Linus Probert
cc229c8b00
Prepares pengine for more particle types.
...
Also fixed an invalid read bug.
2018-05-22 22:42:06 +02:00
Linus Probert
bbe4526947
Fixes colors to use defines.
2018-05-22 15:48:09 +02:00
Linus Probert
2462e4cf33
Adds sentinel monster behaviour.
2018-05-21 21:03:59 +02:00
Linus Probert
a66f16de79
Reintroduces the pointer and mouse menu operation.
2018-05-20 17:25:53 +02:00
Linus Probert
123ae90f59
Better mod key logic in input and mouse motion check.
2018-05-20 16:53:16 +02:00
Linus Probert
821cac2fbd
Completely separates input handling and game logic.
...
This commit disables mouse support in menus. This needs to be rethought
to be more stable.
2018-05-20 00:03:17 +02:00
Linus Probert
186cc7b514
Replaced state logic with behaviours instead.
2018-05-19 17:55:10 +02:00
Linus Probert
60114ed159
Hopefully fixes the build issues
2018-05-18 23:11:33 +02:00
Linus Probert
e222e51a0e
Don't test on clang and fix include problem in appveyor
...
Clang doesn't have the same --wrap linker flag that GCC has. Just ignore
it for now.
2018-05-18 14:17:29 +02:00
Linus Probert
138cba1400
Mock test for keyboardinput and fixed the found issues
2018-05-18 13:49:31 +02:00
Linus Probert
2feeb5cbcf
Attempts to fix appveyor build
2018-05-17 23:34:44 +02:00
Linus Probert
2813a571e4
Separate player movement from input event loop.
...
Wrote a keyboardinput object but decided against using it for the time
being. I'll leave it in if I change my mind.
2018-05-17 23:14:42 +02:00
Linus Probert
c4dc8382a9
Monsters now indicate their state with speech bubbles
2018-05-17 21:41:23 +02:00
Linus Probert
a7822331f8
Hopefully handle the "event overflow exploit"
...
There was an exploit where a keyboard would fire events quicker then
they could be consumed. This would lock the main game loop in the
SDL_PollEvent loop and block rendering until the key in this case was
released. Combning this with an attack meant that you could "farm" one
NPC for multiple kills and massive XP gains. Leaving the player at level
8+ on dungeon level 1. This fix should mitigate such shenanigans.
2018-05-16 19:09:01 +02:00
Linus Probert
bc0d194dce
Additional fall sounds
...
Wilhelm scream
2018-05-16 15:52:39 +02:00
Linus Probert
fa8797a20f
Removed a memory leak and MACROD colors
2018-05-15 23:21:28 +02:00
Linus Probert
853d390427
Some create package dir in travis
2018-05-15 14:21:54 +02:00
Linus Probert
6d5acc698e
Nicer labels in many places.
2018-05-15 14:12:38 +02:00
Linus Probert
b88318097f
Render texts after particles.
2018-05-15 11:20:52 +02:00
Linus Probert
d6daf7b798
Nicer action texts
2018-05-15 11:16:56 +02:00
Linus Probert
524e10ac8f
Adds camera shake.
...
Removed some old buildfiles that had accidentally made it into the repo.
2018-05-13 23:32:44 +02:00
Linus Probert
0576c47bb2
Fixed the frame sprites
2018-05-12 10:47:06 +02:00
Linus Probert
3e6976d2cc
Adds texture creation of gui frames to reduce render time
...
Also enables leakchecking and removes leaks from hashtable tests and
some other leaks that were obvious. There are some X11 leaks still
present but I don't think these are caused by me.
2018-05-09 00:21:38 +02:00
Linus Probert
2122300f6e
Prepare for texture streaming and locking.
...
The intention is to static stream the gui areas into one big texture.
2018-05-08 16:34:22 +10:00
Linus Probert
9d7669fd35
Some updates regarding asset management
...
Had an idea of self-cleaning the cache but it didn't hold. Leaving the
stuff I wrote that might not be useless in the future.
2018-05-06 13:27:29 +02:00
Linus Probert
da75ccde23
Removed an unused timer on Projectiles
2018-05-06 07:33:00 +02:00
Linus Probert
db21bb813f
Removed clang warnings
2018-05-06 06:19:59 +02:00
Linus Probert
efe062993b
Always play sound when daggers hit/miss something
2018-05-05 21:36:16 +02:00
Linus Probert
3665c7ff66
Rotate daggers instead of using spritesheet
...
Don't know if this is bad for performance but it does make things
simpler.
2018-05-05 21:29:08 +02:00
Linus Probert
677a7d8b69
Changes to settings.c db queries
...
Sort of experimental. No harm but perhaps not an improvement.
2018-05-05 20:59:53 +02:00
Linus Probert
f290a0dc1c
Prepared for more skills
2018-05-04 18:14:44 +02:00
Linus Probert
fcf1f24547
Fixed log prints in release mode and some better fail handling.
2018-05-04 01:22:40 +10:00
Linus Probert
5efef180a5
Fixes the release build
2018-04-28 19:10:49 +02:00
Linus Probert
a350f66290
Removes some of the spammy logs.
...
Not as important now that there is an in game log.
2018-04-28 19:03:23 +02:00
Cong
6896308451
Use SDL to detect screen dimensions
...
Supports macOS, remove dependency on X11
2018-04-28 15:05:56 +10:00
Linus Probert
8647eaa7a4
Coloured, file, function and line referenced debug output.
2018-04-21 22:58:53 +02:00
Linus Probert
04a3691463
Removes some GCC warnings
2018-04-20 14:46:00 +02:00
Linus Probert
cab3b501fc
Borke out some of the settings sqlite code to it's own module.
2018-04-16 21:19:26 +02:00
Linus Probert
89e7f84870
Removes a minor warning
2018-03-29 20:32:44 +02:00
Linus_Probert
cee584832e
Fixed multiple pits in layout file
2018-03-26 13:53:45 +02:00
Linus Probert
0a21a2d915
Adds falling into pits
...
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
2018-03-25 23:30:26 +02:00
Linus Probert
1206ec8a2d
Merge branch 'master' into feature/pits
2018-03-24 12:53:43 +01:00
Linus Probert
9a3dd410ab
Particle sparcle when skill unlocks
...
Minor modification to dagger damage
2018-03-24 12:46:23 +01:00
Linus Probert
7386b3d582
Adds levelcaps to skills
...
Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus Probert
fa20d2a689
Merge branch 'master' into pit_implementation
2018-03-22 16:03:12 +01:00
Linus Probert
2204c7bade
Safety fixes
2018-03-22 12:52:27 +01:00
Linus Probert
9feed28357
Initial addition of pits
...
Need more options, tile type to handle damage and death.
Prevent monsters from spawning in pits etc.
2018-03-20 21:54:57 +01:00
Linus_Probert
38a05e099d
Removed coverity_scan badge. Fixed a warning
2018-03-20 07:33:02 +01:00
Linus_Probert
c8386ee719
Adds prevention from passive monsters being "dodgy"
...
When player gets close to passive monsters they will stop moving now.
This should prevent annoying behaviour when trying to line up a strike.
2018-03-19 10:25:32 +01:00
Linus Probert
9b4de91e13
Toggle sound and music from everywhere
2018-03-17 09:03:29 +01:00
Linus Probert
a53c8fe525
Don't commit the settings file
2018-03-17 00:21:46 +01:00
Linus Probert
2ca2a4f98c
Added persistent settings
2018-03-17 00:04:26 +01:00
Linus Probert
8a2cb3b446
Embed sqlite3
2018-03-16 19:46:28 +01:00
Linus_Probert
42fd246185
Add direction to windy rooms in lua
2018-03-16 10:04:43 +01:00
Linus_Probert
2393608682
Removed a lint error
2018-03-15 17:00:11 +01:00
Linus_Probert
07136c70f9
Windy rooms affect player
...
Left a possibility to make it affect projectiles.
2018-03-15 16:30:41 +01:00
Linus_Probert
eb345cfc25
Adds the windy room effect
2018-03-15 11:30:18 +01:00
Linus Probert
1bea221369
Smooths out some glitches
...
Don't move dead monsters. Don't run player and monster turn in one frame. Fixes a bad "position_in_room" check.
2018-03-13 23:36:39 +01:00
Linus Probert
d983318453
Better linkedlist clearing
...
Fixed a projectile update bug due to invalid map pointer. Cleaned up some of the "clear stuff from linkedlist" functions to a nicer implementation. Perhaps not as efficient but certainly nicer.
2018-03-13 21:47:49 +01:00
Linus_Probert
d6c21745cd
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
Linus_Probert
ac180d1efb
Limit the number of daggers carried.
...
There is a "dagger count" on the player now. Also added the "dagger"
item that can be dropped by monsters.
2018-03-13 16:13:54 +01:00
Linus_Probert
bd2cce6447
Removed mingw warning
2018-03-13 09:37:51 +01:00
Linus_Probert
2c803da0cd
Faster dagger rotation and skill direction change
2018-03-12 12:35:28 +01:00
Linus_Probert
5f4140fb6f
Increases dagger speed, Adds charge pickup and dagger sound.
2018-03-12 09:09:03 +01:00
Linus Probert
ca83fa38fe
Better dagger throw hits and new skill graphics.
2018-03-11 21:06:46 +01:00
Linus Probert
c360aa75ee
Added dagger throw skill
...
There are still some quirks that could need some love surrounding this
skill. Check the reset countdown for example.
2018-03-10 22:04:03 +01:00
Linus Probert
be8677cb39
Adds projectiles
...
Collisions still need implementing and an underlying skill + some drawing.
2018-03-08 00:58:26 +01:00
Linus Probert
d564a559dc
Adds essentially nothing. Some convenience functions. That is all
2018-03-07 19:15:08 +01:00
Linus Probert
5e0bbe423d
Added nice info messages across the screen
2018-03-07 16:02:56 +01:00
Linus_Probert
cc2b659020
Removes a memory leak
2018-03-06 13:50:43 +01:00
Linus_Probert
bac0c62a10
Remove some memory leaks
2018-03-06 10:27:25 +01:00
Linus Probert
c5abf71735
Fixed the builds.
2018-03-03 13:33:14 +01:00
Linus Probert
e41e560219
Aggressive monster now path a lot better
2018-03-03 12:56:53 +01:00
Linus Probert
0b98cad726
Fix bug with player hit text and prevent fight pickups
2018-03-03 00:54:50 +01:00
Linus Probert
f9a91c0922
Removes codacy issue
2018-03-02 17:07:15 +01:00
Linus Probert
f7ec1195f4
Adds skill return countdown.
...
Also removes ability to wall-bonk exploit the countdowns.
2018-03-02 17:05:13 +01:00
Linus Probert
b6c5edbd92
Adds swoosh sound to charge skill
2018-03-01 19:46:23 +01:00
Linus Probert
b05f9333dc
Adds "speed lines" to charge skill
2018-03-01 19:37:57 +01:00
Linus Probert
7e596a251e
Adds the charge skill
2018-03-01 13:48:03 +01:00
Linus Probert
06cdebc3b3
Better flurry sounds
2018-03-01 06:47:16 +01:00
Linus Probert
da2ec32981
Removes some duplicate code in player.c
2018-03-01 06:14:01 +01:00
Linus Probert
c42e6fa621
Removed all the warnings from gcc
2018-03-01 06:04:12 +01:00
Linus Probert
2253479532
Adds skills, 'flurry' skill and sip_potion skill.
...
Removes shift-h sipping.
2018-02-28 22:31:38 +01:00
Linus_Probert
20cb94b529
Skill ideas. Not sure I like them.
2018-02-28 15:28:45 +01:00
Linus_Probert
727e1f5dd3
Minor message change
2018-02-28 09:32:37 +01:00
Linus Probert
22bed2948f
Fixed CPack and made lua work from .pack file
...
Adds a custom searcher to the lua table package.searcher.
2018-02-27 19:59:51 +01:00
Linus Probert
e161d6becb
Just some code cleaning that i stumbled upon
2018-02-24 21:47:09 +01:00
Linus Probert
ce2bb2ff43
Removed mingw warning.
2018-02-24 21:24:19 +01:00
Linus Probert
71c7345c78
Weight monster loot according to player health.
...
More health in flesh and more flesh sprites.
2018-02-24 21:15:13 +01:00
Linus Probert
462a22f7a0
Starts an idea for skills. Not sure I like it.
2018-02-24 07:13:28 +01:00
Linus Probert
fbf746d270
Cleans up some more warnings (gcc)
2018-02-24 00:29:25 +01:00
Linus Probert
5d1bb383dc
Missed one
2018-02-24 00:10:49 +01:00
Linus Probert
512cc4105c
Removes some compiler (mingw) warnings.
2018-02-24 00:06:45 +01:00
Linus Probert
131c0caa4e
Memory usage improvements
...
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus Probert
052b03189e
Read lua through physfs
2018-02-23 19:32:01 +01:00
Linus_Probert
3ef45df8cb
Minor visual fix
2018-02-23 15:43:54 +01:00
Linus_Probert
753e9402bf
Skillbar selection indication
2018-02-23 13:08:05 +01:00
Linus_Probert
9286fddd3c
Adds: Flashing healthbar when low on health
2018-02-23 11:10:50 +01:00
Linus_Probert
738102b6e6
Adds basic skillbar rendering, now we need skills
2018-02-23 11:01:25 +01:00
Linus Probert
ba9a92208d
Forgot a change in the last commit
2018-02-22 19:18:38 +01:00