Steve
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9d846fd137
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Randomize planet and background in Challenge Home.
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2016-02-29 16:00:32 +00:00 |
Steve
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d869c22f36
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Allow random planet and backgrounds for missions, using "AUTO" in mission definition.
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2016-02-29 14:42:46 +00:00 |
Steve
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9b6abf764a
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Percent complete stats updates.
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2016-02-29 10:47:10 +00:00 |
Steve
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ad7a1eefda
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Challenge integration updates.
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2016-02-28 13:02:57 +00:00 |
Steve
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58e7b9b8ea
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i18n updates. Not optimised. That will come later.
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2016-02-27 19:16:17 +00:00 |
Steve
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f153383f9e
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Challenge mission graphics.
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2016-02-27 18:08:43 +00:00 |
Steve
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2e5b45064a
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Challenges integration.
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2016-02-27 16:16:21 +00:00 |
Steve
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266088f764
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Start of restoring challenges.
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2016-02-27 12:14:29 +00:00 |
Steve
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cedbed4dc8
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
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dcef433d4d
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Randomly scale planet.
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2016-02-21 13:47:10 +00:00 |
Steve
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6b1e62dd38
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Start of replacing grid with quadtree.
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2016-02-21 07:48:22 +00:00 |
Steve
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60a398408a
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Updated random planet placement.
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2016-02-13 16:59:00 +00:00 |
Steve
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8cd74e999d
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Increase filename length of music.
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2016-01-28 17:03:23 +00:00 |
Steve
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e31f39d3a9
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Replaced "Dummy" missions with manual complete flag.
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2016-01-25 15:09:14 +00:00 |
Steve
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a251459413
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Added "unwinnable" mission flag, to automatically continue the game when the player is defeated.
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2016-01-25 14:58:07 +00:00 |
Steve
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fb8063b581
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Get initial enemy count at start of mission.
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2015-12-31 11:25:19 +00:00 |
Steve
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b095705dd0
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When activating a captial ship, also activate its components.
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2015-12-30 18:43:47 +00:00 |
Steve
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48f08a3fb0
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Allowed locations to be activated by scripts. Added eliminate all objective type.
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2015-12-22 17:58:18 +00:00 |
Steve
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1884c8371e
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Added Locations for use with mission scripting.
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2015-12-22 12:42:04 +00:00 |
Steve
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3dbd8e72f7
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Missions now unlock depending on number of other missions completed (and previous mission, where applicable).
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2015-12-21 14:19:21 +00:00 |
Steve
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d8eb896456
|
Enable debug mode by passing -debug.
|
2015-12-20 12:25:20 +00:00 |
Steve
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bc8ef3b0bc
|
Memory leak fix.
|
2015-12-20 11:58:35 +00:00 |
Steve
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2d37460944
|
Generate cap ship component names from parent name.
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2015-12-18 12:02:45 +00:00 |
Steve
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c4dfb823ef
|
Code clean up.
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2015-12-14 08:15:41 +00:00 |
Steve
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4fbdcd0af6
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Allow flags in missions to be added to existing entity flags, or replace them completely.
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2015-12-12 18:24:23 +00:00 |
Steve
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6b06b2a431
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Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
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2015-12-12 17:12:25 +00:00 |
Steve
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6084251e9f
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Start of capital ships.
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2015-12-07 19:19:14 +00:00 |
Steve
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65b62091d1
|
Allow for file location to be determined automatically.
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2015-12-02 23:20:19 +00:00 |
Steve
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26c4bd4aea
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Allow AI Flags to be set in mission data.
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2015-12-02 07:24:12 +00:00 |
Steve
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f1f962aeae
|
Complete conditions when CompleteMission() is called.
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2015-11-29 16:50:06 +00:00 |
Steve
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d3b0755f8b
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Scatter bug fix for entities.
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2015-11-29 16:30:59 +00:00 |
Steve
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146bd1ef45
|
Made name option for fighters.
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2015-11-29 12:56:15 +00:00 |
Steve
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4b537a3bee
|
Allow entites to be create in deactivated state.
|
2015-11-28 14:34:38 +00:00 |
Steve
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9de6d6c737
|
Removed triggers, and replaced with script system. Added message box.
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2015-11-28 10:11:20 +00:00 |
Steve
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d444b0ab68
|
Simplified mission loading (merged fighterGroup in to fighters, etc.)
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2015-11-26 17:41:05 +00:00 |
Steve
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3b7d8ff940
|
Allow player start position to be set.
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2015-11-22 11:41:28 +00:00 |
Steve
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693d563f27
|
Make player immortal upon mission completion / failure.
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2015-11-21 17:36:42 +00:00 |
Steve
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a82f8b6f2c
|
Renamed FLEE flags to RETREAT.
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2015-11-21 17:32:39 +00:00 |
Steve
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197a9fc799
|
Allow entities to be created inactive.
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2015-11-20 22:52:17 +00:00 |
Steve
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32885b2111
|
Tweaked AI, to help balance Epic battles.
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2015-11-19 08:30:45 +00:00 |
Steve
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a9dc374d40
|
Added new stats.
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2015-11-17 07:23:50 +00:00 |
Steve
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8c0b7fdb2f
|
Further item code updates: allow items to be created and collected.
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2015-11-16 12:31:50 +00:00 |
Steve
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0b459a9927
|
Force enemies to flee when the mission is complete.
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2015-11-15 13:26:46 +00:00 |
Steve
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af85d1ca5e
|
Allowed fighter groups to have flags.
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2015-11-15 11:31:43 +00:00 |
Steve
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3ef591a7d7
|
Bug fix for DEBUG on mission select.
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2015-11-14 13:03:40 +00:00 |
Steve
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1f62eb2564
|
Added entity groups, to help with triggers and events.
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2015-11-14 08:41:07 +00:00 |
Steve
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345516814d
|
Make all missions available when compiled with DEBUG.
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2015-11-13 18:25:35 +00:00 |
Steve
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faf6c9890c
|
Start of extraction points.
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2015-11-09 22:46:57 +00:00 |
Steve
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1cd8b42664
|
Centralize completeMission and failMission logic.
|
2015-11-02 19:18:26 +00:00 |
Steve
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ef1d0b4f4a
|
Ensure width and height of entities is set.
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2015-11-02 13:34:59 +00:00 |