Atlas update.
This commit is contained in:
parent
9717047d47
commit
1093c16ed0
14
common.mk
14
common.mk
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@ -4,9 +4,9 @@ LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
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OUT = bin
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OUT = bin
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SEARCHPATH += src
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SEARCHPATH += src
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SEARCHPATH += src/combat
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SEARCHPATH += src/combat
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SEARCHPATH += src/entities
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SEARCHPATH += src/entities
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SEARCHPATH += src/entities/blobs
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SEARCHPATH += src/entities/blobs
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SEARCHPATH += src/entities/boss
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SEARCHPATH += src/entities/boss
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SEARCHPATH += src/entities/bullets
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SEARCHPATH += src/entities/bullets
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@ -23,8 +23,8 @@ SEARCHPATH += src/hub
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SEARCHPATH += src/json
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SEARCHPATH += src/json
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SEARCHPATH += src/system
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SEARCHPATH += src/system
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SEARCHPATH += src/test
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SEARCHPATH += src/test
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SEARCHPATH += src/util
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SEARCHPATH += src/util
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SEARCHPATH += src/widgets
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SEARCHPATH += src/widgets
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SEARCHPATH += src/world
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SEARCHPATH += src/world
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vpath %.c $(SEARCHPATH)
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vpath %.c $(SEARCHPATH)
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@ -63,10 +63,10 @@ all: $(PROG) $(LOCALE_MO)
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$(OUT)/%.o: %.c %.h $(DEPS)
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$(OUT)/%.o: %.c %.h $(DEPS)
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@mkdir -p $(OUT)
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@mkdir -p $(OUT)
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$(CC) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
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$(CC) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
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%.mo: %.po
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%.mo: %.po
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msgfmt -c -o $@ $<
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msgfmt -c -o $@ $<
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# cleaning everything that can be automatically recreated with "make".
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# cleaning everything that can be automatically recreated with "make".
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clean:
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clean:
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$(RM) $(OBJS) $(PROG) $(LOCALE_MO)
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$(RM) $(OBJS) $(PROG) $(LOCALE_MO)
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Binary file not shown.
Before Width: | Height: | Size: 3.6 MiB After Width: | Height: | Size: 3.3 MiB |
11
makefile
11
makefile
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@ -19,6 +19,9 @@ _OBJS += unixInit.o
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include common.mk
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include common.mk
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NPROCS = $(shell grep -c 'processor' /proc/cpuinfo)
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MAKEFLAGS += -j$(NPROCS)
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDATA_DIR=\"$(DATA_DIR)\" -DLOCALE_DIR=\"$(LOCALE_DIR)\"
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDATA_DIR=\"$(DATA_DIR)\" -DLOCALE_DIR=\"$(LOCALE_DIR)\"
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CXXFLAGS += -g -lefence
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CXXFLAGS += -g -lefence
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CXXFLAGS += -fms-extensions -std=gnu11
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CXXFLAGS += -fms-extensions -std=gnu11
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@ -55,13 +58,13 @@ install:
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cp -p icons/$(PROG)-128x128.png $(INST_ICON_DIR)/128x128/apps/$(PROG).png
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cp -p icons/$(PROG)-128x128.png $(INST_ICON_DIR)/128x128/apps/$(PROG).png
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mkdir -p $(INST_DESKTOP_DIR)
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mkdir -p $(INST_DESKTOP_DIR)
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cp -p icons/$(PROG).desktop $(INST_DESKTOP_DIR)
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cp -p icons/$(PROG).desktop $(INST_DESKTOP_DIR)
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@for f in $(LOCALE_MO); do \
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@for f in $(LOCALE_MO); do \
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lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
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lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
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mkdir -p $(INST_LOCALE_DIR)/$$lang/LC_MESSAGES; \
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mkdir -p $(INST_LOCALE_DIR)/$$lang/LC_MESSAGES; \
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cp -v $$f $(INST_LOCALE_DIR)/$$lang/LC_MESSAGES/$(PROG).mo; \
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cp -v $$f $(INST_LOCALE_DIR)/$$lang/LC_MESSAGES/$(PROG).mo; \
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done
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done
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uninstall:
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uninstall:
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$(RM) $(BIN_DIR)/$(PROG)
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$(RM) $(BIN_DIR)/$(PROG)
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$(RM) -rf $(DATA_DIR)
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$(RM) -rf $(DATA_DIR)
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@ -70,7 +73,7 @@ uninstall:
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$(RM) $(ICON_DIR)/64x64/apps/$(PROG).png
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$(RM) $(ICON_DIR)/64x64/apps/$(PROG).png
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$(RM) $(ICON_DIR)/128x128/apps/$(PROG).png
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$(RM) $(ICON_DIR)/128x128/apps/$(PROG).png
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$(RM) $(DESKTOP_DIR)/$(PROG).desktop
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$(RM) $(DESKTOP_DIR)/$(PROG).desktop
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@for f in $(LOCALE_MO); do \
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@for f in $(LOCALE_MO); do \
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lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
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lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
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$(RM) -v $(LOCALE_DIR)/$$lang/LC_MESSAGES/$(PROG).mo; \
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$(RM) -v $(LOCALE_DIR)/$$lang/LC_MESSAGES/$(PROG).mo; \
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@ -85,7 +88,7 @@ dist:
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mkdir -p dist
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mkdir -p dist
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mv $(PROG)-$(VERSION).$(REVISION).linux-x86.tar.gz dist
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mv $(PROG)-$(VERSION).$(REVISION).linux-x86.tar.gz dist
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$(RM) -rf $(PROG)-$(VERSION).$(REVISION)
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$(RM) -rf $(PROG)-$(VERSION).$(REVISION)
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# prepare an archive for the program
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# prepare an archive for the program
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src-dist:
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src-dist:
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$(RM) -rf $(PROG)-$(VERSION).$(REVISION)
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$(RM) -rf $(PROG)-$(VERSION).$(REVISION)
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@ -1,5 +1,5 @@
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/*
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/*
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Copyright (C) 2018 Parallel Realities
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Copyright (C) 2018-2019 Parallel Realities
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This program is free software; you can redistribute it and/or
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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modify it under the terms of the GNU General Public License
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@ -26,37 +26,37 @@ int hasLineOfSight(Entity *src, Entity *dest)
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float sx, sy, tx, ty, dx, dy;
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float sx, sy, tx, ty, dx, dy;
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Entity **candidates, *e;
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Entity **candidates, *e;
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SDL_Rect losBounds;
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SDL_Rect losBounds;
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sx = src->x + (src->w / 2);
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sx = src->x + (src->w / 2);
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sy = src->y + (src->h / 2);
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sy = src->y + (src->h / 2);
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tx = dest->x + (dest->w / 2);
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tx = dest->x + (dest->w / 2);
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ty = dest->y + (dest->h / 2);
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ty = dest->y + (dest->h / 2);
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losBounds.x = (int) MIN(src->x, dest->x);
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losBounds.x = (int) MIN(src->x, dest->x);
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losBounds.y = (int) MIN(src->y, dest->y);
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losBounds.y = (int) MIN(src->y, dest->y);
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losBounds.w = (int) (MAX(src->x, dest->x) - losBounds.x);
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losBounds.w = (int) (MAX(src->x, dest->x) - losBounds.x);
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losBounds.h = (int) (MAX(src->y, dest->y) - losBounds.y);
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losBounds.h = (int) (MAX(src->y, dest->y) - losBounds.y);
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candidates = getAllEntsWithin(losBounds.x, losBounds.y, losBounds.w, losBounds.h, NULL);
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candidates = getAllEntsWithin(losBounds.x, losBounds.y, losBounds.w, losBounds.h, NULL);
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getSlope(sx, sy, tx, ty, &dx, &dy);
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getSlope(sx, sy, tx, ty, &dx, &dy);
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dx *= 8;
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dx *= 8;
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dy *= 8;
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dy *= 8;
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while (1)
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while (1)
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{
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{
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sx -= dx;
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sx -= dx;
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sy -= dy;
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sy -= dy;
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mx = sx / MAP_TILE_SIZE;
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mx = sx / MAP_TILE_SIZE;
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my = sy / MAP_TILE_SIZE;
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my = sy / MAP_TILE_SIZE;
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if (isSolid(mx, my))
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if (isSolid(mx, my))
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{
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{
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return 0;
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return 0;
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}
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}
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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{
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if (e != src && collision(sx, sy, 8, 8, e->x, e->y, e->w, e->h))
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if (e != src && collision(sx, sy, 8, 8, e->x, e->y, e->w, e->h))
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@ -65,7 +65,7 @@ int hasLineOfSight(Entity *src, Entity *dest)
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{
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{
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return 0;
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return 0;
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}
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}
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if (e == dest)
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if (e == dest)
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{
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{
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return 1;
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return 1;
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@ -73,7 +73,7 @@ int hasLineOfSight(Entity *src, Entity *dest)
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}
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}
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}
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}
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}
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}
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return 0;
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return 0;
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}
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}
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@ -1,5 +1,5 @@
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/*
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/*
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Copyright (C) 2018 Parallel Realities
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Copyright (C) 2018-2019 Parallel Realities
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This program is free software; you can redistribute it and/or
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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modify it under the terms of the GNU General Public License
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@ -1,5 +1,5 @@
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/*
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/*
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Copyright (C) 2018 Parallel Realities
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Copyright (C) 2018-2019 Parallel Realities
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This program is free software; you can redistribute it and/or
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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modify it under the terms of the GNU General Public License
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@ -29,7 +29,7 @@ void addExplosion(float x, float y, int radius, Entity *owner)
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Entity **candidates, *e;
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Entity **candidates, *e;
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float power;
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float power;
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int i;
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int i;
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playBattleSound(SND_EXPLOSION, 0, x, y);
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playBattleSound(SND_EXPLOSION, 0, x, y);
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/* assuming x and y were from the top left of the entity */
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/* assuming x and y were from the top left of the entity */
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@ -42,7 +42,7 @@ void addExplosion(float x, float y, int radius, Entity *owner)
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radiusRect.y = (int) (y - radius);
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radiusRect.y = (int) (y - radius);
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radiusRect.w = radius * 2;
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radiusRect.w = radius * 2;
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radiusRect.h = radius * 2;
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radiusRect.h = radius * 2;
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if (killTimer < SDL_GetTicks())
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if (killTimer < SDL_GetTicks())
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{
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{
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numKilled = 0;
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numKilled = 0;
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@ -77,17 +77,17 @@ void addExplosion(float x, float y, int radius, Entity *owner)
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{
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{
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stunBob();
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stunBob();
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}
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}
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if (owner->type == ET_ENEMY && e->health <= 0 && e->type == ET_ENEMY && strstr(((Unit*)owner)->unitType, "EyeDroid"))
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if (owner->type == ET_ENEMY && e->health <= 0 && e->type == ET_ENEMY && strstr(((Unit*)owner)->unitType, "EyeDroid"))
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{
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{
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game.stats[STAT_EYE_DROID_EXPLOSION_KILLS]++;
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game.stats[STAT_EYE_DROID_EXPLOSION_KILLS]++;
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}
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}
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if (e->health <= 0)
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if (e->health <= 0)
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{
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{
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e->dx = rrnd(-radius / 8, radius / 8);
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e->dx = rrnd(-radius / 8, radius / 8);
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e->dy = rrnd(-5, 0);
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e->dy = rrnd(-5, 0);
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if (owner->type == ET_BOB)
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if (owner->type == ET_BOB)
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{
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{
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numKilled++;
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numKilled++;
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@ -104,7 +104,7 @@ void addExplosion(float x, float y, int radius, Entity *owner)
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setGameplayMessage(MSG_STANDARD, "%d hit grenade combo!", numKilled);
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setGameplayMessage(MSG_STANDARD, "%d hit grenade combo!", numKilled);
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game.stats[STAT_GRENADE_COMBO] = MAX(game.stats[STAT_GRENADE_COMBO], numKilled);
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game.stats[STAT_GRENADE_COMBO] = MAX(game.stats[STAT_GRENADE_COMBO], numKilled);
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if (numKilled >= 12)
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if (numKilled >= 12)
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{
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{
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awardTrophy("GRENADE_COMBO");
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awardTrophy("GRENADE_COMBO");
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@ -1,5 +1,5 @@
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/*
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/*
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Copyright (C) 2018 Parallel Realities
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Copyright (C) 2018-2019 Parallel Realities
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This program is free software; you can redistribute it and/or
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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modify it under the terms of the GNU General Public License
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@ -1,5 +1,5 @@
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/*
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/*
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Copyright (C) 2018 Parallel Realities
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Copyright (C) 2018-2019 Parallel Realities
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This program is free software; you can redistribute it and/or
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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modify it under the terms of the GNU General Public License
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@ -56,7 +56,7 @@ void initWeapons(void)
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missileSprite[0] = getSprite("MissileRight");
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missileSprite[0] = getSprite("MissileRight");
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missileSprite[1] = getSprite("MissileLeft");
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missileSprite[1] = getSprite("MissileLeft");
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weaponName[WPN_PISTOL] = _("Pistol");
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weaponName[WPN_PISTOL] = _("Pistol");
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weaponName[WPN_PLASMA] = _("Plasma Rifle");
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weaponName[WPN_PLASMA] = _("Plasma Rifle");
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weaponName[WPN_SPREAD] = _("Spread Gun");
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weaponName[WPN_SPREAD] = _("Spread Gun");
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@ -68,7 +68,7 @@ void initWeapons(void)
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void firePistol(void)
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void firePistol(void)
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{
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{
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Bullet *bullet;
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Bullet *bullet;
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if (world.bob->facing != FACING_DIE)
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if (world.bob->facing != FACING_DIE)
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{
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{
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bullet = createBaseBullet((Unit*)world.bob, bulletSprite[0]->frames[0]->rect.w);
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bullet = createBaseBullet((Unit*)world.bob, bulletSprite[0]->frames[0]->rect.w);
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@ -88,7 +88,7 @@ void fireAimedShot(Unit *owner)
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int x, y;
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int x, y;
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float dx, dy;
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float dx, dy;
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Bullet *bullet;
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Bullet *bullet;
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if (owner->facing != FACING_DIE)
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if (owner->facing != FACING_DIE)
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{
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{
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x = (int) (world.bob->x + rrnd(-8, 24));
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x = (int) (world.bob->x + rrnd(-8, 24));
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@ -112,7 +112,7 @@ void fireAimedShot(Unit *owner)
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void fireMachineGun(Unit *owner)
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void fireMachineGun(Unit *owner)
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{
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{
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Bullet *bullet;
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Bullet *bullet;
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if (owner->facing != FACING_DIE)
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if (owner->facing != FACING_DIE)
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{
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{
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bullet = createBaseBullet(owner, bulletSprite[0]->w);
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bullet = createBaseBullet(owner, bulletSprite[0]->w);
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@ -128,7 +128,7 @@ void fireMachineGun(Unit *owner)
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void firePlasma(Unit *owner)
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void firePlasma(Unit *owner)
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{
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{
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Bullet *bullet;
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Bullet *bullet;
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||||||
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if (owner->facing != FACING_DIE)
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if (owner->facing != FACING_DIE)
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{
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{
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bullet = createBaseBullet(owner, plasmaSprite[0]->w);
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bullet = createBaseBullet(owner, plasmaSprite[0]->w);
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@ -173,7 +173,7 @@ void fireSpread(Unit *owner, int numberOfShots)
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void fireLaser(Unit *owner)
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void fireLaser(Unit *owner)
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{
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{
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Bullet *laser;
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Bullet *laser;
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if (owner->facing != FACING_DIE)
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if (owner->facing != FACING_DIE)
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{
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{
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laser = createBaseBullet(owner, laserSprite[0]->w);
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laser = createBaseBullet(owner, laserSprite[0]->w);
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@ -193,7 +193,7 @@ void fireLaser(Unit *owner)
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void fireGrenade(Unit *owner)
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void fireGrenade(Unit *owner)
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{
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{
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Bullet *grenade;
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Bullet *grenade;
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||||||
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|
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if (owner->facing != FACING_DIE)
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if (owner->facing != FACING_DIE)
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||||||
{
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{
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grenade = createBaseBullet(owner, grenadeSprite->w);
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grenade = createBaseBullet(owner, grenadeSprite->w);
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||||||
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@ -217,7 +217,7 @@ void fireShotgun(Unit *owner)
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int i;
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int i;
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float dx, dy;
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float dx, dy;
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||||||
Bullet *bullet;
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Bullet *bullet;
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||||||
|
|
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if (owner->facing != FACING_DIE)
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if (owner->facing != FACING_DIE)
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||||||
{
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{
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for (i = 0 ; i < 8 ; i++)
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for (i = 0 ; i < 8 ; i++)
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@ -243,7 +243,7 @@ void fireShotgun(Unit *owner)
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void fireMissile(Unit *owner)
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void fireMissile(Unit *owner)
|
||||||
{
|
{
|
||||||
Bullet *missile;
|
Bullet *missile;
|
||||||
|
|
||||||
if (owner->facing != FACING_DIE)
|
if (owner->facing != FACING_DIE)
|
||||||
{
|
{
|
||||||
missile = createBaseBullet(owner, missileSprite[0]->w);
|
missile = createBaseBullet(owner, missileSprite[0]->w);
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -54,12 +54,12 @@ static int oldFacing;
|
||||||
Entity *initBob(void)
|
Entity *initBob(void)
|
||||||
{
|
{
|
||||||
Bob *b;
|
Bob *b;
|
||||||
|
|
||||||
b = malloc(sizeof(Bob));
|
b = malloc(sizeof(Bob));
|
||||||
memset(b, 0, sizeof(Bob));
|
memset(b, 0, sizeof(Bob));
|
||||||
|
|
||||||
initEntity((Entity*)b);
|
initEntity((Entity*)b);
|
||||||
|
|
||||||
STRNCPY(b->name, "Bob", MAX_NAME_LENGTH);
|
STRNCPY(b->name, "Bob", MAX_NAME_LENGTH);
|
||||||
b->type = ET_BOB;
|
b->type = ET_BOB;
|
||||||
|
|
||||||
|
@ -83,9 +83,9 @@ Entity *initBob(void)
|
||||||
b->reload = 0;
|
b->reload = 0;
|
||||||
|
|
||||||
b->flags |= EF_SWIMS | EF_BOMB_SHIELD;
|
b->flags |= EF_SWIMS | EF_BOMB_SHIELD;
|
||||||
|
|
||||||
superAnimate = b->animate;
|
superAnimate = b->animate;
|
||||||
|
|
||||||
b->tick = tick;
|
b->tick = tick;
|
||||||
b->init = init;
|
b->init = init;
|
||||||
b->applyDamage = applyDamage;
|
b->applyDamage = applyDamage;
|
||||||
|
@ -96,21 +96,21 @@ Entity *initBob(void)
|
||||||
b->die = die;
|
b->die = die;
|
||||||
b->load = load;
|
b->load = load;
|
||||||
b->save = save;
|
b->save = save;
|
||||||
|
|
||||||
checkpointTimer = 0;
|
checkpointTimer = 0;
|
||||||
|
|
||||||
oldFacing = b->facing;
|
oldFacing = b->facing;
|
||||||
|
|
||||||
return (Entity*)b;
|
return (Entity*)b;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void init(void)
|
static void init(void)
|
||||||
{
|
{
|
||||||
changeSprite(walkSprite);
|
changeSprite(walkSprite);
|
||||||
|
|
||||||
world.bob->checkpoints[0].x = world.bob->x;
|
world.bob->checkpoints[0].x = world.bob->x;
|
||||||
world.bob->checkpoints[0].y = world.bob->y;
|
world.bob->checkpoints[0].y = world.bob->y;
|
||||||
|
|
||||||
superAnimate();
|
superAnimate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -243,7 +243,7 @@ static void handeImmunity(void)
|
||||||
world.bob->checkpoints[i].x = world.bob->checkpoints[i - 1].x;
|
world.bob->checkpoints[i].x = world.bob->checkpoints[i - 1].x;
|
||||||
world.bob->checkpoints[i].y = world.bob->checkpoints[i - 1].y;
|
world.bob->checkpoints[i].y = world.bob->checkpoints[i - 1].y;
|
||||||
}
|
}
|
||||||
|
|
||||||
world.bob->checkpoints[0].x = world.bob->x;
|
world.bob->checkpoints[0].x = world.bob->x;
|
||||||
world.bob->checkpoints[0].y = world.bob->y;
|
world.bob->checkpoints[0].y = world.bob->y;
|
||||||
checkpointTimer = FPS;
|
checkpointTimer = FPS;
|
||||||
|
@ -361,11 +361,11 @@ static void doBobInWater(void)
|
||||||
static void doDying(void)
|
static void doDying(void)
|
||||||
{
|
{
|
||||||
int mx, my;
|
int mx, my;
|
||||||
|
|
||||||
if (--world.bob->health <= -(FPS * 2))
|
if (--world.bob->health <= -(FPS * 2))
|
||||||
{
|
{
|
||||||
world.bob->flags |= EF_GONE;
|
world.bob->flags |= EF_GONE;
|
||||||
|
|
||||||
if (app.config.blood)
|
if (app.config.blood)
|
||||||
{
|
{
|
||||||
throwFleshChunks(world.bob->x + world.bob->w / 2, world.bob->y + world.bob->h / 2, rrnd(3, 6));
|
throwFleshChunks(world.bob->x + world.bob->w / 2, world.bob->y + world.bob->h / 2, rrnd(3, 6));
|
||||||
|
@ -385,7 +385,7 @@ static void doDying(void)
|
||||||
{
|
{
|
||||||
playSound(SND_POP, world.bob->uniqueId % MAX_SND_CHANNELS);
|
playSound(SND_POP, world.bob->uniqueId % MAX_SND_CHANNELS);
|
||||||
}
|
}
|
||||||
|
|
||||||
mx = (int) ((world.bob->x + (world.bob->w / 2)) / MAP_TILE_SIZE);
|
mx = (int) ((world.bob->x + (world.bob->w / 2)) / MAP_TILE_SIZE);
|
||||||
my = (int) (world.bob->y / MAP_TILE_SIZE) + 1;
|
my = (int) (world.bob->y / MAP_TILE_SIZE) + 1;
|
||||||
addBloodDecal(mx, my);
|
addBloodDecal(mx, my);
|
||||||
|
@ -472,7 +472,7 @@ static void bobWalk(void)
|
||||||
{
|
{
|
||||||
fireWeapon();
|
fireWeapon();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isControl(CONTROL_JETPACK))
|
if (isControl(CONTROL_JETPACK))
|
||||||
{
|
{
|
||||||
activate(1);
|
activate(1);
|
||||||
|
@ -511,7 +511,7 @@ static void bobSwim(void)
|
||||||
{
|
{
|
||||||
firePistol();
|
firePistol();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isControl(CONTROL_JETPACK))
|
if (isControl(CONTROL_JETPACK))
|
||||||
{
|
{
|
||||||
activate(1);
|
activate(1);
|
||||||
|
@ -549,7 +549,7 @@ static void bobFly(void)
|
||||||
{
|
{
|
||||||
fireWeapon();
|
fireWeapon();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isControl(CONTROL_JETPACK))
|
if (isControl(CONTROL_JETPACK))
|
||||||
{
|
{
|
||||||
activate(1);
|
activate(1);
|
||||||
|
@ -618,7 +618,7 @@ void resetAtCheckpoint(void)
|
||||||
{
|
{
|
||||||
world.bob->x = world.bob->checkpoints[0].x;
|
world.bob->x = world.bob->checkpoints[0].x;
|
||||||
world.bob->y = world.bob->checkpoints[0].y;
|
world.bob->y = world.bob->checkpoints[0].y;
|
||||||
|
|
||||||
world.bob->facing = oldFacing;
|
world.bob->facing = oldFacing;
|
||||||
world.bob->outTimer = 0;
|
world.bob->outTimer = 0;
|
||||||
world.bob->flags |= EF_FLICKER;
|
world.bob->flags |= EF_FLICKER;
|
||||||
|
@ -666,7 +666,7 @@ static void die(void)
|
||||||
static SDL_Rect *getCurrentSprite(void)
|
static SDL_Rect *getCurrentSprite(void)
|
||||||
{
|
{
|
||||||
Sprite *s;
|
Sprite *s;
|
||||||
|
|
||||||
s = (world.bob->alive == ALIVE_ALIVE && world.bob->stunTimer <= 0) ? world.bob->sprite[world.bob->facing] : world.bob->sprite[FACING_DIE];
|
s = (world.bob->alive == ALIVE_ALIVE && world.bob->stunTimer <= 0) ? world.bob->sprite[world.bob->facing] : world.bob->sprite[FACING_DIE];
|
||||||
{
|
{
|
||||||
return &world.bob->sprite[world.bob->facing]->frames[world.bob->spriteFrame]->rect;
|
return &world.bob->sprite[world.bob->facing]->frames[world.bob->spriteFrame]->rect;
|
||||||
|
@ -677,7 +677,7 @@ static SDL_Rect *getCurrentSprite(void)
|
||||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "WARNING: %s (%d) bad sprite frames - %d > %d\n", world.bob->name, world.bob->type, world.bob->spriteFrame, s->numFrames);
|
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "WARNING: %s (%d) bad sprite frames - %d > %d\n", world.bob->name, world.bob->type, world.bob->spriteFrame, s->numFrames);
|
||||||
world.bob->spriteFrame = 0;
|
world.bob->spriteFrame = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return &s->frames[world.bob->spriteFrame]->rect;
|
return &s->frames[world.bob->spriteFrame]->rect;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -689,9 +689,9 @@ static void animate(void)
|
||||||
{
|
{
|
||||||
oldFacing = world.bob->facing;
|
oldFacing = world.bob->facing;
|
||||||
}
|
}
|
||||||
|
|
||||||
world.bob->facing = FACING_DIE;
|
world.bob->facing = FACING_DIE;
|
||||||
|
|
||||||
superAnimate();
|
superAnimate();
|
||||||
}
|
}
|
||||||
else if (world.bob->dx != 0 || world.bob->flags & EF_WEIGHTLESS)
|
else if (world.bob->dx != 0 || world.bob->flags & EF_WEIGHTLESS)
|
||||||
|
@ -705,7 +705,7 @@ static void load(cJSON *root)
|
||||||
world.bob->x = cJSON_GetObjectItem(root, "x")->valueint;
|
world.bob->x = cJSON_GetObjectItem(root, "x")->valueint;
|
||||||
world.bob->y = cJSON_GetObjectItem(root, "y")->valueint;
|
world.bob->y = cJSON_GetObjectItem(root, "y")->valueint;
|
||||||
world.bob->facing = lookup(cJSON_GetObjectItem(root, "facing")->valuestring);
|
world.bob->facing = lookup(cJSON_GetObjectItem(root, "facing")->valuestring);
|
||||||
|
|
||||||
if (game.plus & PLUS_MIRROR)
|
if (game.plus & PLUS_MIRROR)
|
||||||
{
|
{
|
||||||
world.bob->x = MAP_PIXEL_WIDTH - world.bob->x;
|
world.bob->x = MAP_PIXEL_WIDTH - world.bob->x;
|
||||||
|
@ -719,7 +719,7 @@ static void save(cJSON *root)
|
||||||
{
|
{
|
||||||
world.bob->facing = oldFacing;
|
world.bob->facing = oldFacing;
|
||||||
}
|
}
|
||||||
|
|
||||||
cJSON_AddStringToObject(root, "type", "Bob");
|
cJSON_AddStringToObject(root, "type", "Bob");
|
||||||
cJSON_AddNumberToObject(root, "x", world.bob->checkpoints[0].x);
|
cJSON_AddNumberToObject(root, "x", world.bob->checkpoints[0].x);
|
||||||
cJSON_AddNumberToObject(root, "y", world.bob->checkpoints[0].y);
|
cJSON_AddNumberToObject(root, "y", world.bob->checkpoints[0].y);
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -32,14 +32,14 @@ static void save(cJSON *root);
|
||||||
Entity *initMIA(void)
|
Entity *initMIA(void)
|
||||||
{
|
{
|
||||||
MIA *m;
|
MIA *m;
|
||||||
|
|
||||||
m = malloc(sizeof(MIA));
|
m = malloc(sizeof(MIA));
|
||||||
memset(m, 0, sizeof(MIA));
|
memset(m, 0, sizeof(MIA));
|
||||||
|
|
||||||
initEntity((Entity*)m);
|
initEntity((Entity*)m);
|
||||||
|
|
||||||
m->type = ET_MIA;
|
m->type = ET_MIA;
|
||||||
|
|
||||||
m->tx = m->ty = -1;
|
m->tx = m->ty = -1;
|
||||||
|
|
||||||
m->sprite[FACING_LEFT] = getSprite("MIA");
|
m->sprite[FACING_LEFT] = getSprite("MIA");
|
||||||
|
@ -60,7 +60,7 @@ Entity *initMIA(void)
|
||||||
m->save = save;
|
m->save = save;
|
||||||
|
|
||||||
m->isMissionTarget = 1;
|
m->isMissionTarget = 1;
|
||||||
|
|
||||||
return (Entity*)m;
|
return (Entity*)m;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -81,9 +81,9 @@ static void reset(void)
|
||||||
static void tick(void)
|
static void tick(void)
|
||||||
{
|
{
|
||||||
MIA *m;
|
MIA *m;
|
||||||
|
|
||||||
m = (MIA*)self;
|
m = (MIA*)self;
|
||||||
|
|
||||||
if (--m->shudderTimer <= 0)
|
if (--m->shudderTimer <= 0)
|
||||||
{
|
{
|
||||||
m->x = (m->tx + rand() % 4);
|
m->x = (m->tx + rand() % 4);
|
||||||
|
@ -97,7 +97,7 @@ static void tick(void)
|
||||||
addMIATeleportStars(m->x + rand() % m->w, m->y + rand() % m->h);
|
addMIATeleportStars(m->x + rand() % m->w, m->y + rand() % m->h);
|
||||||
m->starTimer = 1;
|
m->starTimer = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
world.saveDelay = FPS;
|
world.saveDelay = FPS;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -105,9 +105,9 @@ static void tick(void)
|
||||||
static void touch(Entity *other)
|
static void touch(Entity *other)
|
||||||
{
|
{
|
||||||
MIA *m;
|
MIA *m;
|
||||||
|
|
||||||
m = (MIA*)self;
|
m = (MIA*)self;
|
||||||
|
|
||||||
if (m->isMissionTarget && other == (Entity*)world.bob)
|
if (m->isMissionTarget && other == (Entity*)world.bob)
|
||||||
{
|
{
|
||||||
m->action = preTeleport;
|
m->action = preTeleport;
|
||||||
|
@ -125,49 +125,49 @@ static void touch(Entity *other)
|
||||||
static void preTeleport(void)
|
static void preTeleport(void)
|
||||||
{
|
{
|
||||||
MIA *m;
|
MIA *m;
|
||||||
|
|
||||||
m = (MIA*)self;
|
m = (MIA*)self;
|
||||||
|
|
||||||
if (--m->teleportTimer <= FPS)
|
if (--m->teleportTimer <= FPS)
|
||||||
{
|
{
|
||||||
m->action = teleport;
|
m->action = teleport;
|
||||||
m->flags |= (EF_NO_CLIP | EF_WEIGHTLESS);
|
m->flags |= (EF_NO_CLIP | EF_WEIGHTLESS);
|
||||||
m->dy = -5;
|
m->dy = -5;
|
||||||
}
|
}
|
||||||
|
|
||||||
world.saveDelay = FPS;
|
world.saveDelay = FPS;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void teleport(void)
|
static void teleport(void)
|
||||||
{
|
{
|
||||||
MIA *m;
|
MIA *m;
|
||||||
|
|
||||||
m = (MIA*)self;
|
m = (MIA*)self;
|
||||||
|
|
||||||
if (--m->teleportTimer <= 0)
|
if (--m->teleportTimer <= 0)
|
||||||
{
|
{
|
||||||
addTeleportStars(self);
|
addTeleportStars(self);
|
||||||
m->alive = ALIVE_DEAD;
|
m->alive = ALIVE_DEAD;
|
||||||
}
|
}
|
||||||
|
|
||||||
world.saveDelay = FPS;
|
world.saveDelay = FPS;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void load(cJSON *root)
|
static void load(cJSON *root)
|
||||||
{
|
{
|
||||||
MIA *m;
|
MIA *m;
|
||||||
|
|
||||||
m = (MIA*)self;
|
m = (MIA*)self;
|
||||||
|
|
||||||
m->active = cJSON_GetObjectItem(root, "isMissionTarget")->valueint;
|
m->active = cJSON_GetObjectItem(root, "isMissionTarget")->valueint;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void save(cJSON *root)
|
static void save(cJSON *root)
|
||||||
{
|
{
|
||||||
MIA *m;
|
MIA *m;
|
||||||
|
|
||||||
m = (MIA*)self;
|
m = (MIA*)self;
|
||||||
|
|
||||||
cJSON_AddStringToObject(root, "type", "MIA");
|
cJSON_AddStringToObject(root, "type", "MIA");
|
||||||
cJSON_AddNumberToObject(root, "isMissionTarget", m->isMissionTarget);
|
cJSON_AddNumberToObject(root, "isMissionTarget", m->isMissionTarget);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -33,13 +33,13 @@ static int exitMission;
|
||||||
Entity *initTeeka(void)
|
Entity *initTeeka(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createUnit();
|
u = createUnit();
|
||||||
|
|
||||||
u->unitType = "Teeka";
|
u->unitType = "Teeka";
|
||||||
|
|
||||||
u->type = ET_TEEKA;
|
u->type = ET_TEEKA;
|
||||||
|
|
||||||
u->flags |= EF_IMMUNE;
|
u->flags |= EF_IMMUNE;
|
||||||
|
|
||||||
u->action = lookForEnemies;
|
u->action = lookForEnemies;
|
||||||
|
@ -51,15 +51,15 @@ Entity *initTeeka(void)
|
||||||
u->sprite[FACING_DIE] = getSprite("TeekaLeft");
|
u->sprite[FACING_DIE] = getSprite("TeekaLeft");
|
||||||
|
|
||||||
u->health = u->healthMax = 9999;
|
u->health = u->healthMax = 9999;
|
||||||
|
|
||||||
superTick = u->tick;
|
superTick = u->tick;
|
||||||
|
|
||||||
u->tick = tick;
|
u->tick = tick;
|
||||||
|
|
||||||
exitMission = 0;
|
exitMission = 0;
|
||||||
|
|
||||||
aimedSprite = getSprite("AimedShot");
|
aimedSprite = getSprite("AimedShot");
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -87,13 +87,13 @@ static void lookForEnemies(void)
|
||||||
Entity *e;
|
Entity *e;
|
||||||
float distance, range;
|
float distance, range;
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = (Unit*)self;
|
u = (Unit*)self;
|
||||||
|
|
||||||
u->thinkTime = rrnd(FPS / 2, FPS);
|
u->thinkTime = rrnd(FPS / 2, FPS);
|
||||||
|
|
||||||
target = NULL;
|
target = NULL;
|
||||||
|
|
||||||
distance = 800;
|
distance = 800;
|
||||||
|
|
||||||
for (e = world.entityHead.next ; e != NULL ; e = e->next)
|
for (e = world.entityHead.next ; e != NULL ; e = e->next)
|
||||||
|
@ -134,9 +134,9 @@ static void lookForEnemies(void)
|
||||||
static void preFire(void)
|
static void preFire(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = (Unit*)self;
|
u = (Unit*)self;
|
||||||
|
|
||||||
if (u->reload > 0)
|
if (u->reload > 0)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
@ -148,7 +148,7 @@ static void preFire(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
attack();
|
attack();
|
||||||
|
|
||||||
if (--u->shotsToFire <= 0)
|
if (--u->shotsToFire <= 0)
|
||||||
{
|
{
|
||||||
u->thinkTime = FPS;
|
u->thinkTime = FPS;
|
||||||
|
@ -160,7 +160,7 @@ static void attack(void)
|
||||||
{
|
{
|
||||||
Bullet *bullet;
|
Bullet *bullet;
|
||||||
float dx, dy;
|
float dx, dy;
|
||||||
|
|
||||||
getSlope(target->x, target->y, self->x, self->y, &dx, &dy);
|
getSlope(target->x, target->y, self->x, self->y, &dx, &dy);
|
||||||
|
|
||||||
bullet = createBaseBullet((Unit*)self, aimedSprite->w);
|
bullet = createBaseBullet((Unit*)self, aimedSprite->w);
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -23,16 +23,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
Entity *initBlaze(void)
|
Entity *initBlaze(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = initBlobBoss();
|
b = initBlobBoss();
|
||||||
|
|
||||||
b->weakAgainst = ENV_WATER;
|
b->weakAgainst = ENV_WATER;
|
||||||
|
|
||||||
STRNCPY(b->name, "Blaze", MAX_NAME_LENGTH);
|
STRNCPY(b->name, "Blaze", MAX_NAME_LENGTH);
|
||||||
|
|
||||||
b->sprite[FACING_LEFT] = getSprite("BlazeLeft");
|
b->sprite[FACING_LEFT] = getSprite("BlazeLeft");
|
||||||
b->sprite[FACING_RIGHT] = getSprite("BlazeRight");
|
b->sprite[FACING_RIGHT] = getSprite("BlazeRight");
|
||||||
b->sprite[FACING_DIE] = getSprite("BlazeSpin");
|
b->sprite[FACING_DIE] = getSprite("BlazeSpin");
|
||||||
|
|
||||||
return (Entity*)b;
|
return (Entity*)b;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -40,17 +40,17 @@ static Sprite *aimedSprite;
|
||||||
Boss *initBlobBoss(void)
|
Boss *initBlobBoss(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = initBoss();
|
b = initBoss();
|
||||||
|
|
||||||
b->flags |= EF_HALT_AT_EDGE;
|
b->flags |= EF_HALT_AT_EDGE;
|
||||||
|
|
||||||
b->health = b->healthMax = 250;
|
b->health = b->healthMax = 250;
|
||||||
|
|
||||||
b->teleportTimer = FPS * rrnd(4, 6);
|
b->teleportTimer = FPS * rrnd(4, 6);
|
||||||
|
|
||||||
superAnimate = b->animate;
|
superAnimate = b->animate;
|
||||||
|
|
||||||
b->activate = activate;
|
b->activate = activate;
|
||||||
b->action = walk;
|
b->action = walk;
|
||||||
b->walk = walk;
|
b->walk = walk;
|
||||||
|
@ -60,9 +60,9 @@ Boss *initBlobBoss(void)
|
||||||
b->animate = animate;
|
b->animate = animate;
|
||||||
b->applyDamage = applyDamage;
|
b->applyDamage = applyDamage;
|
||||||
b->die = die1;
|
b->die = die1;
|
||||||
|
|
||||||
aimedSprite = getSprite("AimedShot");
|
aimedSprite = getSprite("AimedShot");
|
||||||
|
|
||||||
return b;
|
return b;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -83,9 +83,9 @@ static void activate(int activate)
|
||||||
static void tick(void)
|
static void tick(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
if (b->health > 0)
|
if (b->health > 0)
|
||||||
{
|
{
|
||||||
b->stunTimer = MAX(b->stunTimer - 1, 0);
|
b->stunTimer = MAX(b->stunTimer - 1, 0);
|
||||||
|
@ -95,7 +95,7 @@ static void tick(void)
|
||||||
b->health -= 2;
|
b->health -= 2;
|
||||||
|
|
||||||
world.boss = b;
|
world.boss = b;
|
||||||
|
|
||||||
if (b->stunTimer == 0)
|
if (b->stunTimer == 0)
|
||||||
{
|
{
|
||||||
teleport();
|
teleport();
|
||||||
|
@ -125,9 +125,9 @@ static void tick(void)
|
||||||
static void changeEnvironment()
|
static void changeEnvironment()
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
if (b->environment == b->weakAgainst)
|
if (b->environment == b->weakAgainst)
|
||||||
{
|
{
|
||||||
b->teleportTimer = 0;
|
b->teleportTimer = 0;
|
||||||
|
@ -143,9 +143,9 @@ static void changeEnvironment()
|
||||||
static void die1(void)
|
static void die1(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
b->flags |= EF_BOUNCES;
|
b->flags |= EF_BOUNCES;
|
||||||
|
|
||||||
b->thinkTime = 0;
|
b->thinkTime = 0;
|
||||||
|
@ -176,7 +176,7 @@ static void die1(void)
|
||||||
playBattleSound(SND_DEATH_3, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
|
playBattleSound(SND_DEATH_3, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
b->action = die2;
|
b->action = die2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -184,9 +184,9 @@ static SDL_Rect *getCurrentSprite(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
Sprite *s;
|
Sprite *s;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
s = (b->stunTimer > 0 || b->health <= 0) ? b->sprite[FACING_DIE] : b->sprite[b->facing];
|
s = (b->stunTimer > 0 || b->health <= 0) ? b->sprite[FACING_DIE] : b->sprite[b->facing];
|
||||||
|
|
||||||
if (self->spriteFrame >= s->numFrames)
|
if (self->spriteFrame >= s->numFrames)
|
||||||
|
@ -194,20 +194,20 @@ static SDL_Rect *getCurrentSprite(void)
|
||||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "WARNING: %s (%d) bad sprite frames - %d > %d\n", self->name, self->type, self->spriteFrame, s->numFrames);
|
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "WARNING: %s (%d) bad sprite frames - %d > %d\n", self->name, self->type, self->spriteFrame, s->numFrames);
|
||||||
self->spriteFrame = 0;
|
self->spriteFrame = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return &s->frames[self->spriteFrame]->rect;
|
return &s->frames[self->spriteFrame]->rect;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void animate(void)
|
static void animate(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
if (b->alive != ALIVE_ALIVE || b->stunTimer > 0)
|
if (b->alive != ALIVE_ALIVE || b->stunTimer > 0)
|
||||||
{
|
{
|
||||||
b->facing = FACING_DIE;
|
b->facing = FACING_DIE;
|
||||||
|
|
||||||
superAnimate();
|
superAnimate();
|
||||||
}
|
}
|
||||||
else if (b->dx != 0)
|
else if (b->dx != 0)
|
||||||
|
@ -219,9 +219,9 @@ static void animate(void)
|
||||||
static void lookForPlayer(void)
|
static void lookForPlayer(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
b->thinkTime = rrnd(0, FPS / 2);
|
b->thinkTime = rrnd(0, FPS / 2);
|
||||||
|
|
||||||
if (getDistance(world.bob->x, world.bob->y, b->x, b->y) > 650)
|
if (getDistance(world.bob->x, world.bob->y, b->x, b->y) > 650)
|
||||||
|
@ -248,9 +248,9 @@ static void lookForPlayer(void)
|
||||||
static void moveTowardsPlayer(void)
|
static void moveTowardsPlayer(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
b->dx = 0;
|
b->dx = 0;
|
||||||
|
|
||||||
if (rand() % 100 < 20)
|
if (rand() % 100 < 20)
|
||||||
|
@ -282,9 +282,9 @@ static void moveTowardsPlayer(void)
|
||||||
static void preFire(void)
|
static void preFire(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
if (b->reload > 0)
|
if (b->reload > 0)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
@ -305,7 +305,7 @@ static void attack(void)
|
||||||
Bullet *bullet;
|
Bullet *bullet;
|
||||||
float dx, dy;
|
float dx, dy;
|
||||||
int bx, by;
|
int bx, by;
|
||||||
|
|
||||||
if (self->facing != FACING_DIE)
|
if (self->facing != FACING_DIE)
|
||||||
{
|
{
|
||||||
bx = (int) (world.bob->x + rrnd(-8, 24));
|
bx = (int) (world.bob->x + rrnd(-8, 24));
|
||||||
|
@ -337,9 +337,9 @@ static void walk(void)
|
||||||
void reappear(void)
|
void reappear(void)
|
||||||
{
|
{
|
||||||
int valid, r;
|
int valid, r;
|
||||||
|
|
||||||
valid = 0;
|
valid = 0;
|
||||||
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
r = (int) (rand() % MAX_CHECKPOINTS);
|
r = (int) (rand() % MAX_CHECKPOINTS);
|
||||||
|
@ -348,15 +348,15 @@ void reappear(void)
|
||||||
valid = (self->x != 0 && self->y != 0);
|
valid = (self->x != 0 && self->y != 0);
|
||||||
}
|
}
|
||||||
while (!valid);
|
while (!valid);
|
||||||
|
|
||||||
self->y -= (self->h + 10);
|
self->y -= (self->h + 10);
|
||||||
|
|
||||||
walk();
|
walk();
|
||||||
|
|
||||||
self->flags &= ~EF_GONE;
|
self->flags &= ~EF_GONE;
|
||||||
|
|
||||||
addTeleportStars(self);
|
addTeleportStars(self);
|
||||||
|
|
||||||
playBattleSound(SND_APPEAR, -1, self->x, self->y);
|
playBattleSound(SND_APPEAR, -1, self->x, self->y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -389,9 +389,9 @@ static void teleport(void)
|
||||||
static void die2(void)
|
static void die2(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
b->health--;
|
b->health--;
|
||||||
|
|
||||||
if (b->health <= -FPS)
|
if (b->health <= -FPS)
|
||||||
|
@ -413,7 +413,7 @@ static void die2(void)
|
||||||
{
|
{
|
||||||
awardTrophy("BLAZE_FROST");
|
awardTrophy("BLAZE_FROST");
|
||||||
}
|
}
|
||||||
|
|
||||||
b->action = entityIdle;
|
b->action = entityIdle;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -27,16 +27,16 @@ static void init(void);
|
||||||
Boss *initBoss(void)
|
Boss *initBoss(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = malloc(sizeof(Boss));
|
b = malloc(sizeof(Boss));
|
||||||
memset(b, 0, sizeof(Boss));
|
memset(b, 0, sizeof(Boss));
|
||||||
|
|
||||||
initEntity((Entity*)b);
|
initEntity((Entity*)b);
|
||||||
|
|
||||||
b->type = ET_BOSS;
|
b->type = ET_BOSS;
|
||||||
|
|
||||||
b->sprite[FACING_LEFT] = b->sprite[FACING_RIGHT] = b->sprite[FACING_DIE] = getSprite("Boss");
|
b->sprite[FACING_LEFT] = b->sprite[FACING_RIGHT] = b->sprite[FACING_DIE] = getSprite("Boss");
|
||||||
|
|
||||||
b->isMissionTarget = 1;
|
b->isMissionTarget = 1;
|
||||||
|
|
||||||
b->spriteFrame = 0;
|
b->spriteFrame = 0;
|
||||||
|
@ -45,11 +45,11 @@ Boss *initBoss(void)
|
||||||
world.boss = b;
|
world.boss = b;
|
||||||
|
|
||||||
b->flags |= EF_ALWAYS_PROCESS | EF_BOMB_SHIELD | EF_GONE;
|
b->flags |= EF_ALWAYS_PROCESS | EF_BOMB_SHIELD | EF_GONE;
|
||||||
|
|
||||||
b->init = init;
|
b->init = init;
|
||||||
b->load = load;
|
b->load = load;
|
||||||
b->save = save;
|
b->save = save;
|
||||||
|
|
||||||
return b;
|
return b;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -43,19 +43,19 @@ static Sprite *plasmaSprite[2];
|
||||||
Entity *initEyeDroidCommander(void)
|
Entity *initEyeDroidCommander(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = initBoss();
|
b = initBoss();
|
||||||
|
|
||||||
STRNCPY(b->name, "EyeDroid Commander", MAX_NAME_LENGTH);
|
STRNCPY(b->name, "EyeDroid Commander", MAX_NAME_LENGTH);
|
||||||
|
|
||||||
b->sprite[FACING_LEFT] = getSprite("DroidCommanderLeft");
|
b->sprite[FACING_LEFT] = getSprite("DroidCommanderLeft");
|
||||||
b->sprite[FACING_RIGHT] = getSprite("DroidCommanderRight");
|
b->sprite[FACING_RIGHT] = getSprite("DroidCommanderRight");
|
||||||
b->sprite[FACING_DIE] = getSprite("DroidCommanderDie");
|
b->sprite[FACING_DIE] = getSprite("DroidCommanderDie");
|
||||||
|
|
||||||
b->flags |= EF_WEIGHTLESS | EF_EXPLODES;
|
b->flags |= EF_WEIGHTLESS | EF_EXPLODES;
|
||||||
|
|
||||||
b->health = b->healthMax = 250;
|
b->health = b->healthMax = 250;
|
||||||
|
|
||||||
b->action = walk;
|
b->action = walk;
|
||||||
b->walk = walk;
|
b->walk = walk;
|
||||||
b->tick = tick;
|
b->tick = tick;
|
||||||
|
@ -65,15 +65,15 @@ Entity *initEyeDroidCommander(void)
|
||||||
b->getCurrentSprite = getCurrentSprite;
|
b->getCurrentSprite = getCurrentSprite;
|
||||||
|
|
||||||
brakingTimer = 0;
|
brakingTimer = 0;
|
||||||
|
|
||||||
aimedSprite = getSprite("AimedShot");
|
aimedSprite = getSprite("AimedShot");
|
||||||
|
|
||||||
missileSprite[0] = getSprite("MissileRight");
|
missileSprite[0] = getSprite("MissileRight");
|
||||||
missileSprite[1] = getSprite("MissileLeft");
|
missileSprite[1] = getSprite("MissileLeft");
|
||||||
|
|
||||||
plasmaSprite[0] = getSprite("PlasmaRight");
|
plasmaSprite[0] = getSprite("PlasmaRight");
|
||||||
plasmaSprite[1] = getSprite("PlasmaLeft");
|
plasmaSprite[1] = getSprite("PlasmaLeft");
|
||||||
|
|
||||||
return (Entity*)b;
|
return (Entity*)b;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -91,9 +91,9 @@ static void activate(int activate)
|
||||||
static void tick(void)
|
static void tick(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
if (b->health > 0)
|
if (b->health > 0)
|
||||||
{
|
{
|
||||||
b->facing = (world.bob->x < b->x) ? FACING_LEFT : FACING_RIGHT;
|
b->facing = (world.bob->x < b->x) ? FACING_LEFT : FACING_RIGHT;
|
||||||
|
@ -117,14 +117,14 @@ static void tick(void)
|
||||||
static void lookForPlayer(void)
|
static void lookForPlayer(void)
|
||||||
{
|
{
|
||||||
float distance;
|
float distance;
|
||||||
|
|
||||||
self->thinkTime = rrnd(0, FPS / 2);
|
self->thinkTime = rrnd(0, FPS / 2);
|
||||||
|
|
||||||
if (rand() % 100 < 5)
|
if (rand() % 100 < 5)
|
||||||
{
|
{
|
||||||
brakingTimer = rrnd(60, 120);
|
brakingTimer = rrnd(60, 120);
|
||||||
}
|
}
|
||||||
|
|
||||||
distance = getDistance(world.bob->x, world.bob->y, self->x, self->y);
|
distance = getDistance(world.bob->x, world.bob->y, self->x, self->y);
|
||||||
|
|
||||||
if (distance > app.config.winHeight)
|
if (distance > app.config.winHeight)
|
||||||
|
@ -132,7 +132,7 @@ static void lookForPlayer(void)
|
||||||
moveTowardsPlayer(1);
|
moveTowardsPlayer(1);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!enemyCanSeePlayer(self))
|
if (!enemyCanSeePlayer(self))
|
||||||
{
|
{
|
||||||
moveTowardsPlayer(1);
|
moveTowardsPlayer(1);
|
||||||
|
@ -143,7 +143,7 @@ static void lookForPlayer(void)
|
||||||
{
|
{
|
||||||
selectWeapon();
|
selectWeapon();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (distance < app.config.winHeight / 4)
|
if (distance < app.config.winHeight / 4)
|
||||||
{
|
{
|
||||||
moveTowardsPlayer(-6);
|
moveTowardsPlayer(-6);
|
||||||
|
@ -157,9 +157,9 @@ static void lookForPlayer(void)
|
||||||
static void selectWeapon(void)
|
static void selectWeapon(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
if (world.bob->isOnGround || fabs(self->y - world.bob->y) > 64)
|
if (world.bob->isOnGround || fabs(self->y - world.bob->y) > 64)
|
||||||
{
|
{
|
||||||
b->weaponType = WPN_AIMED_PISTOL;
|
b->weaponType = WPN_AIMED_PISTOL;
|
||||||
|
@ -188,9 +188,9 @@ static void walk(void)
|
||||||
static void moveTowardsPlayer(int dir)
|
static void moveTowardsPlayer(int dir)
|
||||||
{
|
{
|
||||||
float vel;
|
float vel;
|
||||||
|
|
||||||
vel = 0.5 * dir;
|
vel = 0.5 * dir;
|
||||||
|
|
||||||
if (brakingTimer == 0)
|
if (brakingTimer == 0)
|
||||||
{
|
{
|
||||||
if (world.bob->x < self->x)
|
if (world.bob->x < self->x)
|
||||||
|
@ -221,9 +221,9 @@ static void moveTowardsPlayer(int dir)
|
||||||
static void preFire(void)
|
static void preFire(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
if (b->reload > 0)
|
if (b->reload > 0)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
@ -242,11 +242,11 @@ static void preFire(void)
|
||||||
static void attack(void)
|
static void attack(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
if (self->facing != FACING_DIE)
|
if (self->facing != FACING_DIE)
|
||||||
{
|
{
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
switch (b->weaponType)
|
switch (b->weaponType)
|
||||||
{
|
{
|
||||||
case WPN_AIMED_PISTOL:
|
case WPN_AIMED_PISTOL:
|
||||||
|
@ -270,9 +270,9 @@ static void attackPistol(void)
|
||||||
float dx, dy;
|
float dx, dy;
|
||||||
Bullet *bullet;
|
Bullet *bullet;
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
bx = world.bob->x + rrnd(-8, 24);
|
bx = world.bob->x + rrnd(-8, 24);
|
||||||
by = world.bob->y + rrnd(-8, 24);
|
by = world.bob->y + rrnd(-8, 24);
|
||||||
|
|
||||||
|
@ -297,9 +297,9 @@ static void attackPlasma(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
Bullet *bullet;
|
Bullet *bullet;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
bullet = createBaseBullet((Unit*)self, plasmaSprite[0]->w);
|
bullet = createBaseBullet((Unit*)self, plasmaSprite[0]->w);
|
||||||
bullet->facing = self->facing;
|
bullet->facing = self->facing;
|
||||||
bullet->damage = 2;
|
bullet->damage = 2;
|
||||||
|
@ -320,9 +320,9 @@ static void attackMissile(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
Bullet *missile;
|
Bullet *missile;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
missile = createBaseBullet((Unit*)self, missileSprite[0]->w);
|
missile = createBaseBullet((Unit*)self, missileSprite[0]->w);
|
||||||
missile->facing = b->facing;
|
missile->facing = b->facing;
|
||||||
missile->dx = b->facing == FACING_RIGHT ? 15 : -15;
|
missile->dx = b->facing == FACING_RIGHT ? 15 : -15;
|
||||||
|
@ -330,7 +330,7 @@ static void attackMissile(void)
|
||||||
missile->health = FPS * 3;
|
missile->health = FPS * 3;
|
||||||
missile->sprite[0] = missileSprite[0];
|
missile->sprite[0] = missileSprite[0];
|
||||||
missile->sprite[1] = missileSprite[1];
|
missile->sprite[1] = missileSprite[1];
|
||||||
|
|
||||||
initMissile(missile);
|
initMissile(missile);
|
||||||
|
|
||||||
b->reload = 15;
|
b->reload = 15;
|
||||||
|
@ -352,9 +352,9 @@ static void applyDamage(int amount)
|
||||||
static void die(void)
|
static void die(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
b->dx = (randF() - randF()) * 3;
|
b->dx = (randF() - randF()) * 3;
|
||||||
|
|
||||||
b->spriteTime = 0;
|
b->spriteTime = 0;
|
||||||
|
@ -379,9 +379,9 @@ static void die(void)
|
||||||
static void die2()
|
static void die2()
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
if (b->isOnGround)
|
if (b->isOnGround)
|
||||||
{
|
{
|
||||||
addTeleportStars(self);
|
addTeleportStars(self);
|
||||||
|
@ -398,7 +398,7 @@ static void die2()
|
||||||
awardTrophy("EYEDROID_COMMANDER");
|
awardTrophy("EYEDROID_COMMANDER");
|
||||||
|
|
||||||
game.stats[STAT_ENEMIES_KILLED]++;
|
game.stats[STAT_ENEMIES_KILLED]++;
|
||||||
|
|
||||||
b->action = entityIdle;
|
b->action = entityIdle;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -406,14 +406,14 @@ static void die2()
|
||||||
static SDL_Rect *getCurrentSprite(void)
|
static SDL_Rect *getCurrentSprite(void)
|
||||||
{
|
{
|
||||||
Sprite *s;
|
Sprite *s;
|
||||||
|
|
||||||
s = (self->alive == ALIVE_ALIVE) ? self->sprite[self->facing] : self->sprite[FACING_DIE];
|
s = (self->alive == ALIVE_ALIVE) ? self->sprite[self->facing] : self->sprite[FACING_DIE];
|
||||||
|
|
||||||
if (self->spriteFrame >= s->numFrames)
|
if (self->spriteFrame >= s->numFrames)
|
||||||
{
|
{
|
||||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "WARNING: %s (%d) bad sprite frames - %d > %d\n", self->name, self->type, self->spriteFrame, s->numFrames);
|
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "WARNING: %s (%d) bad sprite frames - %d > %d\n", self->name, self->type, self->spriteFrame, s->numFrames);
|
||||||
self->spriteFrame = 0;
|
self->spriteFrame = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return &s->frames[self->spriteFrame]->rect;
|
return &s->frames[self->spriteFrame]->rect;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -23,16 +23,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
Entity *initFrost(void)
|
Entity *initFrost(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = initBlobBoss();
|
b = initBlobBoss();
|
||||||
|
|
||||||
b->weakAgainst = ENV_LAVA;
|
b->weakAgainst = ENV_LAVA;
|
||||||
|
|
||||||
STRNCPY(b->name, "Frost", MAX_NAME_LENGTH);
|
STRNCPY(b->name, "Frost", MAX_NAME_LENGTH);
|
||||||
|
|
||||||
b->sprite[FACING_LEFT] = getSprite("FrostLeft");
|
b->sprite[FACING_LEFT] = getSprite("FrostLeft");
|
||||||
b->sprite[FACING_RIGHT] = getSprite("FrostRight");
|
b->sprite[FACING_RIGHT] = getSprite("FrostRight");
|
||||||
b->sprite[FACING_DIE] = getSprite("FrostSpin");
|
b->sprite[FACING_DIE] = getSprite("FrostSpin");
|
||||||
|
|
||||||
return (Entity*)b;
|
return (Entity*)b;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -42,7 +42,7 @@ static Sprite *aimedSprite;
|
||||||
Entity *initTankCommander(void)
|
Entity *initTankCommander(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = initBoss();
|
b = initBoss();
|
||||||
|
|
||||||
STRNCPY(b->name, "Tank Commander", MAX_NAME_LENGTH);
|
STRNCPY(b->name, "Tank Commander", MAX_NAME_LENGTH);
|
||||||
|
@ -64,25 +64,25 @@ Entity *initTankCommander(void)
|
||||||
b->getCollisionBounds = getCollisionBounds;
|
b->getCollisionBounds = getCollisionBounds;
|
||||||
|
|
||||||
brakingTimer = 0;
|
brakingTimer = 0;
|
||||||
|
|
||||||
aimedSprite = getSprite("AimedShot");
|
aimedSprite = getSprite("AimedShot");
|
||||||
|
|
||||||
missileSprite[0] = getSprite("MissileRight");
|
missileSprite[0] = getSprite("MissileRight");
|
||||||
missileSprite[1] = getSprite("MissileLeft");
|
missileSprite[1] = getSprite("MissileLeft");
|
||||||
|
|
||||||
tankTrack = initTankTrack(b);
|
tankTrack = initTankTrack(b);
|
||||||
|
|
||||||
world.boss = b;
|
world.boss = b;
|
||||||
|
|
||||||
return (Entity*)b;
|
return (Entity*)b;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void activate(int activate)
|
static void activate(int activate)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
b->flags &= ~EF_GONE;
|
b->flags &= ~EF_GONE;
|
||||||
tankTrack->flags &= ~EF_GONE;
|
tankTrack->flags &= ~EF_GONE;
|
||||||
|
|
||||||
|
@ -97,9 +97,9 @@ static void activate(int activate)
|
||||||
static void tick(void)
|
static void tick(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
if (b->health > 0)
|
if (b->health > 0)
|
||||||
{
|
{
|
||||||
b->facing = (world.bob->x < b->x) ? FACING_LEFT : FACING_RIGHT;
|
b->facing = (world.bob->x < b->x) ? FACING_LEFT : FACING_RIGHT;
|
||||||
|
@ -119,9 +119,9 @@ static void tick(void)
|
||||||
static void lookForPlayer(void)
|
static void lookForPlayer(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
b->thinkTime = rrnd(0, FPS / 2);
|
b->thinkTime = rrnd(0, FPS / 2);
|
||||||
|
|
||||||
if (rand() % 10 == 0)
|
if (rand() % 10 == 0)
|
||||||
|
@ -175,9 +175,9 @@ static void moveTowardsPlayer(void)
|
||||||
static void selectWeapon(void)
|
static void selectWeapon(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
if (fabs(b->y - world.bob->y) > 64)
|
if (fabs(b->y - world.bob->y) > 64)
|
||||||
{
|
{
|
||||||
b->weaponType = WPN_AIMED_PISTOL;
|
b->weaponType = WPN_AIMED_PISTOL;
|
||||||
|
@ -195,9 +195,9 @@ static void selectWeapon(void)
|
||||||
static void preFire(void)
|
static void preFire(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
if (b->reload > 0)
|
if (b->reload > 0)
|
||||||
{
|
{
|
||||||
moveTowardsPlayer();
|
moveTowardsPlayer();
|
||||||
|
@ -217,11 +217,11 @@ static void preFire(void)
|
||||||
static void attack(void)
|
static void attack(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
if (self->facing != FACING_DIE)
|
if (self->facing != FACING_DIE)
|
||||||
{
|
{
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
switch (b->weaponType)
|
switch (b->weaponType)
|
||||||
{
|
{
|
||||||
case WPN_AIMED_PISTOL:
|
case WPN_AIMED_PISTOL:
|
||||||
|
@ -242,9 +242,9 @@ static void attackPistol(void)
|
||||||
float dx, dy;
|
float dx, dy;
|
||||||
Bullet *bullet;
|
Bullet *bullet;
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
bx = world.bob->x + rrnd(-8, 24);
|
bx = world.bob->x + rrnd(-8, 24);
|
||||||
by = world.bob->y + rrnd(-8, 24);
|
by = world.bob->y + rrnd(-8, 24);
|
||||||
|
|
||||||
|
@ -271,7 +271,7 @@ static void attackMissile(void)
|
||||||
{
|
{
|
||||||
Bullet *missile;
|
Bullet *missile;
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
missile = createBaseBullet((Unit*)self, missileSprite[0]->w);
|
missile = createBaseBullet((Unit*)self, missileSprite[0]->w);
|
||||||
|
@ -287,7 +287,7 @@ static void attackMissile(void)
|
||||||
missile->sprite[1] = missileSprite[1];
|
missile->sprite[1] = missileSprite[1];
|
||||||
|
|
||||||
b->reload = 15;
|
b->reload = 15;
|
||||||
|
|
||||||
initMissile(missile);
|
initMissile(missile);
|
||||||
|
|
||||||
playBattleSound(SND_MISSILE, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
|
playBattleSound(SND_MISSILE, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
|
||||||
|
@ -296,9 +296,9 @@ static void attackMissile(void)
|
||||||
static void die1(void)
|
static void die1(void)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
b->flags |= EF_BOUNCES;
|
b->flags |= EF_BOUNCES;
|
||||||
|
|
||||||
b->action = die2;
|
b->action = die2;
|
||||||
|
@ -312,7 +312,7 @@ static void die2(void)
|
||||||
{
|
{
|
||||||
int mx, my;
|
int mx, my;
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = (Boss*)self;
|
b = (Boss*)self;
|
||||||
|
|
||||||
b->health--;
|
b->health--;
|
||||||
|
@ -321,7 +321,7 @@ static void die2(void)
|
||||||
{
|
{
|
||||||
mx = (int) ((b->x + (b->w / 2)) / MAP_TILE_SIZE);
|
mx = (int) ((b->x + (b->w / 2)) / MAP_TILE_SIZE);
|
||||||
my = (int) ((b->y + b->h) / MAP_TILE_SIZE);
|
my = (int) ((b->y + b->h) / MAP_TILE_SIZE);
|
||||||
|
|
||||||
addScorchDecal(mx, my);
|
addScorchDecal(mx, my);
|
||||||
|
|
||||||
addExplosion(b->x + rand() % b->w, b->y + rand() % b->h, 50, self);
|
addExplosion(b->x + rand() % b->w, b->y + rand() % b->h, 50, self);
|
||||||
|
@ -345,7 +345,7 @@ static void die2(void)
|
||||||
awardTrophy("TANK_COMMANDER");
|
awardTrophy("TANK_COMMANDER");
|
||||||
|
|
||||||
game.stats[STAT_ENEMIES_KILLED]++;
|
game.stats[STAT_ENEMIES_KILLED]++;
|
||||||
|
|
||||||
b->action = entityIdle;
|
b->action = entityIdle;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -31,7 +31,7 @@ static void getCollisionBounds(SDL_Rect *r);
|
||||||
Entity *initTankTrack(Boss *owner)
|
Entity *initTankTrack(Boss *owner)
|
||||||
{
|
{
|
||||||
Boss *b;
|
Boss *b;
|
||||||
|
|
||||||
b = initBoss();
|
b = initBoss();
|
||||||
|
|
||||||
superAnimate = b->animate;
|
superAnimate = b->animate;
|
||||||
|
@ -51,7 +51,7 @@ Entity *initTankTrack(Boss *owner)
|
||||||
b->getCollisionBounds = getCollisionBounds;
|
b->getCollisionBounds = getCollisionBounds;
|
||||||
|
|
||||||
tankCommander = owner;
|
tankCommander = owner;
|
||||||
|
|
||||||
return (Entity*)b;
|
return (Entity*)b;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -26,12 +26,12 @@ static void touch(Entity *other);
|
||||||
Bullet *createBaseBullet(Unit *owner, int bulletWidth)
|
Bullet *createBaseBullet(Unit *owner, int bulletWidth)
|
||||||
{
|
{
|
||||||
Bullet *bullet;
|
Bullet *bullet;
|
||||||
|
|
||||||
bullet = malloc(sizeof(Bullet));
|
bullet = malloc(sizeof(Bullet));
|
||||||
memset(bullet, 0, sizeof(Bullet));
|
memset(bullet, 0, sizeof(Bullet));
|
||||||
|
|
||||||
initEntity((Entity*)bullet);
|
initEntity((Entity*)bullet);
|
||||||
|
|
||||||
bullet->x = owner->x + (owner->w / 2) - (bulletWidth / 2);
|
bullet->x = owner->x + (owner->w / 2) - (bulletWidth / 2);
|
||||||
bullet->y = (owner->y + owner->h / 2) - 3;
|
bullet->y = (owner->y + owner->h / 2) - 3;
|
||||||
bullet->dx = owner->facing == FACING_RIGHT ? 15 : -15;
|
bullet->dx = owner->facing == FACING_RIGHT ? 15 : -15;
|
||||||
|
@ -43,7 +43,7 @@ Bullet *createBaseBullet(Unit *owner, int bulletWidth)
|
||||||
|
|
||||||
bullet->tick = tick;
|
bullet->tick = tick;
|
||||||
bullet->touch = touch;
|
bullet->touch = touch;
|
||||||
|
|
||||||
bullet->spriteFrame = 0;
|
bullet->spriteFrame = 0;
|
||||||
|
|
||||||
return bullet;
|
return bullet;
|
||||||
|
@ -104,7 +104,7 @@ static void touch(Entity *other)
|
||||||
b->owner->type != other->type &&
|
b->owner->type != other->type &&
|
||||||
!((b->owner->type == ET_TEEKA && other->type == ET_BOB) || (b->owner->type == ET_BOB && other->type == ET_TEEKA))
|
!((b->owner->type == ET_TEEKA && other->type == ET_BOB) || (b->owner->type == ET_BOB && other->type == ET_TEEKA))
|
||||||
);
|
);
|
||||||
|
|
||||||
if (canHit)
|
if (canHit)
|
||||||
{
|
{
|
||||||
swapSelf(other);
|
swapSelf(other);
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -30,7 +30,7 @@ static void explode(void);
|
||||||
void initGrenade(Bullet *b)
|
void initGrenade(Bullet *b)
|
||||||
{
|
{
|
||||||
b->flags = EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_FRICTIONLESS | EF_NO_TELEPORT;
|
b->flags = EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_FRICTIONLESS | EF_NO_TELEPORT;
|
||||||
|
|
||||||
superBounce = b->bounce;
|
superBounce = b->bounce;
|
||||||
|
|
||||||
b->tick = tick;
|
b->tick = tick;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -61,7 +61,7 @@ static void touch(Entity *other)
|
||||||
b->owner->type != other->type &&
|
b->owner->type != other->type &&
|
||||||
!((b->owner->type == ET_TEEKA && other->type == ET_BOB) || (b->owner->type == ET_BOB && other->type == ET_TEEKA))
|
!((b->owner->type == ET_TEEKA && other->type == ET_BOB) || (b->owner->type == ET_BOB && other->type == ET_TEEKA))
|
||||||
);
|
);
|
||||||
|
|
||||||
if (canHit)
|
if (canHit)
|
||||||
{
|
{
|
||||||
if (other->flags & EF_EXPLODES)
|
if (other->flags & EF_EXPLODES)
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -32,11 +32,11 @@ static void getCollisionBounds(SDL_Rect *r);
|
||||||
Entity *initCannon(void)
|
Entity *initCannon(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createUnit();
|
u = createUnit();
|
||||||
|
|
||||||
u->unitType = "Cannon";
|
u->unitType = "Cannon";
|
||||||
|
|
||||||
u->type = ET_ENEMY;
|
u->type = ET_ENEMY;
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("CannonLeft");
|
u->sprite[FACING_LEFT] = getSprite("CannonLeft");
|
||||||
|
@ -62,7 +62,7 @@ Entity *initCannon(void)
|
||||||
u->die = die;
|
u->die = die;
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
u->getCollisionBounds = getCollisionBounds;
|
u->getCollisionBounds = getCollisionBounds;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -87,7 +87,7 @@ static void die(void)
|
||||||
u->flags |= EF_BOUNCES | EF_ALWAYS_PROCESS;
|
u->flags |= EF_BOUNCES | EF_ALWAYS_PROCESS;
|
||||||
|
|
||||||
u->action = die2;
|
u->action = die2;
|
||||||
|
|
||||||
u->facing = FACING_DIE;
|
u->facing = FACING_DIE;
|
||||||
u->thinkTime = 0;
|
u->thinkTime = 0;
|
||||||
u->spriteTime = 0;
|
u->spriteTime = 0;
|
||||||
|
@ -107,7 +107,7 @@ static void die2(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
int mx, my;
|
int mx, my;
|
||||||
|
|
||||||
u = (Unit*)self;
|
u = (Unit*)self;
|
||||||
|
|
||||||
if (--u->health % 3 == 0)
|
if (--u->health % 3 == 0)
|
||||||
|
@ -117,7 +117,7 @@ static void die2(void)
|
||||||
addScorchDecal(mx, my);
|
addScorchDecal(mx, my);
|
||||||
|
|
||||||
addExplosion(u->x, u->y, 50, self);
|
addExplosion(u->x, u->y, 50, self);
|
||||||
|
|
||||||
throwDebris(u->x + u->w / 2, u->y + u->h / 2, 1);
|
throwDebris(u->x + u->w / 2, u->y + u->h / 2, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -130,7 +130,7 @@ static void die2(void)
|
||||||
dropCarriedItem();
|
dropCarriedItem();
|
||||||
|
|
||||||
u->alive = ALIVE_DEAD;
|
u->alive = ALIVE_DEAD;
|
||||||
|
|
||||||
addRandomWeapon(u->x, u->y);
|
addRandomWeapon(u->x, u->y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -146,7 +146,7 @@ static void lookForPlayer(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
int r;
|
int r;
|
||||||
|
|
||||||
u = (Unit*)self;
|
u = (Unit*)self;
|
||||||
|
|
||||||
u->thinkTime = rrnd(FPS / 2, FPS);
|
u->thinkTime = rrnd(FPS / 2, FPS);
|
||||||
|
@ -192,9 +192,9 @@ static void lookForPlayer(void)
|
||||||
static void preFire(void)
|
static void preFire(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = (Unit*)self;
|
u = (Unit*)self;
|
||||||
|
|
||||||
u->facing = (world.bob->x < u->x) ? FACING_LEFT : FACING_RIGHT;
|
u->facing = (world.bob->x < u->x) ? FACING_LEFT : FACING_RIGHT;
|
||||||
|
|
||||||
if (u->reload > 0)
|
if (u->reload > 0)
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -28,9 +28,9 @@ static void changeEnvironment(void);
|
||||||
void initDebris(Decoration *d)
|
void initDebris(Decoration *d)
|
||||||
{
|
{
|
||||||
initEntity((Entity*)d);
|
initEntity((Entity*)d);
|
||||||
|
|
||||||
d->type = ET_DECORATION;
|
d->type = ET_DECORATION;
|
||||||
|
|
||||||
d->effectType = rand() % 2;
|
d->effectType = rand() % 2;
|
||||||
|
|
||||||
d->spriteFrame = 0;
|
d->spriteFrame = 0;
|
||||||
|
@ -51,9 +51,9 @@ static void tick(void)
|
||||||
static void action(void)
|
static void action(void)
|
||||||
{
|
{
|
||||||
Decoration *d;
|
Decoration *d;
|
||||||
|
|
||||||
d = (Decoration*)self;
|
d = (Decoration*)self;
|
||||||
|
|
||||||
if (d->effectType == 0)
|
if (d->effectType == 0)
|
||||||
{
|
{
|
||||||
addFlameParticles(d->x + (rand() % d->w), d->y + (rand() % d->h), d->isOnGround);
|
addFlameParticles(d->x + (rand() % d->w), d->y + (rand() % d->h), d->isOnGround);
|
||||||
|
@ -69,9 +69,9 @@ static void action(void)
|
||||||
static void touch(Entity *other)
|
static void touch(Entity *other)
|
||||||
{
|
{
|
||||||
Decoration *d;
|
Decoration *d;
|
||||||
|
|
||||||
d = (Decoration*)self;
|
d = (Decoration*)self;
|
||||||
|
|
||||||
if (other == NULL)
|
if (other == NULL)
|
||||||
{
|
{
|
||||||
d->dx *= 0.9;
|
d->dx *= 0.9;
|
||||||
|
@ -87,7 +87,7 @@ static void changeEnvironment(void)
|
||||||
case ENV_WATER:
|
case ENV_WATER:
|
||||||
self->alive = ALIVE_DEAD;
|
self->alive = ALIVE_DEAD;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -27,11 +27,11 @@ static void touch(Entity *other);
|
||||||
void initFleshChunk(Decoration *d)
|
void initFleshChunk(Decoration *d)
|
||||||
{
|
{
|
||||||
initEntity((Entity*)d);
|
initEntity((Entity*)d);
|
||||||
|
|
||||||
d->type = ET_DECORATION;
|
d->type = ET_DECORATION;
|
||||||
|
|
||||||
d->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_NO_TELEPORT | EF_CRUSHABLE;
|
d->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_NO_TELEPORT | EF_CRUSHABLE;
|
||||||
|
|
||||||
if (app.config.blood != 2)
|
if (app.config.blood != 2)
|
||||||
{
|
{
|
||||||
d->flags |= EF_KILL_OFFSCREEN;
|
d->flags |= EF_KILL_OFFSCREEN;
|
||||||
|
@ -49,20 +49,20 @@ void initFleshChunk(Decoration *d)
|
||||||
static void tick(void)
|
static void tick(void)
|
||||||
{
|
{
|
||||||
Decoration *d;
|
Decoration *d;
|
||||||
|
|
||||||
d = (Decoration*)self;
|
d = (Decoration*)self;
|
||||||
|
|
||||||
d->health--;
|
d->health--;
|
||||||
|
|
||||||
d->bleedTime--;
|
d->bleedTime--;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void action(void)
|
static void action(void)
|
||||||
{
|
{
|
||||||
Decoration *d;
|
Decoration *d;
|
||||||
|
|
||||||
d = (Decoration*)self;
|
d = (Decoration*)self;
|
||||||
|
|
||||||
if (d->bleedTime > 0)
|
if (d->bleedTime > 0)
|
||||||
{
|
{
|
||||||
addBlood(d->x + (rand() % d->w), d->y + (rand() % d->h));
|
addBlood(d->x + (rand() % d->w), d->y + (rand() % d->h));
|
||||||
|
@ -74,11 +74,11 @@ static void action(void)
|
||||||
static void touch(Entity *other)
|
static void touch(Entity *other)
|
||||||
{
|
{
|
||||||
int mx, my;
|
int mx, my;
|
||||||
|
|
||||||
if (other == NULL)
|
if (other == NULL)
|
||||||
{
|
{
|
||||||
self->dx *= 0.9;
|
self->dx *= 0.9;
|
||||||
|
|
||||||
if (app.config.blood == 2)
|
if (app.config.blood == 2)
|
||||||
{
|
{
|
||||||
mx = (int) ((self->x + (self->w / 2)) / MAP_TILE_SIZE);
|
mx = (int) ((self->x + (self->w / 2)) / MAP_TILE_SIZE);
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -39,7 +39,7 @@ static void save(cJSON *root);
|
||||||
void initEntity(Entity *e)
|
void initEntity(Entity *e)
|
||||||
{
|
{
|
||||||
e->uniqueId = world.entityCounter++;
|
e->uniqueId = world.entityCounter++;
|
||||||
|
|
||||||
e->environment = ENV_AIR;
|
e->environment = ENV_AIR;
|
||||||
e->alive = ALIVE_ALIVE;
|
e->alive = ALIVE_ALIVE;
|
||||||
|
|
||||||
|
@ -55,10 +55,10 @@ void initEntity(Entity *e)
|
||||||
e->flags = 0;
|
e->flags = 0;
|
||||||
|
|
||||||
e->thinkTime = 0;
|
e->thinkTime = 0;
|
||||||
|
|
||||||
e->spriteFrame = -1;
|
e->spriteFrame = -1;
|
||||||
e->spriteTime = 0;
|
e->spriteTime = 0;
|
||||||
|
|
||||||
e->init = init;
|
e->init = init;
|
||||||
e->reset = reset;
|
e->reset = reset;
|
||||||
e->action = action;
|
e->action = action;
|
||||||
|
@ -72,10 +72,10 @@ void initEntity(Entity *e)
|
||||||
e->die = die;
|
e->die = die;
|
||||||
e->changeEnvironment = changeEnvironment;
|
e->changeEnvironment = changeEnvironment;
|
||||||
e->getCollisionBounds = getCollisionBounds;
|
e->getCollisionBounds = getCollisionBounds;
|
||||||
|
|
||||||
e->load = load;
|
e->load = load;
|
||||||
e->save = save;
|
e->save = save;
|
||||||
|
|
||||||
world.entityTail->next = e;
|
world.entityTail->next = e;
|
||||||
world.entityTail = e;
|
world.entityTail = e;
|
||||||
}
|
}
|
||||||
|
@ -97,9 +97,9 @@ static void action(void)
|
||||||
static void animate(void)
|
static void animate(void)
|
||||||
{
|
{
|
||||||
Sprite *s;
|
Sprite *s;
|
||||||
|
|
||||||
s = self->sprite[self->facing];
|
s = self->sprite[self->facing];
|
||||||
|
|
||||||
if (self->spriteTime != -1)
|
if (self->spriteTime != -1)
|
||||||
{
|
{
|
||||||
if (--self->spriteTime <= 0)
|
if (--self->spriteTime <= 0)
|
||||||
|
@ -108,7 +108,7 @@ static void animate(void)
|
||||||
{
|
{
|
||||||
self->spriteFrame = 0;
|
self->spriteFrame = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
self->spriteTime = self->sprite[self->facing]->times[self->spriteFrame];
|
self->spriteTime = self->sprite[self->facing]->times[self->spriteFrame];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -169,15 +169,15 @@ void entityIdle(void)
|
||||||
static SDL_Rect *getCurrentSprite(void)
|
static SDL_Rect *getCurrentSprite(void)
|
||||||
{
|
{
|
||||||
Sprite *s;
|
Sprite *s;
|
||||||
|
|
||||||
s = self->sprite[self->facing];
|
s = self->sprite[self->facing];
|
||||||
|
|
||||||
if (self->spriteFrame >= s->numFrames)
|
if (self->spriteFrame >= s->numFrames)
|
||||||
{
|
{
|
||||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "WARNING: %s (%d) bad sprite frames - %d > %d\n", self->name, self->type, self->spriteFrame, s->numFrames);
|
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "WARNING: %s (%d) bad sprite frames - %d > %d\n", self->name, self->type, self->spriteFrame, s->numFrames);
|
||||||
self->spriteFrame = 0;
|
self->spriteFrame = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return &s->frames[self->spriteFrame]->rect;
|
return &s->frames[self->spriteFrame]->rect;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -31,7 +31,7 @@ void initEntityFactory(void)
|
||||||
{
|
{
|
||||||
memset(&head, 0, sizeof(EntityDef));
|
memset(&head, 0, sizeof(EntityDef));
|
||||||
tail = &head;
|
tail = &head;
|
||||||
|
|
||||||
addEntityDef("AquaBlob", initAquaBlob);
|
addEntityDef("AquaBlob", initAquaBlob);
|
||||||
addEntityDef("PistolBlob", initPistolBlob);
|
addEntityDef("PistolBlob", initPistolBlob);
|
||||||
addEntityDef("PistolEyeDroid", initPistolDroid);
|
addEntityDef("PistolEyeDroid", initPistolDroid);
|
||||||
|
@ -54,11 +54,11 @@ void initEntityFactory(void)
|
||||||
addEntityDef("Frost", initFrost);
|
addEntityDef("Frost", initFrost);
|
||||||
addEntityDef("EyeDroidCommander", initEyeDroidCommander);
|
addEntityDef("EyeDroidCommander", initEyeDroidCommander);
|
||||||
addEntityDef("TankCommander", initTankCommander);
|
addEntityDef("TankCommander", initTankCommander);
|
||||||
|
|
||||||
addEntityDef("Bob", initBob);
|
addEntityDef("Bob", initBob);
|
||||||
addEntityDef("MIA", initMIA);
|
addEntityDef("MIA", initMIA);
|
||||||
addEntityDef("Teeka", initTeeka);
|
addEntityDef("Teeka", initTeeka);
|
||||||
|
|
||||||
addEntityDef("Item", initItem);
|
addEntityDef("Item", initItem);
|
||||||
addEntityDef("BronzeKey", initBronzeKey);
|
addEntityDef("BronzeKey", initBronzeKey);
|
||||||
addEntityDef("SilverKey", initSilverKey);
|
addEntityDef("SilverKey", initSilverKey);
|
||||||
|
@ -69,10 +69,10 @@ void initEntityFactory(void)
|
||||||
addEntityDef("YellowKeycard", initYellowKeycard);
|
addEntityDef("YellowKeycard", initYellowKeycard);
|
||||||
addEntityDef("WhiteKeycard", initWhiteKeycard);
|
addEntityDef("WhiteKeycard", initWhiteKeycard);
|
||||||
addEntityDef("WeaponPickup", initWeaponPickup);
|
addEntityDef("WeaponPickup", initWeaponPickup);
|
||||||
|
|
||||||
addEntityDef("Cell", initCell);
|
addEntityDef("Cell", initCell);
|
||||||
addEntityDef("Heart", initHeart);
|
addEntityDef("Heart", initHeart);
|
||||||
|
|
||||||
addEntityDef("Exit", initExit);
|
addEntityDef("Exit", initExit);
|
||||||
addEntityDef("PowerPool", initPowerPool);
|
addEntityDef("PowerPool", initPowerPool);
|
||||||
addEntityDef("Teleporter", initTeleporter);
|
addEntityDef("Teleporter", initTeleporter);
|
||||||
|
@ -97,7 +97,7 @@ void initEntityFactory(void)
|
||||||
Entity *createEntity(char *name)
|
Entity *createEntity(char *name)
|
||||||
{
|
{
|
||||||
EntityDef *def;
|
EntityDef *def;
|
||||||
|
|
||||||
for (def = head.next ; def != NULL ; def = def->next)
|
for (def = head.next ; def != NULL ; def = def->next)
|
||||||
{
|
{
|
||||||
if (strcmp(def->name, name) == 0)
|
if (strcmp(def->name, name) == 0)
|
||||||
|
@ -106,22 +106,22 @@ Entity *createEntity(char *name)
|
||||||
return def->initFunc();
|
return def->initFunc();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such entity definition '%s'", name);
|
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such entity definition '%s'", name);
|
||||||
exit(1);
|
exit(1);
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void addEntityDef(char *name, Entity *(*initFunc)(void))
|
static void addEntityDef(char *name, Entity *(*initFunc)(void))
|
||||||
{
|
{
|
||||||
EntityDef *def;
|
EntityDef *def;
|
||||||
|
|
||||||
def = malloc(sizeof(EntityDef));
|
def = malloc(sizeof(EntityDef));
|
||||||
memset(def, 0, sizeof(EntityDef));
|
memset(def, 0, sizeof(EntityDef));
|
||||||
tail->next = def;
|
tail->next = def;
|
||||||
tail = def;
|
tail = def;
|
||||||
|
|
||||||
STRNCPY(def->name, name, MAX_NAME_LENGTH);
|
STRNCPY(def->name, name, MAX_NAME_LENGTH);
|
||||||
def->initFunc = initFunc;
|
def->initFunc = initFunc;
|
||||||
}
|
}
|
||||||
|
@ -131,11 +131,11 @@ static Entity *initGenericEvilBlob(void)
|
||||||
int r;
|
int r;
|
||||||
char name[MAX_NAME_LENGTH];
|
char name[MAX_NAME_LENGTH];
|
||||||
strcpy(name, "");
|
strcpy(name, "");
|
||||||
|
|
||||||
r = rand() % world.numEnemyTypes;
|
r = rand() % world.numEnemyTypes;
|
||||||
|
|
||||||
sprintf(name, "%sBlob", world.enemyTypes[r]);
|
sprintf(name, "%sBlob", world.enemyTypes[r]);
|
||||||
|
|
||||||
return createEntity(name);
|
return createEntity(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -144,10 +144,10 @@ static Entity *initGenericEyeDroid(void)
|
||||||
int r;
|
int r;
|
||||||
char name[MAX_NAME_LENGTH];
|
char name[MAX_NAME_LENGTH];
|
||||||
strcpy(name, "");
|
strcpy(name, "");
|
||||||
|
|
||||||
r = rand() % world.numEnemyTypes;
|
r = rand() % world.numEnemyTypes;
|
||||||
|
|
||||||
sprintf(name, "%sEyeDroid", world.enemyTypes[r]);
|
sprintf(name, "%sEyeDroid", world.enemyTypes[r]);
|
||||||
|
|
||||||
return createEntity(name);
|
return createEntity(name);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,9 +25,9 @@ static int canFire(Entity *target);
|
||||||
Entity *initAquaBlob(void)
|
Entity *initAquaBlob(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEvilBlob();
|
u = createEvilBlob();
|
||||||
|
|
||||||
u->unitType = "AquaBlob";
|
u->unitType = "AquaBlob";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("AquaBlobLeft");
|
u->sprite[FACING_LEFT] = getSprite("AquaBlobLeft");
|
||||||
|
@ -41,7 +41,7 @@ Entity *initAquaBlob(void)
|
||||||
u->maxShotsToFire = 3;
|
u->maxShotsToFire = 3;
|
||||||
|
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -30,7 +30,7 @@ static void animate(void);
|
||||||
Unit *createEvilBlob(void)
|
Unit *createEvilBlob(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createUnit();
|
u = createUnit();
|
||||||
|
|
||||||
u->reload = 0;
|
u->reload = 0;
|
||||||
|
@ -38,7 +38,7 @@ Unit *createEvilBlob(void)
|
||||||
u->returnToStartTimer = 0;
|
u->returnToStartTimer = 0;
|
||||||
|
|
||||||
u->flags |= EF_HALT_AT_EDGE;
|
u->flags |= EF_HALT_AT_EDGE;
|
||||||
|
|
||||||
superAnimate = u->animate;
|
superAnimate = u->animate;
|
||||||
|
|
||||||
u->action = lookForPlayer;
|
u->action = lookForPlayer;
|
||||||
|
@ -249,14 +249,14 @@ static void lookForPlayer(void)
|
||||||
patrol();
|
patrol();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
r = randF();
|
r = randF();
|
||||||
|
|
||||||
if (world.missionType == MT_OUTPOST || game.plus)
|
if (world.missionType == MT_OUTPOST || game.plus)
|
||||||
{
|
{
|
||||||
r = randF() * 0.65;
|
r = randF() * 0.65;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (u->isMissionTarget)
|
if (u->isMissionTarget)
|
||||||
{
|
{
|
||||||
r = randF() * 0.3;
|
r = randF() * 0.3;
|
||||||
|
@ -294,7 +294,7 @@ static void die(void)
|
||||||
u->flags &= ~(EF_HALT_AT_EDGE | EF_GONE);
|
u->flags &= ~(EF_HALT_AT_EDGE | EF_GONE);
|
||||||
|
|
||||||
u->action = die2;
|
u->action = die2;
|
||||||
|
|
||||||
u->facing = FACING_DIE;
|
u->facing = FACING_DIE;
|
||||||
u->thinkTime = 0;
|
u->thinkTime = 0;
|
||||||
u->spriteTime = 0;
|
u->spriteTime = 0;
|
||||||
|
@ -331,8 +331,8 @@ static void animate(void)
|
||||||
if (self->alive != ALIVE_ALIVE)
|
if (self->alive != ALIVE_ALIVE)
|
||||||
{
|
{
|
||||||
self->facing = FACING_DIE;
|
self->facing = FACING_DIE;
|
||||||
|
|
||||||
superAnimate();
|
superAnimate();
|
||||||
}
|
}
|
||||||
else if (self->dx != 0)
|
else if (self->dx != 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -27,18 +27,18 @@ static int canFire(Entity *target);
|
||||||
Entity *initGrenadeBlob(void)
|
Entity *initGrenadeBlob(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEvilBlob();
|
u = createEvilBlob();
|
||||||
|
|
||||||
u->unitType = "GrenadeBlob";
|
u->unitType = "GrenadeBlob";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("GrenadeBlobLeft");
|
u->sprite[FACING_LEFT] = getSprite("GrenadeBlobLeft");
|
||||||
u->sprite[FACING_RIGHT] = getSprite("GrenadeBlobRight");
|
u->sprite[FACING_RIGHT] = getSprite("GrenadeBlobRight");
|
||||||
u->sprite[FACING_DIE] = getSprite("GrenadeBlobSpin");
|
u->sprite[FACING_DIE] = getSprite("GrenadeBlobSpin");
|
||||||
|
|
||||||
u->weaponType = WPN_GRENADES;
|
u->weaponType = WPN_GRENADES;
|
||||||
u->maxShotsToFire = 1;
|
u->maxShotsToFire = 1;
|
||||||
|
|
||||||
superPreFire = u->preFire;
|
superPreFire = u->preFire;
|
||||||
|
|
||||||
u->preFire = preFire;
|
u->preFire = preFire;
|
||||||
|
@ -50,9 +50,9 @@ Entity *initGrenadeBlob(void)
|
||||||
static void preFire(void)
|
static void preFire(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = (Unit*)self;
|
u = (Unit*)self;
|
||||||
|
|
||||||
superPreFire();
|
superPreFire();
|
||||||
|
|
||||||
if (u->shotsToFire == 0)
|
if (u->shotsToFire == 0)
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,11 +25,11 @@ static int canFire(Entity *target);
|
||||||
Entity *initLaserBlob(void)
|
Entity *initLaserBlob(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEvilBlob();
|
u = createEvilBlob();
|
||||||
|
|
||||||
u->unitType = "LaserBlob";
|
u->unitType = "LaserBlob";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("LaserBlobLeft");
|
u->sprite[FACING_LEFT] = getSprite("LaserBlobLeft");
|
||||||
u->sprite[FACING_RIGHT] = getSprite("LaserBlobRight");
|
u->sprite[FACING_RIGHT] = getSprite("LaserBlobRight");
|
||||||
u->sprite[FACING_DIE] = getSprite("LaserBlobSpin");
|
u->sprite[FACING_DIE] = getSprite("LaserBlobSpin");
|
||||||
|
@ -39,7 +39,7 @@ Entity *initLaserBlob(void)
|
||||||
u->maxShotsToFire = 1;
|
u->maxShotsToFire = 1;
|
||||||
|
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,11 +25,11 @@ static int canFire(Entity *target);
|
||||||
Entity *initMachineGunBlob(void)
|
Entity *initMachineGunBlob(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEvilBlob();
|
u = createEvilBlob();
|
||||||
|
|
||||||
u->unitType = "MachineGunBlob";
|
u->unitType = "MachineGunBlob";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("MachineGunBlobLeft");
|
u->sprite[FACING_LEFT] = getSprite("MachineGunBlobLeft");
|
||||||
u->sprite[FACING_RIGHT] = getSprite("MachineGunBlobRight");
|
u->sprite[FACING_RIGHT] = getSprite("MachineGunBlobRight");
|
||||||
u->sprite[FACING_DIE] = getSprite("MachineGunBlobSpin");
|
u->sprite[FACING_DIE] = getSprite("MachineGunBlobSpin");
|
||||||
|
@ -39,7 +39,7 @@ Entity *initMachineGunBlob(void)
|
||||||
u->maxShotsToFire = 5;
|
u->maxShotsToFire = 5;
|
||||||
|
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,11 +25,11 @@ static int canFire(Entity *target);
|
||||||
Entity *initPistolBlob(void)
|
Entity *initPistolBlob(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEvilBlob();
|
u = createEvilBlob();
|
||||||
|
|
||||||
u->unitType = "PistolBlob";
|
u->unitType = "PistolBlob";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("PistolBlobLeft");
|
u->sprite[FACING_LEFT] = getSprite("PistolBlobLeft");
|
||||||
u->sprite[FACING_RIGHT] = getSprite("PistolBlobRight");
|
u->sprite[FACING_RIGHT] = getSprite("PistolBlobRight");
|
||||||
u->sprite[FACING_DIE] = getSprite("PistolBlobSpin");
|
u->sprite[FACING_DIE] = getSprite("PistolBlobSpin");
|
||||||
|
@ -39,7 +39,7 @@ Entity *initPistolBlob(void)
|
||||||
u->maxShotsToFire = 3;
|
u->maxShotsToFire = 3;
|
||||||
|
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,11 +25,11 @@ static int canFire(Entity *target);
|
||||||
Entity *initPlasmaBlob(void)
|
Entity *initPlasmaBlob(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEvilBlob();
|
u = createEvilBlob();
|
||||||
|
|
||||||
u->unitType = "PlasmaBlob";
|
u->unitType = "PlasmaBlob";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("PlasmaBlobLeft");
|
u->sprite[FACING_LEFT] = getSprite("PlasmaBlobLeft");
|
||||||
u->sprite[FACING_RIGHT] = getSprite("PlasmaBlobRight");
|
u->sprite[FACING_RIGHT] = getSprite("PlasmaBlobRight");
|
||||||
u->sprite[FACING_DIE] = getSprite("PlasmaBlobSpin");
|
u->sprite[FACING_DIE] = getSprite("PlasmaBlobSpin");
|
||||||
|
@ -39,7 +39,7 @@ Entity *initPlasmaBlob(void)
|
||||||
u->maxShotsToFire = 6;
|
u->maxShotsToFire = 6;
|
||||||
|
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,11 +25,11 @@ static int canFire(Entity *target);
|
||||||
Entity *initShotgunBlob(void)
|
Entity *initShotgunBlob(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEvilBlob();
|
u = createEvilBlob();
|
||||||
|
|
||||||
u->unitType = "ShotgunBlob";
|
u->unitType = "ShotgunBlob";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("ShotgunBlobLeft");
|
u->sprite[FACING_LEFT] = getSprite("ShotgunBlobLeft");
|
||||||
u->sprite[FACING_RIGHT] = getSprite("ShotgunBlobRight");
|
u->sprite[FACING_RIGHT] = getSprite("ShotgunBlobRight");
|
||||||
u->sprite[FACING_DIE] = getSprite("ShotgunBlobSpin");
|
u->sprite[FACING_DIE] = getSprite("ShotgunBlobSpin");
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,11 +25,11 @@ static int canFire(Entity *target);
|
||||||
Entity *initSpreadGunBlob(void)
|
Entity *initSpreadGunBlob(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEvilBlob();
|
u = createEvilBlob();
|
||||||
|
|
||||||
u->unitType = "SpreadGunBlob";
|
u->unitType = "SpreadGunBlob";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("SpreadGunBlobLeft");
|
u->sprite[FACING_LEFT] = getSprite("SpreadGunBlobLeft");
|
||||||
u->sprite[FACING_RIGHT] = getSprite("SpreadGunBlobRight");
|
u->sprite[FACING_RIGHT] = getSprite("SpreadGunBlobRight");
|
||||||
u->sprite[FACING_DIE] = getSprite("SpreadGunBlobSpin");
|
u->sprite[FACING_DIE] = getSprite("SpreadGunBlobSpin");
|
||||||
|
@ -39,7 +39,7 @@ Entity *initSpreadGunBlob(void)
|
||||||
u->maxShotsToFire = 3;
|
u->maxShotsToFire = 3;
|
||||||
|
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -30,7 +30,7 @@ static void (*superTouch)(Entity *other);
|
||||||
Unit *createEyeDroid(void)
|
Unit *createEyeDroid(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createUnit();
|
u = createUnit();
|
||||||
|
|
||||||
u->flags |= EF_WEIGHTLESS | EF_HALT_AT_EDGE | EF_EXPLODES;
|
u->flags |= EF_WEIGHTLESS | EF_HALT_AT_EDGE | EF_EXPLODES;
|
||||||
|
@ -222,12 +222,12 @@ static void lookForPlayer(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
r = randF();
|
r = randF();
|
||||||
|
|
||||||
if (world.missionType == MT_OUTPOST || game.plus)
|
if (world.missionType == MT_OUTPOST || game.plus)
|
||||||
{
|
{
|
||||||
r = randF() * 0.65;
|
r = randF() * 0.65;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (u->isMissionTarget)
|
if (u->isMissionTarget)
|
||||||
{
|
{
|
||||||
r = randF() * 0.3;
|
r = randF() * 0.3;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -27,23 +27,23 @@ static int canFire(Entity *target);
|
||||||
Entity *initGrenadeDroid(void)
|
Entity *initGrenadeDroid(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEyeDroid();
|
u = createEyeDroid();
|
||||||
|
|
||||||
u->unitType = "GrenadeEyeDroid";
|
u->unitType = "GrenadeEyeDroid";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("GrenadeDroidLeft");
|
u->sprite[FACING_LEFT] = getSprite("GrenadeDroidLeft");
|
||||||
u->sprite[FACING_RIGHT] = getSprite("GrenadeDroidRight");
|
u->sprite[FACING_RIGHT] = getSprite("GrenadeDroidRight");
|
||||||
u->sprite[FACING_DIE] = getSprite("GrenadeDroidDie");
|
u->sprite[FACING_DIE] = getSprite("GrenadeDroidDie");
|
||||||
|
|
||||||
u->weaponType = WPN_GRENADES;
|
u->weaponType = WPN_GRENADES;
|
||||||
u->maxShotsToFire = 1;
|
u->maxShotsToFire = 1;
|
||||||
|
|
||||||
superPreFire = u->preFire;
|
superPreFire = u->preFire;
|
||||||
|
|
||||||
u->preFire = preFire;
|
u->preFire = preFire;
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,9 +25,9 @@ static int canFire(Entity *target);
|
||||||
Entity *initLaserDroid(void)
|
Entity *initLaserDroid(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEyeDroid();
|
u = createEyeDroid();
|
||||||
|
|
||||||
u->unitType = "LaserEyeDroid";
|
u->unitType = "LaserEyeDroid";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("LaserDroidLeft");
|
u->sprite[FACING_LEFT] = getSprite("LaserDroidLeft");
|
||||||
|
@ -39,7 +39,7 @@ Entity *initLaserDroid(void)
|
||||||
u->maxShotsToFire = 1;
|
u->maxShotsToFire = 1;
|
||||||
|
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,9 +25,9 @@ static int canFire(Entity *target);
|
||||||
Entity *initMachineGunDroid(void)
|
Entity *initMachineGunDroid(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEyeDroid();
|
u = createEyeDroid();
|
||||||
|
|
||||||
u->unitType = "MachineGunEyeDroid";
|
u->unitType = "MachineGunEyeDroid";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("MachineGunDroidLeft");
|
u->sprite[FACING_LEFT] = getSprite("MachineGunDroidLeft");
|
||||||
|
@ -39,7 +39,7 @@ Entity *initMachineGunDroid(void)
|
||||||
u->maxShotsToFire = 5;
|
u->maxShotsToFire = 5;
|
||||||
|
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,11 +25,11 @@ static int canFire(Entity *target);
|
||||||
Entity *initPistolDroid(void)
|
Entity *initPistolDroid(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEyeDroid();
|
u = createEyeDroid();
|
||||||
|
|
||||||
u->unitType = "PistolEyeDroid";
|
u->unitType = "PistolEyeDroid";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("PistolDroidLeft");
|
u->sprite[FACING_LEFT] = getSprite("PistolDroidLeft");
|
||||||
u->sprite[FACING_RIGHT] = getSprite("PistolDroidRight");
|
u->sprite[FACING_RIGHT] = getSprite("PistolDroidRight");
|
||||||
u->sprite[FACING_DIE] = getSprite("PistolDroidDie");
|
u->sprite[FACING_DIE] = getSprite("PistolDroidDie");
|
||||||
|
@ -39,7 +39,7 @@ Entity *initPistolDroid(void)
|
||||||
u->maxShotsToFire = 3;
|
u->maxShotsToFire = 3;
|
||||||
|
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,9 +25,9 @@ static int canFire(Entity *target);
|
||||||
Entity *initPlasmaDroid(void)
|
Entity *initPlasmaDroid(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEyeDroid();
|
u = createEyeDroid();
|
||||||
|
|
||||||
u->unitType = "PlasmaEyeDroid";
|
u->unitType = "PlasmaEyeDroid";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("PlasmaDroidLeft");
|
u->sprite[FACING_LEFT] = getSprite("PlasmaDroidLeft");
|
||||||
|
@ -39,7 +39,7 @@ Entity *initPlasmaDroid(void)
|
||||||
u->maxShotsToFire = 6;
|
u->maxShotsToFire = 6;
|
||||||
|
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,9 +25,9 @@ static int canFire(Entity *target);
|
||||||
Entity *initShotgunDroid(void)
|
Entity *initShotgunDroid(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEyeDroid();
|
u = createEyeDroid();
|
||||||
|
|
||||||
u->unitType = "ShotgunEyeDroid";
|
u->unitType = "ShotgunEyeDroid";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("ShotgunDroidLeft");
|
u->sprite[FACING_LEFT] = getSprite("ShotgunDroidLeft");
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,9 +25,9 @@ static int canFire(Entity *target);
|
||||||
Entity *initSpreadGunDroid(void)
|
Entity *initSpreadGunDroid(void)
|
||||||
{
|
{
|
||||||
Unit *u;
|
Unit *u;
|
||||||
|
|
||||||
u = createEyeDroid();
|
u = createEyeDroid();
|
||||||
|
|
||||||
u->unitType = "SpreadGunEyeDroid";
|
u->unitType = "SpreadGunEyeDroid";
|
||||||
|
|
||||||
u->sprite[FACING_LEFT] = getSprite("SpreadGunDroidLeft");
|
u->sprite[FACING_LEFT] = getSprite("SpreadGunDroidLeft");
|
||||||
|
@ -39,7 +39,7 @@ Entity *initSpreadGunDroid(void)
|
||||||
u->maxShotsToFire = 3;
|
u->maxShotsToFire = 3;
|
||||||
|
|
||||||
u->canFire = canFire;
|
u->canFire = canFire;
|
||||||
|
|
||||||
return (Entity*)u;
|
return (Entity*)u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,23 +25,23 @@ static void touch(Entity *other);
|
||||||
Item *initBattery(void)
|
Item *initBattery(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = initConsumable();
|
i = initConsumable();
|
||||||
|
|
||||||
i->spriteFrame = 0;
|
i->spriteFrame = 0;
|
||||||
i->spriteTime = -1;
|
i->spriteTime = -1;
|
||||||
|
|
||||||
i->touch = touch;
|
i->touch = touch;
|
||||||
|
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void touch(Entity *other)
|
static void touch(Entity *other)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
if (touchedPlayer(other))
|
if (touchedPlayer(other))
|
||||||
{
|
{
|
||||||
world.bob->power = MIN(world.bob->power + i->power, world.bob->powerMax);
|
world.bob->power = MIN(world.bob->power + i->power, world.bob->powerMax);
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -26,9 +26,9 @@ static void init(void);
|
||||||
Entity *initCell(void)
|
Entity *initCell(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)createItem();
|
i = (Item*)createItem();
|
||||||
|
|
||||||
i->type = ET_CELL;
|
i->type = ET_CELL;
|
||||||
|
|
||||||
i->isMissionTarget = 1;
|
i->isMissionTarget = 1;
|
||||||
|
@ -42,7 +42,7 @@ Entity *initCell(void)
|
||||||
|
|
||||||
i->init = init;
|
i->init = init;
|
||||||
i->touch = touch;
|
i->touch = touch;
|
||||||
|
|
||||||
return (Entity*)i;
|
return (Entity*)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -25,20 +25,20 @@ static void touch(Entity *other);
|
||||||
Item *initCherry(void)
|
Item *initCherry(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = initConsumable();
|
i = initConsumable();
|
||||||
|
|
||||||
i->touch = touch;
|
i->touch = touch;
|
||||||
|
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void touch(Entity *other)
|
static void touch(Entity *other)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
if (touchedPlayer(other))
|
if (touchedPlayer(other))
|
||||||
{
|
{
|
||||||
world.bob->health = limit(world.bob->health + i->value, 0, world.bob->healthMax);
|
world.bob->health = limit(world.bob->health + i->value, 0, world.bob->healthMax);
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -26,30 +26,30 @@ static void die(void);
|
||||||
Item *initConsumable(void)
|
Item *initConsumable(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = malloc(sizeof(Item));
|
i = malloc(sizeof(Item));
|
||||||
memset(i, 0, sizeof(Item));
|
memset(i, 0, sizeof(Item));
|
||||||
|
|
||||||
initEntity((Entity*)i);
|
initEntity((Entity*)i);
|
||||||
|
|
||||||
i->type = ET_CONSUMABLE;
|
i->type = ET_CONSUMABLE;
|
||||||
|
|
||||||
i->flags |= EF_IGNORE_BULLETS | EF_CRUSHABLE;
|
i->flags |= EF_IGNORE_BULLETS | EF_CRUSHABLE;
|
||||||
|
|
||||||
i->health = FPS * 10;
|
i->health = FPS * 10;
|
||||||
|
|
||||||
i->tick = tick;
|
i->tick = tick;
|
||||||
i->die = die;
|
i->die = die;
|
||||||
|
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void tick(void)
|
static void tick(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
if (i->isOnGround)
|
if (i->isOnGround)
|
||||||
{
|
{
|
||||||
i->dx *= 0.05;
|
i->dx *= 0.05;
|
||||||
|
@ -75,9 +75,9 @@ int touchedPlayer(Entity *other)
|
||||||
void pickupItem(void)
|
void pickupItem(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
i->alive = (i->environment == ENV_AIR) ? ALIVE_DYING : ALIVE_DEAD;
|
i->alive = (i->environment == ENV_AIR) ? ALIVE_DYING : ALIVE_DEAD;
|
||||||
i->health = FPS / 2;
|
i->health = FPS / 2;
|
||||||
i->thinkTime = 0;
|
i->thinkTime = 0;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -27,9 +27,9 @@ static void init(void);
|
||||||
Entity *initHeart(Entity *e)
|
Entity *initHeart(Entity *e)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)createItem();
|
i = (Item*)createItem();
|
||||||
|
|
||||||
i->type = ET_HEART;
|
i->type = ET_HEART;
|
||||||
|
|
||||||
i->isMissionTarget = 1;
|
i->isMissionTarget = 1;
|
||||||
|
@ -44,7 +44,7 @@ Entity *initHeart(Entity *e)
|
||||||
i->action = action;
|
i->action = action;
|
||||||
i->init = init;
|
i->init = init;
|
||||||
i->touch = touch;
|
i->touch = touch;
|
||||||
|
|
||||||
return (Entity*)i;
|
return (Entity*)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -35,12 +35,12 @@ static void save(cJSON *root);
|
||||||
Entity *createItem(void)
|
Entity *createItem(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = malloc(sizeof(Item));
|
i = malloc(sizeof(Item));
|
||||||
memset(i, 0, sizeof(Item));
|
memset(i, 0, sizeof(Item));
|
||||||
|
|
||||||
initEntity((Entity*)i);
|
initEntity((Entity*)i);
|
||||||
|
|
||||||
i->type = ET_ITEM;
|
i->type = ET_ITEM;
|
||||||
|
|
||||||
STRNCPY(i->spriteName, "Weapon", MAX_NAME_LENGTH);
|
STRNCPY(i->spriteName, "Weapon", MAX_NAME_LENGTH);
|
||||||
|
@ -62,7 +62,7 @@ Entity *createItem(void)
|
||||||
i->die = die;
|
i->die = die;
|
||||||
i->load = load;
|
i->load = load;
|
||||||
i->save = save;
|
i->save = save;
|
||||||
|
|
||||||
return (Entity*)i;
|
return (Entity*)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -74,18 +74,18 @@ Entity *initItem(void)
|
||||||
static void init(void)
|
static void init(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
i->sprite[FACING_LEFT] = i->sprite[FACING_RIGHT] = i->sprite[FACING_DIE] = getSprite(i->spriteName);
|
i->sprite[FACING_LEFT] = i->sprite[FACING_RIGHT] = i->sprite[FACING_DIE] = getSprite(i->spriteName);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void reset(void)
|
static void reset(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
self->x = i->startX;
|
self->x = i->startX;
|
||||||
self->y = i->startY;
|
self->y = i->startY;
|
||||||
}
|
}
|
||||||
|
@ -104,9 +104,9 @@ static void tick(void)
|
||||||
static void touch(Entity *other)
|
static void touch(Entity *other)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
if (i->alive == ALIVE_ALIVE && other != NULL && i->canBePickedUp)
|
if (i->alive == ALIVE_ALIVE && other != NULL && i->canBePickedUp)
|
||||||
{
|
{
|
||||||
if (other->type == ET_BOB && !world.bob->stunTimer)
|
if (other->type == ET_BOB && !world.bob->stunTimer)
|
||||||
|
@ -127,9 +127,9 @@ static void touch(Entity *other)
|
||||||
static void bobPickupItem(void)
|
static void bobPickupItem(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
if (!i->isMissionTarget)
|
if (!i->isMissionTarget)
|
||||||
{
|
{
|
||||||
if (i->thinkTime == 0)
|
if (i->thinkTime == 0)
|
||||||
|
@ -158,7 +158,7 @@ static void bobPickupItem(void)
|
||||||
updateObjective(i->name);
|
updateObjective(i->name);
|
||||||
i->collected = 1;
|
i->collected = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
setGameplayMessage(MSG_STANDARD, app.strings[ST_PICKED_UP], i->name);
|
setGameplayMessage(MSG_STANDARD, app.strings[ST_PICKED_UP], i->name);
|
||||||
|
|
||||||
playSound(SND_ITEM, i->uniqueId % MAX_SND_CHANNELS);
|
playSound(SND_ITEM, i->uniqueId % MAX_SND_CHANNELS);
|
||||||
|
@ -185,9 +185,9 @@ static void bobPickupItem(void)
|
||||||
static void enemyPickupItem(Unit *u)
|
static void enemyPickupItem(Unit *u)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
if (u->canCarryItem && u->carriedItem == NULL && u->alive == ALIVE_ALIVE)
|
if (u->canCarryItem && u->carriedItem == NULL && u->alive == ALIVE_ALIVE)
|
||||||
{
|
{
|
||||||
u->carriedItem = i;
|
u->carriedItem = i;
|
||||||
|
@ -199,9 +199,9 @@ static void enemyPickupItem(Unit *u)
|
||||||
static void destructablePickupItem(Structure *s)
|
static void destructablePickupItem(Structure *s)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
if (s->carriedItem == NULL && s->alive == ALIVE_ALIVE)
|
if (s->carriedItem == NULL && s->alive == ALIVE_ALIVE)
|
||||||
{
|
{
|
||||||
s->carriedItem = i;
|
s->carriedItem = i;
|
||||||
|
@ -213,9 +213,9 @@ static void destructablePickupItem(Structure *s)
|
||||||
static void changeEnvironment(void)
|
static void changeEnvironment(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
if (i->environment == ENV_SLIME || i->environment == ENV_LAVA)
|
if (i->environment == ENV_SLIME || i->environment == ENV_LAVA)
|
||||||
{
|
{
|
||||||
addTeleportStars(self);
|
addTeleportStars(self);
|
||||||
|
@ -234,9 +234,9 @@ static void die(void)
|
||||||
static void load(cJSON *root)
|
static void load(cJSON *root)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
i->canBeCarried = cJSON_GetObjectItem(root, "canBeCarried")->valueint;
|
i->canBeCarried = cJSON_GetObjectItem(root, "canBeCarried")->valueint;
|
||||||
i->canBePickedUp = cJSON_GetObjectItem(root, "canBePickedUp")->valueint;
|
i->canBePickedUp = cJSON_GetObjectItem(root, "canBePickedUp")->valueint;
|
||||||
i->isMissionTarget = cJSON_GetObjectItem(root, "isMissionTarget")->valueint;
|
i->isMissionTarget = cJSON_GetObjectItem(root, "isMissionTarget")->valueint;
|
||||||
|
@ -247,7 +247,7 @@ static void load(cJSON *root)
|
||||||
{
|
{
|
||||||
i->collected = cJSON_GetObjectItem(root, "collected")->valueint;
|
i->collected = cJSON_GetObjectItem(root, "collected")->valueint;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (game.plus & PLUS_MIRROR)
|
if (game.plus & PLUS_MIRROR)
|
||||||
{
|
{
|
||||||
i->startX = MAP_PIXEL_WIDTH - i->startX;
|
i->startX = MAP_PIXEL_WIDTH - i->startX;
|
||||||
|
@ -257,28 +257,28 @@ static void load(cJSON *root)
|
||||||
static void save(cJSON *root)
|
static void save(cJSON *root)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
switch (i->type)
|
switch (i->type)
|
||||||
{
|
{
|
||||||
case ET_KEY:
|
case ET_KEY:
|
||||||
cJSON_AddStringToObject(root, "type", i->sprite[0]->name);
|
cJSON_AddStringToObject(root, "type", i->sprite[0]->name);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ET_HEART:
|
case ET_HEART:
|
||||||
cJSON_AddStringToObject(root, "type", "Heart");
|
cJSON_AddStringToObject(root, "type", "Heart");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ET_CELL:
|
case ET_CELL:
|
||||||
cJSON_AddStringToObject(root, "type", "Cell");
|
cJSON_AddStringToObject(root, "type", "Cell");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
cJSON_AddStringToObject(root, "type", "Item");
|
cJSON_AddStringToObject(root, "type", "Item");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
cJSON_AddNumberToObject(root, "canBeCarried", i->canBeCarried);
|
cJSON_AddNumberToObject(root, "canBeCarried", i->canBeCarried);
|
||||||
cJSON_AddNumberToObject(root, "canBePickedUp", i->canBePickedUp);
|
cJSON_AddNumberToObject(root, "canBePickedUp", i->canBePickedUp);
|
||||||
cJSON_AddNumberToObject(root, "isMissionTarget", i->isMissionTarget);
|
cJSON_AddNumberToObject(root, "isMissionTarget", i->isMissionTarget);
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -23,41 +23,41 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
Entity *initBronzeKey(Entity *e)
|
Entity *initBronzeKey(Entity *e)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)createItem();
|
i = (Item*)createItem();
|
||||||
|
|
||||||
i->type = ET_KEY;
|
i->type = ET_KEY;
|
||||||
|
|
||||||
STRNCPY(i->name, "Bronze Key", MAX_NAME_LENGTH);
|
STRNCPY(i->name, "Bronze Key", MAX_NAME_LENGTH);
|
||||||
STRNCPY(i->spriteName, "BronzeKey", MAX_NAME_LENGTH);
|
STRNCPY(i->spriteName, "BronzeKey", MAX_NAME_LENGTH);
|
||||||
|
|
||||||
return (Entity*)i;
|
return (Entity*)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
Entity *initSilverKey(Entity *e)
|
Entity *initSilverKey(Entity *e)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)createItem();
|
i = (Item*)createItem();
|
||||||
|
|
||||||
i->type = ET_KEY;
|
i->type = ET_KEY;
|
||||||
|
|
||||||
STRNCPY(i->name, "Silver Key", MAX_NAME_LENGTH);
|
STRNCPY(i->name, "Silver Key", MAX_NAME_LENGTH);
|
||||||
STRNCPY(i->spriteName, "SilverKey", MAX_NAME_LENGTH);
|
STRNCPY(i->spriteName, "SilverKey", MAX_NAME_LENGTH);
|
||||||
|
|
||||||
return (Entity*)i;
|
return (Entity*)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
Entity *initGoldKey(Entity *e)
|
Entity *initGoldKey(Entity *e)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)createItem();
|
i = (Item*)createItem();
|
||||||
|
|
||||||
i->type = ET_KEY;
|
i->type = ET_KEY;
|
||||||
|
|
||||||
STRNCPY(i->name, "Gold Key", MAX_NAME_LENGTH);
|
STRNCPY(i->name, "Gold Key", MAX_NAME_LENGTH);
|
||||||
STRNCPY(i->spriteName, "GoldKey", MAX_NAME_LENGTH);
|
STRNCPY(i->spriteName, "GoldKey", MAX_NAME_LENGTH);
|
||||||
|
|
||||||
return (Entity*)i;
|
return (Entity*)i;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -26,65 +26,65 @@ static void touchWhiteKeycard(Entity *other);
|
||||||
Entity *initRedKeycard(void)
|
Entity *initRedKeycard(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)createItem();
|
i = (Item*)createItem();
|
||||||
|
|
||||||
i->type = ET_KEY;
|
i->type = ET_KEY;
|
||||||
|
|
||||||
STRNCPY(i->name, "Red Keycard", MAX_NAME_LENGTH);
|
STRNCPY(i->name, "Red Keycard", MAX_NAME_LENGTH);
|
||||||
STRNCPY(i->spriteName, "RedKeycard", MAX_NAME_LENGTH);
|
STRNCPY(i->spriteName, "RedKeycard", MAX_NAME_LENGTH);
|
||||||
|
|
||||||
return (Entity*)i;
|
return (Entity*)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
Entity *initBlueKeycard(void)
|
Entity *initBlueKeycard(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)createItem();
|
i = (Item*)createItem();
|
||||||
|
|
||||||
i->type = ET_KEY;
|
i->type = ET_KEY;
|
||||||
|
|
||||||
STRNCPY(i->name, "Blue Keycard", MAX_NAME_LENGTH);
|
STRNCPY(i->name, "Blue Keycard", MAX_NAME_LENGTH);
|
||||||
STRNCPY(i->spriteName, "BlueKeycard", MAX_NAME_LENGTH);
|
STRNCPY(i->spriteName, "BlueKeycard", MAX_NAME_LENGTH);
|
||||||
|
|
||||||
return (Entity*)i;
|
return (Entity*)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
Entity *initGreenKeycard(void)
|
Entity *initGreenKeycard(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)createItem();
|
i = (Item*)createItem();
|
||||||
|
|
||||||
i->type = ET_KEY;
|
i->type = ET_KEY;
|
||||||
|
|
||||||
STRNCPY(i->name, "Green Keycard", MAX_NAME_LENGTH);
|
STRNCPY(i->name, "Green Keycard", MAX_NAME_LENGTH);
|
||||||
STRNCPY(i->spriteName, "GreenKeycard", MAX_NAME_LENGTH);
|
STRNCPY(i->spriteName, "GreenKeycard", MAX_NAME_LENGTH);
|
||||||
|
|
||||||
return (Entity*)i;
|
return (Entity*)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
Entity *initYellowKeycard(void)
|
Entity *initYellowKeycard(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)createItem();
|
i = (Item*)createItem();
|
||||||
|
|
||||||
i->type = ET_KEY;
|
i->type = ET_KEY;
|
||||||
|
|
||||||
STRNCPY(i->name, "Yellow Keycard", MAX_NAME_LENGTH);
|
STRNCPY(i->name, "Yellow Keycard", MAX_NAME_LENGTH);
|
||||||
STRNCPY(i->spriteName, "YellowKeycard", MAX_NAME_LENGTH);
|
STRNCPY(i->spriteName, "YellowKeycard", MAX_NAME_LENGTH);
|
||||||
|
|
||||||
return (Entity*)i;
|
return (Entity*)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
Entity *initWhiteKeycard(void)
|
Entity *initWhiteKeycard(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)createItem();
|
i = (Item*)createItem();
|
||||||
|
|
||||||
i->type = ET_KEY;
|
i->type = ET_KEY;
|
||||||
|
|
||||||
STRNCPY(i->name, "White Keycard", MAX_NAME_LENGTH);
|
STRNCPY(i->name, "White Keycard", MAX_NAME_LENGTH);
|
||||||
|
@ -93,7 +93,7 @@ Entity *initWhiteKeycard(void)
|
||||||
itemTouch = i->touch;
|
itemTouch = i->touch;
|
||||||
|
|
||||||
i->touch = touchWhiteKeycard;
|
i->touch = touchWhiteKeycard;
|
||||||
|
|
||||||
return (Entity*)i;
|
return (Entity*)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2018 Parallel Realities
|
Copyright (C) 2018-2019 Parallel Realities
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -30,11 +30,11 @@ static void save(cJSON *root);
|
||||||
Entity *initWeaponPickup(void)
|
Entity *initWeaponPickup(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)initConsumable();
|
i = (Item*)initConsumable();
|
||||||
|
|
||||||
i->weaponType = WPN_PISTOL;
|
i->weaponType = WPN_PISTOL;
|
||||||
|
|
||||||
superTick = i->tick;
|
superTick = i->tick;
|
||||||
|
|
||||||
i->init = init;
|
i->init = init;
|
||||||
|
@ -42,16 +42,16 @@ Entity *initWeaponPickup(void)
|
||||||
i->touch = touch;
|
i->touch = touch;
|
||||||
i->load = load;
|
i->load = load;
|
||||||
i->save = save;
|
i->save = save;
|
||||||
|
|
||||||
return (Entity*)i;
|
return (Entity*)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void init(void)
|
static void init(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
i->sprite[0] = i->sprite[1] = i->sprite[2] = getSprite("Weapon");
|
i->sprite[0] = i->sprite[1] = i->sprite[2] = getSprite("Weapon");
|
||||||
i->spriteFrame = i->weaponType;
|
i->spriteFrame = i->weaponType;
|
||||||
i->spriteTime = -1;
|
i->spriteTime = -1;
|
||||||
|
@ -65,9 +65,9 @@ static void init(void)
|
||||||
static void tick(void)
|
static void tick(void)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
superTick();
|
superTick();
|
||||||
|
|
||||||
if (i->provided && i->alive == ALIVE_ALIVE)
|
if (i->provided && i->alive == ALIVE_ALIVE)
|
||||||
|
@ -79,9 +79,9 @@ static void tick(void)
|
||||||
static void touch(Entity *other)
|
static void touch(Entity *other)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
if (touchedPlayer(other))
|
if (touchedPlayer(other))
|
||||||
{
|
{
|
||||||
world.bob->weaponType = i->weaponType;
|
world.bob->weaponType = i->weaponType;
|
||||||
|
@ -108,9 +108,9 @@ static void touch(Entity *other)
|
||||||
static void load(cJSON *root)
|
static void load(cJSON *root)
|
||||||
{
|
{
|
||||||
Item *i;
|
Item *i;
|
||||||
|
|
||||||
i = (Item*)self;
|
i = (Item*)self;
|
||||||
|
|
||||||
i->weaponType = lookup(cJSON_GetObjectItem(root, "weaponType")->valuestring);
|
i->weaponType = lookup(cJSON_GetObjectItem(root, "weaponType")->valuestring);
|
||||||
i->provided = cJSON_GetObjectItem(root, "provided")->valueint;
|
i->provided = cJSON_GetObjectItem(root, "provided")->valueint;
|
||||||
}
|
}
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue