Steve
|
3b149be7b9
|
Don't box mission targets flagged with EF_NO_MT_BOX.
|
2015-11-09 22:47:28 +00:00 |
Steve
|
faf6c9890c
|
Start of extraction points.
|
2015-11-09 22:46:57 +00:00 |
Steve
|
3c43c15253
|
Don't add dead entities to grid system.
|
2015-11-09 17:55:56 +00:00 |
Steve
|
1cd8b42664
|
Centralize completeMission and failMission logic.
|
2015-11-02 19:18:26 +00:00 |
Steve
|
cd1068b2a7
|
Added DEBUG flag.
|
2015-11-02 19:17:55 +00:00 |
Steve
|
3ad64a1d1d
|
Fixed pulse logic.
|
2015-11-02 19:10:07 +00:00 |
Steve
|
bef2511ac4
|
Save a valid config at first start..!
|
2015-11-02 19:07:38 +00:00 |
Steve
|
36b315c56e
|
Fixed flags.
|
2015-11-02 18:58:26 +00:00 |
Steve
|
32eda1ae31
|
Restrict entities to bounds of grid (push back).
|
2015-11-02 18:07:26 +00:00 |
Steve
|
d0f19cc322
|
Only display area warning if player is headnig towards it.
|
2015-11-02 18:07:02 +00:00 |
Steve
|
ef1d0b4f4a
|
Ensure width and height of entities is set.
|
2015-11-02 13:34:59 +00:00 |
Steve
|
61068f04f4
|
Entities must be added to grid based on their centre.
|
2015-11-02 13:19:54 +00:00 |
Steve
|
950cffcb4f
|
Use grid to determine drawn entities.
|
2015-11-02 13:19:31 +00:00 |
Steve
|
e620ceccad
|
Use entities from grid for separation.
|
2015-11-02 12:14:29 +00:00 |
Steve
|
f10ec392ef
|
Bullets get collision candidates from grid.
|
2015-11-02 12:04:11 +00:00 |
Steve
|
62a445ac61
|
Various bug fixes for grid system.
|
2015-11-02 12:03:47 +00:00 |
Steve
|
64a461e29c
|
(removed debug text)
|
2015-11-02 10:50:07 +00:00 |
Steve
|
452a4bf36c
|
Fix for mission target directional arrow not showing.
|
2015-11-02 10:49:55 +00:00 |
Steve
|
41c8607600
|
Increase ATAF shields.
|
2015-11-02 10:49:28 +00:00 |
Steve
|
b748d23267
|
Use grid cell coords for placing entities.
|
2015-11-02 10:49:10 +00:00 |
Steve
|
a7c1906950
|
Replaced radar drawCircle call with graphic. Added radar range warning.
|
2015-11-02 10:11:47 +00:00 |
Steve
|
f585a30f3f
|
Add and remove entities from grid.
|
2015-11-02 07:57:56 +00:00 |
Steve
|
e368b9eee2
|
Increased grid size to 50.
|
2015-11-02 07:57:45 +00:00 |
Steve
|
f667137521
|
Added w and h variables for to entity and bullet, for use with grid and colliison detection.
|
2015-11-02 07:57:33 +00:00 |
Steve
|
7a6a6b26c0
|
Start of Grid.
|
2015-11-01 22:19:39 +00:00 |
Steve
|
144143a049
|
(removed test mission)
|
2015-11-01 16:17:43 +00:00 |
Steve
|
292cbc525c
|
mkdir -p
|
2015-11-01 16:15:53 +00:00 |
Steve
|
76abfebd9f
|
Updated CHANGELOG.
|
2015-11-01 16:12:32 +00:00 |
Steve
|
3e3b51102a
|
Updated game manual.
|
2015-11-01 16:12:23 +00:00 |
Steve
|
d5fc20c673
|
Create dist folder when building src release.
|
2015-11-01 16:12:13 +00:00 |
Steve
|
ee05399652
|
NULL check against player, when getting camera position.
|
2015-11-01 16:11:56 +00:00 |
Steve
|
9debf3be56
|
Set camera to 0,0 on title, to ensure effects appear in the correct places.
|
2015-11-01 16:11:38 +00:00 |
Steve
|
5b15aad266
|
Added dist target to makefile.
|
2015-11-01 13:51:28 +00:00 |
Steve
|
35bcc099c5
|
Added Clarke and Iliad missions.
|
2015-11-01 13:38:54 +00:00 |
Steve
|
9632d549a6
|
Save screenshots to /tmp.
|
2015-11-01 13:35:51 +00:00 |
Steve
|
2ed49023fd
|
Active unit count as health > 0.
|
2015-11-01 13:35:35 +00:00 |
Steve
|
4d745dc74e
|
Add Epic Mission text to galactic map.
|
2015-11-01 13:35:04 +00:00 |
Steve
|
bedf2fe74d
|
Get camera coords before drawing, to prevent jerky player.
|
2015-11-01 13:34:20 +00:00 |
Steve
|
b2c6708ef4
|
Prevent player from pressing return to change to a dead fighter (i.e. - the current one).
|
2015-11-01 12:31:26 +00:00 |
Steve
|
a42a87efa5
|
Show def name of fighter, and display left and right arrows when selecting a new fighter.
|
2015-11-01 12:30:16 +00:00 |
Steve
|
4d4a1fa236
|
Added info about epic missions.
|
2015-11-01 12:29:45 +00:00 |
Steve
|
018d30132e
|
Added defName to entity, to allow printing of definition name of the entity.
|
2015-11-01 12:29:32 +00:00 |
Steve
|
2a38221bcf
|
Prevent fighters from magically coming back to life if their target is kill while they are also dying.
|
2015-11-01 11:37:12 +00:00 |
Steve
|
5466bb2ea5
|
Added Hyena and Leopard.
|
2015-11-01 11:36:23 +00:00 |
Steve
|
b1b8b7773b
|
Assigned missiles to fighters missing them.
|
2015-11-01 10:51:05 +00:00 |
Steve
|
090eab162d
|
Don't chase your target forever - reevaluate if they go out of range.
|
2015-11-01 10:46:49 +00:00 |
Steve
|
0246600d9c
|
Define MAX_TARGET_RANGE.
|
2015-11-01 10:46:24 +00:00 |
Steve
|
3783a0833e
|
Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available.
|
2015-11-01 09:25:10 +00:00 |
Steve
|
443723f6b7
|
Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
|
2015-10-31 23:09:43 +00:00 |
Steve
|
4f47cd0bc6
|
Allow player to switch fighters upon death, during an epic battle.
|
2015-10-31 10:00:46 +00:00 |