Commit Graph

452 Commits

Author SHA1 Message Date
Julie Marchant c0216735db Fixed barriers bouncing off and killing each other. 2019-06-19 17:55:59 -04:00
Julie Marchant f2ef6a50df Fixed unicode shadows possibly being separated from real text. 2019-06-15 14:26:50 -04:00
Julie Marchant c1aea797b1 Render mission planet names as Unicode. 2019-06-13 12:51:57 -04:00
Julie Marchant 9b782de4e4 Fixed the collision-caused segfault. 2019-06-13 12:02:42 -04:00
Julie Marchant f43c81ec07 Switch back to SDL_UpdateTexture.
Hopefully temporary until I findout what I'm doing wrong.
2019-06-13 11:39:45 -04:00
Julie Marchant 28c68842a1 Fixed some size/position things
Now I gotta figure out why renderer_reset double-frees, and why
the collision behavior is causing segfaults...
2019-06-13 02:25:58 -04:00
Julie Marchant e9e5e43452 Fixed completion screen not showing up 2019-06-13 01:34:41 -04:00
Julie Marchant 373f87de0c Added a condition I forgot
The collision behavior in the original had an exception for Ellesh.
Added this exception in.
2019-06-12 17:53:23 -04:00
Julie Marchant d262806105 Added back in collision support (Classic difficulty only)
I completely forgot about this stupid feature of the original game.
Nonetheless, it's a part of the original experience and thus has
been added back in, albeit implemented in a slightly different way
(the result is still the same). Because this is such a stupid and
badly designed mechanic, this is of course in Classic difficulty
only.
2019-06-12 17:49:09 -04:00
Julie Marchant 98afecf1c3 Fixed some translation documentation, updated POT and en.po 2019-06-12 11:50:38 -04:00
Julie Marchant a2d9120903 Dynamically choose the number of credits by checking the number of lines.
That's the last of our FIXME, XXX, and TODO! Woohoo! ^o^
2019-06-12 11:25:03 -04:00
Julie Marchant 604443c4b3 Fixed the positioning of the "Plasma Cells" and "rockets" shop texts. 2019-06-12 10:57:16 -04:00
Julie Marchant c323e17c2e Replaced SDL_UpdateTexture with SDL_LockTexture.
The SDL wiki indicates that this is the preferred way to do this
for textures like renderer_texture that are updated often, since it
is faster.
2019-06-12 10:46:56 -04:00
Julie Marchant 5434ce43c4 MOAR MOAR 2019-06-11 20:08:29 -04:00
Julie Marchant cea10fd3fb Moar translation support 2019-06-10 09:23:56 -04:00
Julie Marchant f205d7cc44 Plural support for "x more" messages, plus fixed those problems from last commit 2019-06-10 01:08:01 -04:00
Julie Marchant cc80af45ab Yes, I know it's broken. Missing semicolons. Will fix next commit. 2019-06-09 16:08:30 -04:00
Julie Marchant d8d8d9cab2 Moar translations! 2019-06-07 17:08:35 -04:00
Julie Marchant 268637343c Everything is translatable! (I think) 2019-06-07 00:18:24 -04:00
Julie Marchant 94f23dc39e More cleanup 2019-06-06 09:46:30 -04:00
Julie Marchant 3f1febc2fc Some code cleanup. 2019-06-06 09:30:22 -04:00
Julie Marchant caf963ba19 Added translation support.
No, really, just added the whole thing. This took literally the
entire day. I'm soooo glad it's working now!

Also includes tons of other small fixes I didn't bother to keep
track of.
2019-06-05 22:13:48 -04:00
Julie Marchant 24e565680b Lots of Unicode usages, + title screen efficiency 2019-06-04 19:10:24 -04:00
Julie Marchant c665d2451d FINALLY fixed the unicode rendering! 100% good now!
Font switched to TakaoGothic. May change again later, we'll see.
I think I'll make it so that translations can specify a custom font.
2019-06-04 11:45:57 -04:00
Julie Marchant 4ca7cbe0c9 Fixed coloring. 2019-06-04 09:49:26 -04:00
Julie Marchant d675800a17 Fixed the text breaking part.
Now for the rendering... Seems to be a font issue.
2019-06-04 09:31:45 -04:00
Julie Marchant c798d0d7ec Starting to fix the core problem.
Using Pango's pango_get_log_attrs function.

Not finished yet, but this is the start of it.
2019-06-03 22:36:03 -04:00
Julie Marchant 0a522faea6 Ugh, it doesn't work at all. 2019-06-03 21:05:38 -04:00
Julie Marchant 1f3f1d46b1 Turn on use of Unicode. (Still not actually used.) 2019-06-03 20:20:13 -04:00
Julie Marchant edd1239f01 Finally fixed, I think. 2019-06-03 15:54:02 -04:00
Julie Marchant 8a7edc7202 Completely reworked that. Hopefully good now? Will test later. 2019-06-03 14:05:31 -04:00
Julie Marchant a3e2867ae9 Ugh, this is broken beyond belief... 2019-06-02 23:37:40 -04:00
Julie Marchant 1b8581f471 A bit more 2019-06-02 19:53:03 -04:00
Julie Marchant 1af6cfd75b Boy was I wrong...
Not surprising. Anyway, made some further progress.
2019-06-02 17:40:32 -04:00
Julie Marchant f23307f34c A little more progress 2019-06-02 14:39:52 -04:00
Julie Marchant 24f44e509f Implemented Unicode text rendering... I think?
I'm in a bit of a rush so I can't check yet (also it's deactivated
for now). But I think I'm finished? Will check later.
2019-06-02 11:30:39 -04:00
Julie Marchant e17247aa99 Always update options surface. 2019-06-02 07:39:54 -04:00
Julie Marchant 56ac26c794 Improved the pause screen somewhat when resizing.
I unfortunately can't make it perfect because rendering is too
closely tied into game logic, but this way, you at least see the
"PAUSED" text.
2019-06-01 23:42:13 -04:00
Julie Marchant 47e2aa7a40 Fixed status screen. 2019-06-01 23:28:54 -04:00
Julie Marchant ee3ba27fe8 Fixed copyright text in title screen. 2019-06-01 23:06:52 -04:00
Julie Marchant 4a2b05b6d6 Updated all remaining blitTextInPlace calls. Removed legacy function. 2019-06-01 23:04:19 -04:00
Julie Marchant a4760466fe Fixed some more 2019-06-01 18:16:32 -04:00
Julie Marchant 356a6472b4 Converted the main menu. 2019-06-01 15:12:02 -04:00
Julie Marchant 7011080965 Adapt shop positioning when window resized, plus removed several magic numbers 2019-05-31 22:33:28 -04:00
Julie Marchant 6a945685b9 More conversions 2019-05-31 14:23:48 -04:00
Julie Marchant 3369b6c5c1 Fixed screen_adjustDimensions, plus updated some more blitTexts. 2019-05-30 23:09:10 -04:00
Julie Marchant d38c82ea69 More conversions, incl. status screen 2019-05-30 22:15:51 -04:00
Julie Marchant bf01637f57 A couple more. 2019-05-30 18:42:10 -04:00
Julie Marchant ba248f8264 Started migrating to the new blitText, plus a small fix
The fix is simpl to make blitTextInPlace center text to the
screen rather than the text creation doing it. That way you don't
get weird behavior with screen_blitText (which already handles centering).
2019-05-30 18:33:31 -04:00
Julie Marchant 0ac42df374 Added a new screen_blitText function.
The old one still remains while I adapt the code to the new one.
This is simply a decoupling of the absolute position of text from
the creation of the text, to better facilitate position adaptation
to changes in screen size. Position indicated at creation remains
only for relative position (for use by e.g. credits and status lines).
2019-05-30 18:09:15 -04:00