Commit Graph

315 Commits

Author SHA1 Message Date
Linus Probert 5e3815a233 Fixes: #34 hopefully 2018-08-10 13:18:56 +02:00
Linus Probert 71c1279ef7 Completes #2 artifacts 2018-08-10 13:00:23 +02:00
Linus Probert 8dd774b308 Continues #2 Completed impl of INCREASED_STUN
- That should be all artifacts implemented. Last step is the random
generation and drop rate.
2018-08-09 16:18:34 +02:00
Linus Probert ba1d09ad51 Continues #2 completed impl of DAGGER_RECOVERY 2018-08-09 16:15:22 +02:00
Linus Probert 19e7583f3e Continues #2 FEAR_INDUCING impl
This required changes (improvements imo) to the monster state logic.
2018-08-09 16:09:47 +02:00
Linus Probert 0aacdd2d84 Continues #2 Adds PUSH_BACK impl 2018-08-09 15:31:27 +02:00
Linus Probert ac7dada0d5 Fixes #23 possibly 2018-08-09 15:15:25 +02:00
Linus Probert a04f131c2d Continues #2: Adds charge skill impl
- Also adds an arti pickup sound
2018-08-09 13:58:16 +02:00
Linus Probert 736eb79996 Continues #2: Artifacts
- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert 095c93e5b2 Began #2: Added artifacts and the PIERCING_DAGGERS modifier
Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert 611d8ef4d6 Fixes a minor bug in the guerilla behaviour 2018-08-06 19:38:27 +02:00
Linus Probert aaa8e8c36e Makes stunned enemies "wobble" instead of having an indicator.
- Also adds more decorations to rooms.
2018-08-06 13:34:27 +02:00
Linus Probert ffde0793e5 Fixes: #4 Room stuff: Traps
- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert a3c3c634d6 Adds the bash sound effect 2018-08-05 15:47:56 +02:00
Linus Probert 41a902181a Fixes a bunch of msvc warnings 2018-08-05 15:01:25 +02:00
Linus Probert 484fb30a89 Changes the log to fill from the bottom
Looks more natural this way.
2018-08-05 12:48:56 +02:00
Linus Probert d8615b2f14 Changes stun icon and fixes some syntax reports from codacy 2018-08-05 11:00:43 +02:00
Linus Probert 9fe2edee85 Fixes: #29 and #17 New skill: bash
Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
2018-08-04 23:52:52 +02:00
Linus Probert 56af37edb0 Removing natural lighting debug.
After implementing line of sight light it did not look good at all with
this size of tiles. Keeping as is for now.
2018-08-04 14:07:17 +02:00
Linus Probert c16caf30b5 Comments out unused function 2018-08-03 11:08:44 +02:00
Linus Probert 353b4ed1c5 Adds raycasting debug
Next step is to actually implement the Bresenham Line Algorithm to make
line of sight and object shadowing a reality.
2018-08-03 10:45:54 +02:00
Linus Probert 68cf24ddf8 Dropps the particle line slash effect. 2018-08-03 10:44:30 +02:00
Linus Probert 2aee3600e6 Merge branch 'master' into dev 2018-08-03 10:41:21 +02:00
Linus Probert 1124e88df0 Minor fixes
- Make skills correctly turn the player
- Don't repopulate the matrix on every frame only on turn change
2018-07-31 23:45:09 +02:00
Linus Probert 4819eda1dd Adds "NEW GAME" menu option to game over menu
Also makes menu open when player dies
2018-07-31 23:13:30 +02:00
Linus Probert 4612cabe00 Adds sword animation to flurry
And XP gain to charge skill.
2018-07-31 21:23:01 +02:00
Linus Probert b9a4a8002d Fixes: #27 Suspicious code: sign conversion 2018-07-31 21:15:16 +02:00
Linus Probert 58e9c7ed13 Fixes: #21 Complex method issue in monster.c
At least this is an attempt at a fix
2018-07-31 21:08:36 +02:00
Linus Probert b12e5d4f7a Fixes: #26 Dagger kills should now give XP 2018-07-31 14:30:41 +02:00
Linus Probert 18e70221fa Restructured main game loop a bit. Reduced function size 2018-07-28 14:28:55 +02:00
Linus Probert 252955bc8d Removes "resume" option from menu when game over. 2018-07-09 22:53:52 +02:00
Linus Probert 988d6c5cac Implemented the sword swing effect.
This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
2018-07-09 19:26:06 +02:00
Linus Probert c96d0b6718 Removes bug that made it possible to move with daggers in air. 2018-07-06 22:30:28 +02:00
Linus Probert c6b643835b Added codefactor badge and fixed blank line issue. 2018-07-06 12:12:27 +02:00
Linus Probert f36a9dd2ac Sleeping state indicator is always visible. 2018-06-28 12:50:32 +02:00
Linus Probert 53dc7e2fe6 Possibly more accurate scaling. 2018-06-23 14:30:29 +02:00
Linus Probert dff55a1978 Fixes some buggs
- Fixes mapbuilder pit loading nullpointer
- Fixes black main menu bg after return to main menu
- Fixes skill sparkling on new game start
2018-06-14 00:12:49 +02:00
Linus Probert ec6722106a Adds an idea for slash animations that didn't look very good. 2018-05-22 23:01:15 +02:00
Linus Probert cc229c8b00 Prepares pengine for more particle types.
Also fixed an invalid read bug.
2018-05-22 22:42:06 +02:00
Linus Probert bbe4526947 Fixes colors to use defines. 2018-05-22 15:48:09 +02:00
Linus Probert 2462e4cf33 Adds sentinel monster behaviour. 2018-05-21 21:03:59 +02:00
Linus Probert a66f16de79 Reintroduces the pointer and mouse menu operation. 2018-05-20 17:25:53 +02:00
Linus Probert 123ae90f59 Better mod key logic in input and mouse motion check. 2018-05-20 16:53:16 +02:00
Linus Probert 821cac2fbd Completely separates input handling and game logic.
This commit disables mouse support in menus. This needs to be rethought
to be more stable.
2018-05-20 00:03:17 +02:00
Linus Probert 186cc7b514 Replaced state logic with behaviours instead. 2018-05-19 17:55:10 +02:00
Linus Probert 60114ed159 Hopefully fixes the build issues 2018-05-18 23:11:33 +02:00
Linus Probert e222e51a0e Don't test on clang and fix include problem in appveyor
Clang doesn't have the same --wrap linker flag that GCC has. Just ignore
it for now.
2018-05-18 14:17:29 +02:00
Linus Probert 138cba1400 Mock test for keyboardinput and fixed the found issues 2018-05-18 13:49:31 +02:00
Linus Probert 2feeb5cbcf Attempts to fix appveyor build 2018-05-17 23:34:44 +02:00
Linus Probert 2813a571e4 Separate player movement from input event loop.
Wrote a keyboardinput object but decided against using it for the time
being. I'll leave it in if I change my mind.
2018-05-17 23:14:42 +02:00
Linus Probert c4dc8382a9 Monsters now indicate their state with speech bubbles 2018-05-17 21:41:23 +02:00
Linus Probert a7822331f8 Hopefully handle the "event overflow exploit"
There was an exploit where a keyboard would fire events quicker then
they could be consumed. This would lock the main game loop in the
SDL_PollEvent loop and block rendering until the key in this case was
released. Combning this with an attack meant that you could "farm" one
NPC for multiple kills and massive XP gains. Leaving the player at level
8+ on dungeon level 1. This fix should mitigate such shenanigans.
2018-05-16 19:09:01 +02:00
Linus Probert bc0d194dce Additional fall sounds
Wilhelm scream
2018-05-16 15:52:39 +02:00
Linus Probert fa8797a20f Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
Linus Probert 853d390427 Some create package dir in travis 2018-05-15 14:21:54 +02:00
Linus Probert 6d5acc698e Nicer labels in many places. 2018-05-15 14:12:38 +02:00
Linus Probert b88318097f Render texts after particles. 2018-05-15 11:20:52 +02:00
Linus Probert d6daf7b798 Nicer action texts 2018-05-15 11:16:56 +02:00
Linus Probert 524e10ac8f Adds camera shake.
Removed some old buildfiles that had accidentally made it into the repo.
2018-05-13 23:32:44 +02:00
Linus Probert 0576c47bb2 Fixed the frame sprites 2018-05-12 10:47:06 +02:00
Linus Probert 3e6976d2cc Adds texture creation of gui frames to reduce render time
Also enables leakchecking and removes leaks from hashtable tests and
some other leaks that were obvious. There are some X11 leaks still
present but I don't think these are caused by me.
2018-05-09 00:21:38 +02:00
Linus Probert 2122300f6e Prepare for texture streaming and locking.
The intention is to static stream the gui areas into one big texture.
2018-05-08 16:34:22 +10:00
Linus Probert 9d7669fd35 Some updates regarding asset management
Had an idea of self-cleaning the cache but it didn't hold. Leaving the
stuff I wrote that might not be useless in the future.
2018-05-06 13:27:29 +02:00
Linus Probert da75ccde23 Removed an unused timer on Projectiles 2018-05-06 07:33:00 +02:00
Linus Probert db21bb813f Removed clang warnings 2018-05-06 06:19:59 +02:00
Linus Probert efe062993b Always play sound when daggers hit/miss something 2018-05-05 21:36:16 +02:00
Linus Probert 3665c7ff66 Rotate daggers instead of using spritesheet
Don't know if this is bad for performance but it does make things
simpler.
2018-05-05 21:29:08 +02:00
Linus Probert 677a7d8b69 Changes to settings.c db queries
Sort of experimental. No harm but perhaps not an improvement.
2018-05-05 20:59:53 +02:00
Linus Probert f290a0dc1c Prepared for more skills 2018-05-04 18:14:44 +02:00
Linus Probert fcf1f24547 Fixed log prints in release mode and some better fail handling. 2018-05-04 01:22:40 +10:00
Linus Probert 5efef180a5 Fixes the release build 2018-04-28 19:10:49 +02:00
Linus Probert a350f66290 Removes some of the spammy logs.
Not as important now that there is an in game log.
2018-04-28 19:03:23 +02:00
Cong 6896308451 Use SDL to detect screen dimensions
Supports macOS, remove dependency on X11
2018-04-28 15:05:56 +10:00
Linus Probert 8647eaa7a4 Coloured, file, function and line referenced debug output. 2018-04-21 22:58:53 +02:00
Linus Probert 04a3691463 Removes some GCC warnings 2018-04-20 14:46:00 +02:00
Linus Probert cab3b501fc Borke out some of the settings sqlite code to it's own module. 2018-04-16 21:19:26 +02:00
Linus Probert 89e7f84870 Removes a minor warning 2018-03-29 20:32:44 +02:00
Linus_Probert cee584832e Fixed multiple pits in layout file 2018-03-26 13:53:45 +02:00
Linus Probert 0a21a2d915 Adds falling into pits
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning"  in pits.
2018-03-25 23:30:26 +02:00
Linus Probert 1206ec8a2d Merge branch 'master' into feature/pits 2018-03-24 12:53:43 +01:00
Linus Probert 9a3dd410ab Particle sparcle when skill unlocks
Minor modification to dagger damage
2018-03-24 12:46:23 +01:00
Linus Probert 7386b3d582 Adds levelcaps to skills
Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus Probert fa20d2a689 Merge branch 'master' into pit_implementation 2018-03-22 16:03:12 +01:00
Linus Probert 2204c7bade Safety fixes 2018-03-22 12:52:27 +01:00
Linus Probert 9feed28357 Initial addition of pits
Need more options, tile type to handle damage and death.
Prevent monsters from spawning in pits etc.
2018-03-20 21:54:57 +01:00
Linus_Probert 38a05e099d Removed coverity_scan badge. Fixed a warning 2018-03-20 07:33:02 +01:00
Linus_Probert c8386ee719 Adds prevention from passive monsters being "dodgy"
When player gets close to passive monsters they will stop moving now.
This should prevent annoying behaviour when trying to line up a strike.
2018-03-19 10:25:32 +01:00
Linus Probert 9b4de91e13 Toggle sound and music from everywhere 2018-03-17 09:03:29 +01:00
Linus Probert a53c8fe525 Don't commit the settings file 2018-03-17 00:21:46 +01:00
Linus Probert 2ca2a4f98c Added persistent settings 2018-03-17 00:04:26 +01:00
Linus Probert 8a2cb3b446 Embed sqlite3 2018-03-16 19:46:28 +01:00
Linus_Probert 42fd246185 Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
Linus_Probert 2393608682 Removed a lint error 2018-03-15 17:00:11 +01:00
Linus_Probert 07136c70f9 Windy rooms affect player
Left a possibility to make it affect projectiles.
2018-03-15 16:30:41 +01:00
Linus_Probert eb345cfc25 Adds the windy room effect 2018-03-15 11:30:18 +01:00
Linus Probert 1bea221369 Smooths out some glitches
Don't move dead monsters. Don't run player and monster turn in one frame. Fixes a bad "position_in_room" check.
2018-03-13 23:36:39 +01:00
Linus Probert d983318453 Better linkedlist clearing
Fixed a projectile update bug due to invalid map pointer. Cleaned up some of the "clear stuff from linkedlist" functions to a nicer implementation. Perhaps not as efficient but certainly nicer.
2018-03-13 21:47:49 +01:00
Linus_Probert d6c21745cd Add possibility to retrieve thrown daggers. 2018-03-13 16:51:08 +01:00
Linus_Probert ac180d1efb Limit the number of daggers carried.
There is a "dagger count" on the player now. Also added the "dagger"
item that can be dropped by monsters.
2018-03-13 16:13:54 +01:00
Linus_Probert bd2cce6447 Removed mingw warning 2018-03-13 09:37:51 +01:00