Steve
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ec72a5dd40
|
Highlight all mission targets, not just the one the player is targetting.
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2015-11-13 22:08:59 +00:00 |
Steve
|
414c12e48f
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Added initial Warro mission.
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2015-11-13 18:26:49 +00:00 |
Steve
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b90ca0ea11
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Fleeing fighters no longer count as flee when they go out of range of player.
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2015-11-13 18:26:30 +00:00 |
Steve
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345516814d
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Make all missions available when compiled with DEBUG.
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2015-11-13 18:25:35 +00:00 |
Steve
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92ca28bf3c
|
Don't show current / target numbers for conditions.
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2015-11-13 16:56:53 +00:00 |
Steve
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ddf5a3106f
|
Always show target sphere.
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2015-11-13 16:56:22 +00:00 |
Steve
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f883423875
|
Added function to adjust target value of objectives (such as requiring fewer civs to rescue if some are killed).
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2015-11-13 16:55:49 +00:00 |
Steve
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09761ccd78
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Civilians should re-evaluate their fleeing every 1/2 second, so as not to run in to enemies too easily.
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2015-11-13 16:54:38 +00:00 |
Steve
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2662076711
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Enemies don't chase civilians forever. Civilians will run from enemies at a larger range.
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2015-11-13 11:27:11 +00:00 |
Steve
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ede04be003
|
Cleaned up header.
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2015-11-13 08:46:45 +00:00 |
Steve
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52969b4a04
|
Random civilian ship texture.
|
2015-11-13 08:46:06 +00:00 |
Steve
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5fc2bed650
|
Civilians attempt to evade / runaway from enemies.
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2015-11-13 08:45:50 +00:00 |
Steve
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7264880b9b
|
Added targetLocation, to assist with civilian evasions.
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2015-11-13 08:45:24 +00:00 |
Steve
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d58170883d
|
Removed enemy shield and armour display. Added target name and distance to Extraction Point.
|
2015-11-12 07:00:53 +00:00 |
Steve
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93979c396f
|
ALIVE_ESCAPED entities invoke triggers, objective, and condition updates.
|
2015-11-11 22:34:48 +00:00 |
Steve
|
7a23a9b6b3
|
Remove ALIVE_ESCAPED entities.
|
2015-11-11 22:34:00 +00:00 |
Steve
|
dc2f2c4635
|
Added ALIVE_ESCAPED and TT_ESCAPED.
|
2015-11-11 22:33:33 +00:00 |
Steve
|
8831853321
|
Mark escaped entities as ALIVE_ESCAPED.
|
2015-11-11 22:32:00 +00:00 |
Steve
|
96641ffbd4
|
Civilian craft default to being mission targets.
|
2015-11-11 21:56:49 +00:00 |
Steve
|
0522e53d90
|
Added extraction point entity ref to Battle.
|
2015-11-11 21:56:31 +00:00 |
Steve
|
0cc3ad0078
|
Show direction of extraction point.
|
2015-11-11 21:55:57 +00:00 |
Steve
|
ec6e57194e
|
Extraction point is registered with battle.
|
2015-11-11 21:55:04 +00:00 |
Steve
|
70d47a796b
|
NULL terminate candidate array.
|
2015-11-11 19:16:24 +00:00 |
Steve
|
4daeee51e0
|
Reduced maximum grid candidates to 256
|
2015-11-11 19:16:04 +00:00 |
Steve
|
4da58014d5
|
Rewrote entity candidate for loops.
|
2015-11-11 19:15:41 +00:00 |
Steve
|
ad405c57ae
|
Start of civilian ships: will follow player when close and flee in to extraction points.
|
2015-11-11 06:46:58 +00:00 |
Steve
|
9de4bf6255
|
Sort entities before drawing, using their type number as the order.
|
2015-11-09 22:48:59 +00:00 |
Steve
|
236758e8eb
|
Halved firing rate of Firefly. Too fast right now.
|
2015-11-09 22:48:28 +00:00 |
Steve
|
b6f28bdb9a
|
Reduced opacity of mini radar.
|
2015-11-09 22:47:54 +00:00 |
Steve
|
3b149be7b9
|
Don't box mission targets flagged with EF_NO_MT_BOX.
|
2015-11-09 22:47:28 +00:00 |
Steve
|
faf6c9890c
|
Start of extraction points.
|
2015-11-09 22:46:57 +00:00 |
Steve
|
3c43c15253
|
Don't add dead entities to grid system.
|
2015-11-09 17:55:56 +00:00 |
Steve
|
1cd8b42664
|
Centralize completeMission and failMission logic.
|
2015-11-02 19:18:26 +00:00 |
Steve
|
cd1068b2a7
|
Added DEBUG flag.
|
2015-11-02 19:17:55 +00:00 |
Steve
|
3ad64a1d1d
|
Fixed pulse logic.
|
2015-11-02 19:10:07 +00:00 |
Steve
|
bef2511ac4
|
Save a valid config at first start..!
|
2015-11-02 19:07:38 +00:00 |
Steve
|
36b315c56e
|
Fixed flags.
|
2015-11-02 18:58:26 +00:00 |
Steve
|
32eda1ae31
|
Restrict entities to bounds of grid (push back).
|
2015-11-02 18:07:26 +00:00 |
Steve
|
d0f19cc322
|
Only display area warning if player is headnig towards it.
|
2015-11-02 18:07:02 +00:00 |
Steve
|
ef1d0b4f4a
|
Ensure width and height of entities is set.
|
2015-11-02 13:34:59 +00:00 |
Steve
|
61068f04f4
|
Entities must be added to grid based on their centre.
|
2015-11-02 13:19:54 +00:00 |
Steve
|
950cffcb4f
|
Use grid to determine drawn entities.
|
2015-11-02 13:19:31 +00:00 |
Steve
|
e620ceccad
|
Use entities from grid for separation.
|
2015-11-02 12:14:29 +00:00 |
Steve
|
f10ec392ef
|
Bullets get collision candidates from grid.
|
2015-11-02 12:04:11 +00:00 |
Steve
|
62a445ac61
|
Various bug fixes for grid system.
|
2015-11-02 12:03:47 +00:00 |
Steve
|
64a461e29c
|
(removed debug text)
|
2015-11-02 10:50:07 +00:00 |
Steve
|
452a4bf36c
|
Fix for mission target directional arrow not showing.
|
2015-11-02 10:49:55 +00:00 |
Steve
|
41c8607600
|
Increase ATAF shields.
|
2015-11-02 10:49:28 +00:00 |
Steve
|
b748d23267
|
Use grid cell coords for placing entities.
|
2015-11-02 10:49:10 +00:00 |
Steve
|
a7c1906950
|
Replaced radar drawCircle call with graphic. Added radar range warning.
|
2015-11-02 10:11:47 +00:00 |