Commit Graph

399 Commits

Author SHA1 Message Date
Julie Marchant 828b56d4df Fixed broken code for Classic difficulty.
The mistake caused the Classic game to deviate from the original
by not allowing Kline to drop mines in the Elamale mission. For
some reason I accidentally put that check in for Moebo instead.
Whoops!
2019-05-04 12:47:05 -04:00
Julie Marchant cbdbf94498 Replaced some uses of sprintf with snprintf. 2018-04-21 10:44:33 -04:00
onpon4 341ef6907a Fixed lack of braces.
No real-world effect, but it's still wrong.
2017-10-19 16:36:35 -04:00
onpon4 abc3fbd7c0 Prevent screen sizes smaller than 640x480. 2017-03-28 11:03:53 -04:00
onpon4 209a007775 Open files as text, not binary. 2017-03-28 10:35:11 -04:00
onpon4 9c089a5013 Made a change that I think might fix bug #50644. 2017-03-26 23:52:05 -04:00
onpon4 6c1e59d434 Removed SDL_gfx dependency.
At first I was going to just not bother with the resizing thing, but
then I found out that SDL actually has a scaling function built-in.
So rather than depending on SDL_gfx for this one purpose that never
sees the light of day in practice, I have handed that job over to
that function.
2017-02-20 21:46:35 -05:00
onpon4 427f92ce2b Fixed the method for checking whether compiling for Windows. 2017-02-10 10:39:27 -05:00
onpon4 6c616bb4a2 Fixed where mines appear when screen width is larger than 800.
This causes the game to be easier, but whatever. The game is easier
with a bigger view anyway.
2017-02-05 17:37:22 -05:00
onpon4 2446baf718 Cause scaling to always be square. 2017-02-05 17:25:17 -05:00
onpon4 e36a1e82e7 Changed the game to use true fullscreen.
The fake "windowed fullscreen" is less invasive, but it sometimes
causes ugly artifacts and as a general rule isn't really all that
useful.

However, I also defined it in defs.h, so that it can be more easily
changed in the future.
2017-02-05 16:40:59 -05:00
onpon4 73a7afdc25 Added Pandora/Pyra controls. 2017-02-05 15:45:24 -05:00
onpon4 aa8ab90cf4 Fixed some minor cosmetic issues. 2017-02-05 14:49:43 -05:00
onpon4 6e67ba66c0 Fixed the Buy and Sell buttons. 2017-02-05 12:59:26 -05:00
onpon4 2d2c8e9732 Fixed the shop items. 2017-02-05 12:56:53 -05:00
onpon4 0effb37d4e Fixed shop item positions. 2017-02-05 12:39:02 -05:00
onpon4 3b56b0dbfb Improved the look of the shop. 2017-02-05 12:35:32 -05:00
onpon4 9f0ceebd6a Added a hack to prevent the fullscreen flickering effect and other weirdness. 2017-02-05 12:31:08 -05:00
onpon4 a7f4edb9ea Reverted the last change.
It was just a coincidence. Nothing actually changed.
2017-02-05 12:24:22 -05:00
onpon4 3b114a5e34 Fixed broken fullscreen menu toggle. 2017-02-05 12:21:03 -05:00
onpon4 0261d1d50f Adjusted the shop's height so that it fits in 640x480.
I think that's everything! Now all that's left is to test it.
2017-02-05 12:14:28 -05:00
onpon4 2c9e83530f Made the wording in the info boxes more consistent. 2017-02-05 05:34:42 -05:00
onpon4 86b5707d03 Made the mission detail screen work in resolutions as low as 640x480. 2017-02-05 05:29:06 -05:00
onpon4 724582e512 Added centering of the vertical positions of the intermission screens. 2017-02-05 04:59:33 -05:00
onpon4 3ef498df97 Fixed some things.
In particular, sizes larger than the background work properly now
(in general; there are of course some things positioned badly still,
but everything updates correctly at any rate).
2017-02-04 18:29:44 -05:00
onpon4 a615f52b84 Made the shop more horizontally compact.
This has the effect of making it work with screen widths as low as
640 pixels.
2017-02-04 17:12:16 -05:00
onpon4 2bda540e97 Resized the Comms section so it will fit in 480-pixel high resolutions.
Ultimately, the following were removed:

* The portrait of Chris on top, which was superfluous.
* The text telling you who you were communicating with. Both superfluous and prone to inconsistencies.
* The button allowing you to return to the list of missions. Instead, you can click anywhere to do so, or just click on the "Missions" button again.

So now, the only thing left preventing 640x480 from being a usable
resolution is the shop. That's going to be a tough one...
2017-02-04 16:17:09 -05:00
onpon4 59db629f5f Fixed a failure to properly delete save files when requested.
Also added removal of save files in the old (deprecated) format,
after re-saving in the current format.
2017-02-04 15:42:59 -05:00
onpon4 b66d7c410d Made it so that the save and options sections work at 640x480. 2017-02-02 17:45:47 -05:00
onpon4 e981acded2 Made the minimal changes to allow Starfighter to be compiled on Windows.
It's not perfect, but I honestly just can't be arsed to figure out
how to use the Windows API to do the same thing that pwd.h does.
At the very least, Starfighter can now be successfully compiled for
Windows with MinGW simply by defining the "SF_WINDOWS" environment
variable to 1 (or any other non-empty value). The only downside is
that it uses the current working directory to decide where
.config/starfighter should go, meaning it can't be installed into
restricted directories like Program Files.
2017-02-01 16:10:48 -05:00
onpon4 fd6949120e Fixed a Windows compatibility.
drand48 isn't available on Windows, so I replaced it with a custom
"DRAND" definition.
2017-02-01 09:19:12 -05:00
onpon4 22e59a80db Replaced the crappy "drawLine" function with SDL_FillRect.
gfx_drawLine only supported drawing straight horizontal and vertical
lines anyway, so the method it used was completely pointless. It also
wasn't used anywhere other than gfx_drawRect.
2017-01-28 00:56:31 -05:00
onpon4 e8bbed1a8b Added support for defining custom widths and heights with ./configure. 2017-01-28 00:43:17 -05:00
onpon4 2a032005d1 Some cleanup. 2017-01-26 23:05:21 -05:00
onpon4 d6f29b71b3 Don't resume the music when you press Escape during pause. 2017-01-26 22:41:59 -05:00
onpon4 e3c2e2fddc Switched the build system from a hand-made makefile to Autotools.
That actually took quite some time, but it's finally finished now.
It's missing only a couple minor things from the old Makefile.
2017-01-26 17:27:55 -05:00
onpon4 788ee5eae4 Finished removing Starfighter.h. 2017-01-25 10:48:29 -05:00
onpon4 e209c9c2f1 Removed some unnecessary specificity.
There was no need for specific bit sizes for these integers; the
default int will do just fine.
2017-01-22 00:22:03 -05:00
onpon4 932b86da42 Added NOSOUND definition option, which disables use of SDL_mixer entirely. 2017-01-22 00:11:13 -05:00
onpon4 d6b31a270c More cleanup, updated copyright notices. 2017-01-21 23:55:54 -05:00
onpon4 08b68ab894 Lots more cleanup. 2017-01-20 23:48:53 -05:00
onpon4 82dc26f949 More cleanup. 2017-01-20 23:26:49 -05:00
onpon4 1454b56db7 Cleaned up some custom uses of rand(). 2016-11-28 15:50:47 -05:00
onpon4 90450ee16e Small code cleanup. 2016-11-28 15:35:26 -05:00
onpon4 49c3260dcc Modified the way collectables are dropped.
I've made a couple of improvements here:

1. There is now a limit to how much value can be in a single
   collectable. This means, most importantly, that there will be
   no more 1000 plasma collectables or anything else ridiculous
   like that. It also means that bosses now tend to drop a ton of
   different collectable objects.

2. Collectables dropped by ships now live longer if a lot of
   collectables were dropped. In practice, this only affects bosses;
   no normal enemy drops enough to trigger this.

The combined results of these changes are that you're less likely
to get stuck with a useless item when you kill a boss (such as
plasma you don't need) rather than money, and you are more capable
of collecting the huge wads of cash left behind by the bosses that
drop more.
2016-11-28 00:26:28 -05:00
onpon4 bf9605387d Fixed banter in Jupiter level. 2016-11-27 23:56:59 -05:00
onpon4 6e98804e0f Don't allow selling powerup plasma less than 2 in Classic difficulty. 2016-11-27 23:46:36 -05:00
onpon4 ac5daa5d08 Restored Kline's original health for Classic difficulty. 2016-11-27 23:39:41 -05:00
onpon4 cf034ffa4a Don't combine temporary and permanent upgrade price in Classic difficulty. 2016-11-27 23:24:03 -05:00
onpon4 c1d5a9c9c6 Marked drones as not boastable. 2016-11-27 23:14:41 -05:00
onpon4 eecdb15445 Don't auto-sell rocket capacity when buying laser/charger in Classic.
Classic difficulty penalizes you for selling items, so it's best not
to automatically sell anything that doesn't need to be. It could be,
for example, that you want to switch to a laser and then back to
rockets, in which case the auto-selling could make this much more
costly or cripple your missiles when you come back to them.
2016-11-26 13:12:15 -05:00
onpon4 dd4e0b3855 Fixed failure to display proper powerup messages in Classic difficulty. 2016-11-26 13:08:53 -05:00
onpon4 f39fa5cbae More work on relativizing positions. 2016-11-26 01:34:54 -05:00
onpon4 682c233250 Several tweaks toward making the intermission adaptable to diff sizes. 2016-11-26 00:36:33 -05:00
onpon4 6a463ab8f5 Renamed "bRect" to "LinkedRect". 2016-11-25 18:41:55 -05:00
onpon4 1ba51f0e58 Moved most structs to the modules they obviously belong to.
The ones with names that don't correspond to modules and are used
in multiple places have been left alone.
2016-11-25 18:35:25 -05:00
onpon4 d336bb2c83 More cleanup. 2016-11-25 18:21:31 -05:00
onpon4 60ed5cbd65 More cleanup.
It looks like I'm finally almost done with this! The only thing left
is gradually replacing "Starfighter.h" imports with imports of what
actually is needed.
2016-11-25 18:01:36 -05:00
onpon4 65e8142959 Removed remaining references to engine.cheatCredits. 2016-11-25 17:24:45 -05:00
onpon4 c8e561eeec Added a "Credits" option to the main menu. 2016-11-25 17:23:23 -05:00
onpon4 b43c52dc23 More cleanup. 2016-11-25 17:10:08 -05:00
onpon4 5b4fa64360 Tweaked the way the laser is handled.
The tweak causes you to be able to fire the laser for more time,
but the difference is subtle (112 frames instead of 100 frames).
2016-11-25 14:36:56 -05:00
onpon4 1be0fd1164 Lots of cleanup done on how weapons are handled.
I did one structural change to the way ship_fireBullet works. It
previously had two separate places for reducing ammo from the player.
I changed this so that it removes ammo in the same place regardless
of which weapon it is, but then performs the plasma "out of ammo"
action afterwards. It seems to work properly.

Also fixed a flaw in the saving which would in some cases cause
the stationed planet to not get saved properly.
2016-11-25 13:50:16 -05:00
onpon4 3400ff180c Renamed "currentMission" to "mission". 2016-11-25 12:53:53 -05:00
onpon4 f9cefa99e3 Merged the "resources" module into the "gfx" module. 2016-11-25 12:50:32 -05:00
onpon4 dc7209164a Renamed the "object" and "collectables" structs.
This was done with "replace all" actions, but I have checked and
the only collatoral damage has been to capitalize some instances
of "objective" in comments.
2016-11-25 12:37:26 -05:00
onpon4 de1cd7c674 Cleaned up the "missions" module, renamed to "mission". 2016-11-25 12:29:15 -05:00
onpon4 aec30bbc3d Reorganized "misc.cpp".
Most functions have been placed into "info.cpp" and "radio.cpp",
while one has been placed into "engine.cpp".
2016-11-22 21:16:49 -05:00
onpon4 800d278f78 Added a "NOBANTER" flag for ships that shouldn't cause it.
This is mainly for the asteroids, but it's also useful for the bosses
and Krass's team.
2016-11-19 12:29:26 -05:00
onpon4 96274ec90e Small tweaks to some of the banter. 2016-11-19 12:06:42 -05:00
onpon4 30b05b6b4e Replaced all bools with ints.
This is part of the conversion of Starfighter's code to C. C doesn't
have the bool type.
2016-11-19 11:43:50 -05:00
onpon4 e0cac7850c Converted the "missfire" messages. Deleted the now empty messages.cpp. 2016-11-19 08:51:26 -05:00
onpon4 7afd322a71 Some tweaks to prevent silent errors. 2016-11-19 08:34:28 -05:00
onpon4 e9330907b7 Reconstructed player hit messages. 2016-11-19 08:24:12 -05:00
onpon4 7578f3814f Removed the death messages.
At first I was doing the same thing to them I did to the bragging
messages, but when it came to actually thinking of things these
characters should say, nothing I liked came up. The main problem
is nothing fits the characters' expressions. Add to that the
complexity of making this really work right, and it's just not
worth it.

The Sid death message has also been removed, both for consistency
and because of the mismatch of Chris's face with what he said there.
2016-11-19 08:10:25 -05:00
onpon4 3c6c41ee49 Added simpler kill messages for Phoebe and Ursula. 2016-11-17 22:36:53 -05:00
onpon4 3987ffc9b1 Added some kill messages for Chris.
I'll be adding some more that include talking to Phoebe and Ursula
later.
2016-11-16 21:14:53 -05:00
onpon4 94b93c6ddb Removed the intro text.
I considered rewriting it, but I don't think the intro text really
adds anything. Starfighter is an action game, not an adventure game,
so it's just out of place to show a paragraph of backstory before
the game starts.
2016-11-16 19:46:42 -05:00
onpon4 063020df22 More cleanup. 2016-11-16 19:43:03 -05:00
onpon4 61d4c32b81 Fixed an incorrect SDL include. 2016-08-04 20:26:24 -04:00
Richard Smith 65c773cafb changed OS X style SDL includes back to Linux style 2016-08-04 20:58:38 +01:00
Richard Smith 6a165e8f0b Source code changes necessary to compile on OS X. 2016-08-04 16:51:46 +01:00
onpon4 dda76c8fe4 Added a message to make it clearer to newcomers that you can leave early.
The game previously didn't give any clear indication that secondary
objectives are optional. This message should make this feature more
obvious.
2016-06-02 11:19:07 -04:00
onpon4 ff48ca6204 Increased the shield bonus for Nightmare difficulty. 2016-06-01 11:04:45 -04:00
onpon4 ac5b31457b Removed a now unused function. 2016-04-04 21:20:45 -04:00
onpon4 59088cce0c Make mines simply disappear when they time out rather than exploding.
The explosions of mines off in the distance are extremely annoying in
the Mars mission, in particular. There's no real point in them
doing a timed off-screen explosion, anyway; if they just disappear,
the player won't notice.
2016-01-13 16:09:06 -05:00
onpon4 47c8dfd1d9 And thus ends the saga of stupidity. 2016-01-12 14:54:41 -05:00
onpon4 a3afb0a133 Whoops
Just... whoops. *game*.timeTaken, not *engine*.timeTaken. Fixed that...
2016-01-12 14:53:34 -05:00
onpon4 a2e2207a67 Reversed a ruinous change.
Dur... event times can be negative, and yet here I am changing it to
unsigned.
2016-01-12 14:43:42 -05:00
onpon4 3c35f4043d Added installation of starfighter.desktop and starfighter.png. 2016-01-12 14:03:08 -05:00
onpon4 a0f68d722b Fixed type inconsistency.
SDL_GetTicks() returns Uint32, but I was using the long int type,
which could mean signed or unsigned, not to mention any size. Changed
missionCompleteTimer and timeTaken to Uint32 for consistency.
2016-01-12 10:41:42 -05:00
onpon4 e6bd534cdf More magic numbers. 2016-01-11 22:42:45 -05:00
onpon4 c764c4d8b7 Added code to prevent loud sounds from being overtaken by quiet sounds.
This prevents the weird effect where you hear a bunch of sounds of
majorly different volumes starting and stopping. If, for example, you
have several mines exploding nearby as well as several mines exploding
far away at the same time, you will hear the near ones and not the far
ones.
2016-01-11 00:10:55 -05:00
onpon4 0929abf3a3 Added a Y component to audio_playSound, and reduction of volume by distance.
This makes it possible to remove code that made mines that exploded
off-screen completely inaudible.
2016-01-10 23:56:26 -05:00
onpon4 5ba8759804 Increased the chance of the cloak fighter running.
Also fixed the chance in Classic difficulty; accidentally made it
10 times as likely as in the original.
2016-01-10 19:07:16 -05:00
onpon4 1ada79e695 Don't hide the "Load Game" menu. 2016-01-09 22:30:25 -05:00
onpon4 285fb8e614 Made the Continue and Load options not appearing work again.
This must have been screwed up a loooong time ago. Anyway, it now
hides these menu options as it should when there is no autosave
available.
2016-01-09 22:26:31 -05:00
onpon4 9dedf500c8 Adjusted the status screen.
Several pointless lines have been removed, and I've added a workaround
to fix a segfault that was happening when Phoebe or Ursula were not
wingmates yet.
2016-01-09 22:15:28 -05:00
onpon4 edacc25821 Fixed incomplete transition to the new save format.
Had to slightly adjust the save format as well.
2016-01-09 22:00:20 -05:00
onpon4 b66bb4bf98 Replaced the struct dump "save format" with a proper save format.
This format is actually portable, and there isn't a risk of it just
breaking any time the format is changed, since the version number
can be read independently of everything else.
2016-01-09 19:58:07 -05:00