Commit Graph

777 Commits

Author SHA1 Message Date
Linus Probert fb031e2af3 Bumps version 2019-05-14 20:36:00 +02:00
Linus Probert b861e6e452 Fixes SENTINEL monsters from ignoring forced fear 2019-05-14 16:30:02 +02:00
Linus Probert 046551ad6d Changes ERUPT to cause fear instead of bleeding 2019-05-14 16:10:28 +02:00
Linus Probert 8fb1bbcc1e Fixes bug with erupt pushing direction 2019-05-14 15:57:36 +02:00
Linus Probert 35164a9876 Introduces vampiric blow
Icon isn't done yet.
2019-05-14 15:20:45 +02:00
Linus Probert dd3e84d70d Makes critical hits cause bleeding 2019-05-14 10:26:28 +02:00
Linus Probert 8f21e8bfb2 Prevents skill radius from impacting push back range 2019-05-14 09:00:59 +02:00
Linus Probert 2b743160aa Updates erupt tooltip to mention push back 2019-05-14 08:56:39 +02:00
Linus Probert 7ddaab816e Make erupt always push back 1 tile without any artifacts 2019-05-14 08:38:42 +02:00
Linus Probert 43ca8f4560 Fixes #58 - Game crash with AOE attacks 2019-05-14 08:36:37 +02:00
Linus Probert ef5cd4e244 Adds PUSH_BACK and SKILL_RADIUS effects to erupt skill 2019-05-14 08:27:49 +02:00
Linus Probert b00e607dec Start with debug gold 2019-05-10 12:51:42 +02:00
Linus Probert 67e29d609d Added the SKILL_RADIUS artifact (not used yet)
Also drops the levelcap on artifact drops. I don't think it really
matters if you get an artifact before you have the skill. This should
make the shop a bit more useful.
2019-05-10 12:47:33 +02:00
Linus Probert 81e7df1920 Adds skill icons for the two mage skills 2019-05-09 21:06:06 +02:00
Linus Probert 18effa2416 Rogue backstab skill now triggers bleeding as well 2019-05-09 16:13:25 +02:00
Linus Probert c043ad09cf Implements the erupt skill
Also fixed monsters dying through bleeding logic
2019-05-09 16:02:33 +02:00
Linus Probert 223a3b00c1 Implements the blink skill
The icon still needs to be created but the skill is complete
2019-05-09 10:16:38 +02:00
Linus Probert 2ca78e2ec7 Adds monster bleed damage every turn 2019-05-08 12:59:15 +02:00
Linus Probert 0476d4d1bd Introduces particle emitters on monsters
Also adds the bleed emitter to monsters for later use with the mage.
2019-05-07 11:52:30 +02:00
Linus Probert 826cbe11ff A quick start to the Mage 2019-05-06 13:48:40 +02:00
Linus Probert fcc6527a93 Minor fix 2019-04-23 16:06:20 +02:00
Linus Probert b409b76eca Improved build instruction structure 2019-04-23 16:05:47 +02:00
Andriy Svyryd b0753901ec React to PR feedback 2019-04-23 15:55:20 +02:00
Andriy Svyryd 86e6f66b58 Adds Windows compilation instructions 2019-04-23 15:55:20 +02:00
Linus Probert c0a4a4eb93 Make ninja builds smoother 2019-04-06 12:27:42 +02:00
Linus Probert c917981bad Patch version raised to 2 2019-03-24 17:19:44 +01:00
Linus Probert c2b8fd40eb Adds key pickup SFX 2019-03-24 12:20:45 +01:00
Linus Probert 7a59d15be0 Don't add walls to crumbling rooms before lvl 4 2019-03-24 12:13:38 +01:00
Linus Probert c9fde8dde1 Updated releasenotes 2019-03-21 15:58:23 +01:00
Linus Probert c4811ed073 Fixes checksumtool output again 2019-03-21 10:01:04 +01:00
Linus Probert eceb241162 Removes useless text from checksumtool output 2019-03-21 08:53:31 +01:00
Linus Probert cea891f87d Move checksum configuration to CMakeLists.txt and config.h 2019-03-21 08:52:39 +01:00
Linus Probert 8e282304ad Fixes release notes 2019-03-20 20:29:59 +01:00
Linus Probert 53703f1761 Patch version raised to 1 2019-03-20 20:28:29 +01:00
Linus Probert ce182ad20f Updates checksums 2019-03-20 20:27:06 +01:00
Linus Probert ebfe2715e0 Fixes compile error and some graphical issues
- Keys and artifacts should render on to of other items
- Locked doors will impact surrounding wall layouts
2019-03-20 19:56:30 +01:00
Linus Probert 2ae6ada297 Completes locked room generation 2019-03-20 09:53:35 +01:00
Linus Probert 18987e2c2a Incomplete monster key fixes 2019-03-19 21:54:58 +01:00
Linus Probert 59a1e81c6e Implementation of keys. Completely untested 2019-03-18 11:39:26 +01:00
Linus Probert 1065216b67 Include all files in pack files 2019-03-16 10:32:58 +01:00
Linus Probert 68533f05b3 Remove memory leaks from map destruction 2019-03-15 16:00:20 +01:00
Linus Probert 38dc3deb2c Merge branch 'dev' of github.com:liquidityc/breakhack into dev 2019-03-14 19:15:52 +01:00
Linus Probert beda4f6c7e Reduces fairy frequency 2019-03-14 19:15:45 +01:00
Linus Probert e50d40fb1c Adds doors and greater chance of walls 2019-03-14 19:11:25 +01:00
Linus Probert 0983bd1bd2 Fixes a weird issue with missing code 2019-03-14 08:52:27 +01:00
Linus Probert 184b42ff5a Fixes door logic 2019-03-11 16:28:57 +01:00
Linus Probert e42e0243af Adds some door logic 2019-03-11 16:22:39 +01:00
Linus Probert 756afbae9d Separates walls from regular tiles 2019-03-11 16:21:15 +01:00
Linus Probert 40a20e936c Adapts fopen/fopen_s to WIN32/GCC compile 2019-03-11 08:02:31 +01:00
Linus Probert af930f6b23 Fixes win compiler warnings 2019-03-11 07:27:50 +01:00