Commit Graph

573 Commits

Author SHA1 Message Date
Steve 0449dba7a1 Tweaks to suspicion logic - reduce significantly if the player shoot or kills a civilian craft. Limit reduction to -10%. 2017-06-16 18:34:44 +01:00
Steve b47648dde3 Don't allow fighters to fire missiles at enemies masking their ids. 2017-06-04 09:32:48 +01:00
Steve 633cd7a9ff Null player target when switching fighters. 2017-06-04 09:31:36 +01:00
Steve ab2e3a09db Prevent ALL_OBJECTIVES_COMPLETE from firing twice. 2017-05-29 08:39:37 +01:00
Steve 866ad5ef37 In an epic battle, all enemies must be eliminated. 2017-05-29 08:39:11 +01:00
Steve fe42e496a7 Cap the speed of a surrendering vessel, so that they don't become a chore to chase down. 2017-05-26 07:47:13 +01:00
Steve d39ad48130 Grab mouse pointer by default when starting a mission. 2017-02-25 16:30:17 +00:00
Steve 4c97136aa9 Don't allow Escape to be pressed on mission complete / failed screens. 2016-08-29 12:50:57 +01:00
Steve eac108b7ac Pilots remaining should be inclusive on the one currently active. 2016-08-29 10:35:28 +01:00
Steve e59af4bfbc Allow for a kill threshold to be specified in epic missions (for use with unwinnable missions). 2016-08-28 18:48:55 +01:00
Steve 27427a8637 Start of lives restriction for epic battles. 2016-08-20 11:42:10 +01:00
Steve 20f2295618 Don't mark a previously completed mission as incomplete, upon replay failure. 2016-08-12 08:56:18 +01:00
Steve 2471cd0814 Grab mouse when in battle. 2016-08-11 22:47:51 +01:00
Steve 8c128d7f1d Don't switch guns if the player doesn't have any. 2016-08-09 23:13:25 +01:00
Steve 6ff3fd47a4 Updated Team Player, and Bodyguard trophies. 2016-08-09 23:13:13 +01:00
Steve 7a19b60697 Restored errornous removal. 2016-08-02 08:14:59 +01:00
Steve 5a09e2a63e Tidied headers. 2016-08-01 11:01:33 +01:00
Steve 8d8ad35e17 Don't constantly fire lasers or mags at a disabled craft. 2016-07-31 09:58:06 +01:00
Steve 6dbbb7f403 Remove owner when detaching rope. 2016-07-31 09:57:41 +01:00
Steve 2db99a7315 Override gun AI when capital ship is disabled. 2016-07-30 10:29:57 +01:00
Steve 0cc1c65628 Mark mission as complete when failing an unwinnable one. 2016-07-29 09:17:29 +01:00
Steve 7799c60652 Allow suspicion level to drop if player is close to wing leader. 2016-07-28 14:57:23 +01:00
Steve f0fd63214d Suspicion reduction tweaks. 2016-07-28 14:57:06 +01:00
Steve 436a3959a6 Greated reduction in suspicion level. 2016-07-28 11:54:08 +01:00
Steve a2665e527c When appearing offscreen, spawn outside of max radar range. 2016-07-28 11:53:14 +01:00
Steve dcf7277ee9 Only increment player death stat once. 2016-07-27 16:17:56 +01:00
Steve c62810bf4b Made ATAFs immortal by default. 2016-07-27 08:44:02 +01:00
Steve 7547e14c9f Scale shield effect size, to better match ship (mostly for supply ships). 2016-07-22 11:07:35 +01:00
Steve e15ebcba9b Tell player to initially face mission target / enemies, so we're not always facing up the screen. 2016-07-20 07:13:40 +01:00
Steve d54273821d Start of i18n look up optimisations. 2016-07-19 09:26:19 +01:00
Steve 157f1bc28a Show small bullet hit effects when a target is struck. 2016-07-19 08:16:11 +01:00
Steve 5fa9ea1922 Added new sound effects. 2016-06-07 08:29:52 +01:00
Steve 0306e2bbea Added new sound effects. 2016-06-05 11:22:19 +01:00
Steve 95e9d4d9a0 Allow item images to be random. 2016-06-05 08:35:59 +01:00
Steve 6af1df919d Show OK / Cancel dialog for restarting and quitting missions. 2016-06-03 13:57:24 +01:00
Steve db2c945cd6 fleeWithinBattleArea bug fix. 2016-06-02 11:20:18 +01:00
Steve 013c992221 Default to 2x radar range. 2016-06-02 09:49:58 +01:00
Steve 9f239085dc Only print message when mission is in progress (don't spam the console). 2016-06-02 09:49:49 +01:00
Steve 54920dc9b3 Flee immediately when surrendering. 2016-06-02 09:49:28 +01:00
Steve 4ef44ed636 Use campaignFinished variable in battle, to prevent script crashes. 2016-06-01 09:55:28 +01:00
Steve 0cd73db62e Added Waypoint challenge type. 2016-06-01 09:32:10 +01:00
Steve 1474ecf7ca Control trophy alerts from the main loop. 2016-05-31 09:37:46 +01:00
Steve 2b7641b809 Shortern text width, so text doesn't overflow. 2016-05-31 09:16:42 +01:00
Steve c8b6ddd978 Move components offscreen to begin with, so the engine effects don't jump. 2016-05-31 09:13:17 +01:00
Steve 5d5c19a62d Allow campaign to be ended with script. 2016-05-31 09:12:14 +01:00
Steve 8533f7969f "Reset" a fighter by simply spawning another in it's place. 2016-05-30 11:59:31 +01:00
Steve 35b36754e6 Added Torelli destruction. 2016-05-30 11:58:16 +01:00
Steve b723d42dd4 Allow script to immediately terminate mission. 2016-05-29 09:36:37 +01:00
Steve 6d8f9f575e Allow some missions have to unlimited enemies (unwinnable epics). 2016-05-29 09:36:10 +01:00
Steve 1757df1340 Prevent ALL_OBJECTIVES_COMPLETE from firing more than once. 2016-05-28 11:40:56 +01:00