Commit Graph

  • 45d9d2a00d Don't show mission target boxes around capital ship components. Steve 2016-03-28 11:45:48 +0100
  • bd8e88b3ac Don't allow tugs to take ownership of something that is already owned. Steve 2016-03-28 10:39:52 +0100
  • c7bdeb195c Allow capital ship to be disabled. Steve 2016-03-28 10:39:25 +0100
  • 47f7f5671a Added trophy graphics. Steve 2016-03-27 11:32:38 +0100
  • 147f2afae4 Merge branch 'trophies' of ssh://github.com/stephenjsweeney/tbftss into trophies Steve 2016-03-27 11:25:50 +0100
  • 5d1edf89b3 Merge branch 'develop' into trophies Steve 2016-03-27 11:22:05 +0100
  • e278374490 Merge from develop. Steve 2016-03-27 11:21:23 +0100
  • 005ecce9e4 Updated i18n. Steve 2016-03-27 11:09:47 +0100
  • b07beab755 Added missing mission descriptions. Steve 2016-03-27 11:09:01 +0100
  • c00c134b70 Allow access to all missions when using -debug. Steve 2016-03-27 11:08:44 +0100
  • fe9c49244f Final Clarke mission tweaks. Steve 2016-03-27 08:56:18 +0100
  • aadb4f6949 Make shield splinter effects more visible. Steve 2016-03-27 08:56:09 +0100
  • 06f7867013 Use CONTROL_NEXT_FIGHTER / CONTROL_PREV_FIGHTER to select fighters during epic missions. Steve 2016-03-27 08:55:58 +0100
  • d33bcf9414 In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit. Steve 2016-03-27 08:55:25 +0100
  • 6ca888d775 Misc. mission clean up. Steve 2016-03-26 18:16:28 +0000
  • 743a2d73d4 Start of final Clarke mission. Steve 2016-03-26 18:16:17 +0000
  • 8c639a9cb5 Clarke now falls to the Pandorans. Steve 2016-03-26 18:16:05 +0000
  • ca043f171c Only initially add active entities to quadtree. Steve 2016-03-26 18:15:52 +0000
  • f82f5c6d04 i18n updates. Steve 2016-03-17 08:11:58 +0000
  • 175b7e5ca0 Moved entity loading code out of mission.c, and into appropriate c files. Steve 2016-03-17 08:11:52 +0000
  • 73a3c0c78a Fixed shield splinter effect. Steve 2016-03-16 21:54:08 +0000
  • 1b43e4908c Added ability to hide objective numbers. Steve 2016-03-16 19:24:41 +0000
  • 50cde212f4 Clark mission #5 tweaks. Steve 2016-03-16 06:55:07 +0000
  • 4ef796bf92 Added id to objective, to allow script to function in non-English languages. Steve 2016-03-16 06:54:34 +0000
  • 30fa446006 Allow script to activate spawners. Steve 2016-03-16 06:53:49 +0000
  • 0332e2fe20 Fixed time script bug. Steve 2016-03-16 06:53:30 +0000
  • 604526611a Increased flock leading distance. Steve 2016-03-16 06:53:20 +0000
  • 09e676d713 Added simple die, to prevent swarmers spreading debris everywhere. Steve 2016-03-16 06:53:07 +0000
  • 1938c6714c Merge remote-tracking branch 'origin/develop' into trophies Sweeney 2016-03-15 12:19:32 +0000
  • 13344ddc06 Made many attributes optional. Steve 2016-03-14 17:55:34 +0000
  • 1fbf31e56c Don't check spawners if player is dead. Steve 2016-03-14 17:55:09 +0000
  • 612e76fe04 Added INF Swarmer. Steve 2016-03-14 17:54:56 +0000
  • 634d914bd9 Jumpgate initial state fix. Steve 2016-03-14 11:28:19 +0000
  • 4e8b85b6a1 Removed script-based spawner. Redundant. Steve 2016-03-14 11:28:01 +0000
  • edc18579ec Added support for spawners. Steve 2016-03-14 11:12:22 +0000
  • 380ca3e26a Tweaked accuracy threshold. Steve 2016-03-14 08:30:34 +0000
  • 35e23e8450 Added large explosions, for capital ships. Steve 2016-03-14 08:30:19 +0000
  • ad96a70b0a i18n updates. Steve 2016-03-13 10:54:50 +0000
  • 35b5e4a1c6 Misc cleanup. Steve 2016-03-13 10:52:12 +0000
  • 7b0c70005f Lookup updates. Steve 2016-03-13 10:52:02 +0000
  • b37a268169 Added capital ships to challenge killLimit check. Steve 2016-03-13 10:51:48 +0000
  • 34e4880535 Added challenge #11. Steve 2016-03-13 10:50:41 +0000
  • 160f65a15b Added EF_NO_KILL_INC to prevent kill count increment. Steve 2016-03-13 10:50:32 +0000
  • 675d051011 Tidied headers. Steve 2016-03-12 18:29:22 +0000
  • ff353136c7 Merge branch 'trophies' of ssh://github.com/stephenjsweeney/tbftss into trophies Steve 2016-03-12 18:28:47 +0000
  • f5b3933a87 Merge branch 'develop' into trophies Steve 2016-03-12 18:28:43 +0000
  • 0a69dd0e5e Merge from develop. Steve 2016-03-12 18:22:48 +0000
  • cca080e88f Updated i18n. Steve 2016-03-12 15:13:12 +0000
  • 0d074eaa22 JSON bug fix. Steve 2016-03-12 15:13:04 +0000
  • a5509b5bcd Logging updates. Steve 2016-03-12 15:12:52 +0000
  • 71b0a00689 Use EF_DISABLED for jumpgates, rather than systemPower. Steve 2016-03-12 12:35:05 +0000
  • 5d38abcbeb Use EF_DISABLED, instead of system power. Steve 2016-03-12 12:12:12 +0000
  • bdced9c00f Use aiActionTime, instead of thinkTime, to allow waypoint to continue to spin. Steve 2016-03-12 12:11:56 +0000
  • e9c43f3d60 Flocking tweak. Steve 2016-03-12 12:11:30 +0000
  • a4fbb85cb6 Rothan mission #2 Steve 2016-03-12 12:11:06 +0000
  • b235a11f3d Updated waypoint graphics. Steve 2016-03-12 12:10:50 +0000
  • ed6b0ae376 Don't point to jumpgate on HUD if it's inactive. Steve 2016-03-12 12:10:14 +0000
  • 96556bc0df Increased Rook firepower. Steve 2016-03-12 12:09:50 +0000
  • ae6e2ede09 Control waypoints from script. Steve 2016-03-12 12:09:42 +0000
  • 4f19dcb9a5 Added challenge #10. Steve 2016-03-11 23:46:00 +0000
  • 4f27b40d97 Added rescue challenges Steve 2016-03-11 23:45:47 +0000
  • 3bd78dbd20 Spawn fighters offscreen or off map. Steve 2016-03-11 23:45:12 +0000
  • c66b734e7e Added interval-based script events. Steve 2016-03-11 23:43:50 +0000
  • 0952920325 Various trophy integration tweaks. Steve 2016-03-11 13:51:27 +0000
  • 0671000366 Merge remote-tracking branch 'origin/develop' into trophies Steve 2016-03-11 11:31:38 +0000
  • 553178128f InitStars during start up (lost during memory leak fixes). Steve 2016-03-11 07:22:23 +0000
  • 7ba4dcf26c Memory leak fixes. Steve 2016-03-10 22:47:33 +0000
  • da97818259 Trophy-related prototyping fixes. Steve 2016-03-10 18:02:19 +0000
  • 5706e1d29c Added trophy alert sound effect. Steve 2016-03-10 18:01:43 +0000
  • 91e0073cfa Merge branch 'develop' into trophies Steve 2016-03-10 17:52:07 +0000
  • ed438db279 Grammar. Steve 2016-03-10 17:51:55 +0000
  • 4bb3ae1efb Menu entry and icons for Linux. Steve 2016-03-10 16:07:02 +0000
  • 26b6b3eb7e i18n updates. Steve 2016-03-10 15:44:48 +0000
  • e8d63df494 Merge remote-tracking branch 'origin/develop' into trophies Steve 2016-03-10 12:04:04 +0000
  • 25b641c8d4 MIsc. clean up. Steve 2016-03-10 11:58:10 +0000
  • d2803bf961 Various mission tweaks. Steve 2016-03-10 11:57:46 +0000
  • 772dc44ea4 Added -Wempty-body. Steve 2016-03-10 11:57:18 +0000
  • 108dfa44d7 Allow tugs with AIF_UNLIMITED_RANGE to find targets anywhere. Steve 2016-03-10 11:57:05 +0000
  • 3a0618b150 Rope cutting bug fix. Steve 2016-03-10 11:56:38 +0000
  • 812f69b02e Drawn effects bug fix. Steve 2016-03-10 11:56:27 +0000
  • 80658d6537 Added initial INF tug graphics. Steve 2016-03-10 11:56:14 +0000
  • e363cca064 Start of first Rothan mission. Steve 2016-03-09 23:26:08 +0000
  • ebfea2b5c4 Unlock next challenge mission is previous has been passed. Steve 2016-03-09 23:25:54 +0000
  • 0bcc69ee69 Move planet a little faster. Steve 2016-03-09 23:25:27 +0000
  • 1a4b5c679c Don't attach rope to vessel with rope already attached. Steve 2016-03-09 23:25:12 +0000
  • 7789d3ab64 Remove rope flags when rope is detached. Steve 2016-03-09 23:22:32 +0000
  • c9bde77bca Spin jumpgate portal a little faster. Steve 2016-03-09 23:21:51 +0000
  • 8017719239 Allow fighters to be added to mission in disabled state. Steve 2016-03-09 23:21:28 +0000
  • 46503f4fe7 Mark craft as stolen if they are moved to jumpgate by a vessel not on your side. Steve 2016-03-09 23:20:50 +0000
  • 16c8f81389 Play sound effects for control config widgets. Steve 2016-03-09 23:19:10 +0000
  • bb892c1efe Added new HUD icons. Steve 2016-03-09 23:18:40 +0000
  • 831dbf2fdc Create POT with trophy info. Steve 2016-03-09 15:55:01 +0000
  • f8344f4047 Added new trophies. Steve 2016-03-09 15:54:45 +0000
  • 25101c0f1d Now automatically checking trophies based on star system name. Steve 2016-03-09 15:54:25 +0000
  • ba5260104a Check trophies at start of galactic map. Steve 2016-03-09 15:53:56 +0000
  • 93dd00c785 Prototyping stats trophies. Steve 2016-03-09 12:31:33 +0000
  • f867e793bd Trophy prototyping. Steve 2016-03-09 11:51:26 +0000
  • fb584735c6 Jumpgate updates. Steve 2016-03-08 19:00:56 +0000
  • 7118c10648 Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status. Steve 2016-03-08 14:28:11 +0000
  • 5267b7b559 Place wingmates around player at start of mission. Steve 2016-03-08 07:21:23 +0000