2018-01-21 10:31:38 +01:00
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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typedef struct Texture Texture;
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typedef struct Lookup Lookup;
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2018-01-21 12:31:53 +01:00
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typedef struct Quadtree Quadtree;
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2018-01-21 13:19:07 +01:00
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typedef struct Objective Objective;
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typedef struct Trigger Trigger;
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2018-01-22 19:15:33 +01:00
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typedef struct Marker Marker;
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2018-01-23 08:42:13 +01:00
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typedef struct Particle Particle;
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typedef struct Sprite Sprite;
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2018-01-24 08:16:52 +01:00
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typedef struct Tuple Tuple;
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typedef struct HubMission HubMission;
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2018-01-24 09:14:11 +01:00
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typedef struct Widget Widget;
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2018-01-24 09:43:08 +01:00
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typedef struct Atlas Atlas;
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2018-01-28 17:33:37 +01:00
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typedef struct Bucket Bucket;
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2018-01-29 23:12:18 +01:00
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typedef struct EntityDef EntityDef;
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2018-02-14 20:12:29 +01:00
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typedef struct Trophy Trophy;
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2018-01-30 23:47:40 +01:00
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typedef struct cJSON cJSON;
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2018-01-28 09:30:53 +01:00
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typedef struct Entity Entity;
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typedef struct EntityExt EntityExt;
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typedef struct Bob Bob;
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typedef struct Boss Boss;
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2018-01-27 09:13:50 +01:00
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typedef struct Bullet Bullet;
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2018-01-28 09:30:53 +01:00
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typedef struct Decoration Decoration;
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typedef struct Item Item;
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typedef struct MIA MIA;
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typedef struct Structure Structure;
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typedef struct Trap Trap;
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typedef struct Unit Unit;
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2018-01-21 10:31:38 +01:00
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typedef struct {
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int debug;
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int takeScreenshots;
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char *screenshotFolder;
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int showFPS;
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2018-01-24 08:16:52 +01:00
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int cheatHealth;
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int cheatPower;
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int cheatOxygen;
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int cheatKeys;
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int cheatLevels;
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int cheatReload;
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int cheatBlind;
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2018-02-02 20:10:12 +01:00
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int cheatNoEnemies;
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2018-02-11 13:37:37 +01:00
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int cheatStatic;
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2018-01-21 10:31:38 +01:00
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int fps;
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} Dev;
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struct Texture {
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char name[MAX_DESCRIPTION_LENGTH];
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long hash;
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long ttl;
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SDL_Texture *texture;
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Texture *next;
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};
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2018-01-26 08:56:12 +01:00
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typedef struct {
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float x;
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float y;
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} PointF;
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2018-01-21 10:31:38 +01:00
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typedef struct {
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SDL_Color red;
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SDL_Color orange;
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SDL_Color yellow;
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SDL_Color green;
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SDL_Color blue;
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SDL_Color cyan;
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SDL_Color purple;
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SDL_Color white;
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SDL_Color black;
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SDL_Color lightGrey;
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SDL_Color darkGrey;
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} Colors;
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struct Lookup {
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char name[MAX_NAME_LENGTH];
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long value;
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Lookup *next;
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};
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2018-01-29 23:12:18 +01:00
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struct EntityDef {
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char name[MAX_NAME_LENGTH];
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Entity *(*initFunc)(void);
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EntityDef *next;
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};
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2018-01-21 10:31:38 +01:00
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typedef struct {
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void (*logic)(void);
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void (*draw)(void);
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void (*handleClick)(int x, int y, int btn);
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void (*handleDrag)(int x, int y, int dx, int dy, int cx, int cy);
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void (*handleMouseUp)(int x, int y, int btn);
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} Delegate;
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struct Entity {
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2018-01-24 20:04:36 +01:00
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unsigned long uniqueId;
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2018-01-21 13:57:01 +01:00
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int type;
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2018-01-28 09:30:53 +01:00
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char name[MAX_NAME_LENGTH];
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float x, y;
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int w, h;
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int tx, ty;
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float dx, dy;
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int health, healthMax;
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2018-01-21 13:57:01 +01:00
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int alive;
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2018-01-28 09:30:53 +01:00
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int active;
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int environment;
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int thinkTime;
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2018-01-21 17:50:14 +01:00
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int facing;
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2018-01-30 00:00:14 +01:00
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Sprite *sprite[3];
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2018-01-31 23:54:14 +01:00
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int spriteTime;
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int spriteFrame;
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2018-01-28 09:30:53 +01:00
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int plane;
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2018-01-21 17:50:14 +01:00
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int isSolid;
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2018-01-24 20:04:36 +01:00
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int isStatic;
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2018-01-28 09:30:53 +01:00
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int isOnGround;
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2018-02-06 08:32:08 +01:00
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int isVisible;
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2018-01-24 20:04:36 +01:00
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int isMissionTarget;
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2018-02-02 20:10:12 +01:00
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int observationTime;
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2018-02-03 09:44:02 +01:00
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Entity *riding;
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Entity *owner;
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2018-01-28 09:30:53 +01:00
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unsigned long flags;
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void (*init)(void);
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void (*action)(void);
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void (*touch)(Entity *other);
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void (*tick)(void);
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void (*reset)(void);
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void (*die)(void);
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void (*animate)(void);
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void (*walk)(void);
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float (*bounce)(float x);
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void (*teleport)(float tx, float ty);
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void (*activate)(int active);
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void (*applyDamage)(int amount);
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void (*changeEnvironment)(void);
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2018-01-31 23:28:00 +01:00
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SDL_Rect *(*getCurrentSprite)(void);
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2018-01-30 23:47:40 +01:00
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void (*load)(cJSON *root);
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void (*save)(cJSON *root);
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2018-01-28 09:30:53 +01:00
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Entity *next;
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};
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struct EntityExt {
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struct Entity;
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char spriteName[MAX_NAME_LENGTH];
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Item *carriedItem;
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};
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struct Unit {
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struct EntityExt;
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2018-01-31 09:08:50 +01:00
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char *unitType;
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2018-01-28 09:30:53 +01:00
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int weaponType;
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2018-01-24 23:15:24 +01:00
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int canCarryItem;
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2018-01-28 09:30:53 +01:00
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int reload;
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int shotsToFire;
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int maxShotsToFire;
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2018-01-24 23:15:24 +01:00
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int spawnedInTimer;
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2018-01-28 09:30:53 +01:00
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int oxygen;
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int spawnedIn;
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2018-01-29 23:12:18 +01:00
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int returnToStartTimer;
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2018-01-28 09:30:53 +01:00
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int startX, startY;
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2018-01-29 23:12:18 +01:00
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void (*preFire)(void);
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2018-01-28 09:30:53 +01:00
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void (*attack)(void);
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int (*canFire)(Entity *target);
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};
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struct MIA {
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struct Unit;
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2018-01-25 08:41:10 +01:00
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int shudderTimer;
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int starTimer;
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int teleportTimer;
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2018-01-28 09:30:53 +01:00
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};
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struct Boss {
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struct Unit;
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2018-01-26 08:56:12 +01:00
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int weakAgainst;
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2018-01-28 09:30:53 +01:00
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int teleportTimer;
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int stunTimer;
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};
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struct Item {
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struct EntityExt;
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int startX, startY;
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2018-01-26 20:14:18 +01:00
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int power;
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2018-01-28 09:30:53 +01:00
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int value;
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int weaponType;
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int provided;
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2018-01-26 20:14:18 +01:00
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int collected;
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int canBeCarried;
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int canBePickedUp;
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2018-01-28 09:30:53 +01:00
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};
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struct Bob {
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struct Unit;
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2018-02-01 22:51:43 +01:00
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int checkpointTimer;
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int outTimer;
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2018-01-28 09:30:53 +01:00
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int stunTimer;
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2018-02-01 22:51:43 +01:00
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int immuneTimer;
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2018-02-04 09:20:49 +01:00
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float power, powerMax;
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2018-02-01 22:51:43 +01:00
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int jpEffectTimer;
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PointF checkpoints[MAX_CHECKPOINTS];
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2018-02-07 08:51:47 +01:00
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Item *items[MAX_ITEMS];
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2018-01-28 09:30:53 +01:00
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};
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struct Structure {
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struct EntityExt;
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2018-01-27 09:53:08 +01:00
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int bobTouching;
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2018-01-27 11:47:53 +01:00
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char requiredItem[MAX_NAME_LENGTH];
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2018-01-28 09:30:53 +01:00
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char targetNames[MAX_DESCRIPTION_LENGTH];
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char message[MAX_DESCRIPTION_LENGTH];
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2018-01-27 11:21:45 +01:00
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int state;
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2018-01-27 11:58:47 +01:00
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int waitTime;
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2018-01-28 09:30:53 +01:00
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int startX, startY;
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int closedX, closedY;
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int isLocked;
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int speed;
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int requiredPower;
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2018-01-27 12:22:29 +01:00
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int isWeighted;
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2018-01-28 09:30:53 +01:00
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int weightApplied;
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float sinVal;
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};
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struct Decoration {
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struct Entity;
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int effectType;
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int bleedTime;
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};
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struct Trap {
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struct EntityExt;
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2018-01-27 12:55:15 +01:00
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int onTime;
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int offTime;
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2018-01-21 10:31:38 +01:00
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};
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2018-01-21 13:19:07 +01:00
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struct Objective {
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char id[MAX_NAME_LENGTH];
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char description[MAX_DESCRIPTION_LENGTH];
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char targetName[MAX_NAME_LENGTH];
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int currentValue;
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int targetValue;
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int totalValue;
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int required;
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Objective *next;
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};
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/* How you going, Dave? */
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struct Trigger {
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char name[MAX_NAME_LENGTH];
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char message[MAX_DESCRIPTION_LENGTH];
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char targetNames[MAX_DESCRIPTION_LENGTH];
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int x;
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int y;
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int w;
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int h;
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Trigger *next;
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};
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2018-01-24 08:16:52 +01:00
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struct HubMission {
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char id[MAX_NAME_LENGTH];
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char name[MAX_NAME_LENGTH];
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char description[MAX_DESCRIPTION_LENGTH];
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2018-01-28 17:33:37 +01:00
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int x;
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int y;
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2018-01-24 08:16:52 +01:00
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int status;
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int unlockCount;
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float distance;
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HubMission *next;
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};
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struct Tuple {
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char key[MAX_NAME_LENGTH];
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union {
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char s[MAX_NAME_LENGTH];
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int i;
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float f;
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} value;
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Tuple *next;
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};
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2018-02-15 22:38:26 +01:00
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struct Trophy {
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char id[MAX_NAME_LENGTH];
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char title[MAX_DESCRIPTION_LENGTH];
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char description[MAX_DESCRIPTION_LENGTH];
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char awardDateStr[MAX_NAME_LENGTH];
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int value;
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int hidden;
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int stat;
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int statValue;
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unsigned long awardDate;
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int notify;
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Trophy *next;
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};
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2018-01-21 12:12:49 +01:00
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typedef struct {
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float shakeAmount;
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int x;
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int y;
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} Camera;
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2018-01-21 10:31:38 +01:00
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typedef struct {
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int x;
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int y;
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int w;
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int h;
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int dx;
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int dy;
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int button[MAX_MOUSE_BUTTONS];
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int dragging;
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} Mouse;
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2018-02-08 22:53:32 +01:00
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typedef struct {
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int fullscreen;
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int soundVolume;
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int musicVolume;
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int keyControls[CONTROL_MAX];
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int joypadControls[CONTROL_MAX];
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2018-02-12 23:40:15 +01:00
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int hudInventory;
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int blood;
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2018-02-08 22:53:32 +01:00
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} Config;
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2018-01-21 10:31:38 +01:00
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typedef struct {
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char saveDir[MAX_FILENAME_LENGTH];
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int winWidth;
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int winHeight;
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float scaleX;
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float scaleY;
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Mouse mouse;
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2018-02-07 19:27:42 +01:00
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SDL_Joystick *joypad;
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2018-01-21 10:31:38 +01:00
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int keyboard[MAX_KEYBOARD_KEYS];
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2018-02-06 23:26:05 +01:00
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int joypadButton[SDL_CONTROLLER_BUTTON_MAX];
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2018-02-07 20:20:36 +01:00
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int joypadAxis[JOYPAD_AXIS_MAX];
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2018-01-21 10:31:38 +01:00
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SDL_Texture *backBuffer;
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SDL_Renderer *renderer;
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SDL_Window *window;
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Delegate delegate;
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int awaitingWidgetInput;
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int lastKeyPressed;
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int lastButtonPressed;
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2018-02-08 22:53:32 +01:00
|
|
|
Config config;
|
2018-01-21 10:31:38 +01:00
|
|
|
} App;
|
|
|
|
|
2018-01-24 08:16:52 +01:00
|
|
|
typedef struct {
|
|
|
|
int cells;
|
|
|
|
int hearts;
|
|
|
|
int totalMIAs;
|
|
|
|
int totalTargets;
|
|
|
|
int totalCells;
|
|
|
|
int totalHearts;
|
|
|
|
int totalKeys;
|
2018-02-13 22:36:42 +01:00
|
|
|
unsigned int stats[STAT_MAX];
|
2018-01-24 08:16:52 +01:00
|
|
|
char worldId[MAX_NAME_LENGTH];
|
|
|
|
int isComplete;
|
2018-02-05 23:08:35 +01:00
|
|
|
Tuple keys[MAX_KEY_TYPES];
|
2018-01-24 08:16:52 +01:00
|
|
|
Tuple missionStatusHead, *missionStatusTail;
|
2018-02-15 22:38:26 +01:00
|
|
|
Trophy trophyHead, *trophyTail;
|
2018-01-21 10:31:38 +01:00
|
|
|
} Game;
|
2018-01-21 12:12:49 +01:00
|
|
|
|
2018-01-22 19:15:33 +01:00
|
|
|
struct Marker {
|
2018-01-30 00:00:14 +01:00
|
|
|
Sprite *sprite;
|
2018-02-12 23:40:15 +01:00
|
|
|
float x, y;
|
2018-01-22 19:15:33 +01:00
|
|
|
float value;
|
2018-02-12 23:40:15 +01:00
|
|
|
int angle;
|
|
|
|
int visible;
|
|
|
|
int type;
|
2018-01-22 19:15:33 +01:00
|
|
|
Marker *next;
|
|
|
|
};
|
|
|
|
|
2018-01-21 12:12:49 +01:00
|
|
|
typedef struct {
|
|
|
|
int data[MAP_WIDTH][MAP_HEIGHT];
|
|
|
|
int decal[MAP_WIDTH][MAP_HEIGHT];
|
|
|
|
SDL_Rect bounds;
|
|
|
|
} Map;
|
|
|
|
|
2018-01-21 12:31:53 +01:00
|
|
|
struct Quadtree {
|
|
|
|
int depth;
|
|
|
|
int x, y, w, h;
|
|
|
|
Entity **ents;
|
|
|
|
int capacity;
|
|
|
|
int numEnts;
|
|
|
|
int addedTo;
|
|
|
|
Quadtree *node[4];
|
|
|
|
};
|
|
|
|
|
2018-01-23 08:42:13 +01:00
|
|
|
struct Sprite {
|
2018-01-24 08:44:45 +01:00
|
|
|
char name[MAX_NAME_LENGTH];
|
2018-01-28 18:23:49 +01:00
|
|
|
int *times;
|
|
|
|
char **filenames;
|
2018-01-31 22:50:49 +01:00
|
|
|
Atlas **frames;
|
2018-01-24 08:44:45 +01:00
|
|
|
int currentFrame;
|
|
|
|
float currentTime;
|
|
|
|
int w;
|
|
|
|
int h;
|
2018-01-23 08:42:13 +01:00
|
|
|
int numFrames;
|
2018-01-24 08:44:45 +01:00
|
|
|
Sprite *next;
|
2018-01-23 08:42:13 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
struct Particle {
|
|
|
|
int type;
|
|
|
|
int plane;
|
|
|
|
float health;
|
|
|
|
float x;
|
|
|
|
float y;
|
|
|
|
float dx;
|
|
|
|
float dy;
|
|
|
|
int size;
|
2018-02-04 17:14:14 +01:00
|
|
|
int r;
|
|
|
|
int g;
|
|
|
|
int b;
|
|
|
|
Sprite *sprite;
|
2018-01-30 00:00:14 +01:00
|
|
|
float spriteTime;
|
2018-01-23 08:42:13 +01:00
|
|
|
int spriteFrame;
|
|
|
|
int destroyAfterAnim;
|
|
|
|
int onScreen;
|
|
|
|
Particle *next;
|
|
|
|
};
|
|
|
|
|
2018-01-27 09:13:50 +01:00
|
|
|
struct Bullet {
|
2018-01-28 09:30:53 +01:00
|
|
|
struct Entity;
|
2018-01-27 09:13:50 +01:00
|
|
|
int damage;
|
|
|
|
int weaponType;
|
|
|
|
};
|
|
|
|
|
2018-01-21 12:12:49 +01:00
|
|
|
typedef struct {
|
2018-01-26 20:14:18 +01:00
|
|
|
char id[MAX_NAME_LENGTH];
|
2018-01-29 09:34:39 +01:00
|
|
|
char name[MAX_NAME_LENGTH];
|
|
|
|
int numEnemyTypes;
|
|
|
|
char **enemyTypes;
|
|
|
|
char tileset[MAX_NAME_LENGTH];
|
|
|
|
char music[MAX_FILENAME_LENGTH];
|
|
|
|
char background[MAX_FILENAME_LENGTH];
|
2018-01-27 09:03:26 +01:00
|
|
|
int state;
|
2018-01-29 09:34:39 +01:00
|
|
|
int minEnemySpawnTime, maxEnemySpawnTime;
|
|
|
|
unsigned long entityCounter;
|
2018-02-02 20:10:12 +01:00
|
|
|
int entityChaseTimer;
|
2018-01-21 13:57:01 +01:00
|
|
|
int allObjectivesComplete;
|
2018-01-24 23:15:24 +01:00
|
|
|
int frameCounter;
|
2018-01-21 13:57:01 +01:00
|
|
|
int currentStatus;
|
2018-02-14 08:26:51 +01:00
|
|
|
int missionType;
|
2018-01-26 08:56:12 +01:00
|
|
|
int isBossActive;
|
2018-01-27 11:32:17 +01:00
|
|
|
int isReturnVisit;
|
|
|
|
int missionCompleteTimer;
|
2018-02-02 20:10:12 +01:00
|
|
|
int observationTimer;
|
|
|
|
int gameOverTimer;
|
2018-02-01 22:51:43 +01:00
|
|
|
int betweenTimer;
|
2018-02-02 09:00:27 +01:00
|
|
|
int mapAnimTimer;
|
2018-02-02 20:10:12 +01:00
|
|
|
int enemySpawnTimer;
|
|
|
|
int helperItemTimer;
|
|
|
|
int spawnInterval;
|
|
|
|
int numToSpawn;
|
|
|
|
Bob *bob;
|
|
|
|
Boss *boss;
|
|
|
|
Entity *entityToTrack;
|
2018-02-03 09:44:02 +01:00
|
|
|
Entity *entitiesToObserve[MAX_ENTS_TO_OBSERVE];
|
2018-02-02 20:10:12 +01:00
|
|
|
Map map;
|
2018-01-21 12:31:53 +01:00
|
|
|
Quadtree quadtree;
|
2018-01-27 09:13:50 +01:00
|
|
|
Entity entityHead, *entityTail;
|
|
|
|
Particle particleHead, *particleTail;
|
2018-01-21 13:57:01 +01:00
|
|
|
Objective objectiveHead, *objectiveTail;
|
2018-01-21 13:19:07 +01:00
|
|
|
Trigger triggerHead, *triggerTail;
|
2018-01-21 12:12:49 +01:00
|
|
|
} World;
|
2018-01-24 09:14:11 +01:00
|
|
|
|
|
|
|
struct Widget {
|
2018-02-14 20:12:29 +01:00
|
|
|
char name[MAX_NAME_LENGTH];
|
|
|
|
char group[MAX_NAME_LENGTH];
|
|
|
|
char label[MAX_NAME_LENGTH];
|
2018-01-24 09:14:11 +01:00
|
|
|
int type;
|
|
|
|
int x;
|
|
|
|
int y;
|
2018-02-14 23:32:03 +01:00
|
|
|
int w;
|
|
|
|
int h;
|
2018-02-15 22:38:26 +01:00
|
|
|
int value;
|
|
|
|
int minValue;
|
|
|
|
int maxValue;
|
2018-01-24 09:14:11 +01:00
|
|
|
int visible;
|
|
|
|
int enabled;
|
2018-02-06 23:26:05 +01:00
|
|
|
int numOptions;
|
|
|
|
char **options;
|
2018-02-15 22:38:26 +01:00
|
|
|
void (*action)(void);
|
2018-01-24 09:14:11 +01:00
|
|
|
};
|
2018-01-24 09:43:08 +01:00
|
|
|
|
|
|
|
struct Atlas {
|
|
|
|
char filename[MAX_FILENAME_LENGTH];
|
|
|
|
SDL_Rect rect;
|
|
|
|
Atlas *next;
|
|
|
|
};
|
2018-01-28 17:33:37 +01:00
|
|
|
|
|
|
|
/* ===== i18n stuff ==== */
|
|
|
|
|
|
|
|
struct Bucket {
|
|
|
|
char *key, *value;
|
|
|
|
Bucket *next;
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
Bucket **bucket;
|
|
|
|
int *bucketCount;
|
|
|
|
} HashTable;
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
int32_t magicNumber, version, stringCount;
|
|
|
|
int32_t originalOffset, translationOffset;
|
|
|
|
} MOHeader;
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
int32_t length, offset;
|
|
|
|
} MOEntry;
|