Steve
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ab539f0755
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Updated README with support info.
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2015-11-16 07:58:04 +00:00 |
Steve
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cca3dedf7a
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Boost and speed limit tweaks.
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2015-11-15 23:23:03 +00:00 |
Steve
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fabb57d7c2
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Updated game manual.
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2015-11-15 22:19:01 +00:00 |
Steve
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6dfe2b7f22
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Various boost tweaks.
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2015-11-15 17:12:04 +00:00 |
Steve
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f62861cfba
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AI tweaks. ECM means AI can now fire missiles freely at player.
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2015-11-15 17:11:11 +00:00 |
Steve
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f0d3b1f167
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Added new missile launch sound. Added boost sound.
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2015-11-15 17:10:47 +00:00 |
Steve
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43ac7ab92c
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Reset ECM and Boost when selecting a new fighter.
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2015-11-15 16:19:21 +00:00 |
Steve
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d8ef183b5e
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Added ECM and boost abilities to player.
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2015-11-15 16:18:17 +00:00 |
Steve
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0b459a9927
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Force enemies to flee when the mission is complete.
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2015-11-15 13:26:46 +00:00 |
Steve
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095e8b65a4
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AI updates - allow enemies to flee.
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2015-11-15 13:26:34 +00:00 |
Steve
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c8489e7dc6
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Added 3rd Warro evacuation mission.
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2015-11-15 12:28:29 +00:00 |
Steve
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484afee9ef
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Consider centering when gathering entities.
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2015-11-15 12:28:12 +00:00 |
Steve
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3d90352fbc
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Misc. code tweaks.
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2015-11-15 11:32:00 +00:00 |
Steve
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af85d1ca5e
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Allowed fighter groups to have flags.
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2015-11-15 11:31:43 +00:00 |
Steve
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9ce6624fc0
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Moved all rope handling code to rope.c.
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2015-11-15 11:31:30 +00:00 |
Steve
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67967a2a34
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Tweaked Tug - no shields.
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2015-11-15 11:29:59 +00:00 |
Steve
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6ac2d23625
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Renamed evacuation mission filenames.
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2015-11-15 11:28:26 +00:00 |
Steve
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56c43aad3c
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Added ability to attach tow rope to disabled craft.
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2015-11-14 23:19:17 +00:00 |
Steve
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235d471a3b
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Added Tug.
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2015-11-14 23:18:09 +00:00 |
Steve
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c9632613ce
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Updated EF_DISABLE to EF_DISABLED. Fixed objective logic for disabled craft (fire only once).
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2015-11-14 16:14:48 +00:00 |
Steve
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2ad6579a35
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Added revision number to build.
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2015-11-14 14:45:19 +00:00 |
Steve
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3ecbd5560e
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Updated README with info about branches.
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2015-11-14 13:04:11 +00:00 |
Steve
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3c9977939d
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Further AI tweaks.
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2015-11-14 13:03:57 +00:00 |
Steve
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3ef591a7d7
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Bug fix for DEBUG on mission select.
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2015-11-14 13:03:40 +00:00 |
Steve
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4e4040fc17
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Missiles will no longer select a new target if their original is destroyed.
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2015-11-14 11:43:06 +00:00 |
Steve
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71fe11f3e9
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Added second Warro evacuation mission.
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2015-11-14 11:42:18 +00:00 |
Steve
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f4402bfb72
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AI tweaks - make the game less frantic, and AI less likely to fire missiles at player.
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2015-11-14 11:32:37 +00:00 |
Steve
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1760c9e3b3
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Centralized mission failure logic.
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2015-11-14 08:41:31 +00:00 |
Steve
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1f62eb2564
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Added entity groups, to help with triggers and events.
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2015-11-14 08:41:07 +00:00 |
Steve
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83407704c6
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Code clean up.
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2015-11-13 23:35:51 +00:00 |
Steve
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583ff9af05
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Tweaked ATAF power.
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2015-11-13 23:35:35 +00:00 |
Steve
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af82086298
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Tweaked Warro mission to require fewer civilians to rescue.
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2015-11-13 23:35:17 +00:00 |
Steve
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7df9ad09e2
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Only draw bullets on screen.
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2015-11-13 22:51:22 +00:00 |
Steve
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ec72a5dd40
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Highlight all mission targets, not just the one the player is targetting.
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2015-11-13 22:08:59 +00:00 |
Steve
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414c12e48f
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Added initial Warro mission.
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2015-11-13 18:26:49 +00:00 |
Steve
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b90ca0ea11
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Fleeing fighters no longer count as flee when they go out of range of player.
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2015-11-13 18:26:30 +00:00 |
Steve
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345516814d
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Make all missions available when compiled with DEBUG.
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2015-11-13 18:25:35 +00:00 |
Steve
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92ca28bf3c
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Don't show current / target numbers for conditions.
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2015-11-13 16:56:53 +00:00 |
Steve
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ddf5a3106f
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Always show target sphere.
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2015-11-13 16:56:22 +00:00 |
Steve
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f883423875
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Added function to adjust target value of objectives (such as requiring fewer civs to rescue if some are killed).
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2015-11-13 16:55:49 +00:00 |
Steve
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09761ccd78
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Civilians should re-evaluate their fleeing every 1/2 second, so as not to run in to enemies too easily.
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2015-11-13 16:54:38 +00:00 |
Steve
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2662076711
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Enemies don't chase civilians forever. Civilians will run from enemies at a larger range.
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2015-11-13 11:27:11 +00:00 |
Steve
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ede04be003
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Cleaned up header.
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2015-11-13 08:46:45 +00:00 |
Steve
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52969b4a04
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Random civilian ship texture.
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2015-11-13 08:46:06 +00:00 |
Steve
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5fc2bed650
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Civilians attempt to evade / runaway from enemies.
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2015-11-13 08:45:50 +00:00 |
Steve
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7264880b9b
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Added targetLocation, to assist with civilian evasions.
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2015-11-13 08:45:24 +00:00 |
Steve
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d58170883d
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Removed enemy shield and armour display. Added target name and distance to Extraction Point.
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2015-11-12 07:00:53 +00:00 |
Steve
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93979c396f
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ALIVE_ESCAPED entities invoke triggers, objective, and condition updates.
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2015-11-11 22:34:48 +00:00 |
Steve
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7a23a9b6b3
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Remove ALIVE_ESCAPED entities.
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2015-11-11 22:34:00 +00:00 |
Steve
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dc2f2c4635
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Added ALIVE_ESCAPED and TT_ESCAPED.
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2015-11-11 22:33:33 +00:00 |