Linus Probert
fcc6527a93
Minor fix
2019-04-23 16:06:20 +02:00
Linus Probert
b409b76eca
Improved build instruction structure
2019-04-23 16:05:47 +02:00
Andriy Svyryd
b0753901ec
React to PR feedback
2019-04-23 15:55:20 +02:00
Andriy Svyryd
86e6f66b58
Adds Windows compilation instructions
2019-04-23 15:55:20 +02:00
Linus Probert
c0a4a4eb93
Make ninja builds smoother
2019-04-06 12:27:42 +02:00
Linus Probert
c917981bad
Patch version raised to 2
2019-03-24 17:19:44 +01:00
Linus Probert
c2b8fd40eb
Adds key pickup SFX
2019-03-24 12:20:45 +01:00
Linus Probert
7a59d15be0
Don't add walls to crumbling rooms before lvl 4
2019-03-24 12:13:38 +01:00
Linus Probert
c9fde8dde1
Updated releasenotes
2019-03-21 15:58:23 +01:00
Linus Probert
c4811ed073
Fixes checksumtool output again
2019-03-21 10:01:04 +01:00
Linus Probert
eceb241162
Removes useless text from checksumtool output
2019-03-21 08:53:31 +01:00
Linus Probert
cea891f87d
Move checksum configuration to CMakeLists.txt and config.h
2019-03-21 08:52:39 +01:00
Linus Probert
8e282304ad
Fixes release notes
2019-03-20 20:29:59 +01:00
Linus Probert
53703f1761
Patch version raised to 1
2019-03-20 20:28:29 +01:00
Linus Probert
ce182ad20f
Updates checksums
2019-03-20 20:27:06 +01:00
Linus Probert
ebfe2715e0
Fixes compile error and some graphical issues
...
- Keys and artifacts should render on to of other items
- Locked doors will impact surrounding wall layouts
2019-03-20 19:56:30 +01:00
Linus Probert
2ae6ada297
Completes locked room generation
2019-03-20 09:53:35 +01:00
Linus Probert
18987e2c2a
Incomplete monster key fixes
2019-03-19 21:54:58 +01:00
Linus Probert
59a1e81c6e
Implementation of keys. Completely untested
2019-03-18 11:39:26 +01:00
Linus Probert
1065216b67
Include all files in pack files
2019-03-16 10:32:58 +01:00
Linus Probert
68533f05b3
Remove memory leaks from map destruction
2019-03-15 16:00:20 +01:00
Linus Probert
38dc3deb2c
Merge branch 'dev' of github.com:liquidityc/breakhack into dev
2019-03-14 19:15:52 +01:00
Linus Probert
beda4f6c7e
Reduces fairy frequency
2019-03-14 19:15:45 +01:00
Linus Probert
e50d40fb1c
Adds doors and greater chance of walls
2019-03-14 19:11:25 +01:00
Linus Probert
0983bd1bd2
Fixes a weird issue with missing code
2019-03-14 08:52:27 +01:00
Linus Probert
184b42ff5a
Fixes door logic
2019-03-11 16:28:57 +01:00
Linus Probert
e42e0243af
Adds some door logic
2019-03-11 16:22:39 +01:00
Linus Probert
756afbae9d
Separates walls from regular tiles
2019-03-11 16:21:15 +01:00
Linus Probert
40a20e936c
Adapts fopen/fopen_s to WIN32/GCC compile
2019-03-11 08:02:31 +01:00
Linus Probert
af930f6b23
Fixes win compiler warnings
2019-03-11 07:27:50 +01:00
Linus Probert
c4fd16d925
Updated dll checksums for windows build
2019-03-11 07:21:43 +01:00
Linus Probert
f840b28839
Adds mediocre crack protection
...
- Added a simple checksum calculation lib
- Validates the hardcoded "lib file" checksum against the calculated
checksum.
By looking at instructions for the cracked version of BreakHack on
various sites that show up on google it seems that the common theme is
to replace the steamlib dll/so with a modified version. Now the Steam
version of the game will validate a hardcoded checksum against a live
validated version to see if everything seems ok before boot.
It's not a major hinderance but it should eliminate the more basic
sites modus operandi.
Honestly I don't really care if people steal the game. IT'S OPEN SOURCE
FFS!
And the above exclamation confirms why I did this. Also, I wanted to se
if it was possible. Game on Crackers! :D
2019-03-11 00:06:06 +01:00
Linus Probert
7fbeaa3907
Introduced base structure for doors in maps
2019-03-10 19:33:47 +01:00
Linus Probert
3e43c30bcb
Adds funny casting to avoid pedantic ISO C warning
2019-03-10 07:30:12 +01:00
Linus Probert
fd3a625249
Adds monster bloodlust
...
- Introduces the beginning of an event listener system
- Introduces fairies. When they are killed monsters in the room rage!
2019-03-10 00:15:47 +01:00
Linus Probert
d749861477
Make jumbled rooms more likely
2019-03-09 08:55:59 +01:00
Linus Probert
7ab5ece83b
Nicer wall decorations on interior walls
2019-03-08 16:58:25 +01:00
Linus Probert
8c9622d6bd
Shopkeeper now has bodyguards next time you meet after kiling him
...
Fixed cl warnings in cmake and added some more walldecorations as well.
Wall decorations needs better logic so we get the right decoration on
the right tile.
2019-03-08 14:39:23 +01:00
Linus Probert
af0c61684d
Adds juice
...
- Dust puffs when tiles begin to fall
- Fixed shop prices. 100 gold is a lot of money and it impacts your
score when buying.
2019-03-08 13:02:56 +01:00
Linus Probert
46fbdc1b3c
Fixed jumble layout logic
2019-03-08 12:39:21 +01:00
Linus Probert
b40c54a88d
Layouts can now be jumbled with each other
...
This takes quadrants from 4 random layouts and creates a new layout
based on those quadrants.
This is not done for shop layouts.
2019-03-08 12:00:08 +01:00
Linus Probert
8f20f36db7
Lighting on wall layouts and aggro shopkeepers
2019-03-08 10:17:06 +01:00
Linus Probert
3ba33d8852
Adds light tiles to layout files and a shopkeeper
...
Next step is to add game logic for shopkeeper murderers and
ability to take items after the shopkeeper is dead.
2019-03-07 20:06:04 +01:00
Linus Probert
447c1a773c
Monster shopkeeper logic
2019-03-07 15:31:09 +01:00
Linus Probert
7e1dffb45e
Shops implemented
...
Only need to add the shopkeeper now
2019-03-07 11:09:14 +01:00
Linus Probert
6009aa17f1
Merge branch 'dev' into shops
...
Conflicts:
src/artifact.c
2019-03-06 22:30:17 +01:00
Linus Probert
9b4a7b6cfc
Removes crazy old bug that never presented itself before
...
This isn't an issue with the current release because destruction of
objects and artifact objects is identical. Only became an issue now that
the artifact struct and destruction is chaning.
2019-03-06 22:28:13 +01:00
Linus Probert
63812fbe05
More wall layouts and cordinated walls
2019-03-06 18:21:27 +01:00
Linus Probert
c6a022e2db
Moved text sprite logic to sprite_util
2019-03-04 20:32:09 +01:00
Linus Probert
06ca6c3e1e
Not finnished yet, commit
2019-03-04 18:06:46 +01:00