Commit Graph

  • 223231fb76 AI updates. Steve 2015-11-22 13:06:19 +0000
  • a40f46e88f Added new music tracks. Steve 2015-11-22 11:42:45 +0000
  • bb841db134 Bug fix for following dead player. Increase evasion radius. Steve 2015-11-22 11:42:28 +0000
  • de3cd3bb5a Mission target bug fix. Steve 2015-11-22 11:42:04 +0000
  • ccaf3d08fc Increased separation distance, to eliminate bunching. Steve 2015-11-22 11:41:47 +0000
  • 3b7d8ff940 Allow player start position to be set. Steve 2015-11-22 11:41:28 +0000
  • b61369b57f Fighter tweaks. Steve 2015-11-22 11:41:09 +0000
  • a2ce689188 (formerly Iliad mission 1) Steve 2015-11-22 11:40:57 +0000
  • beedfd3664 Destroy bombers mission. Steve 2015-11-22 11:40:39 +0000
  • f304e8ca5b Allow AI to fire rockets. Steve 2015-11-22 08:17:29 +0000
  • bbd61bf8ba Play missile hit sound effect. Steve 2015-11-22 08:17:16 +0000
  • 3c9ba50930 Added rocket configuration. Steve 2015-11-22 08:17:05 +0000
  • 597f6f5cb7 Removed missiles types. Now only homing missiles, and rockets for bombers. Steve 2015-11-21 23:45:22 +0000
  • 94e0259953 Added defensive AI flags - only attack sometimes. Steve 2015-11-21 23:27:43 +0000
  • f273862c19 Prevent player from firing when mission is complete / failed. Steve 2015-11-21 18:54:45 +0000
  • e96ea6712c Added extraction point. Steve 2015-11-21 17:37:33 +0000
  • 669ce654f2 AI updates for retreating fighters. Steve 2015-11-21 17:37:23 +0000
  • 5ffc0e4be4 Don't damage immortal fighters. Steve 2015-11-21 17:36:55 +0000
  • 693d563f27 Make player immortal upon mission completion / failure. Steve 2015-11-21 17:36:42 +0000
  • a82f8b6f2c Renamed FLEE flags to RETREAT. Steve 2015-11-21 17:32:39 +0000
  • fe42f5153d Added Hammerhead, Khepri, Scarab, and Thunderhead. Steve 2015-11-21 17:28:10 +0000
  • 9580ad4e4f Added Rook. Steve 2015-11-20 23:21:23 +0000
  • 0b9a6f8b1f Misc. bug fixes. Steve 2015-11-20 22:52:48 +0000
  • b44f208f6c Complete mission if player escapes. Steve 2015-11-20 22:52:35 +0000
  • 197a9fc799 Allow entities to be created inactive. Steve 2015-11-20 22:52:17 +0000
  • 4db432f845 Allow player to retreat from missions. Steve 2015-11-20 22:51:44 +0000
  • 0369602905 Don't allow players to select an ATAF during an Epic mission. Steve 2015-11-20 22:47:42 +0000
  • 25ab01bc0d Typo fix. Steve 2015-11-20 22:47:08 +0000
  • c54107e705 Reduced epic fighter count. Steve 2015-11-20 22:46:58 +0000
  • c4015266ea Added final Coyote mission. Steve 2015-11-20 22:46:44 +0000
  • c61b591f75 Epic battle bug fixes. Steve 2015-11-19 12:44:56 +0000
  • b5b72e85e3 Added second Coyote mission. Steve 2015-11-19 08:31:22 +0000
  • ed6ac7d850 Renamed suspicious packages mission. Steve 2015-11-19 08:31:04 +0000
  • 32885b2111 Tweaked AI, to help balance Epic battles. Steve 2015-11-19 08:30:45 +0000
  • 245e42bd39 Added Mantis. Steve 2015-11-19 08:14:43 +0000
  • e181374bc5 Tweaked Hyena speed. Steve 2015-11-19 08:14:33 +0000
  • 2279bf55c8 Made mag bolt circular, for variation. Steve 2015-11-18 18:38:49 +0000
  • 5fda0b1ad8 Further AI tweaks. Allowed AI to select laser cannons. Steve 2015-11-18 18:38:29 +0000
  • 881464282d Allowed Darts to randomly possess lasers. Steve 2015-11-18 18:38:00 +0000
  • a43a6b1706 Reduced sound distance. Steve 2015-11-18 18:37:37 +0000
  • d5a5271961 Added laser cannons to certain fighters. Steve 2015-11-18 18:37:27 +0000
  • af913bc4cf Added Kingfisher. Steve 2015-11-18 16:04:20 +0000
  • ede89eefd1 Shield damage effect updates. Laser will cause shield to disable for 10 seconds. Steve 2015-11-18 16:04:12 +0000
  • 044aedeb58 Don't blink low shield bar - confusing when recharging. Steve 2015-11-18 16:02:35 +0000
  • 0bd067e552 Added laser. Steve 2015-11-18 16:02:10 +0000
  • f642a80305 Updated mission to fit new AI system. Steve 2015-11-18 11:28:37 +0000
  • 4c4d8e9a77 Use DYING and DEAD for ALIVE state, to prevent killing things too early (i.e - item pickups). Steve 2015-11-18 11:28:19 +0000
  • c5c98e9317 Set item health to 0 when picked up, action to NULL. Steve 2015-11-18 11:27:46 +0000
  • a776005a65 Reworked AI system, to make it more generic and flexible. Steve 2015-11-18 11:27:05 +0000
  • dfc6cc30fb Updated CHANGELOG Steve 2015-11-18 06:51:17 +0000
  • a9dc374d40 Added new stats. v0.3 Steve 2015-11-17 07:23:50 +0000
  • 5964162971 New item collect sound effect. Steve 2015-11-16 22:47:15 +0000
  • 9a988ee94c Adjusted shuttle speed. Steve 2015-11-16 22:46:57 +0000
  • b8c5653f0a Added first shuttle mission. Steve 2015-11-16 22:46:44 +0000
  • 6fa47cac99 Flash health and shield bars when under 25%. Steve 2015-11-16 18:45:40 +0000
  • c224aff926 Show warning message and play sound when a missile is launched, targetting the player. Steve 2015-11-16 18:39:49 +0000
  • 3bf5a0f057 Simplified missile hunt logic. Steve 2015-11-16 17:31:49 +0000
  • 87445c41ae Merged fighterDefs.c in to fighters.c. Steve 2015-11-16 17:23:56 +0000
  • 928b00749d Use current date (yymmdd) as revision number. Steve 2015-11-16 17:18:01 +0000
  • 04d196af7f Player target select will never choose disabled targets. Steve 2015-11-16 16:25:28 +0000
  • 91a2cda540 ECM fix. Steve 2015-11-16 16:25:08 +0000
  • 5aa8e0280e Added EF_MUST_DISABLE, to replace EF_DISABLE. Steve 2015-11-16 16:24:57 +0000
  • eb4db6028f Tweaked Firefly and Leopard, to swap around weapons. Steve 2015-11-16 16:24:16 +0000
  • 2546b904a8 Added requirement. Steve 2015-11-16 14:39:34 +0000
  • 68e700473b Based target / mission rectangles on entity size. Steve 2015-11-16 14:39:20 +0000
  • 86c687f7ef Added crate graphics. Steve 2015-11-16 14:31:16 +0000
  • 07d93b700f Always set fighter entity type. Steve 2015-11-16 12:32:03 +0000
  • 8c0b7fdb2f Further item code updates: allow items to be created and collected. Steve 2015-11-16 12:31:50 +0000
  • a040a8de98 Start of items. Steve 2015-11-16 11:27:03 +0000
  • 6bdee92b35 Fixed HUD bug when using shuttle. Steve 2015-11-16 11:26:34 +0000
  • 627b18d0b7 Added shuttle. Steve 2015-11-16 11:26:23 +0000
  • d2a2c26f23 Relocated online game manual. Steve 2015-11-16 08:32:40 +0000
  • b338519be5 Added Getting Started section. Steve 2015-11-16 08:08:50 +0000
  • ab539f0755 Updated README with support info. Steve 2015-11-16 07:58:04 +0000
  • cca3dedf7a Boost and speed limit tweaks. Steve 2015-11-15 23:23:03 +0000
  • fabb57d7c2 Updated game manual. Steve 2015-11-15 22:19:01 +0000
  • 6dfe2b7f22 Various boost tweaks. Steve 2015-11-15 17:12:04 +0000
  • f62861cfba AI tweaks. ECM means AI can now fire missiles freely at player. Steve 2015-11-15 17:11:11 +0000
  • f0d3b1f167 Added new missile launch sound. Added boost sound. Steve 2015-11-15 17:10:47 +0000
  • 43ac7ab92c Reset ECM and Boost when selecting a new fighter. Steve 2015-11-15 16:19:21 +0000
  • d8ef183b5e Added ECM and boost abilities to player. Steve 2015-11-15 16:18:17 +0000
  • 0b459a9927 Force enemies to flee when the mission is complete. Steve 2015-11-15 13:26:46 +0000
  • 095e8b65a4 AI updates - allow enemies to flee. Steve 2015-11-15 13:26:34 +0000
  • c8489e7dc6 Added 3rd Warro evacuation mission. Steve 2015-11-15 12:28:29 +0000
  • 484afee9ef Consider centering when gathering entities. Steve 2015-11-15 12:28:12 +0000
  • 3d90352fbc Misc. code tweaks. Steve 2015-11-15 11:32:00 +0000
  • af85d1ca5e Allowed fighter groups to have flags. Steve 2015-11-15 11:31:43 +0000
  • 9ce6624fc0 Moved all rope handling code to rope.c. Steve 2015-11-15 11:31:30 +0000
  • 67967a2a34 Tweaked Tug - no shields. Steve 2015-11-15 11:29:59 +0000
  • 6ac2d23625 Renamed evacuation mission filenames. Steve 2015-11-15 11:28:26 +0000
  • 56c43aad3c Added ability to attach tow rope to disabled craft. Steve 2015-11-14 23:19:17 +0000
  • 235d471a3b Added Tug. Steve 2015-11-14 23:18:09 +0000
  • c9632613ce Updated EF_DISABLE to EF_DISABLED. Fixed objective logic for disabled craft (fire only once). Steve 2015-11-14 16:14:48 +0000
  • 2ad6579a35 Added revision number to build. Steve 2015-11-14 14:45:19 +0000
  • 3ecbd5560e Updated README with info about branches. Steve 2015-11-14 13:04:11 +0000
  • 3c9977939d Further AI tweaks. Steve 2015-11-14 13:03:57 +0000
  • 3ef591a7d7 Bug fix for DEBUG on mission select. Steve 2015-11-14 13:03:40 +0000
  • 4e4040fc17 Missiles will no longer select a new target if their original is destroyed. Steve 2015-11-14 11:43:06 +0000
  • 71fe11f3e9 Added second Warro evacuation mission. Steve 2015-11-14 11:42:18 +0000
  • f4402bfb72 AI tweaks - make the game less frantic, and AI less likely to fire missiles at player. Steve 2015-11-14 11:32:37 +0000