Steve
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3d90352fbc
|
Misc. code tweaks.
|
2015-11-15 11:32:00 +00:00 |
Steve
|
af85d1ca5e
|
Allowed fighter groups to have flags.
|
2015-11-15 11:31:43 +00:00 |
Steve
|
9ce6624fc0
|
Moved all rope handling code to rope.c.
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2015-11-15 11:31:30 +00:00 |
Steve
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67967a2a34
|
Tweaked Tug - no shields.
|
2015-11-15 11:29:59 +00:00 |
Steve
|
6ac2d23625
|
Renamed evacuation mission filenames.
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2015-11-15 11:28:26 +00:00 |
Steve
|
56c43aad3c
|
Added ability to attach tow rope to disabled craft.
|
2015-11-14 23:19:17 +00:00 |
Steve
|
235d471a3b
|
Added Tug.
|
2015-11-14 23:18:09 +00:00 |
Steve
|
c9632613ce
|
Updated EF_DISABLE to EF_DISABLED. Fixed objective logic for disabled craft (fire only once).
|
2015-11-14 16:14:48 +00:00 |
Steve
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2ad6579a35
|
Added revision number to build.
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2015-11-14 14:45:19 +00:00 |
Steve
|
3ecbd5560e
|
Updated README with info about branches.
|
2015-11-14 13:04:11 +00:00 |
Steve
|
3c9977939d
|
Further AI tweaks.
|
2015-11-14 13:03:57 +00:00 |
Steve
|
3ef591a7d7
|
Bug fix for DEBUG on mission select.
|
2015-11-14 13:03:40 +00:00 |
Steve
|
4e4040fc17
|
Missiles will no longer select a new target if their original is destroyed.
|
2015-11-14 11:43:06 +00:00 |
Steve
|
71fe11f3e9
|
Added second Warro evacuation mission.
|
2015-11-14 11:42:18 +00:00 |
Steve
|
f4402bfb72
|
AI tweaks - make the game less frantic, and AI less likely to fire missiles at player.
|
2015-11-14 11:32:37 +00:00 |
Steve
|
1760c9e3b3
|
Centralized mission failure logic.
|
2015-11-14 08:41:31 +00:00 |
Steve
|
1f62eb2564
|
Added entity groups, to help with triggers and events.
|
2015-11-14 08:41:07 +00:00 |
Steve
|
83407704c6
|
Code clean up.
|
2015-11-13 23:35:51 +00:00 |
Steve
|
583ff9af05
|
Tweaked ATAF power.
|
2015-11-13 23:35:35 +00:00 |
Steve
|
af82086298
|
Tweaked Warro mission to require fewer civilians to rescue.
|
2015-11-13 23:35:17 +00:00 |
Steve
|
7df9ad09e2
|
Only draw bullets on screen.
|
2015-11-13 22:51:22 +00:00 |
Steve
|
ec72a5dd40
|
Highlight all mission targets, not just the one the player is targetting.
|
2015-11-13 22:08:59 +00:00 |
Steve
|
414c12e48f
|
Added initial Warro mission.
|
2015-11-13 18:26:49 +00:00 |
Steve
|
b90ca0ea11
|
Fleeing fighters no longer count as flee when they go out of range of player.
|
2015-11-13 18:26:30 +00:00 |
Steve
|
345516814d
|
Make all missions available when compiled with DEBUG.
|
2015-11-13 18:25:35 +00:00 |
Steve
|
92ca28bf3c
|
Don't show current / target numbers for conditions.
|
2015-11-13 16:56:53 +00:00 |
Steve
|
ddf5a3106f
|
Always show target sphere.
|
2015-11-13 16:56:22 +00:00 |
Steve
|
f883423875
|
Added function to adjust target value of objectives (such as requiring fewer civs to rescue if some are killed).
|
2015-11-13 16:55:49 +00:00 |
Steve
|
09761ccd78
|
Civilians should re-evaluate their fleeing every 1/2 second, so as not to run in to enemies too easily.
|
2015-11-13 16:54:38 +00:00 |
Steve
|
2662076711
|
Enemies don't chase civilians forever. Civilians will run from enemies at a larger range.
|
2015-11-13 11:27:11 +00:00 |
Steve
|
ede04be003
|
Cleaned up header.
|
2015-11-13 08:46:45 +00:00 |
Steve
|
52969b4a04
|
Random civilian ship texture.
|
2015-11-13 08:46:06 +00:00 |
Steve
|
5fc2bed650
|
Civilians attempt to evade / runaway from enemies.
|
2015-11-13 08:45:50 +00:00 |
Steve
|
7264880b9b
|
Added targetLocation, to assist with civilian evasions.
|
2015-11-13 08:45:24 +00:00 |
Steve
|
d58170883d
|
Removed enemy shield and armour display. Added target name and distance to Extraction Point.
|
2015-11-12 07:00:53 +00:00 |
Steve
|
93979c396f
|
ALIVE_ESCAPED entities invoke triggers, objective, and condition updates.
|
2015-11-11 22:34:48 +00:00 |
Steve
|
7a23a9b6b3
|
Remove ALIVE_ESCAPED entities.
|
2015-11-11 22:34:00 +00:00 |
Steve
|
dc2f2c4635
|
Added ALIVE_ESCAPED and TT_ESCAPED.
|
2015-11-11 22:33:33 +00:00 |
Steve
|
8831853321
|
Mark escaped entities as ALIVE_ESCAPED.
|
2015-11-11 22:32:00 +00:00 |
Steve
|
96641ffbd4
|
Civilian craft default to being mission targets.
|
2015-11-11 21:56:49 +00:00 |
Steve
|
0522e53d90
|
Added extraction point entity ref to Battle.
|
2015-11-11 21:56:31 +00:00 |
Steve
|
0cc3ad0078
|
Show direction of extraction point.
|
2015-11-11 21:55:57 +00:00 |
Steve
|
ec6e57194e
|
Extraction point is registered with battle.
|
2015-11-11 21:55:04 +00:00 |
Steve
|
70d47a796b
|
NULL terminate candidate array.
|
2015-11-11 19:16:24 +00:00 |
Steve
|
4daeee51e0
|
Reduced maximum grid candidates to 256
|
2015-11-11 19:16:04 +00:00 |
Steve
|
4da58014d5
|
Rewrote entity candidate for loops.
|
2015-11-11 19:15:41 +00:00 |
Steve
|
ad405c57ae
|
Start of civilian ships: will follow player when close and flee in to extraction points.
|
2015-11-11 06:46:58 +00:00 |
Steve
|
9de4bf6255
|
Sort entities before drawing, using their type number as the order.
|
2015-11-09 22:48:59 +00:00 |
Steve
|
236758e8eb
|
Halved firing rate of Firefly. Too fast right now.
|
2015-11-09 22:48:28 +00:00 |
Steve
|
b6f28bdb9a
|
Reduced opacity of mini radar.
|
2015-11-09 22:47:54 +00:00 |