Commit Graph

541 Commits

Author SHA1 Message Date
onpon4 91fa93b448 Reduced charger's max charge, make it fire when it reaches max.
The original charge cannon is so overpowered it's ridiculous. The
strongest weapon in the game, unlimited ammo, and the only setback
it has is that you need to charge it a bit. The lack of balance
obsoletes the laser weapon, which is fine, but it also obsoletes
homing missile weapons, *including* ones that are newer and more
expensive than the charge cannon!

Now, it's much more balanced. You actually need to shoot the thing
before it hits max (or have your target in sight when it does),
rather than being able to just hold the button at max forever and
release when optimal like you previously could. Basically, the charge
cannon is still the weapon which does the most damage, but it's now
much harder to use. Incidentally, not only should homing missiles
be a sensible option now, even the laser cannon has a place after
the charge cannon becomes available.
2015-02-28 08:36:04 -05:00
onpon4 26a82a6385 Some code cleanup.
Fixed some cases where I put spaces instead of tabs earlier, and
changed all cases of "weapons[0]" with "weapons[W_PLAYER_WEAPON]".
2015-02-28 08:15:53 -05:00
onpon4 71abee2a16 Fixed camera jerking in a direction really fast. 2015-02-27 23:14:33 -05:00
onpon4 ee9ad14584 Always show normal engine when max shield is 1. 2015-02-27 22:22:27 -05:00
onpon4 66c413f913 Don't drop shield bonuses in Nightmare difficulty. 2015-02-27 22:16:53 -05:00
onpon4 c9fb4e793c Remove the Super Charge effect after leaving battle, unless on easy mode. 2015-02-27 22:03:06 -05:00
onpon4 d44f3f9fcc Money earned from kills now counts toward collection missions.
This prevents the bizarre situation in these missions where avoiding
money allows you to get more money because of the mission never ending.
2015-02-27 20:09:07 -05:00
onpon4 01b5b73dba Fixed defaulting to "easy" difficulty. 2015-02-27 19:52:55 -05:00
onpon4 c03c2f404c Added Enter as a possible fire key.
Not meant for use during actual gameplay, but rather for the menus.
2015-02-27 19:23:19 -05:00
onpon4 b87a432653 Make cargo indestructible in easy difficulty.
Avoiding destroying the cargo is rather tough, so it's really
not appropriate for easy difficulty.
2015-02-27 18:45:21 -05:00
onpon4 98da910493 Added some buffs for easy difficulty and some nerfs for nightmare difficulty. 2015-02-27 18:11:59 -05:00
onpon4 d4d64dda6b Corrected bad use of fscanf.
In most cases, this has also resulted in limits being lifted. (The
only place I haven't done this is for planets in intermission.cpp,
but I think I'll take away that 10-planet limit as well.)
2015-02-27 17:59:25 -05:00
onpon4 e6c59d2a24 Some cleanup, bumped version number. 2015-02-27 14:53:23 -05:00
onpon4 e6f8b3a65f Removed support for the old cheats.
It was broken, and I don't think it's worth fixing.
2015-02-27 13:35:47 -05:00
onpon4 a5aaba379f Updated cutscenes, fixed bug with scrolling levels 2015-02-27 09:30:30 -05:00
onpon4 5965f44bb1 Made camera centering more gentle. 2015-02-27 01:10:27 -05:00
onpon4 8e753d9525 Added code to center the camera when not moving. 2015-02-27 00:26:29 -05:00
onpon4 4a9c99f4bc Fixed using smx where I should have used smy. 2015-02-26 23:31:26 -05:00
onpon4 02c93d8b52 Added a separate constant for each view border direction. 2015-02-26 23:28:31 -05:00
onpon4 c404e3611e Fixed edges of the screen slowing you down.
And unlike a fix I previously did, this one is perfect. Rather than
fiddling with ssx and ssy, I just added some new variables, smx and
smy.
2015-02-26 23:23:08 -05:00
onpon4 775be7afb4 Fixed the player's 1 shield in Nightmare difficulty not being called low 2015-02-26 22:35:49 -05:00
onpon4 93d6195a31 Removed Grey Sector. Changed random music selection to always see all of them. 2015-02-26 22:30:26 -05:00
onpon4 3d28058027 Added in a variation of the "Humans do it better" cheat code. 2015-02-26 22:16:45 -05:00
onpon4 4319051fd0 Removed Big Boss. (Just doesn't feel like it fits.) 2015-02-26 21:39:11 -05:00
onpon4 182ea70ba1 Removed gameplay option, have different max shield based on difficulty 2015-02-26 20:52:20 -05:00
onpon4 bf844b25eb More music 2015-02-26 19:55:52 -05:00
onpon4 9d43547982 Small fix to credits. 2015-02-26 19:27:38 -05:00
onpon4 491bb2641b Removed choice of targeting systems.
This is silly. I can see that someone decided to restrict targeting
to one ship as a difficulty setting, but that's not a very good way
to achieve different levels of difficulty.

Also added more music and slowed down RE.ogg.
2015-02-26 18:46:45 -05:00
onpon4 9b814979f9 Added more music. 2015-02-26 15:52:18 -05:00
onpon4 fecf957cd5 Started adding some new music, fixed ship aiming off-screen at the end. 2015-02-26 14:18:27 -05:00
onpon4 f385c9448e Upgraded to GPLv3. 2015-02-26 11:20:36 -05:00
onpon4 555ee4fe15 Removed support for PAK files.
These are really unnecessary, and their support makes converting
the music from MOD to Ogg Vorbis more complicated than it needs to
be.
2015-02-26 11:09:28 -05:00
onpon4 ed621bf3a4 Changed from 48000 Hz to 44100 Hz.
48000 Hz was causing problems with the sound. Who chose such an odd
number?
2015-02-26 10:22:22 -05:00
Guus Sliepen 36f0e7a85d Merge remote-tracking branch 'origin/sdl2'
Conflicts:
	src/player.cpp
2014-05-13 16:22:11 +02:00
Julian e44c25018a Fixed indentation. 2014-03-12 15:18:41 -04:00
Julian b1ae2a4128 Added the changes I proposed a while back.
So now, when currentGame.gamePlay is set to GAMEPLAY_ONPON:
- You start with 50 shield, and never gain any increased capacity.
- You can't charge the charge cannon and shoot at the same time; if
  you shoot the plasma gun, the charge cannon shoots as well (as if
  you had released the charge key).

I didn't add in the feature to keep the view from slowing you down,
because the method I used was imperfect anyway.
2014-03-12 14:35:24 -04:00
Guus Sliepen b285643a82 Fix color keys. 2013-10-01 14:33:33 +02:00
Guus Sliepen 593ea01386 Initial conversion to SDL2. 2013-09-30 16:52:43 +02:00
Guus Sliepen c357c28966 Ensure the joystick is usable in the title screen. 2013-07-13 15:10:29 +02:00
Guus Sliepen 8810b090fa Remove external files for missions, shop items, aliens and weapons.
The source code contains routines to initialise all these resources, but also
functions to load from and store to external files.  Support for external files
has now been removed; this removes a potential difference between compiling
with or without USEPAK, and makes it easier to change missions in the code.
2013-07-11 15:29:37 +02:00
Guus Sliepen bd4a449e10 Rename code/ to src/. 2013-07-11 14:24:37 +02:00