Linus Probert
3e6976d2cc
Adds texture creation of gui frames to reduce render time
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Also enables leakchecking and removes leaks from hashtable tests and
some other leaks that were obvious. There are some X11 leaks still
present but I don't think these are caused by me.
2018-05-09 00:21:38 +02:00
Linus Probert
2122300f6e
Prepare for texture streaming and locking.
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The intention is to static stream the gui areas into one big texture.
2018-05-08 16:34:22 +10:00
Linus Probert
9d7669fd35
Some updates regarding asset management
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Had an idea of self-cleaning the cache but it didn't hold. Leaving the
stuff I wrote that might not be useless in the future.
2018-05-06 13:27:29 +02:00
Linus Probert
da75ccde23
Removed an unused timer on Projectiles
2018-05-06 07:33:00 +02:00
Linus Probert
db21bb813f
Removed clang warnings
2018-05-06 06:19:59 +02:00
Linus Probert
f3c83606e2
Check for check again
2018-05-05 22:17:02 +02:00
Linus Probert
82fe5fa1c5
Fixes travis build
2018-05-05 21:58:59 +02:00
Linus Probert
af4230b1b8
Travis fixes
2018-05-05 21:48:34 +02:00
Linus Probert
efe062993b
Always play sound when daggers hit/miss something
2018-05-05 21:36:16 +02:00
Linus Probert
3665c7ff66
Rotate daggers instead of using spritesheet
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Don't know if this is bad for performance but it does make things
simpler.
2018-05-05 21:29:08 +02:00
Linus Probert
677a7d8b69
Changes to settings.c db queries
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Sort of experimental. No harm but perhaps not an improvement.
2018-05-05 20:59:53 +02:00
Linus Probert
f290a0dc1c
Prepared for more skills
2018-05-04 18:14:44 +02:00
Linus Probert
fcf1f24547
Fixed log prints in release mode and some better fail handling.
2018-05-04 01:22:40 +10:00
Linus Probert
b219c76e81
Fixed issues with MSVC/CMake build macros
2018-05-01 13:18:05 +02:00
Linus Probert
5efef180a5
Fixes the release build
2018-04-28 19:10:49 +02:00
Linus Probert
a350f66290
Removes some of the spammy logs.
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Not as important now that there is an in game log.
2018-04-28 19:03:23 +02:00
Linus Probert
1042ed6482
Merge pull request #14 from cxong/master
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Use SDL to detect screen dimensions
2018-04-28 18:44:13 +02:00
Cong
6896308451
Use SDL to detect screen dimensions
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Supports macOS, remove dependency on X11
2018-04-28 15:05:56 +10:00
Linus Probert
d77166b3fe
The env variable was missplaced
2018-04-23 09:24:09 +02:00
Linus Probert
657bf2f6b8
Attempt to remove travis+clang+ccache warnings.
2018-04-23 09:15:43 +02:00
Linus Probert
eb54c414f5
Merge pull request #12 from cxong/patch-1
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Include lua in readme
2018-04-22 14:29:44 +02:00
Cong
b0c115eb6e
Include lua in readme
2018-04-22 22:01:22 +10:00
Linus Probert
8647eaa7a4
Coloured, file, function and line referenced debug output.
2018-04-21 22:58:53 +02:00
Linus Probert
0cb14e1827
Final change to README for now
2018-04-20 14:55:00 +02:00
Linus Probert
3d628a4898
Updated README with some compile options
2018-04-20 14:53:00 +02:00
Linus Probert
04a3691463
Removes some GCC warnings
2018-04-20 14:46:00 +02:00
Linus Probert
cab3b501fc
Borke out some of the settings sqlite code to it's own module.
2018-04-16 21:19:26 +02:00
Linus Probert
f65f135bdf
Fiddled a bit with the pit layouts
2018-03-30 23:42:39 +02:00
Linus Probert
89e7f84870
Removes a minor warning
2018-03-29 20:32:44 +02:00
Linus_Probert
cee584832e
Fixed multiple pits in layout file
2018-03-26 13:53:45 +02:00
Linus Probert
e9e5343c2f
Info about future plans in README
2018-03-26 00:01:49 +02:00
Linus Probert
0a21a2d915
Adds falling into pits
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Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
2018-03-25 23:30:26 +02:00
Linus Probert
1206ec8a2d
Merge branch 'master' into feature/pits
2018-03-24 12:53:43 +01:00
Linus Probert
9a3dd410ab
Particle sparcle when skill unlocks
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Minor modification to dagger damage
2018-03-24 12:46:23 +01:00
Linus Probert
7386b3d582
Adds levelcaps to skills
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Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus Probert
fa20d2a689
Merge branch 'master' into pit_implementation
2018-03-22 16:03:12 +01:00
Linus Probert
2204c7bade
Safety fixes
2018-03-22 12:52:27 +01:00
Linus Probert
9feed28357
Initial addition of pits
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Need more options, tile type to handle damage and death.
Prevent monsters from spawning in pits etc.
2018-03-20 21:54:57 +01:00
Linus_Probert
38a05e099d
Removed coverity_scan badge. Fixed a warning
2018-03-20 07:33:02 +01:00
Linus_Probert
b42446da35
Minor travis changes to wrestle with coverity_scan
2018-03-19 11:28:52 +01:00
Linus_Probert
6aa7e3f4f1
Merge branch 'master' into coverity_scan
2018-03-19 10:46:42 +01:00
Linus_Probert
4149a0cc7b
Adds coverity scan to the badges and builds
2018-03-19 10:43:00 +01:00
Linus_Probert
dd53bbf618
Adds coverity scan to the badges and builds
2018-03-19 10:35:08 +01:00
Linus_Probert
c8386ee719
Adds prevention from passive monsters being "dodgy"
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When player gets close to passive monsters they will stop moving now.
This should prevent annoying behaviour when trying to line up a strike.
2018-03-19 10:25:32 +01:00
Linus Probert
83a36db574
Updated the TODO.txt
2018-03-17 11:09:46 +01:00
Linus Probert
3b848572f3
Dropped the data.db file
2018-03-17 10:39:40 +01:00
Linus Probert
9b4de91e13
Toggle sound and music from everywhere
2018-03-17 09:03:29 +01:00
Linus Probert
a53c8fe525
Don't commit the settings file
2018-03-17 00:21:46 +01:00
Linus Probert
2ca2a4f98c
Added persistent settings
2018-03-17 00:04:26 +01:00
Linus Probert
8a2cb3b446
Embed sqlite3
2018-03-16 19:46:28 +01:00