Steve
|
7d601f6e8e
|
Delete fighter stats. Close SDL window last.
|
2017-11-24 08:25:48 +00:00 |
Steve
|
ae5c56d791
|
Show common fighter information in database.
|
2017-08-12 11:56:36 +01:00 |
Steve
|
bb095034fc
|
i18n updates.
|
2017-08-12 08:33:41 +01:00 |
Steve
|
a4f9fa8be4
|
Integrate fighter DB into challenges and galactic map.
|
2017-08-12 08:33:06 +01:00 |
Steve
|
f49c77f193
|
Show number of fighters destroyed.
|
2017-08-12 07:42:58 +01:00 |
Steve
|
ba11fe1e81
|
Added speed, affiliation, and descriptions to all fighters in db.
|
2017-08-11 08:28:06 +01:00 |
Steve
|
3a1179032f
|
Start of fighter descriptions.
|
2017-08-10 08:44:19 +01:00 |
Steve
|
e28fa118fb
|
Show fighter data, including guns.
|
2017-08-09 18:21:26 +01:00 |
Steve
|
9e45c3fcd6
|
Updated copyright.
|
2017-08-07 19:15:30 +01:00 |
Steve
|
41ce0e2281
|
Start of fighter database.
|
2017-08-07 19:14:43 +01:00 |
Steve
|
967aff3092
|
Suspicion check updates. Allow player to bank 25% suspicion for working fast.
|
2017-06-22 07:56:40 +01:00 |
Steve
|
61bf77b288
|
Prevent race condition when enabling objectives.
|
2017-06-21 08:41:27 +01:00 |
Steve
|
0449dba7a1
|
Tweaks to suspicion logic - reduce significantly if the player shoot or kills a civilian craft. Limit reduction to -10%.
|
2017-06-16 18:34:44 +01:00 |
Steve
|
b47648dde3
|
Don't allow fighters to fire missiles at enemies masking their ids.
|
2017-06-04 09:32:48 +01:00 |
Steve
|
633cd7a9ff
|
Null player target when switching fighters.
|
2017-06-04 09:31:36 +01:00 |
Steve
|
ab2e3a09db
|
Prevent ALL_OBJECTIVES_COMPLETE from firing twice.
|
2017-05-29 08:39:37 +01:00 |
Steve
|
866ad5ef37
|
In an epic battle, all enemies must be eliminated.
|
2017-05-29 08:39:11 +01:00 |
Steve
|
e5565c0370
|
Positional battle sounds. Record player's last position when escaped, to allow for sounds to play correctly (edge case).
|
2017-05-26 07:48:54 +01:00 |
Steve
|
d703da7d23
|
Support optional vSync toggle.
|
2017-05-26 07:48:10 +01:00 |
Steve
|
fb3b866808
|
Close button on mission dialog.
|
2017-05-26 07:47:51 +01:00 |
Steve
|
e84e5f171a
|
Boost and ECM recharge times are 7 seconds.
|
2017-05-26 07:47:28 +01:00 |
Steve
|
fe42e496a7
|
Cap the speed of a surrendering vessel, so that they don't become a chore to chase down.
|
2017-05-26 07:47:13 +01:00 |
Cong
|
80ec8ff039
|
Pause music when lost window focus
|
2017-05-14 14:47:54 +10:00 |
Steve
|
be8447519f
|
Reduced damage by missiles by 25pts, and decreased recharge times of ECM and Boost by 2.5 seconds.
|
2017-05-12 18:07:52 +01:00 |
Steve
|
8a0808ce5a
|
Uncoupled event handling from frame rate(!).
|
2017-05-10 08:33:44 +01:00 |
Steve
|
5337eb5281
|
Merge branch 'develop' of ssh://github.com/stephenjsweeney/tbftss into develop
|
2017-05-10 08:22:56 +01:00 |
Cong
|
4431b67d6f
|
Show dragging cursor in galaxy map
|
2017-05-09 21:10:08 +10:00 |
Steve
|
d39ad48130
|
Grab mouse pointer by default when starting a mission.
|
2017-02-25 16:30:17 +00:00 |
Steve
|
4c97136aa9
|
Don't allow Escape to be pressed on mission complete / failed screens.
|
2016-08-29 12:50:57 +01:00 |
Steve
|
eac108b7ac
|
Pilots remaining should be inclusive on the one currently active.
|
2016-08-29 10:35:28 +01:00 |
Steve
|
e59af4bfbc
|
Allow for a kill threshold to be specified in epic missions (for use with unwinnable missions).
|
2016-08-28 18:48:55 +01:00 |
Steve
|
27427a8637
|
Start of lives restriction for epic battles.
|
2016-08-20 11:42:10 +01:00 |
Steve
|
a1f65ded29
|
Count completed missions before checking if mission completion threshold reached.
|
2016-08-12 12:23:11 +01:00 |
Steve
|
620edc4127
|
Only allow missions to be replayed that were made available in the main game (i.e., don't unlock optional ones if they were skipped).
|
2016-08-12 12:22:39 +01:00 |
Steve
|
26584f4995
|
Show trophies in order they are earned, not default order.
|
2016-08-12 08:57:19 +01:00 |
Steve
|
8e6727e2b5
|
Only show Campaign Complete message once.
|
2016-08-12 08:56:59 +01:00 |
Steve
|
234a5d08d2
|
Release mouse.
|
2016-08-12 08:56:40 +01:00 |
Steve
|
20f2295618
|
Don't mark a previously completed mission as incomplete, upon replay failure.
|
2016-08-12 08:56:18 +01:00 |
Steve
|
5a3790a427
|
Removed debug output.
|
2016-08-12 08:17:46 +01:00 |
Steve
|
7dc18e4a59
|
Allow all missions to be replayed once campaign is finished.
|
2016-08-11 22:48:08 +01:00 |
Steve
|
2471cd0814
|
Grab mouse when in battle.
|
2016-08-11 22:47:51 +01:00 |
Steve
|
3aad3142ac
|
Reworked mission progress counting.
|
2016-08-11 18:06:42 +01:00 |
Steve
|
f93b8beef4
|
Corrected a bug where optional missions are not counted correctly, once completed.
|
2016-08-11 09:44:12 +01:00 |
Steve
|
57bc5c4437
|
Version info update.
|
2016-08-10 13:04:45 +01:00 |
Steve
|
f9588c4b08
|
Don't set a completed mission as the active one.
|
2016-08-10 13:04:35 +01:00 |
Steve
|
e28bb6ff31
|
Don't leave a gap when there's no mission.
|
2016-08-10 13:04:22 +01:00 |
Steve
|
8c128d7f1d
|
Don't switch guns if the player doesn't have any.
|
2016-08-09 23:13:25 +01:00 |
Steve
|
6ff3fd47a4
|
Updated Team Player, and Bodyguard trophies.
|
2016-08-09 23:13:13 +01:00 |
Steve
|
db3dcf977b
|
Added EF_NO_PLAYER_TARGET.
|
2016-08-06 08:54:11 +01:00 |
Steve
|
7a19b60697
|
Restored errornous removal.
|
2016-08-02 08:14:59 +01:00 |