2018-01-21 10:31:38 +01:00
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef REVISION
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#define REVISION 0
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#endif
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#ifndef DATA_DIR
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#define DATA_DIR ""
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#endif
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#define _(string) getTranslatedString(string)
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#define PI 3.14159265358979323846
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#define MIN(a,b) (((a)<(b))?(a):(b))
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#define MAX(a,b) (((a)>(b))?(a):(b))
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#define STRNCPY(dest, src, n) strncpy(dest, src, n); dest[n - 1] = '\0'
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#define TO_RAIDANS(angleDegrees) (angleDegrees * PI / 180.0)
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#define TO_DEGREES(angleRadians) (angleRadians * 180.0 / PI)
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2018-02-14 20:12:29 +01:00
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#define SAVE_FILENAME "game.save"
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#define CONFIG_FILENAME "config.json"
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2018-01-21 10:31:38 +01:00
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2018-02-07 20:20:36 +01:00
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#define SCREEN_WIDTH 1280
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#define SCREEN_HEIGHT 720
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2018-01-21 10:31:38 +01:00
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#define MAX_KEYBOARD_KEYS 350
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#define MAX_MOUSE_BUTTONS 6
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#define FPS 60
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#define LOGIC_RATE (1000.0 / FPS)
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#define MAX_FONTS 64
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#define NUM_TEXT_BUCKETS 64
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#define TEXT_TTL (1000 * 20)
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2018-02-14 20:12:29 +01:00
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#define MAX_WIDGETS 48
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2018-01-21 10:31:38 +01:00
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#define MAX_NAME_LENGTH 32
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#define MAX_DESCRIPTION_LENGTH 512
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2018-02-07 20:20:36 +01:00
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#define MAX_LINE_LENGTH 1024
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2018-01-21 10:31:38 +01:00
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#define MAX_FILENAME_LENGTH 1024
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2018-01-24 08:16:52 +01:00
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#define NUM_TEXTURE_BUCKETS 32
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2018-02-19 20:14:03 +01:00
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#define NUM_ATLAS_BUCKETS 64
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2018-01-21 10:31:38 +01:00
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2018-01-21 12:12:49 +01:00
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#define MAP_WIDTH 200
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#define MAP_HEIGHT 200
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2018-02-12 23:40:15 +01:00
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#define MAP_RENDER_WIDTH ((SCREEN_WIDTH / MAP_TILE_SIZE) + 1)
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#define MAP_RENDER_HEIGHT ((SCREEN_HEIGHT / MAP_TILE_SIZE) + 1)
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2018-01-21 12:12:49 +01:00
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#define MAP_TILE_SIZE 64
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#define MAP_TILE_AIR 0
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#define MAP_TILE_WATER 1
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#define MAP_TILE_SLIME 2
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#define MAP_TILE_LAVA 3
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#define MAP_TILE_SOLID 4
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#define MAP_TILE_NON_SOLID 200
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#define MAP_TILE_ANIMATED_WATER 240
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#define MAP_TILE_ANIMATED_SLIME 245
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#define MAP_TILE_ANIMATED_LAVA 250
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#define MAP_TILE_OUTSIDE 255
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#define MAP_TILE_MAX 256
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2018-01-24 23:15:24 +01:00
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#define JUMP_POWER -12
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#define MAX_OXYGEN (FPS * 10)
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2018-02-06 23:27:28 +01:00
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#define MAX_KEY_TYPES 8
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2018-01-26 20:14:18 +01:00
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#define MAX_ITEMS 14
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2018-01-21 17:50:14 +01:00
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2018-01-26 08:56:12 +01:00
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#define MAX_CHECKPOINTS 15
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2018-02-03 09:44:02 +01:00
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#define MAX_ENTS_TO_OBSERVE 12
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2018-01-24 20:04:36 +01:00
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enum
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{
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2018-01-28 10:34:14 +01:00
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ET_NONE,
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2018-01-31 22:50:49 +01:00
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ET_EFFECT,
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ET_TRAP,
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ET_BOB,
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ET_ENEMY,
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ET_TEEKA,
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ET_BOSS,
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ET_HEART_CELL,
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ET_KEY,
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ET_ITEM,
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ET_CONSUMABLE,
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ET_MIA,
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ET_DECORATION,
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ET_DOOR,
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ET_LIFT,
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ET_PUSHBLOCK,
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ET_DESTRUCTABLE,
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ET_POWER_POINT,
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ET_CARD_READER,
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ET_PRESSURE_PLATE,
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ET_TELEPORTER,
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ET_ITEM_PAD,
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ET_POOL,
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ET_EXIT,
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2018-01-24 20:04:36 +01:00
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ET_INFO_POINT
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};
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#define EF_NONE 0
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2018-02-07 20:20:36 +01:00
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#define EF_WEIGHTLESS (2 << 0)
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2018-01-24 20:04:36 +01:00
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#define EF_BOUNCES (2 << 1)
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#define EF_TELEPORTING (2 << 2)
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#define EF_NO_ENVIRONMENT (2 << 3)
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#define EF_SWIMS (2 << 4)
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#define EF_HALT_AT_EDGE (2 << 5)
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#define EF_NO_CLIP (2 << 6)
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#define EF_EXPLODES (2 << 7)
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#define EF_IGNORE_BULLETS (2 << 8)
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#define EF_FLICKER (2 << 9)
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#define EF_FRICTIONLESS (2 << 10)
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#define EF_WATER_BREATHING (2 << 11)
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#define EF_IMMUNE (2 << 12)
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#define EF_BOMB_SHIELD (2 << 13)
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#define EF_GONE (2 << 14)
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#define EF_KILL_OFFSCREEN (2 << 15)
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#define EF_ALWAYS_PROCESS (2 << 16)
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#define EF_NO_TELEPORT (2 << 17)
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#define GRAVITY_POWER 0.5f
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#define FRICTION 0.75f
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2018-01-21 17:50:14 +01:00
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2018-02-07 20:20:36 +01:00
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enum
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{
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JOYPAD_AXIS_X,
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JOYPAD_AXIS_Y,
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JOYPAD_AXIS_MAX
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};
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2018-01-21 17:50:14 +01:00
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enum
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{
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FACING_RIGHT,
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2018-01-24 23:15:24 +01:00
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FACING_LEFT,
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FACING_DIE
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2018-01-21 17:50:14 +01:00
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};
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2018-01-21 13:57:01 +01:00
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2018-01-27 11:21:45 +01:00
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enum
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{
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DOOR_OPEN,
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DOOR_CLOSED
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};
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2018-01-27 11:58:47 +01:00
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enum
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{
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LIFT_GOTO_FINISH,
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LIFT_GOTO_START
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};
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2018-01-22 09:27:08 +01:00
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enum
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{
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WPN_PISTOL,
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WPN_PLASMA,
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WPN_SPREAD,
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WPN_LASER,
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WPN_GRENADES,
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WPN_ANY,
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WPN_AIMED_PISTOL,
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WPN_MACHINE_GUN,
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WPN_SHOTGUN,
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WPN_MISSILE
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};
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2018-01-21 13:57:01 +01:00
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enum
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{
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2018-01-24 23:15:24 +01:00
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ALIVE_ALIVE,
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2018-01-26 20:14:18 +01:00
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ALIVE_DYING,
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2018-01-24 23:15:24 +01:00
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ALIVE_DEAD
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2018-01-21 13:57:01 +01:00
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};
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2018-01-21 10:31:38 +01:00
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enum
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{
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CONTROL_LEFT,
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CONTROL_RIGHT,
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CONTROL_UP,
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CONTROL_DOWN,
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CONTROL_FIRE,
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CONTROL_JUMP,
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CONTROL_JETPACK,
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2018-02-08 22:53:32 +01:00
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CONTROL_PAUSE,
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CONTROL_MAP,
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2018-01-21 10:31:38 +01:00
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CONTROL_MAX
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};
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enum
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{
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TA_LEFT,
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TA_RIGHT,
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TA_CENTER
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};
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2018-01-21 13:57:01 +01:00
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enum
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{
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2018-02-18 12:25:14 +01:00
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MS_LOCKED,
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2018-01-31 22:50:49 +01:00
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MS_INCOMPLETE,
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MS_PARTIAL,
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MS_MISSING_HEART_CELL,
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2018-01-24 08:16:52 +01:00
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MS_COMPLETE
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2018-01-21 13:57:01 +01:00
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};
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2018-02-14 08:26:51 +01:00
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enum
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{
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MT_NORMAL,
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MT_TRAINING,
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MT_OUTPOST,
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MT_BOSS
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};
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2018-01-27 09:03:26 +01:00
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enum
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{
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2018-02-02 20:10:12 +01:00
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WS_START,
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2018-01-27 11:32:17 +01:00
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WS_IN_PROGRESS,
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2018-02-02 20:10:12 +01:00
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WS_PAUSED,
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WS_GAME_COMPLETE,
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WS_OBSERVING,
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2018-02-01 22:51:43 +01:00
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WS_COMPLETE,
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2018-02-02 20:10:12 +01:00
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WS_MISSION_COMPLETE,
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2018-02-01 22:51:43 +01:00
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WS_GAME_OVER
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2018-01-27 09:03:26 +01:00
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};
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2018-01-23 08:42:13 +01:00
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enum
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{
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PLANE_BACKGROUND,
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PLANE_FOREGROUND
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};
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2018-01-24 20:04:36 +01:00
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enum
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{
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2018-01-24 23:15:24 +01:00
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ENV_AIR,
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ENV_WATER,
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ENV_SLIME,
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ENV_LAVA
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2018-01-24 20:04:36 +01:00
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};
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2018-01-23 08:42:13 +01:00
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enum
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{
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PT_LINE,
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PT_POINT,
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PT_TEXTURED
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};
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2018-01-21 12:26:02 +01:00
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enum
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{
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MSG_STANDARD,
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MSG_GAMEPLAY,
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MSG_PROGRESS,
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MSG_OBJECTIVE
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};
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2018-01-22 08:44:15 +01:00
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enum
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{
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2018-02-15 23:56:22 +01:00
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SND_MENU_SELECT,
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SND_MENU_BACK,
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SND_MENU_NAV,
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2018-01-22 22:47:04 +01:00
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SND_PISTOL,
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SND_MACHINE_GUN,
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SND_PLASMA,
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SND_THROW,
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2018-01-23 09:04:25 +01:00
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SND_SPREAD,
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2018-01-22 22:47:04 +01:00
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SND_SHOTGUN,
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2018-01-23 09:04:25 +01:00
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SND_LASER,
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SND_MISSILE,
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SND_RICO_1,
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SND_RICO_2,
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SND_GRENADE_BOUNCE,
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SND_EXPLOSION,
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SND_FLESH_HIT,
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SND_METAL_HIT,
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SND_DEATH_1,
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SND_DEATH_2,
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SND_DEATH_3,
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SND_SPLAT,
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SND_DROID_DIE_1,
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SND_DROID_DIE_2,
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SND_PRESSURE_PLATE,
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SND_DOOR_START,
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SND_DOOR_FINISH,
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SND_CHERRY,
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SND_ITEM,
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SND_KEY,
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SND_WEAPON,
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SND_TELEPORT,
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SND_APPEAR,
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SND_MIA,
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SND_WATER_IN,
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SND_WATER_OUT,
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SND_SLIME,
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SND_DROWN,
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SND_DENIED,
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SND_CONFIRMED,
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SND_MISSION_COMPLETE,
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SND_HEART_CELL,
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2018-02-14 20:12:29 +01:00
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SND_TROPHY,
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2018-01-23 09:04:25 +01:00
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SND_MAX
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2018-01-22 08:44:15 +01:00
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};
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2018-01-21 10:31:38 +01:00
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enum
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{
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2018-01-24 23:15:24 +01:00
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CH_ANY = -1,
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2018-02-01 22:51:43 +01:00
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CH_BOB,
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2018-01-22 08:44:15 +01:00
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CH_EXPLODE,
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2018-01-22 22:47:04 +01:00
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CH_WEAPON,
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2018-01-26 08:56:12 +01:00
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CH_DEATH,
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2018-01-26 20:14:18 +01:00
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CH_ITEM,
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2018-01-27 09:53:08 +01:00
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CH_TOUCH,
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2018-01-27 11:21:45 +01:00
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CH_MECHANICAL,
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2018-01-27 12:55:15 +01:00
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CH_EFFECTS,
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2018-01-21 10:31:38 +01:00
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CH_MAX
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};
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2018-01-24 09:14:11 +01:00
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enum
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{
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WT_BUTTON,
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2018-02-15 22:38:26 +01:00
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WT_SLIDER,
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2018-01-24 09:14:11 +01:00
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WT_SPINNER,
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2018-02-14 20:12:29 +01:00
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WT_INPUT
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};
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enum
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{
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2018-02-15 22:38:26 +01:00
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TROPHY_UNEARNED,
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2018-02-14 20:12:29 +01:00
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TROPHY_BRONZE,
|
|
|
|
TROPHY_SILVER,
|
|
|
|
TROPHY_GOLD,
|
2018-02-15 22:38:26 +01:00
|
|
|
TROPHY_PLATINUM,
|
|
|
|
TROPHY_MAX
|
2018-01-24 09:14:11 +01:00
|
|
|
};
|
2018-02-13 22:36:42 +01:00
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
STAT_KEYS_FOUND,
|
|
|
|
STAT_CELLS_FOUND,
|
|
|
|
STAT_HEARTS_FOUND,
|
2018-02-14 09:32:09 +01:00
|
|
|
STAT_TARGETS_DEFEATED,
|
|
|
|
STAT_MIAS_RESCUED,
|
2018-02-13 22:36:42 +01:00
|
|
|
STAT_DEATHS,
|
|
|
|
STAT_SHOTS_FIRED,
|
|
|
|
STAT_SHOTS_HIT,
|
|
|
|
STAT_EYE_DROID_EXPLOSION_KILLS,
|
|
|
|
STAT_FLY_TIME,
|
|
|
|
STAT_SWIM_TIME,
|
|
|
|
STAT_CHERRIES_PICKED_UP,
|
|
|
|
STAT_BATTERIES_PICKED_UP,
|
|
|
|
STAT_WEAPONS_PICKED_UP,
|
|
|
|
STAT_ENEMIES_KILLED,
|
|
|
|
STAT_MISSIONS_PLAYED,
|
|
|
|
STAT_TIME_PLAYED,
|
|
|
|
STAT_MAX
|
|
|
|
};
|