Steve
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a74ff87a46
|
Added portal effect to jumpgate.
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2016-03-07 22:50:41 +00:00 |
Steve
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497977c665
|
Don't add capital ship components to quadtree until they've been positioned.
|
2016-03-06 17:13:57 +00:00 |
Steve
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ad7a1eefda
|
Challenge integration updates.
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2016-02-28 13:02:57 +00:00 |
Steve
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cedbed4dc8
|
Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
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4d3b2f10a1
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Remove entities from quadtree at start of loop.
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2016-02-21 09:41:00 +00:00 |
Steve
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f402c8e7b9
|
Updated battle area restrictions, to fit quadtree changes.
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2016-02-21 08:54:14 +00:00 |
Steve
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6b1e62dd38
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Start of replacing grid with quadtree.
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2016-02-21 07:48:22 +00:00 |
Steve
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b5fc0aacbd
|
Added disabled pulse effect to entities.
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2016-02-14 16:34:11 +00:00 |
Steve
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a73a44fd55
|
Notify captial ships, etc. when new opponents arrive, to allow them to respond faster.
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2016-01-24 09:49:50 +00:00 |
Steve
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fb8063b581
|
Get initial enemy count at start of mission.
|
2015-12-31 11:25:19 +00:00 |
Steve
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b095705dd0
|
When activating a captial ship, also activate its components.
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2015-12-30 18:43:47 +00:00 |
Steve
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15d7faf386
|
Bug fix for escaping entities.
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2015-12-21 16:03:30 +00:00 |
Steve
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e83e078873
|
Bug fix for epic battle spawning.
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2015-12-20 16:41:46 +00:00 |
Steve
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1849a20831
|
AI fighers will now attempt to avoid combat if they take too much damage in a short space of time.
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2015-12-20 15:13:41 +00:00 |
Steve
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b5dfab1bd5
|
Added debug keys.
|
2015-12-18 10:12:37 +00:00 |
Steve
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691068a634
|
Shield smash bug fix.
|
2015-12-14 14:04:48 +00:00 |
Steve
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6b06b2a431
|
Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
|
2015-12-12 17:12:25 +00:00 |
Steve
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a5f8be0586
|
EF_STATIC now means entity will never move (not even rotate).
|
2015-12-10 11:46:57 +00:00 |
Steve
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da692862b9
|
Include cap ships in force counts.
|
2015-12-10 11:11:32 +00:00 |
Steve
|
1b1a4ca792
|
Shift dead entities out of main list instead of freeing, to counter dangling pointers.
|
2015-12-10 10:15:27 +00:00 |
Steve
|
91822f1ca3
|
Further capital ship code updates. Added long range fire flag for cannons.
|
2015-12-08 22:42:31 +00:00 |
Steve
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767920478c
|
Clear entire grid at start of frame (removing individuals is buggy right now).
|
2015-12-08 06:44:53 +00:00 |
Steve
|
6441f926e2
|
Various tweaks and refactoring to accomodate capital ships.
|
2015-12-07 19:19:41 +00:00 |
Steve
|
eb894f9703
|
Bug fix for activateEntities. Implemented EF_STATIC.
|
2015-11-29 13:23:27 +00:00 |
Steve
|
eeaccec327
|
Update script function calls.
|
2015-11-29 12:55:15 +00:00 |
Steve
|
6f52dc9783
|
Further tweaks to target outline.
|
2015-11-22 17:49:38 +00:00 |
Steve
|
b6616c23de
|
Expand size of mission target square.
|
2015-11-22 16:52:11 +00:00 |
Steve
|
223231fb76
|
AI updates.
|
2015-11-22 13:06:19 +00:00 |
Steve
|
0b9a6f8b1f
|
Misc. bug fixes.
|
2015-11-20 22:52:48 +00:00 |
Steve
|
c61b591f75
|
Epic battle bug fixes.
|
2015-11-19 12:44:56 +00:00 |
Steve
|
4c4d8e9a77
|
Use DYING and DEAD for ALIVE state, to prevent killing things too early (i.e - item pickups).
|
2015-11-18 11:28:19 +00:00 |
Steve
|
68e700473b
|
Based target / mission rectangles on entity size.
|
2015-11-16 14:39:20 +00:00 |
Steve
|
9ce6624fc0
|
Moved all rope handling code to rope.c.
|
2015-11-15 11:31:30 +00:00 |
Steve
|
56c43aad3c
|
Added ability to attach tow rope to disabled craft.
|
2015-11-14 23:19:17 +00:00 |
Steve
|
1f62eb2564
|
Added entity groups, to help with triggers and events.
|
2015-11-14 08:41:07 +00:00 |
Steve
|
83407704c6
|
Code clean up.
|
2015-11-13 23:35:51 +00:00 |
Steve
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ec72a5dd40
|
Highlight all mission targets, not just the one the player is targetting.
|
2015-11-13 22:08:59 +00:00 |
Steve
|
7a23a9b6b3
|
Remove ALIVE_ESCAPED entities.
|
2015-11-11 22:34:00 +00:00 |
Steve
|
4da58014d5
|
Rewrote entity candidate for loops.
|
2015-11-11 19:15:41 +00:00 |
Steve
|
9de4bf6255
|
Sort entities before drawing, using their type number as the order.
|
2015-11-09 22:48:59 +00:00 |
Steve
|
3c43c15253
|
Don't add dead entities to grid system.
|
2015-11-09 17:55:56 +00:00 |
Steve
|
32eda1ae31
|
Restrict entities to bounds of grid (push back).
|
2015-11-02 18:07:26 +00:00 |
Steve
|
950cffcb4f
|
Use grid to determine drawn entities.
|
2015-11-02 13:19:31 +00:00 |
Steve
|
f585a30f3f
|
Add and remove entities from grid.
|
2015-11-02 07:57:56 +00:00 |
Steve
|
2ed49023fd
|
Active unit count as health > 0.
|
2015-11-01 13:35:35 +00:00 |
Steve
|
2a38221bcf
|
Prevent fighters from magically coming back to life if their target is kill while they are also dying.
|
2015-11-01 11:37:12 +00:00 |
Steve
|
3783a0833e
|
Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available.
|
2015-11-01 09:25:10 +00:00 |
Steve
|
443723f6b7
|
Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
|
2015-10-31 23:09:43 +00:00 |
Steve
|
596069cebf
|
Player will always be on the side of the Allies.
|
2015-10-31 08:03:11 +00:00 |
Steve
|
a87395cc23
|
Allow enemies to flee.
|
2015-10-29 16:18:41 +00:00 |