Steve
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f4402bfb72
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AI tweaks - make the game less frantic, and AI less likely to fire missiles at player.
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2015-11-14 11:32:37 +00:00 |
Steve
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1760c9e3b3
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Centralized mission failure logic.
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2015-11-14 08:41:31 +00:00 |
Steve
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1f62eb2564
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Added entity groups, to help with triggers and events.
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2015-11-14 08:41:07 +00:00 |
Steve
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83407704c6
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Code clean up.
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2015-11-13 23:35:51 +00:00 |
Steve
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583ff9af05
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Tweaked ATAF power.
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2015-11-13 23:35:35 +00:00 |
Steve
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af82086298
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Tweaked Warro mission to require fewer civilians to rescue.
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2015-11-13 23:35:17 +00:00 |
Steve
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7df9ad09e2
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Only draw bullets on screen.
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2015-11-13 22:51:22 +00:00 |
Steve
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ec72a5dd40
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Highlight all mission targets, not just the one the player is targetting.
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2015-11-13 22:08:59 +00:00 |
Steve
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414c12e48f
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Added initial Warro mission.
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2015-11-13 18:26:49 +00:00 |
Steve
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b90ca0ea11
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Fleeing fighters no longer count as flee when they go out of range of player.
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2015-11-13 18:26:30 +00:00 |
Steve
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345516814d
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Make all missions available when compiled with DEBUG.
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2015-11-13 18:25:35 +00:00 |
Steve
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92ca28bf3c
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Don't show current / target numbers for conditions.
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2015-11-13 16:56:53 +00:00 |
Steve
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ddf5a3106f
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Always show target sphere.
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2015-11-13 16:56:22 +00:00 |
Steve
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f883423875
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Added function to adjust target value of objectives (such as requiring fewer civs to rescue if some are killed).
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2015-11-13 16:55:49 +00:00 |
Steve
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09761ccd78
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Civilians should re-evaluate their fleeing every 1/2 second, so as not to run in to enemies too easily.
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2015-11-13 16:54:38 +00:00 |
Steve
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2662076711
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Enemies don't chase civilians forever. Civilians will run from enemies at a larger range.
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2015-11-13 11:27:11 +00:00 |
Steve
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ede04be003
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Cleaned up header.
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2015-11-13 08:46:45 +00:00 |
Steve
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52969b4a04
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Random civilian ship texture.
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2015-11-13 08:46:06 +00:00 |
Steve
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5fc2bed650
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Civilians attempt to evade / runaway from enemies.
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2015-11-13 08:45:50 +00:00 |
Steve
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7264880b9b
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Added targetLocation, to assist with civilian evasions.
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2015-11-13 08:45:24 +00:00 |
Steve
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d58170883d
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Removed enemy shield and armour display. Added target name and distance to Extraction Point.
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2015-11-12 07:00:53 +00:00 |
Steve
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93979c396f
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ALIVE_ESCAPED entities invoke triggers, objective, and condition updates.
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2015-11-11 22:34:48 +00:00 |
Steve
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7a23a9b6b3
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Remove ALIVE_ESCAPED entities.
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2015-11-11 22:34:00 +00:00 |
Steve
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dc2f2c4635
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Added ALIVE_ESCAPED and TT_ESCAPED.
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2015-11-11 22:33:33 +00:00 |
Steve
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8831853321
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Mark escaped entities as ALIVE_ESCAPED.
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2015-11-11 22:32:00 +00:00 |
Steve
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96641ffbd4
|
Civilian craft default to being mission targets.
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2015-11-11 21:56:49 +00:00 |
Steve
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0522e53d90
|
Added extraction point entity ref to Battle.
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2015-11-11 21:56:31 +00:00 |
Steve
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0cc3ad0078
|
Show direction of extraction point.
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2015-11-11 21:55:57 +00:00 |
Steve
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ec6e57194e
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Extraction point is registered with battle.
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2015-11-11 21:55:04 +00:00 |
Steve
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70d47a796b
|
NULL terminate candidate array.
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2015-11-11 19:16:24 +00:00 |
Steve
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4daeee51e0
|
Reduced maximum grid candidates to 256
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2015-11-11 19:16:04 +00:00 |
Steve
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4da58014d5
|
Rewrote entity candidate for loops.
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2015-11-11 19:15:41 +00:00 |
Steve
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ad405c57ae
|
Start of civilian ships: will follow player when close and flee in to extraction points.
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2015-11-11 06:46:58 +00:00 |
Steve
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9de4bf6255
|
Sort entities before drawing, using their type number as the order.
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2015-11-09 22:48:59 +00:00 |
Steve
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236758e8eb
|
Halved firing rate of Firefly. Too fast right now.
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2015-11-09 22:48:28 +00:00 |
Steve
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b6f28bdb9a
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Reduced opacity of mini radar.
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2015-11-09 22:47:54 +00:00 |
Steve
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3b149be7b9
|
Don't box mission targets flagged with EF_NO_MT_BOX.
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2015-11-09 22:47:28 +00:00 |
Steve
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faf6c9890c
|
Start of extraction points.
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2015-11-09 22:46:57 +00:00 |
Steve
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3c43c15253
|
Don't add dead entities to grid system.
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2015-11-09 17:55:56 +00:00 |
Steve
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1cd8b42664
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Centralize completeMission and failMission logic.
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2015-11-02 19:18:26 +00:00 |
Steve
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cd1068b2a7
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Added DEBUG flag.
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2015-11-02 19:17:55 +00:00 |
Steve
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3ad64a1d1d
|
Fixed pulse logic.
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2015-11-02 19:10:07 +00:00 |
Steve
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bef2511ac4
|
Save a valid config at first start..!
|
2015-11-02 19:07:38 +00:00 |
Steve
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36b315c56e
|
Fixed flags.
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2015-11-02 18:58:26 +00:00 |
Steve
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32eda1ae31
|
Restrict entities to bounds of grid (push back).
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2015-11-02 18:07:26 +00:00 |
Steve
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d0f19cc322
|
Only display area warning if player is headnig towards it.
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2015-11-02 18:07:02 +00:00 |
Steve
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ef1d0b4f4a
|
Ensure width and height of entities is set.
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2015-11-02 13:34:59 +00:00 |
Steve
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61068f04f4
|
Entities must be added to grid based on their centre.
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2015-11-02 13:19:54 +00:00 |
Steve
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950cffcb4f
|
Use grid to determine drawn entities.
|
2015-11-02 13:19:31 +00:00 |
Steve
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e620ceccad
|
Use entities from grid for separation.
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2015-11-02 12:14:29 +00:00 |