Steve
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7a6a6b26c0
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Start of Grid.
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2015-11-01 22:19:39 +00:00 |
Steve
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ee05399652
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NULL check against player, when getting camera position.
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2015-11-01 16:11:56 +00:00 |
Steve
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2ed49023fd
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Active unit count as health > 0.
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2015-11-01 13:35:35 +00:00 |
Steve
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bedf2fe74d
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Get camera coords before drawing, to prevent jerky player.
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2015-11-01 13:34:20 +00:00 |
Steve
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b2c6708ef4
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Prevent player from pressing return to change to a dead fighter (i.e. - the current one).
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2015-11-01 12:31:26 +00:00 |
Steve
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a42a87efa5
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Show def name of fighter, and display left and right arrows when selecting a new fighter.
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2015-11-01 12:30:16 +00:00 |
Steve
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018d30132e
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Added defName to entity, to allow printing of definition name of the entity.
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2015-11-01 12:29:32 +00:00 |
Steve
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2a38221bcf
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Prevent fighters from magically coming back to life if their target is kill while they are also dying.
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2015-11-01 11:37:12 +00:00 |
Steve
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090eab162d
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Don't chase your target forever - reevaluate if they go out of range.
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2015-11-01 10:46:49 +00:00 |
Steve
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0246600d9c
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Define MAX_TARGET_RANGE.
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2015-11-01 10:46:24 +00:00 |
Steve
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3783a0833e
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Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available.
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2015-11-01 09:25:10 +00:00 |
Steve
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443723f6b7
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Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
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2015-10-31 23:09:43 +00:00 |
Steve
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4f47cd0bc6
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Allow player to switch fighters upon death, during an epic battle.
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2015-10-31 10:00:46 +00:00 |
Steve
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596069cebf
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Player will always be on the side of the Allies.
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2015-10-31 08:03:11 +00:00 |
Steve
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c3d07ea5a2
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Allow manual switching of targets (closest). Disallow firing of missiles if target is too far away.
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2015-10-30 23:31:20 +00:00 |
Steve
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85364c6f55
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Available guns bug fix.
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2015-10-30 22:38:01 +00:00 |
Steve
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aaf58614f4
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Allow enemies to fire missiles.
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2015-10-30 21:55:01 +00:00 |
Steve
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a87395cc23
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Allow enemies to flee.
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2015-10-29 16:18:41 +00:00 |
Steve
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6409e4ec11
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Always shift entities, even if inactive.
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2015-10-29 11:35:59 +00:00 |
Steve
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44818d295a
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Integrated triggers.
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2015-10-29 11:08:47 +00:00 |
Steve
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f197d656c4
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Added 'combined guns' to allow for weapons to be fired together.
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2015-10-29 10:14:21 +00:00 |
Steve
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5c7b2a24bf
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Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
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49832b114b
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Updates to Mission Target logic. Tidying up of entity.c
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2015-10-27 07:24:17 +00:00 |
Steve
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705a2cebe9
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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73eb5517bf
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Start of waypoints.
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2015-10-26 17:27:43 +00:00 |
Steve
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d0a3d0d6c5
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Start of triggers.
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2015-10-26 08:10:13 +00:00 |
Steve
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37a0c77284
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Updated game manual. Limited number of HUD messages. Tweaked fighters and missions.
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2015-10-25 19:22:05 +00:00 |
Steve
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c322cced55
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Improved stats processing. Added pages to stats screen.
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2015-10-25 00:01:46 +01:00 |
Steve
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5081b011cf
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Allow disabled fighters to be destroyed. Added more challenges and stats.
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2015-10-24 16:00:06 +01:00 |
Steve
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a21153cb12
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Further missile tweaks. Added launch sound effect.
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2015-10-24 14:52:55 +01:00 |
Steve
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05860ed8ca
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Tweaks to missile behaviour, to increase accuracy.
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2015-10-24 13:43:09 +01:00 |
Steve
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5b7410dc1f
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Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
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2015-10-24 08:51:43 +01:00 |
Steve
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67d92cedb9
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Added ability to flag fighters and prevent team mates from killing mission targets.
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2015-10-23 22:44:39 +01:00 |
Steve
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f206f2052b
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Allow for switching of weapons. Show weapon info on hud.
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2015-10-23 07:08:18 +01:00 |
Steve
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204055ea72
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Added objective target types, and conditional objectives.
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2015-10-22 07:08:03 +01:00 |
Steve
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a8a5d507fb
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Added mag cannons and Ray.
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2015-10-21 19:21:45 +01:00 |
Steve
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24bf15ce09
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |