Julie Marchant
c0216735db
Fixed barriers bouncing off and killing each other.
2019-06-19 17:55:59 -04:00
Julie Marchant
f2ef6a50df
Fixed unicode shadows possibly being separated from real text.
2019-06-15 14:26:50 -04:00
Julie Marchant
c1aea797b1
Render mission planet names as Unicode.
2019-06-13 12:51:57 -04:00
Julie Marchant
9b782de4e4
Fixed the collision-caused segfault.
2019-06-13 12:02:42 -04:00
Julie Marchant
f43c81ec07
Switch back to SDL_UpdateTexture.
...
Hopefully temporary until I findout what I'm doing wrong.
2019-06-13 11:39:45 -04:00
Julie Marchant
28c68842a1
Fixed some size/position things
...
Now I gotta figure out why renderer_reset double-frees, and why
the collision behavior is causing segfaults...
2019-06-13 02:25:58 -04:00
Julie Marchant
e9e5e43452
Fixed completion screen not showing up
2019-06-13 01:34:41 -04:00
Julie Marchant
373f87de0c
Added a condition I forgot
...
The collision behavior in the original had an exception for Ellesh.
Added this exception in.
2019-06-12 17:53:23 -04:00
Julie Marchant
d262806105
Added back in collision support (Classic difficulty only)
...
I completely forgot about this stupid feature of the original game.
Nonetheless, it's a part of the original experience and thus has
been added back in, albeit implemented in a slightly different way
(the result is still the same). Because this is such a stupid and
badly designed mechanic, this is of course in Classic difficulty
only.
2019-06-12 17:49:09 -04:00
Julie Marchant
98afecf1c3
Fixed some translation documentation, updated POT and en.po
2019-06-12 11:50:38 -04:00
Julie Marchant
a2d9120903
Dynamically choose the number of credits by checking the number of lines.
...
That's the last of our FIXME, XXX, and TODO! Woohoo! ^o^
2019-06-12 11:25:03 -04:00
Julie Marchant
604443c4b3
Fixed the positioning of the "Plasma Cells" and "rockets" shop texts.
2019-06-12 10:57:16 -04:00
Julie Marchant
c323e17c2e
Replaced SDL_UpdateTexture with SDL_LockTexture.
...
The SDL wiki indicates that this is the preferred way to do this
for textures like renderer_texture that are updated often, since it
is faster.
2019-06-12 10:46:56 -04:00
Julie Marchant
5434ce43c4
MOAR MOAR
2019-06-11 20:08:29 -04:00
Julie Marchant
cea10fd3fb
Moar translation support
2019-06-10 09:23:56 -04:00
Julie Marchant
f205d7cc44
Plural support for "x more" messages, plus fixed those problems from last commit
2019-06-10 01:08:01 -04:00
Julie Marchant
cc80af45ab
Yes, I know it's broken. Missing semicolons. Will fix next commit.
2019-06-09 16:08:30 -04:00
Julie Marchant
d8d8d9cab2
Moar translations!
2019-06-07 17:08:35 -04:00
Julie Marchant
268637343c
Everything is translatable! (I think)
2019-06-07 00:18:24 -04:00
Julie Marchant
94f23dc39e
More cleanup
2019-06-06 09:46:30 -04:00
Julie Marchant
3f1febc2fc
Some code cleanup.
2019-06-06 09:30:22 -04:00
Julie Marchant
caf963ba19
Added translation support.
...
No, really, just added the whole thing. This took literally the
entire day. I'm soooo glad it's working now!
Also includes tons of other small fixes I didn't bother to keep
track of.
2019-06-05 22:13:48 -04:00
Julie Marchant
24e565680b
Lots of Unicode usages, + title screen efficiency
2019-06-04 19:10:24 -04:00
Julie Marchant
c665d2451d
FINALLY fixed the unicode rendering! 100% good now!
...
Font switched to TakaoGothic. May change again later, we'll see.
I think I'll make it so that translations can specify a custom font.
2019-06-04 11:45:57 -04:00
Julie Marchant
4ca7cbe0c9
Fixed coloring.
2019-06-04 09:49:26 -04:00
Julie Marchant
d675800a17
Fixed the text breaking part.
...
Now for the rendering... Seems to be a font issue.
2019-06-04 09:31:45 -04:00
Julie Marchant
c798d0d7ec
Starting to fix the core problem.
...
Using Pango's pango_get_log_attrs function.
Not finished yet, but this is the start of it.
2019-06-03 22:36:03 -04:00
Julie Marchant
0a522faea6
Ugh, it doesn't work at all.
2019-06-03 21:05:38 -04:00
Julie Marchant
1f3f1d46b1
Turn on use of Unicode. (Still not actually used.)
2019-06-03 20:20:13 -04:00
Julie Marchant
edd1239f01
Finally fixed, I think.
2019-06-03 15:54:02 -04:00
Julie Marchant
8a7edc7202
Completely reworked that. Hopefully good now? Will test later.
2019-06-03 14:05:31 -04:00
Julie Marchant
a3e2867ae9
Ugh, this is broken beyond belief...
2019-06-02 23:37:40 -04:00
Julie Marchant
1b8581f471
A bit more
2019-06-02 19:53:03 -04:00
Julie Marchant
1af6cfd75b
Boy was I wrong...
...
Not surprising. Anyway, made some further progress.
2019-06-02 17:40:32 -04:00
Julie Marchant
f23307f34c
A little more progress
2019-06-02 14:39:52 -04:00
Julie Marchant
24f44e509f
Implemented Unicode text rendering... I think?
...
I'm in a bit of a rush so I can't check yet (also it's deactivated
for now). But I think I'm finished? Will check later.
2019-06-02 11:30:39 -04:00
Julie Marchant
e17247aa99
Always update options surface.
2019-06-02 07:39:54 -04:00
Julie Marchant
56ac26c794
Improved the pause screen somewhat when resizing.
...
I unfortunately can't make it perfect because rendering is too
closely tied into game logic, but this way, you at least see the
"PAUSED" text.
2019-06-01 23:42:13 -04:00
Julie Marchant
47e2aa7a40
Fixed status screen.
2019-06-01 23:28:54 -04:00
Julie Marchant
ee3ba27fe8
Fixed copyright text in title screen.
2019-06-01 23:06:52 -04:00
Julie Marchant
4a2b05b6d6
Updated all remaining blitTextInPlace calls. Removed legacy function.
2019-06-01 23:04:19 -04:00
Julie Marchant
a4760466fe
Fixed some more
2019-06-01 18:16:32 -04:00
Julie Marchant
356a6472b4
Converted the main menu.
2019-06-01 15:12:02 -04:00
Julie Marchant
7011080965
Adapt shop positioning when window resized, plus removed several magic numbers
2019-05-31 22:33:28 -04:00
Julie Marchant
6a945685b9
More conversions
2019-05-31 14:23:48 -04:00
Julie Marchant
3369b6c5c1
Fixed screen_adjustDimensions, plus updated some more blitTexts.
2019-05-30 23:09:10 -04:00
Julie Marchant
d38c82ea69
More conversions, incl. status screen
2019-05-30 22:15:51 -04:00
Julie Marchant
bf01637f57
A couple more.
2019-05-30 18:42:10 -04:00
Julie Marchant
ba248f8264
Started migrating to the new blitText, plus a small fix
...
The fix is simpl to make blitTextInPlace center text to the
screen rather than the text creation doing it. That way you don't
get weird behavior with screen_blitText (which already handles centering).
2019-05-30 18:33:31 -04:00
Julie Marchant
0ac42df374
Added a new screen_blitText function.
...
The old one still remains while I adapt the code to the new one.
This is simply a decoupling of the absolute position of text from
the creation of the text, to better facilitate position adaptation
to changes in screen size. Position indicated at creation remains
only for relative position (for use by e.g. credits and status lines).
2019-05-30 18:09:15 -04:00