
83aa92943f
Don't open menu immidiately upon death.
2018-08-10 13:29:12 +02:00
Linus Probert
736eb79996
Continues #2 : Artifacts
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- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert
095c93e5b2
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
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Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert
56af37edb0
Removing natural lighting debug.
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After implementing line of sight light it did not look good at all with
this size of tiles. Keeping as is for now.
2018-08-04 14:07:17 +02:00
Linus Probert
353b4ed1c5
Adds raycasting debug
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Next step is to actually implement the Bresenham Line Algorithm to make
line of sight and object shadowing a reality.
2018-08-03 10:45:54 +02:00
Linus Probert
1124e88df0
Minor fixes
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- Make skills correctly turn the player
- Don't repopulate the matrix on every frame only on turn change
2018-07-31 23:45:09 +02:00
Linus Probert
4819eda1dd
Adds "NEW GAME" menu option to game over menu
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Also makes menu open when player dies
2018-07-31 23:13:30 +02:00
Linus Probert
18e70221fa
Restructured main game loop a bit. Reduced function size
2018-07-28 14:28:55 +02:00
Linus Probert
252955bc8d
Removes "resume" option from menu when game over.
2018-07-09 22:53:52 +02:00
Linus Probert
988d6c5cac
Implemented the sword swing effect.
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This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
2018-07-09 19:26:06 +02:00
Linus Probert
53dc7e2fe6
Possibly more accurate scaling.
2018-06-23 14:30:29 +02:00
Linus Probert
dff55a1978
Fixes some buggs
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- Fixes mapbuilder pit loading nullpointer
- Fixes black main menu bg after return to main menu
- Fixes skill sparkling on new game start
2018-06-14 00:12:49 +02:00
Linus Probert
bbe4526947
Fixes colors to use defines.
2018-05-22 15:48:09 +02:00
Linus Probert
2462e4cf33
Adds sentinel monster behaviour.
2018-05-21 21:03:59 +02:00
Linus Probert
a66f16de79
Reintroduces the pointer and mouse menu operation.
2018-05-20 17:25:53 +02:00
Linus Probert
123ae90f59
Better mod key logic in input and mouse motion check.
2018-05-20 16:53:16 +02:00
Linus Probert
821cac2fbd
Completely separates input handling and game logic.
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This commit disables mouse support in menus. This needs to be rethought
to be more stable.
2018-05-20 00:03:17 +02:00
Linus Probert
2813a571e4
Separate player movement from input event loop.
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Wrote a keyboardinput object but decided against using it for the time
being. I'll leave it in if I change my mind.
2018-05-17 23:14:42 +02:00
Linus Probert
c4dc8382a9
Monsters now indicate their state with speech bubbles
2018-05-17 21:41:23 +02:00
Linus Probert
a7822331f8
Hopefully handle the "event overflow exploit"
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There was an exploit where a keyboard would fire events quicker then
they could be consumed. This would lock the main game loop in the
SDL_PollEvent loop and block rendering until the key in this case was
released. Combning this with an attack meant that you could "farm" one
NPC for multiple kills and massive XP gains. Leaving the player at level
8+ on dungeon level 1. This fix should mitigate such shenanigans.
2018-05-16 19:09:01 +02:00
Linus Probert
853d390427
Some create package dir in travis
2018-05-15 14:21:54 +02:00
Linus Probert
6d5acc698e
Nicer labels in many places.
2018-05-15 14:12:38 +02:00
Linus Probert
b88318097f
Render texts after particles.
2018-05-15 11:20:52 +02:00
Linus Probert
d6daf7b798
Nicer action texts
2018-05-15 11:16:56 +02:00
Linus Probert
524e10ac8f
Adds camera shake.
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Removed some old buildfiles that had accidentally made it into the repo.
2018-05-13 23:32:44 +02:00
Linus Probert
3e6976d2cc
Adds texture creation of gui frames to reduce render time
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Also enables leakchecking and removes leaks from hashtable tests and
some other leaks that were obvious. There are some X11 leaks still
present but I don't think these are caused by me.
2018-05-09 00:21:38 +02:00
Linus Probert
fcf1f24547
Fixed log prints in release mode and some better fail handling.
2018-05-04 01:22:40 +10:00
Cong
6896308451
Use SDL to detect screen dimensions
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Supports macOS, remove dependency on X11
2018-04-28 15:05:56 +10:00
Linus Probert
0a21a2d915
Adds falling into pits
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Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
2018-03-25 23:30:26 +02:00
Linus Probert
9a3dd410ab
Particle sparcle when skill unlocks
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Minor modification to dagger damage
2018-03-24 12:46:23 +01:00
Linus Probert
7386b3d582
Adds levelcaps to skills
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Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus Probert
9b4de91e13
Toggle sound and music from everywhere
2018-03-17 09:03:29 +01:00
Linus Probert
2ca2a4f98c
Added persistent settings
2018-03-17 00:04:26 +01:00
Linus Probert
1bea221369
Smooths out some glitches
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Don't move dead monsters. Don't run player and monster turn in one frame. Fixes a bad "position_in_room" check.
2018-03-13 23:36:39 +01:00
Linus Probert
d983318453
Better linkedlist clearing
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Fixed a projectile update bug due to invalid map pointer. Cleaned up some of the "clear stuff from linkedlist" functions to a nicer implementation. Perhaps not as efficient but certainly nicer.
2018-03-13 21:47:49 +01:00
Linus_Probert
d6c21745cd
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
Linus Probert
c360aa75ee
Added dagger throw skill
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There are still some quirks that could need some love surrounding this
skill. Check the reset countdown for example.
2018-03-10 22:04:03 +01:00
Linus Probert
be8677cb39
Adds projectiles
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Collisions still need implementing and an underlying skill + some drawing.
2018-03-08 00:58:26 +01:00
Linus Probert
d564a559dc
Adds essentially nothing. Some convenience functions. That is all
2018-03-07 19:15:08 +01:00
Linus Probert
5e0bbe423d
Added nice info messages across the screen
2018-03-07 16:02:56 +01:00
Linus Probert
2253479532
Adds skills, 'flurry' skill and sip_potion skill.
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Removes shift-h sipping.
2018-02-28 22:31:38 +01:00
Linus Probert
22bed2948f
Fixed CPack and made lua work from .pack file
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Adds a custom searcher to the lua table package.searcher.
2018-02-27 19:59:51 +01:00
Linus Probert
71c7345c78
Weight monster loot according to player health.
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More health in flesh and more flesh sprites.
2018-02-24 21:15:13 +01:00
Linus Probert
fbf746d270
Cleans up some more warnings (gcc)
2018-02-24 00:29:25 +01:00
Linus Probert
131c0caa4e
Memory usage improvements
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Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus Probert
052b03189e
Read lua through physfs
2018-02-23 19:32:01 +01:00
Linus_Probert
753e9402bf
Skillbar selection indication
2018-02-23 13:08:05 +01:00
Linus_Probert
738102b6e6
Adds basic skillbar rendering, now we need skills
2018-02-23 11:01:25 +01:00
Linus Probert
ba9a92208d
Forgot a change in the last commit
2018-02-22 19:18:38 +01:00
Linus Probert
2afb8090e3
Initial skillbar code
2018-02-22 15:42:43 +01:00
Linus Probert
b209774f7b
Optional physfs compile, removed deprectaions.
2018-02-22 13:02:40 +01:00
Linus Probert
2a3f5aaa6a
Added physfs for file loading and safety.
2018-02-22 12:36:24 +01:00
Linus Probert
9fec8fcb1f
Enabled conversion warnings in GCC
2018-02-22 09:44:27 +01:00
Linus Probert
c02d674618
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
Linus_Probert
548eecf3c0
Added some sound and music toggles
2018-02-20 10:45:54 +01:00
Linus_Probert
46e03af0b8
More defined turns
2018-02-19 15:09:04 +01:00
Linus Probert
d5914071d4
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
Linus_Probert
a26c7be122
Use the random generator instead of rand()
2018-02-15 14:45:20 +01:00
Linus_Probert
f4867551a1
Added a lot of sound and music.
2018-02-15 14:00:59 +01:00
Linus Probert
2a24c6528e
Added music
2018-02-15 00:02:23 +01:00
Linus_Probert
b502e78dd9
Introduced a mixer and one click sound.
2018-02-14 16:04:40 +01:00
Linus_Probert
cfa522009e
Adds functioning player death and introduces better XP threshholds.
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I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
2018-02-14 11:00:34 +01:00
Linus_Probert
a045ffc07c
Fixes missing lights in coridors and exit under candle
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Also some improvements to the in game menu handling.
2018-02-13 09:50:52 +01:00
Linus Probert
dcafbbc6ac
Implemented in game menu
2018-02-13 06:44:09 +01:00
Linus_Probert
08207f5e35
Bloodspatter based on damage.
2018-02-09 13:55:57 +01:00
Linus_Probert
8def916504
Nicer menu background
2018-02-09 13:27:25 +01:00
Linus_Probert
ee26110871
Keyboard menu navigation
2018-02-09 10:18:22 +01:00
Linus_Probert
064e3e0f87
Fixed menu, leaks and clickableness
2018-02-09 09:36:24 +01:00
Linus Probert
fdfc6fcf77
The menu is working but it's a bit wonky still.
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Starting the game seems to cause some missbehaviour.
2018-02-09 07:26:44 +01:00
Linus_Probert
3fe549e6fe
Started writing menus
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Everything is pretty broken right now.
2018-02-08 17:01:38 +01:00
Linus_Probert
0b2a29fe3b
Hilite current tile under mouse
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This is intended for spell usage once I get that in.
2018-02-06 16:53:48 +01:00
Linus Probert
93c0623fe4
Implemented a simple particle engine.
2018-02-03 23:39:49 +01:00
Linus Probert
5b8a8030bd
Completed the button implementation
2018-02-02 17:05:41 +01:00
Linus_Probert
c2266b892d
Implemented a button. Not quite usable yet though.
2018-02-02 16:16:55 +01:00