Linus Probert
30058ea4e0
Creates gui_util and moves some code out from gui.c
2018-08-19 20:25:31 +02:00
Linus Probert
854f2c0918
Prevent levels > 10 from crashing the game.
2018-08-18 20:53:13 +02:00
Linus Probert
549f47ae0b
Minor code fixes and a slight tweak to the blue color
2018-08-16 14:09:54 +02:00
Linus Probert
6af8d9dd8f
Completes #8 First boss
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- Adds "The Hell Hound" to level 5
2018-08-15 07:20:53 +02:00
Linus Probert
915ea59ca3
Fixes a mistake in music loading.
2018-08-14 17:00:10 +02:00
Linus Probert
6cc96a954d
Begins #8 First boss
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- Introduces FIRE_DEMON behaviour
- Just need to pick a sprite and adapt the lua code
2018-08-14 13:28:10 +02:00
Linus Probert
1a09328793
Adds boss music and an additional attribution line per request.
2018-08-14 13:15:22 +02:00
Linus Probert
6633db7aa4
Adds room objects and FIRE rooms.
2018-08-13 13:11:32 +02:00
Linus Probert
0b58e535ec
Removed "Examples" folder from assets
2018-08-12 19:59:16 +02:00
Linus Probert
292f549d57
Minor compiler warning fix
2018-08-12 19:48:14 +02:00
Linus Probert
b4ae946140
Patch version raised to 12
2018-08-12 19:44:17 +02:00
Linus Probert
369cfda70b
Completes #33 Create score screen
2018-08-12 19:43:33 +02:00
Linus Probert
254417271c
Began #33 Create score screen
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Adds the backend (db) part of hiscores, next step is to create the
screen.
2018-08-12 16:14:07 +02:00
Linus Probert
7739ac546f
Merge branch 'dev'
2018-08-12 10:46:29 +02:00
Linus Probert
ffd777e055
Buggfixes
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- Change credit screen font color
- Main menu monsters are back
2018-08-12 10:45:52 +02:00
Linus Probert
4ccdebe79c
Patch version raised to 11
2018-08-12 09:25:03 +02:00
Linus Probert
3f1cdf8a12
Fixes : #5 Creates a creditscreen
2018-08-12 09:13:18 +02:00
Linus Probert
2a80434547
Adds posibility for daggers hitting walls to be recoverable.
2018-08-11 23:35:16 +02:00
Linus Probert
4e1050dc8a
Patch version raised to 10
2018-08-11 20:25:10 +02:00
Linus Probert
69e5ff99e0
Fixes #35
2018-08-11 20:16:23 +02:00
Linus Probert
b4a6c4b46f
Fixes some render layer issues
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- Chance for more daggers in containers
- Less health from meat
- Prevent exit from spawning under containers
2018-08-11 15:15:53 +02:00
Linus Probert
4ba301769a
Fixes : #30
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- Also fixes a bug with artifact generation
- Extends menu room with new features
- Adds more descriptive text to container openings
- Fixes bug with container loot generation
2018-08-10 22:31:06 +02:00
Linus Probert
62d1bbd49d
Completes #31 Adds chests to game
2018-08-10 20:09:56 +02:00
Linus Probert
1c7631cf52
Starts #31 Items: Chests
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Lua gen code remains to do
2018-08-10 14:29:45 +02:00
Linus Probert
83aa92943f
Don't open menu immidiately upon death.
2018-08-10 13:29:12 +02:00
Linus Probert
5e3815a233
Fixes : #34 hopefully
2018-08-10 13:18:56 +02:00
Linus Probert
71c1279ef7
Completes #2 artifacts
2018-08-10 13:00:23 +02:00
Linus Probert
8dd774b308
Continues #2 Completed impl of INCREASED_STUN
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- That should be all artifacts implemented. Last step is the random
generation and drop rate.
2018-08-09 16:18:34 +02:00
Linus Probert
ba1d09ad51
Continues #2 completed impl of DAGGER_RECOVERY
2018-08-09 16:15:22 +02:00
Linus Probert
19e7583f3e
Continues #2 FEAR_INDUCING impl
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This required changes (improvements imo) to the monster state logic.
2018-08-09 16:09:47 +02:00
Linus Probert
0aacdd2d84
Continues #2 Adds PUSH_BACK impl
2018-08-09 15:31:27 +02:00
Linus Probert
ac7dada0d5
Fixes #23 possibly
2018-08-09 15:15:25 +02:00
Linus Probert
a04f131c2d
Continues #2 : Adds charge skill impl
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- Also adds an arti pickup sound
2018-08-09 13:58:16 +02:00
Linus Probert
736eb79996
Continues #2 : Artifacts
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- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert
095c93e5b2
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
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Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert
611d8ef4d6
Fixes a minor bug in the guerilla behaviour
2018-08-06 19:38:27 +02:00
Linus Probert
aaa8e8c36e
Makes stunned enemies "wobble" instead of having an indicator.
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- Also adds more decorations to rooms.
2018-08-06 13:34:27 +02:00
Linus Probert
ffde0793e5
Fixes : #4 Room stuff: Traps
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- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert
a3c3c634d6
Adds the bash sound effect
2018-08-05 15:47:56 +02:00
Linus Probert
41a902181a
Fixes a bunch of msvc warnings
2018-08-05 15:01:25 +02:00
Linus Probert
3720eb1c19
Minor READM change
2018-08-05 13:01:31 +02:00
Linus Probert
658d039d66
Patch version raised to 9
2018-08-05 12:52:06 +02:00
Linus Probert
484fb30a89
Changes the log to fill from the bottom
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Looks more natural this way.
2018-08-05 12:48:56 +02:00
Linus Probert
d8615b2f14
Changes stun icon and fixes some syntax reports from codacy
2018-08-05 11:00:43 +02:00
Linus Probert
9fe2edee85
Fixes : #29 and #17 New skill: bash
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Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
2018-08-04 23:52:52 +02:00
Linus Probert
72772358bd
Patch version raised to 8
2018-08-04 21:51:08 +02:00
Linus Probert
56af37edb0
Removing natural lighting debug.
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After implementing line of sight light it did not look good at all with
this size of tiles. Keeping as is for now.
2018-08-04 14:07:17 +02:00
Linus Probert
c16caf30b5
Comments out unused function
2018-08-03 11:08:44 +02:00
Linus Probert
353b4ed1c5
Adds raycasting debug
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Next step is to actually implement the Bresenham Line Algorithm to make
line of sight and object shadowing a reality.
2018-08-03 10:45:54 +02:00
Linus Probert
68cf24ddf8
Dropps the particle line slash effect.
2018-08-03 10:44:30 +02:00