Steve
|
bc8ef3b0bc
|
Memory leak fix.
|
2015-12-20 11:58:35 +00:00 |
Steve
|
af04c5a7ef
|
Automatically load missions from star system misson dir (data/mission/xxx)
|
2015-12-20 11:58:21 +00:00 |
Steve
|
1c81be3168
|
Stats for capital ships.
|
2015-12-19 16:15:57 +00:00 |
Steve
|
2d37460944
|
Generate cap ship component names from parent name.
|
2015-12-18 12:02:45 +00:00 |
Steve
|
48d54af42e
|
Use float for draw angle, instead of int.
|
2015-12-17 23:14:25 +00:00 |
Steve
|
310637b4eb
|
Merged from v0.41.
|
2015-12-14 11:41:43 +00:00 |
Steve
|
c4dfb823ef
|
Code clean up.
|
2015-12-14 08:15:41 +00:00 |
Steve
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4fbdcd0af6
|
Allow flags in missions to be added to existing entity flags, or replace them completely.
|
2015-12-12 18:24:23 +00:00 |
Steve
|
6b06b2a431
|
Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
|
2015-12-12 17:12:25 +00:00 |
Steve
|
6084251e9f
|
Start of capital ships.
|
2015-12-07 19:19:14 +00:00 |
Steve
|
d6982e80ca
|
Created common.h to aid with cross compiling.
|
2015-12-05 08:15:58 +00:00 |
Steve
|
b3628c17b5
|
Decrease scroll zone.
|
2015-12-03 22:50:53 +00:00 |
Steve
|
2bca049973
|
Misc. clean up.
|
2015-12-03 16:53:29 +00:00 |
Steve
|
65b62091d1
|
Allow for file location to be determined automatically.
|
2015-12-02 23:20:19 +00:00 |
Steve
|
26c4bd4aea
|
Allow AI Flags to be set in mission data.
|
2015-12-02 07:24:12 +00:00 |
Steve
|
9c532352f5
|
Allow for star systems to fall to Pandorans, once story missions are complete.
|
2015-11-30 09:33:43 +00:00 |
Steve
|
f1f962aeae
|
Complete conditions when CompleteMission() is called.
|
2015-11-29 16:50:06 +00:00 |
Steve
|
d3b0755f8b
|
Scatter bug fix for entities.
|
2015-11-29 16:30:59 +00:00 |
Steve
|
146bd1ef45
|
Made name option for fighters.
|
2015-11-29 12:56:15 +00:00 |
Steve
|
46337a1f16
|
Removed challenges from main campaign.
|
2015-11-29 08:44:34 +00:00 |
Steve
|
4b537a3bee
|
Allow entites to be create in deactivated state.
|
2015-11-28 14:34:38 +00:00 |
Steve
|
9de6d6c737
|
Removed triggers, and replaced with script system. Added message box.
|
2015-11-28 10:11:20 +00:00 |
Steve
|
bd1f5f2bfc
|
Increased size of star system collision zone.
|
2015-11-26 17:41:58 +00:00 |
Steve
|
d444b0ab68
|
Simplified mission loading (merged fighterGroup in to fighters, etc.)
|
2015-11-26 17:41:05 +00:00 |
Steve
|
2bbe6a1e97
|
Warp mouse to center of screen, to prevent scrolling after dismissing dialog.
|
2015-11-26 08:16:54 +00:00 |
Steve
|
cd0463c92f
|
Updates to widget-mouse interactions.
|
2015-11-26 08:16:29 +00:00 |
Steve
|
e76cbaedda
|
Stats control update.
|
2015-11-24 22:33:25 +00:00 |
Steve
|
d62d8e74ba
|
Further code changes for mouse support.
|
2015-11-24 07:16:48 +00:00 |
Steve
|
3b7d8ff940
|
Allow player start position to be set.
|
2015-11-22 11:41:28 +00:00 |
Steve
|
693d563f27
|
Make player immortal upon mission completion / failure.
|
2015-11-21 17:36:42 +00:00 |
Steve
|
a82f8b6f2c
|
Renamed FLEE flags to RETREAT.
|
2015-11-21 17:32:39 +00:00 |
Steve
|
197a9fc799
|
Allow entities to be created inactive.
|
2015-11-20 22:52:17 +00:00 |
Steve
|
32885b2111
|
Tweaked AI, to help balance Epic battles.
|
2015-11-19 08:30:45 +00:00 |
Steve
|
a9dc374d40
|
Added new stats.
|
2015-11-17 07:23:50 +00:00 |
Steve
|
8c0b7fdb2f
|
Further item code updates: allow items to be created and collected.
|
2015-11-16 12:31:50 +00:00 |
Steve
|
0b459a9927
|
Force enemies to flee when the mission is complete.
|
2015-11-15 13:26:46 +00:00 |
Steve
|
af85d1ca5e
|
Allowed fighter groups to have flags.
|
2015-11-15 11:31:43 +00:00 |
Steve
|
3ef591a7d7
|
Bug fix for DEBUG on mission select.
|
2015-11-14 13:03:40 +00:00 |
Steve
|
1760c9e3b3
|
Centralized mission failure logic.
|
2015-11-14 08:41:31 +00:00 |
Steve
|
1f62eb2564
|
Added entity groups, to help with triggers and events.
|
2015-11-14 08:41:07 +00:00 |
Steve
|
345516814d
|
Make all missions available when compiled with DEBUG.
|
2015-11-13 18:25:35 +00:00 |
Steve
|
faf6c9890c
|
Start of extraction points.
|
2015-11-09 22:46:57 +00:00 |
Steve
|
1cd8b42664
|
Centralize completeMission and failMission logic.
|
2015-11-02 19:18:26 +00:00 |
Steve
|
3ad64a1d1d
|
Fixed pulse logic.
|
2015-11-02 19:10:07 +00:00 |
Steve
|
ef1d0b4f4a
|
Ensure width and height of entities is set.
|
2015-11-02 13:34:59 +00:00 |
Steve
|
b748d23267
|
Use grid cell coords for placing entities.
|
2015-11-02 10:49:10 +00:00 |
Steve
|
4d745dc74e
|
Add Epic Mission text to galactic map.
|
2015-11-01 13:35:04 +00:00 |
Steve
|
3783a0833e
|
Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available.
|
2015-11-01 09:25:10 +00:00 |
Steve
|
443723f6b7
|
Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
|
2015-10-31 23:09:43 +00:00 |
Steve
|
4f47cd0bc6
|
Allow player to switch fighters upon death, during an epic battle.
|
2015-10-31 10:00:46 +00:00 |