Linus Probert
d36c1dd954
Version bump
2018-08-29 15:03:35 +02:00
Linus Probert
412a30da0d
Fixed non-steam build, because I broke it :D
2018-08-29 14:11:36 +02:00
Linus Probert
76d78600cb
Completed Steam api integration.
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- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert
9ae383b34e
Prepares for steamworks api integration
2018-08-27 17:16:01 +02:00
Linus Probert
cc1ae5d99d
Beta 2 releasenotes and version
2018-08-23 09:44:19 +02:00
Linus Probert
f67aab0b37
Completes #43 Add win state
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Game now ends if you reach depth level 20
Also fixed:
- Funky bug with stats with 0 dmg
- Wonky speed = 2 on monsters behaviour
- Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert
8bf9329b8c
Version bump and badges
2018-08-21 17:00:33 +02:00
Linus Probert
8c25693d6d
Moves sqlite3 files to separate dir
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Only intention is to separate my code from 3rd party code.
2018-08-21 16:32:26 +02:00
Linus Probert
358c0c7ddc
Fixes #37 and #39 Adds tooltips to everything
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- A tooltip on first play will explain how it works
- A tooltip on levelup will display skill info
- A setting is introduced to disable tooltips
2018-08-20 14:32:38 +02:00
Linus Probert
5f754d551a
Merge branch 'master' into dev
2018-08-19 20:26:28 +02:00
Linus Probert
30058ea4e0
Creates gui_util and moves some code out from gui.c
2018-08-19 20:25:31 +02:00
Linus Probert
8fa4fbd51c
Patch version raised to 13
2018-08-15 08:08:58 +02:00
Linus Probert
6633db7aa4
Adds room objects and FIRE rooms.
2018-08-13 13:11:32 +02:00
Linus Probert
b4ae946140
Patch version raised to 12
2018-08-12 19:44:17 +02:00
Linus Probert
254417271c
Began #33 Create score screen
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Adds the backend (db) part of hiscores, next step is to create the
screen.
2018-08-12 16:14:07 +02:00
Linus Probert
4ccdebe79c
Patch version raised to 11
2018-08-12 09:25:03 +02:00
Linus Probert
3f1cdf8a12
Fixes : #5 Creates a creditscreen
2018-08-12 09:13:18 +02:00
Linus Probert
4e1050dc8a
Patch version raised to 10
2018-08-11 20:25:10 +02:00
Linus Probert
62d1bbd49d
Completes #31 Adds chests to game
2018-08-10 20:09:56 +02:00
Linus Probert
095c93e5b2
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
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Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert
ffde0793e5
Fixes : #4 Room stuff: Traps
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- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert
41a902181a
Fixes a bunch of msvc warnings
2018-08-05 15:01:25 +02:00
Linus Probert
658d039d66
Patch version raised to 9
2018-08-05 12:52:06 +02:00
Linus Probert
72772358bd
Patch version raised to 8
2018-08-04 21:51:08 +02:00
Linus Probert
56af37edb0
Removing natural lighting debug.
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After implementing line of sight light it did not look good at all with
this size of tiles. Keeping as is for now.
2018-08-04 14:07:17 +02:00
Linus Probert
353b4ed1c5
Adds raycasting debug
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Next step is to actually implement the Bresenham Line Algorithm to make
line of sight and object shadowing a reality.
2018-08-03 10:45:54 +02:00
Linus Probert
988d6c5cac
Implemented the sword swing effect.
...
This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
2018-07-09 19:26:06 +02:00
Linus Probert
a30d501e86
Patch version raised to 7
2018-06-28 12:54:15 +02:00
Linus Probert
821cac2fbd
Completely separates input handling and game logic.
...
This commit disables mouse support in menus. This needs to be rethought
to be more stable.
2018-05-20 00:03:17 +02:00
Linus Probert
8c58c6ee2f
And once again for windows!
2018-05-18 23:20:28 +02:00
Linus Probert
6788e3cd29
Another trywq
2018-05-18 23:13:56 +02:00
Linus Probert
60114ed159
Hopefully fixes the build issues
2018-05-18 23:11:33 +02:00
Linus Probert
e222e51a0e
Don't test on clang and fix include problem in appveyor
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Clang doesn't have the same --wrap linker flag that GCC has. Just ignore
it for now.
2018-05-18 14:17:29 +02:00
Linus Probert
138cba1400
Mock test for keyboardinput and fixed the found issues
2018-05-18 13:49:31 +02:00
Linus Probert
998501ae42
Patch version raised to 6
2018-05-17 23:15:53 +02:00
Linus Probert
2813a571e4
Separate player movement from input event loop.
...
Wrote a keyboardinput object but decided against using it for the time
being. I'll leave it in if I change my mind.
2018-05-17 23:14:42 +02:00
Linus Probert
769a659bfe
Patch version raised to 5
2018-05-17 10:00:25 +02:00
Linus Probert
0fcc1d2dc4
Last time now
2018-05-17 10:00:09 +02:00
Linus Probert
60750d73b9
Patch version raised to 5
2018-05-17 09:58:30 +02:00
Linus Probert
a551c52394
More trickery
2018-05-17 09:58:18 +02:00
Linus Probert
beb2e79351
Patch version raised to 5
2018-05-17 09:50:13 +02:00
Linus Probert
7f09fbda8d
Fiddled some more with release script
2018-05-17 09:49:03 +02:00
Linus Probert
d4f2514e7e
Patch version raised to 5
2018-05-17 09:00:27 +02:00
Linus Probert
6ef52b694c
Upped the patch version.
2018-05-15 23:46:25 +02:00
Linus Probert
e087fbd7eb
Minor win install change
2018-05-15 23:34:38 +02:00
Linus Probert
d6daf7b798
Nicer action texts
2018-05-15 11:16:56 +02:00
Linus Probert
4e5e3e515c
Update readme and apple build
2018-05-13 23:46:27 +02:00
Linus Probert
0cf05f039e
Travis ci update with OSX build
2018-05-13 18:12:40 +02:00
Linus Probert
fb7e1710ab
Differentiate Release and Debug builds
2018-05-12 10:36:04 +02:00
Linus Probert
4a71f8a02b
Don't need to include libphysfs.dll when we link staticly
2018-05-11 23:13:12 +02:00
Linus Probert
aaeabb30da
Fiddle with windows linking
2018-05-11 22:56:03 +02:00
Linus Probert
179eb4c36b
Static link gcc properly
2018-05-11 22:02:30 +02:00
Linus Probert
55d2da1737
Static link gcc libs
2018-05-11 19:53:22 +02:00
Linus Probert
3c1fbfaa2e
Another attempt at appveyor packaging
2018-05-11 19:41:49 +02:00
Linus Probert
addf1474de
Diable the tests on CI and fix the appveyor artifacts
2018-05-11 19:37:10 +02:00
Linus Probert
5b44ee7cf3
Migrated from check to cmocka
...
Intention is to get tests running on appveyor
2018-05-11 19:09:34 +02:00
Linus Probert
610c7eed8e
Appveyor artifacts added
2018-05-09 22:30:22 +02:00
Linus Probert
3e6976d2cc
Adds texture creation of gui frames to reduce render time
...
Also enables leakchecking and removes leaks from hashtable tests and
some other leaks that were obvious. There are some X11 leaks still
present but I don't think these are caused by me.
2018-05-09 00:21:38 +02:00
Linus Probert
f3c83606e2
Check for check again
2018-05-05 22:17:02 +02:00
Linus Probert
b219c76e81
Fixed issues with MSVC/CMake build macros
2018-05-01 13:18:05 +02:00
Linus Probert
5efef180a5
Fixes the release build
2018-04-28 19:10:49 +02:00
Cong
6896308451
Use SDL to detect screen dimensions
...
Supports macOS, remove dependency on X11
2018-04-28 15:05:56 +10:00
Linus Probert
d77166b3fe
The env variable was missplaced
2018-04-23 09:24:09 +02:00
Linus Probert
657bf2f6b8
Attempt to remove travis+clang+ccache warnings.
2018-04-23 09:15:43 +02:00
Linus Probert
8647eaa7a4
Coloured, file, function and line referenced debug output.
2018-04-21 22:58:53 +02:00
Linus Probert
04a3691463
Removes some GCC warnings
2018-04-20 14:46:00 +02:00
Linus Probert
cab3b501fc
Borke out some of the settings sqlite code to it's own module.
2018-04-16 21:19:26 +02:00
Linus Probert
2ca2a4f98c
Added persistent settings
2018-03-17 00:04:26 +01:00
Linus Probert
8a2cb3b446
Embed sqlite3
2018-03-16 19:46:28 +01:00
Linus_Probert
07136c70f9
Windy rooms affect player
...
Left a possibility to make it affect projectiles.
2018-03-15 16:30:41 +01:00
Linus_Probert
ac180d1efb
Limit the number of daggers carried.
...
There is a "dagger count" on the player now. Also added the "dagger"
item that can be dropped by monsters.
2018-03-13 16:13:54 +01:00
Linus_Probert
8e7b23e687
Add better lint checking
2018-03-13 09:35:44 +01:00
Linus_Probert
f025a478b2
Added cppcheck to travis
2018-03-12 14:55:09 +01:00
Linus Probert
be8677cb39
Adds projectiles
...
Collisions still need implementing and an underlying skill + some drawing.
2018-03-08 00:58:26 +01:00
Linus Probert
d564a559dc
Adds essentially nothing. Some convenience functions. That is all
2018-03-07 19:15:08 +01:00
Linus Probert
2253479532
Adds skills, 'flurry' skill and sip_potion skill.
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Removes shift-h sipping.
2018-02-28 22:31:38 +01:00
Linus Probert
0f323589f9
New redist cmake stuff for MSVC
2018-02-28 07:10:35 +01:00
Linus Probert
8ce5200601
Some new msvc build rules. Not tested
2018-02-28 06:32:16 +01:00
Linus Probert
94e7857dc7
Added stupid msvc dll:s for release builds.
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No clue if this is the right way to do it. But it worked so what the hell.
2018-02-27 20:54:17 +01:00
Linus Probert
22bed2948f
Fixed CPack and made lua work from .pack file
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Adds a custom searcher to the lua table package.searcher.
2018-02-27 19:59:51 +01:00
Linus Probert
462a22f7a0
Starts an idea for skills. Not sure I like it.
2018-02-24 07:13:28 +01:00
Linus Probert
131c0caa4e
Memory usage improvements
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Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus_Probert
738102b6e6
Adds basic skillbar rendering, now we need skills
2018-02-23 11:01:25 +01:00
Linus Probert
988d0138b9
Another swing at cpack
2018-02-23 07:17:55 +01:00
Linus Probert
8a30895cae
Disabled CPACK on linux for now
2018-02-22 23:40:01 +01:00
Linus Probert
7f449e7ef3
An attempt at CPACK, not going great.
2018-02-22 23:19:33 +01:00
Linus Probert
7fb34bf9e8
Package assets depending on build mode
2018-02-22 19:17:57 +01:00
Linus Probert
4f75378a73
Include SDL2MAIN_LIBRARY in build
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This should prevent manual intervention when building in MSVC17
2018-02-22 13:12:59 +01:00
Linus Probert
d7020f1547
Fixes a minor mistake
2018-02-22 13:08:57 +01:00
Linus Probert
b209774f7b
Optional physfs compile, removed deprectaions.
2018-02-22 13:02:40 +01:00
Linus Probert
2a3f5aaa6a
Added physfs for file loading and safety.
2018-02-22 12:36:24 +01:00
Linus Probert
9fec8fcb1f
Enabled conversion warnings in GCC
2018-02-22 09:44:27 +01:00
Linus_Probert
a4df4c6079
Adds ccache to build
...
This is mostly for fun and because I want to see how it works in travis.
2018-02-16 10:13:16 +01:00
Linus_Probert
b502e78dd9
Introduced a mixer and one click sound.
2018-02-14 16:04:40 +01:00
Linus_Probert
b2b0103b4f
Introduced centralized keyboard handling
2018-02-12 10:55:36 +01:00
Linus Probert
31e006b69f
Working on menus. Still pretty broken game.
2018-02-09 06:53:06 +01:00
Linus_Probert
3fe549e6fe
Started writing menus
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Everything is pretty broken right now.
2018-02-08 17:01:38 +01:00
Linus Probert
93c0623fe4
Implemented a simple particle engine.
2018-02-03 23:39:49 +01:00
Linus Probert
e7e412cc33
Nicer gui and stored potions.
2018-02-03 13:02:39 +01:00
Linus_Probert
c2266b892d
Implemented a button. Not quite usable yet though.
2018-02-02 16:16:55 +01:00