Commit Graph

  • e6bf90a56b Widget creation crash fix. Steve 2018-04-02 08:53:24 +0100
  • 73ace650e1 i18n updates. Steve 2018-04-01 17:41:45 +0100
  • b395c7e8d2 Correctly clip narrow height levels. Steve 2018-03-31 19:05:20 +0100
  • 55b163873d Bob's laser should ignore Teeka. Steve 2018-03-31 19:04:34 +0100
  • 14dbe2b39c Count number of trophies during loading, to prevent amount from accumulating. Steve 2018-03-31 18:41:22 +0100
  • ff9f3c5f61 v0.9 Steve 2018-03-30 19:25:32 +0100
  • 302997cb31 Code clean up. v0.8 Steve 2018-03-30 19:23:57 +0100
  • e59b0f9461 Add icons. Steve 2018-03-30 19:22:57 +0100
  • 051ca6d790 Save world(!) Steve 2018-03-30 13:35:51 +0100
  • f1b2e8df6d Ending tweaks. Steve 2018-03-30 13:34:36 +0100
  • 39362061bf Save the game when exiting a previously visited level. Steve 2018-03-30 11:23:36 +0100
  • 7c4da64c04 Drop carried items when game is complete. Steve 2018-03-30 11:23:13 +0100
  • a01052b1e8 Correctly unlock all levels when game is complete. Steve 2018-03-30 11:22:33 +0100
  • 8a61323362 MIsc bug fixes. Steve 2018-03-29 08:21:36 +0100
  • ed8bc92ce1 Added Mac makefile. Steve 2018-03-29 08:21:15 +0100
  • ce9db25ed7 When returning to a mission, use the full target value. Steve 2018-03-25 15:28:20 +0100
  • 15043e7776 Create save directories recursively. Steve 2018-03-25 09:25:46 +0100
  • e1992b8ce4 Windows build updates. Steve 2018-03-24 16:58:04 +0000
  • 30103bde5c Only inc objective count if not already dead. Steve 2018-03-24 16:57:48 +0000
  • 22f42294a8 Window build tweaks. Steve 2018-03-24 08:35:28 +0000
  • 745075172b Make destructable objects throw debris when destroyed. Steve 2018-03-24 08:16:33 +0000
  • 464874faa2 Start of Windows build. Steve 2018-03-23 18:38:12 +0000
  • 0ddb167bb3 Extended timeout a little. Steve 2018-03-23 08:39:15 +0000
  • 9cd0fc21f3 Make cannon scatter debris when it dies. Steve 2018-03-23 08:39:03 +0000
  • 507327c853 Allow debris to live a little longer, so we can see it burning. Steve 2018-03-23 08:06:11 +0000
  • 6044cbf957 Kill debris if it falls into liquid. Steve 2018-03-23 08:05:41 +0000
  • 290613612e README.md update. Steve 2018-03-22 18:23:33 +0000
  • 0224b2b3fe v0.8 Steve 2018-03-22 18:23:20 +0000
  • a841c661f8 v0.7-02 screenshot. v0.7 Steve 2018-03-21 18:32:38 +0000
  • 3c38c07cbb v0.7-01 screenshot. Steve 2018-03-21 18:30:49 +0000
  • 28f84f5236 Tidied all headers. Steve 2018-03-21 18:26:46 +0000
  • 726243fcfe Correctly delete save files. Steve 2018-03-21 18:25:29 +0000
  • 8339109f58 Updated free play level description. Steve 2018-03-21 18:07:28 +0000
  • 4d07b005f0 Remove info points if game is complete. Steve 2018-03-21 18:07:15 +0000
  • 7f705a6641 Tidy. Steve 2018-03-21 08:44:30 +0000
  • 4e7bbf7190 Use rising parameter for flames. Steve 2018-03-21 08:20:34 +0000
  • a91cb02b5a Add extra blood when extra blood is turned on. Steve 2018-03-21 08:14:50 +0000
  • 39573010b7 Add blood decal when Bob dies. Steve 2018-03-21 08:14:29 +0000
  • c36c36dd60 Make Bob and enemies pop into white spheres when no blood option is selected. Steve 2018-03-21 07:43:54 +0000
  • 96949ec97c Play pop sound when no blood option selected. Steve 2018-03-21 07:29:04 +0000
  • 09487a5eb9 Escape to go back in title. Steve 2018-03-21 07:26:11 +0000
  • d7672cd2cc Destroy credits data. Steve 2018-03-21 07:25:54 +0000
  • 0605da87ee Handle end of game in post mission. Steve 2018-03-20 19:26:14 +0000
  • 6d9264fbac Don't play credits music if invoked from title. Steve 2018-03-20 19:19:18 +0000
  • 44dcd06221 Title music, title fade, and save slot usage. Steve 2018-03-20 08:20:56 +0000
  • e0a7a3511e Updates to title screen. Steve 2018-03-20 07:29:05 +0000
  • d43811a32d Allow data to be installed (will fail if dir doesn't exist). Steve 2018-03-19 22:52:00 +0000
  • eae43acc73 Load / continue game updates. Steve 2018-03-19 22:51:37 +0000
  • ea5e23d568 Don't use git rev list for revision number. Steve 2018-03-19 22:51:20 +0000
  • cdf34e1c97 Cap time. Steve 2018-03-19 22:50:56 +0000
  • 64c0a2bb74 Start of title screen. Steve 2018-03-19 08:08:29 +0000
  • 25c3c499c5 Make droids and evil blobs more aggressive. Steve 2018-03-19 08:08:18 +0000
  • 6cf315d3ef Set reappearing units to always process, so they don't vanish for good. Steve 2018-03-18 12:55:51 +0000
  • 5828a660d3 Flag MIA as rescued immediately. Steve 2018-03-18 12:48:52 +0000
  • e923f3286e Terminate Bob's jetpack upon return from teleporter. Steve 2018-03-18 12:48:31 +0000
  • 32949a192c Start of multiple save support. Steve 2018-03-18 09:42:34 +0000
  • c39974e2a7 Don't reset a unit's alive status if it's already dead. Steve 2018-03-18 08:36:51 +0000
  • cf5939dd3c Trophy display bug fix. Steve 2018-03-18 07:40:39 +0000
  • c0bcfca334 Tidied headers. Steve 2018-03-17 17:33:09 +0000
  • 65b37c5221 Tidy headers fix. Steve 2018-03-17 17:33:00 +0000
  • 09aa386c16 Render health / power with percentages. Steve 2018-03-17 16:58:42 +0000
  • 151376fc52 Correcly unlock Teeka's mission. Steve 2018-03-17 16:58:25 +0000
  • c240449530 Don't block keys from being picked up when inventory is full. Steve 2018-03-17 16:58:14 +0000
  • 22a01ea5a0 Reset teleporter animation frames when activating. Steve 2018-03-17 16:57:51 +0000
  • 12ce22fd57 Name "Lift" as "Platform", to be more generic. Steve 2018-03-17 16:57:35 +0000
  • 1becdb42cc Reset Teeka's exit mission flag. Steve 2018-03-17 16:57:11 +0000
  • 50aea7c890 Report entities being outside of game world. Steve 2018-03-16 22:27:47 +0000
  • 513f7fdb58 1 in 5 chance of cell or heart being available when in free play mode. Steve 2018-03-16 22:27:26 +0000
  • 0f768f593e Don't show blood if blood is off. Steve 2018-03-16 22:26:42 +0000
  • 5bc3747198 Don't make the power and health bars too long. Steve 2018-03-16 22:26:13 +0000
  • 22cc851a2a Base chance of cherry / battery drop on the levels of player health and power. Steve 2018-03-16 22:25:45 +0000
  • 36c1d9cfe3 Code tidy. Steve 2018-03-16 08:30:37 +0000
  • 930ca048a9 Unlock all missions when game is complete, for free play. Remove all cells and hearts. Steve 2018-03-16 08:29:13 +0000
  • 8d54233df5 Start of credits. Steve 2018-03-16 08:28:25 +0000
  • 2dcbeb368d Code tidy. Steve 2018-03-15 08:01:04 +0000
  • fc2efeac31 Start of ending. Steve 2018-03-15 08:00:00 +0000
  • 124122ed7f v0.7 Steve 2018-03-15 07:59:43 +0000
  • 2f2ee2a8cd Don't kill entity stuck inside another, just remove from quadtree. v0.6 Steve 2018-03-14 22:42:15 +0000
  • 370adf36b6 Don't stop music when game is complete. Steve 2018-03-14 22:41:55 +0000
  • e585281716 README.md update. Steve 2018-03-14 07:34:25 +0000
  • d7622f2739 Don't try to install data. Steve 2018-03-14 07:34:12 +0000
  • 883d576ca7 Don't count enemy deaths more than once. Steve 2018-03-13 08:25:57 +0000
  • 20acee4334 Store door closed X and Y. Steve 2018-03-13 08:25:41 +0000
  • d6ec2dff08 Laser trap fix. Steve 2018-03-13 08:25:16 +0000
  • 2e8af03b36 Fix for demo data. Steve 2018-03-13 08:25:08 +0000
  • 698535344f Increase chance of battery being dropped. Steve 2018-03-13 08:24:53 +0000
  • de2295efe9 Warn about missing atlas entries. Steve 2018-03-13 08:24:41 +0000
  • 3b4b690ebf Start of README.md. Steve 2018-03-13 08:24:23 +0000
  • 04416e52ab Fix for laser trap not killing some enemies. Steve 2018-03-11 07:51:29 +0000
  • 60261932b0 Removed static cheat. Steve 2018-03-09 18:26:44 +0000
  • cdb0230bc7 Save images as PNG (can be a bit slow). Steve 2018-03-09 18:26:33 +0000
  • b4d681a4eb Process command line arguments. Steve 2018-03-09 18:26:04 +0000
  • 61dd0ceb40 Autocomplete mission when Cell and Heart have been found, and we're in MS_MISSING_HEART_CELL. Steve 2018-03-09 07:32:23 +0000
  • 0593bca212 Don't worry about item pads stuck in floors. Steve 2018-03-09 07:31:50 +0000
  • 8be4f6c773 Show all direction markers on radar, instead of one single direction. Steve 2018-03-08 07:54:20 +0000
  • cfd90c27c1 Don't move start position when carrying item. Steve 2018-03-08 07:53:57 +0000
  • fdfd875d8a When player manually quits, don't show mission complete screen. Steve 2018-03-08 07:53:26 +0000
  • 74383264c2 Use saveDelay, to prevent premature saving while manually quitting levels. Steve 2018-03-08 07:52:42 +0000
  • 6b2139b6ce Remove EF_GONE flag from enemies when they are killed. Steve 2018-03-08 07:32:04 +0000
  • 34df6121dd Warn about entities that are stuck in walls at start of level. Steve 2018-03-07 21:38:18 +0000