Linus Probert
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db21bb813f
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Removed clang warnings
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2018-05-06 06:19:59 +02:00 |
Linus Probert
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f3c83606e2
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Check for check again
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2018-05-05 22:17:02 +02:00 |
Linus Probert
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82fe5fa1c5
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Fixes travis build
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2018-05-05 21:58:59 +02:00 |
Linus Probert
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af4230b1b8
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Travis fixes
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2018-05-05 21:48:34 +02:00 |
Linus Probert
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efe062993b
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Always play sound when daggers hit/miss something
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2018-05-05 21:36:16 +02:00 |
Linus Probert
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3665c7ff66
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Rotate daggers instead of using spritesheet
Don't know if this is bad for performance but it does make things
simpler.
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2018-05-05 21:29:08 +02:00 |
Linus Probert
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677a7d8b69
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Changes to settings.c db queries
Sort of experimental. No harm but perhaps not an improvement.
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2018-05-05 20:59:53 +02:00 |
Linus Probert
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f290a0dc1c
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Prepared for more skills
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2018-05-04 18:14:44 +02:00 |
Linus Probert
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fcf1f24547
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Fixed log prints in release mode and some better fail handling.
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2018-05-04 01:22:40 +10:00 |
Linus Probert
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b219c76e81
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Fixed issues with MSVC/CMake build macros
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2018-05-01 13:18:05 +02:00 |
Linus Probert
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5efef180a5
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Fixes the release build
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2018-04-28 19:10:49 +02:00 |
Linus Probert
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a350f66290
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Removes some of the spammy logs.
Not as important now that there is an in game log.
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2018-04-28 19:03:23 +02:00 |
Linus Probert
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1042ed6482
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Merge pull request #14 from cxong/master
Use SDL to detect screen dimensions
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2018-04-28 18:44:13 +02:00 |
Cong
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6896308451
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Use SDL to detect screen dimensions
Supports macOS, remove dependency on X11
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2018-04-28 15:05:56 +10:00 |
Linus Probert
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d77166b3fe
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The env variable was missplaced
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2018-04-23 09:24:09 +02:00 |
Linus Probert
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657bf2f6b8
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Attempt to remove travis+clang+ccache warnings.
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2018-04-23 09:15:43 +02:00 |
Linus Probert
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eb54c414f5
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Merge pull request #12 from cxong/patch-1
Include lua in readme
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2018-04-22 14:29:44 +02:00 |
Cong
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b0c115eb6e
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Include lua in readme
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2018-04-22 22:01:22 +10:00 |
Linus Probert
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8647eaa7a4
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Coloured, file, function and line referenced debug output.
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2018-04-21 22:58:53 +02:00 |
Linus Probert
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0cb14e1827
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Final change to README for now
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2018-04-20 14:55:00 +02:00 |
Linus Probert
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3d628a4898
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Updated README with some compile options
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2018-04-20 14:53:00 +02:00 |
Linus Probert
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04a3691463
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Removes some GCC warnings
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2018-04-20 14:46:00 +02:00 |
Linus Probert
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cab3b501fc
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Borke out some of the settings sqlite code to it's own module.
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2018-04-16 21:19:26 +02:00 |
Linus Probert
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f65f135bdf
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Fiddled a bit with the pit layouts
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2018-03-30 23:42:39 +02:00 |
Linus Probert
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89e7f84870
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Removes a minor warning
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2018-03-29 20:32:44 +02:00 |
Linus_Probert
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cee584832e
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Fixed multiple pits in layout file
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2018-03-26 13:53:45 +02:00 |
Linus Probert
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e9e5343c2f
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Info about future plans in README
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2018-03-26 00:01:49 +02:00 |
Linus Probert
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0a21a2d915
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Adds falling into pits
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
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2018-03-25 23:30:26 +02:00 |
Linus Probert
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1206ec8a2d
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Merge branch 'master' into feature/pits
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2018-03-24 12:53:43 +01:00 |
Linus Probert
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9a3dd410ab
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Particle sparcle when skill unlocks
Minor modification to dagger damage
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2018-03-24 12:46:23 +01:00 |
Linus Probert
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7386b3d582
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Adds levelcaps to skills
Still need to add the sparkles when they activate
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2018-03-23 22:03:34 +01:00 |
Linus Probert
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fa20d2a689
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Merge branch 'master' into pit_implementation
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2018-03-22 16:03:12 +01:00 |
Linus Probert
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2204c7bade
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Safety fixes
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2018-03-22 12:52:27 +01:00 |
Linus Probert
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9feed28357
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Initial addition of pits
Need more options, tile type to handle damage and death.
Prevent monsters from spawning in pits etc.
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2018-03-20 21:54:57 +01:00 |
Linus_Probert
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38a05e099d
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Removed coverity_scan badge. Fixed a warning
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2018-03-20 07:33:02 +01:00 |
Linus_Probert
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b42446da35
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Minor travis changes to wrestle with coverity_scan
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2018-03-19 11:28:52 +01:00 |
Linus_Probert
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6aa7e3f4f1
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Merge branch 'master' into coverity_scan
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2018-03-19 10:46:42 +01:00 |
Linus_Probert
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4149a0cc7b
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Adds coverity scan to the badges and builds
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2018-03-19 10:43:00 +01:00 |
Linus_Probert
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dd53bbf618
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Adds coverity scan to the badges and builds
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2018-03-19 10:35:08 +01:00 |
Linus_Probert
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c8386ee719
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Adds prevention from passive monsters being "dodgy"
When player gets close to passive monsters they will stop moving now.
This should prevent annoying behaviour when trying to line up a strike.
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2018-03-19 10:25:32 +01:00 |
Linus Probert
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83a36db574
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Updated the TODO.txt
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2018-03-17 11:09:46 +01:00 |
Linus Probert
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3b848572f3
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Dropped the data.db file
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2018-03-17 10:39:40 +01:00 |
Linus Probert
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9b4de91e13
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Toggle sound and music from everywhere
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2018-03-17 09:03:29 +01:00 |
Linus Probert
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a53c8fe525
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Don't commit the settings file
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2018-03-17 00:21:46 +01:00 |
Linus Probert
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2ca2a4f98c
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Added persistent settings
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2018-03-17 00:04:26 +01:00 |
Linus Probert
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8a2cb3b446
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Embed sqlite3
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2018-03-16 19:46:28 +01:00 |
Linus_Probert
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42fd246185
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Add direction to windy rooms in lua
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2018-03-16 10:04:43 +01:00 |
Linus_Probert
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2393608682
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Removed a lint error
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2018-03-15 17:00:11 +01:00 |
Linus_Probert
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07136c70f9
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Windy rooms affect player
Left a possibility to make it affect projectiles.
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2018-03-15 16:30:41 +01:00 |
Linus_Probert
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eb345cfc25
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Adds the windy room effect
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2018-03-15 11:30:18 +01:00 |