Steve
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ea323685c9
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Stats updates. Start of trophy code.
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2018-02-13 21:36:42 +00:00 |
Steve
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81910dadf4
|
v0.3 screenshots.
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2018-02-13 08:24:31 +00:00 |
Steve
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f4190a5ccd
|
Show and hide radar arrows. Integrate radar access into game.
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2018-02-13 08:23:31 +00:00 |
Steve
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035a8ae679
|
Tidied headers.
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2018-02-12 22:40:46 +00:00 |
Steve
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5f150901e1
|
Radar map updates.
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2018-02-12 22:40:15 +00:00 |
Steve
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c47a15b88a
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Check for existence of active when loading.
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2018-02-12 19:15:20 +00:00 |
Steve
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ca5ce089d2
|
Expand size of objectives box.
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2018-02-12 19:15:03 +00:00 |
Steve
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ef9d6db851
|
Quadtree fixes.
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2018-02-12 18:27:12 +00:00 |
Steve
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7f257f2740
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Set config defaults in init.c
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2018-02-12 18:26:47 +00:00 |
Steve
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ff74e19f12
|
Use createEvilBlob and createEyeDroid functions.
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2018-02-12 18:26:18 +00:00 |
Steve
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dff8dee815
|
Clip visible entities.
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2018-02-12 08:32:21 +00:00 |
Steve
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26858489b9
|
Start of radar map.
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2018-02-12 08:09:03 +00:00 |
Steve
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57c7ad3bd1
|
Prompt Teeka to exit immediately.
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2018-02-11 14:10:27 +00:00 |
Steve
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4f0a056a9a
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Play sound when Teeka fires.
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2018-02-11 14:10:15 +00:00 |
Steve
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e9a6a42b4c
|
Show as green if >= target value. Can happen with dynamic objective targets.
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2018-02-11 12:45:02 +00:00 |
Steve
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58c398475c
|
Allow world to be set as static, for testing.
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2018-02-11 12:37:37 +00:00 |
Steve
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7c2120d0d2
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Reverting teleporter update: breaks later levels.
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2018-02-11 12:36:42 +00:00 |
Steve
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a67740f6ce
|
Make teleporter a little less eager.
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2018-02-11 11:26:32 +00:00 |
Steve
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57aaafa789
|
Use e here, instead of self, for more clarity.
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2018-02-11 11:09:16 +00:00 |
Steve
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d75d3ec9cd
|
Quadtree error fix.
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2018-02-11 11:08:32 +00:00 |
Steve
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43ef8079fc
|
Save Bob's x,y as ints.
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2018-02-11 11:08:21 +00:00 |
Steve
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9fdcf042ca
|
Set type of trap when saving.
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2018-02-11 11:08:05 +00:00 |
Steve
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284436f8c9
|
Remove dead entities as soon as possible, to prevent dangling pointers.
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2018-02-11 07:59:11 +00:00 |
Steve
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34b97bcc27
|
Game saving updates.
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2018-02-10 19:03:55 +00:00 |
Steve
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55dabbb018
|
Start of world saving.
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2018-02-10 18:35:56 +00:00 |
Steve
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1b7f2255b1
|
Don't load custom sprites.
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2018-02-10 17:25:43 +00:00 |
Steve
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db64944700
|
Typo fix.
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2018-02-10 17:25:11 +00:00 |
Steve
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0aa204ea71
|
At least 1 enemy type.
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2018-02-10 07:57:31 +00:00 |
Steve
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bab333d492
|
Added Teeka, LaserBlob, LaserDroid, PlasmaBlob, PlasmaDroid, SpreadGunBlob, and SpreadGunDroid.
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2018-02-10 07:56:28 +00:00 |
Steve
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0197bcd5fa
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Added MachineGunDroid.
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2018-02-09 22:41:37 +00:00 |
Steve
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32109cbc15
|
Prevent entity from leaving the map bounds.
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2018-02-09 22:34:30 +00:00 |
Steve
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972c3c4aa9
|
Set sprite frame to 0 when dead.
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2018-02-09 22:34:01 +00:00 |
Steve
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31d55d6954
|
Trace line to/from centre of objects.
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2018-02-09 22:33:38 +00:00 |
Steve
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a6a3cbd6a6
|
Warn when health is low.
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2018-02-09 22:32:57 +00:00 |
Steve
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712a2c47b9
|
Fix for grenade blob / droid attacks.
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2018-02-09 21:54:12 +00:00 |
Steve
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88a8d34425
|
Misc updates.
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2018-02-09 19:20:37 +00:00 |
Steve
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442f561f00
|
Added Shotgun Blob / Droid, and laser traps.
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2018-02-09 19:10:19 +00:00 |
Steve
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acb00a7d95
|
Grenade droid init fixes.
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2018-02-09 08:38:02 +00:00 |
Steve
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76dda670bf
|
Added Blue, Red, and Yellow keycards. Added CardReader.
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2018-02-09 08:37:51 +00:00 |
Steve
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d8c9337a2e
|
Expand quadtree range for platform contact.
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2018-02-09 08:21:08 +00:00 |
Steve
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4cd3322799
|
Default control updates.
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2018-02-09 08:10:36 +00:00 |
Steve
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d09ceefbb9
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Update quadtree for pushed entities. Handle riders.
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2018-02-09 07:42:36 +00:00 |
Steve
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9f100106eb
|
Don't add enemies if noEnemies flag set.
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2018-02-09 07:42:10 +00:00 |
Steve
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0e71bcc88f
|
Use quadtree for collisions.
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2018-02-09 07:21:37 +00:00 |
Steve
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11960757cc
|
Reappear after 1 or 2 seconds.
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2018-02-09 07:20:12 +00:00 |
Steve
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f3bf29b333
|
Only add key once.
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2018-02-08 22:26:00 +00:00 |
Steve
|
50a1c78c10
|
Don't show counts on mini inventory (not enough screen real esate).
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2018-02-08 22:25:48 +00:00 |
Steve
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1ed138b766
|
Use power instead of value for batteries.
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2018-02-08 22:25:23 +00:00 |
Steve
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70d1101ded
|
Assign self when spawning enemies.
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2018-02-08 22:25:10 +00:00 |
Steve
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46d9983142
|
Increase available number of sounds channels.
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2018-02-08 22:24:53 +00:00 |
Steve
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28023ba18b
|
Correcly apply damage to Bob.
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2018-02-08 22:24:19 +00:00 |
Steve
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78ac0154bb
|
Tidied headers.
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2018-02-08 21:54:47 +00:00 |
Steve
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8da314ea63
|
Fixes for joypad buttons.
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2018-02-08 21:54:30 +00:00 |
Steve
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453d2ae3dc
|
Load / save config.
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2018-02-08 21:54:11 +00:00 |
Steve
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07dd76c5d1
|
Handle found keys.
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2018-02-08 21:53:52 +00:00 |
Steve
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ccf228f875
|
Control and input updates.
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2018-02-08 21:53:32 +00:00 |
Steve
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b00b9dcdb4
|
Added Grenade Blob and Grenade Droid.
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2018-02-08 21:53:02 +00:00 |
Steve
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0335b7e837
|
Use uint32 for file lengths.
|
2018-02-08 21:30:02 +00:00 |
Steve
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14b503eff2
|
Added Machine Gun Blob. Load Cells and Hearts.
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2018-02-08 08:35:09 +00:00 |
Steve
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9bda46bb9b
|
Show required objectives in red.
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2018-02-08 08:21:37 +00:00 |
Steve
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dc5aead758
|
Load compressed map data.
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2018-02-08 08:07:04 +00:00 |
Steve
|
14f4ef57ad
|
Load and play music during mission.
|
2018-02-08 07:34:35 +00:00 |
Steve
|
bf0f64caf8
|
Show objectives intro screen when starting a level.
|
2018-02-08 07:26:42 +00:00 |
Steve
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e9c1560bde
|
Show objective and inventory screen.
|
2018-02-07 22:49:42 +00:00 |
Steve
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b862123c95
|
Focus camera on doors, etc., that are opened when offscreen.
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2018-02-07 19:21:13 +00:00 |
Steve
|
3afbfabeb5
|
Joypad controls (hardcoded, for now).
|
2018-02-07 19:20:36 +00:00 |
Steve
|
c287a1333e
|
Control updates.
|
2018-02-07 18:27:42 +00:00 |
Steve
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0618c05b52
|
Store all items as items, rather than separating out keys.
|
2018-02-07 07:51:47 +00:00 |
Steve
|
b27b3dd2f8
|
Draw inventory items on HUD.
|
2018-02-07 07:51:25 +00:00 |
Steve
|
a8ce1daf4e
|
Added blitScaled. Removed unused functions.
|
2018-02-06 22:28:19 +00:00 |
Steve
|
eb3a39084a
|
Added unit reappear code.
|
2018-02-06 22:27:53 +00:00 |
Steve
|
fed96ef890
|
Misc. fixes.
|
2018-02-06 22:27:28 +00:00 |
Steve
|
220e3b99e9
|
Item handling updates. Keys should stack.
|
2018-02-06 22:27:02 +00:00 |
Steve
|
b92c9dea9c
|
Start of joypad handling.
|
2018-02-06 22:26:05 +00:00 |
Steve
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4e981ecf78
|
Show health, power, and oxygen on HUD. Inventory on right-hand side.
|
2018-02-06 19:07:43 +00:00 |
Steve
|
2543d469ac
|
Show info point messages.
|
2018-02-06 08:16:30 +00:00 |
Steve
|
fb5723d96e
|
Don't uppercase messages.
|
2018-02-06 07:45:28 +00:00 |
Steve
|
d5d70a017f
|
Effect bug fixes.
|
2018-02-06 07:45:18 +00:00 |
Steve
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156a5dac8f
|
isOnScreen -> isVisible.
|
2018-02-06 07:32:08 +00:00 |
Steve
|
e70966e35d
|
Power up fixes.
|
2018-02-06 07:29:39 +00:00 |
Steve
|
89b4b05a11
|
Added controls.c.
|
2018-02-05 22:08:35 +00:00 |
Steve
|
cc280f326f
|
Code tidying.
|
2018-02-05 22:08:14 +00:00 |
Steve
|
0e57f9ce79
|
Explosion effects.
|
2018-02-05 22:07:04 +00:00 |
Steve
|
683746b239
|
Decoration updates.
|
2018-02-05 22:06:53 +00:00 |
Steve
|
8c9ee4f553
|
Move controls into doPlayer()
|
2018-02-05 22:06:29 +00:00 |
Steve
|
9c6ada01dc
|
Sort entities in draw order.
|
2018-02-05 22:06:00 +00:00 |
Steve
|
43ec9435f2
|
Init effects.
|
2018-02-05 08:39:02 +00:00 |
Steve
|
9128fd84e9
|
Test world type before loading entities.
|
2018-02-05 08:38:39 +00:00 |
Steve
|
c22c09e78f
|
Restored enemy behaviour.
|
2018-02-05 08:38:21 +00:00 |
Steve
|
20404fd6eb
|
Init debris and flesh chunks.
|
2018-02-05 08:37:54 +00:00 |
Steve
|
d10356c42c
|
Added swapSelf() to handle current entity handling.
|
2018-02-05 08:37:07 +00:00 |
Steve
|
c3ca4a39e2
|
Checks for training, boss, and outpost missions.
|
2018-02-04 16:18:17 +00:00 |
Steve
|
800f26055f
|
Added particle effects.
|
2018-02-04 16:14:14 +00:00 |
Steve
|
113cc59ea6
|
Show health, power, and oxygen on HUD.
|
2018-02-04 15:37:19 +00:00 |
Steve
|
a84f261154
|
Only set entity size once. Test entity is dead before testing alive (race condition when adding to quadtree).
|
2018-02-04 12:01:55 +00:00 |
Steve
|
7e88125864
|
Default function for changeEnvironment.
|
2018-02-04 11:24:19 +00:00 |
Steve
|
c4346550cf
|
Only add to quadtree if alive.
|
2018-02-04 11:00:42 +00:00 |
Steve
|
78422382e2
|
Added default die() function.
|
2018-02-04 11:00:32 +00:00 |
Steve
|
1fbf7971b8
|
Moved bullets into entities/bullets.
|
2018-02-04 11:00:14 +00:00 |
Steve
|
7577482cc4
|
Iniital spriteFrame must be -1.
|
2018-02-04 09:56:53 +00:00 |