breakhack/CMakeLists.txt

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CMake
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cmake_minimum_required (VERSION 3.2.0)
SET(CMAKE_COLOR_MAKEFILE ON)
project(breakhack C)
set(breakhack_GAME_TITLE "BreakHack")
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set(breakhack_MAJOR_VERSION 3)
set(breakhack_MINOR_VERSION 0)
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set(breakhack_PATCH_VERSION 2)
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set(breakhack_RELEASE_TYPE "")
# Checksums
set(breakhack_STEAMAPI_DLL_CHECKSUM 0x18dba28)
set(breakhack_STEAMAPI_SO_CHECKSUM 0x1f5786b)
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include(FindLua)
include(FindPhysFS)
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include(build/cmake/FindSDL2.cmake)
include(build/cmake/FindSDL2_image.cmake)
include(build/cmake/FindSDL2_ttf.cmake)
include(build/cmake/FindSDL2_mixer.cmake)
include(build/cmake/FindCCache.cmake)
include(build/cmake/FindCMocka.cmake)
include(build/cmake/Findcppcheck.cmake)
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configure_file(
"${PROJECT_SOURCE_DIR}/src/config.h.in"
"${PROJECT_BINARY_DIR}/config.h"
)
macro(set_option option value)
set(${option} ${value} CACHE INTERNAL "" FORCE)
endmacro()
if (EXISTS "${PROJECT_SOURCE_DIR}/steamworks_c_wrapper/sdk")
MESSAGE ( STATUS "Steam SDK located, Steam build enabled")
set(STEAM 1)
else ()
MESSAGE ( STATUS "Steam SDK not found, Steam build disabled")
endif()
if (STEAM)
add_subdirectory(steamworks_c_wrapper)
endif()
add_subdirectory(bh_random)
add_subdirectory(checksum)
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang")
set(CLANG 1)
elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
set(GCC 1)
endif()
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if ("${CMAKE_GENERATOR}" STREQUAL "Ninja")
set(NINJA 1)
endif()
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if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
set(OSX 1)
endif()
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set (default_build_type "Release")
if (NOT CMAKE_BUILD_TYPE AND default_build_type)
message( STATUS "Setting default buildtype to '${default_build_type}' as none was specified")
set(CMAKE_BUILD_TYPE "${default_build_type}")
endif ()
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# Deal with travis compile issue
if (CCACHE_FOUND AND CLANG)
add_definitions(-Qunused-arguments -fcolor-diagnostics)
endif()
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if (CMAKE_BUILD_TYPE MATCHES "Debug")
set(DEBUG_BUILD TRUE)
endif()
IF ( MSVC )
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MESSAGE ( STATUS "Setting MSVC MT switches")
string (REPLACE
"/MDd"
"/MTd"
CMAKE_C_FLAGS_DEBUG
${CMAKE_C_FLAGS_DEBUG}
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)
string (REPLACE
"/MDd"
"/MTd"
CMAKE_C_FLAGS_RELEASE
${CMAKE_C_FLAGS_RELEASE}
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)
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ELSEIF ( WIN32 )
SET (
CMAKE_C_FLAGS_DEBUG
"${CMAKE_C_FLAGS_DEBUG} -mconsole"
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)
SET (
CMAKE_C_FLAGS_RELEASE
"${CMAKE_C_FLAGS_RELEASE} -mwindows"
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)
ENDIF ()
IF ( GCC OR CLANG )
SET (
CMAKE_C_FLAGS_DEBUG
"${CMAKE_C_FLAGS_DEBUG} -fsanitize=address -fno-omit-frame-pointer"
)
ENDIF ( GCC OR CLANG )
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if (STEAM)
include_directories(
${STEAMWORKS_INCLUDE_DIR}
steamworks_c_wrapper/src
)
endif ()
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if (NOT LUA_FOUND OR STEAM)
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add_subdirectory(lua-5.3.5)
include_directories(lua-5.3.5/src)
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set(LUA_LIBRARIES lua)
set(LUA_INCLUDE_DIR lua-5.3.5/src)
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endif ()
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if (NOT PHYSFS_FOUND OR STEAM)
set_option(PHYSFS_BUILD_SHARED off)
set_option(PHYSFS_BUILD_TEST off)
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add_subdirectory(physfs-3.0)
include_directories(physfs-3.0/src)
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set(PHYSFS_LIBRARY physfs-static)
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set(PHYSFS_INCLUDE_DIR physfs-3.0/src)
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endif ()
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include_directories(
${PROJECT_BINARY_DIR}
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${SDL2_INCLUDE_DIR}
${SDL2_IMAGE_INCLUDE_DIR}
${SDL2_TTF_INCLUDE_DIR}
${SDL2_MIXER_INCLUDE_DIR}
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${PHYSFS_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
sqlite3
bh_random/src
checksum/src
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)
if (CMOCKA_FOUND)
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include_directories(
${CMOCKA_INCLUDE_DIR}
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)
endif(CMOCKA_FOUND)
if (NOT MSVC)
add_definitions(-std=gnu11
-pedantic -Wall -Wextra -Wshadow
-Wpointer-arith -Wcast-qual
-Wstrict-prototypes
-Wmissing-prototypes
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-Wconversion -Wno-sign-conversion
)
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if (NOT APPLE)
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add_definitions(-static -static-libgcc -static-libstdc++)
endif ()
endif (NOT MSVC)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG")
if (STEAM)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DSTEAM_BUILD")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DSTEAM_BUILD")
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set(STEAM_SOURCES
src/steam/steamworks_api_wrapper
)
else ()
set(STEAM_SOURCES "")
endif ()
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if (MINGW)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DMINGW")
endif (MINGW)
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if (NOT MSVC)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'")
else ()
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__=__FILE__")
endif ()
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# PROGRAMS:
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add_executable(breakhack
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src/main
src/texture
src/screenresolution
src/sprite
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src/sprite_util
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src/util
src/event
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src/player
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src/map
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src/map_lua
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src/camera
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src/timer
src/roommatrix
src/position
src/monster
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src/stats
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src/actiontext
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src/random
src/time
src/linkedlist
src/hashtable
src/gui
src/item
src/item_builder
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src/pointer
src/gui_button
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src/particle_engine
src/particle_emitter
src/menu
src/collisions
src/keyboard
src/input
src/mixer
src/io_util
src/physfsrwops
src/skillbar
src/texturecache
src/skill
src/projectile
src/vector2d
src/map_room_modifiers
sqlite3/sqlite3
src/db
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src/settings
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src/actiontextbuilder
src/animation
src/trap
src/artifact
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src/screen
src/hiscore
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src/object
src/gui_util
src/tooltip
src/gamecontroller
${STEAM_SOURCES}
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)
if (MSVC)
source_group("Header files" REGULAR_EXPRESSION ".*\\.h")
source_group("Source files" REGULAR_EXPRESSION ".*\\.c")
endif ()
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# Sqlite has some warnings that I we don't need to see
set_source_files_properties(sqlite3/sqlite3.c COMPILE_FLAGS -w)
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target_link_libraries(breakhack
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${CMAKE_DL_LIBS} # Sqlite needs DL libs
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${SDL2_LIBRARY}
${SDL2MAIN_LIBRARY}
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${SDL2_IMAGE_LIBRARY}
${SDL2_TTF_LIBRARY}
${SDL2_MIXER_LIBRARY}
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${LUA_LIBRARIES}
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${PHYSFS_LIBRARY}
bh_random
checksum
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)
if (STEAM)
target_link_libraries(breakhack
steamworks_c_wrapper
)
endif ()
if (MSVC)
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set_target_properties(breakhack PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE /NODEFAULTLIB:MSVCRTD")
set_target_properties(breakhack PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
set_target_properties(breakhack PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
set_target_properties(breakhack PROPERTIES COMPILE_DEFINITIONS_RELWITHDEBINFO "_CONSOLE")
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set_target_properties(breakhack PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /NODEFAULTLIB:MSVCRTD")
set_target_properties(breakhack PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
endif (MSVC)
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# TESTS:
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IF (CMOCKA_FOUND AND NOT OSX AND NOT CLANG)
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find_package(Threads REQUIRED)
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enable_testing()
add_executable(test_util test/test_util src/util)
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target_link_libraries(test_util ${CMOCKA_LIBRARY})
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add_test(test_util test_util)
add_executable(test_linkedlist test/test_linkedlist src/linkedlist src/util)
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target_link_libraries(test_linkedlist ${CMOCKA_LIBRARY})
add_test(test_linkedlist test_linkedlist)
add_executable(test_hashtable test/test_hashtable src/hashtable src/util)
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target_link_libraries(test_hashtable ${CMOCKA_LIBRARY})
add_test(test_hashtable test_hashtable)
add_executable(test_input test/test_input src/input src/keyboard)
target_link_libraries(test_input
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${CMOCKA_LIBRARY}
${SDL2_LIBRARY}
${SDL2MAIN_LIBRARY}
)
#set_target_properties(test_input PROPERTIES
#LINK_FLAGS "-Wl,--wrap,keyboard_direction_press -Wl,--wrap,keyboard_press")
add_test(test_input test_input)
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ENDIF ()
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# LINT:
if (CPPCHECK_FOUND)
add_custom_target(lint
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COMMAND ${CPPCHECK_EXECUTABLE} --force --language=c --template=gcc --error-exitcode=1 --quiet --suppress=unreadVariable --suppress=missingInclude --enable=warning,style,performance,portability,information,missingInclude src/
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
COMMENT "Run cppcheck"
)
endif (CPPCHECK_FOUND)
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if (NOT DEBUG_BUILD)
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add_custom_target(assets_pack ALL
COMMAND ${CMAKE_COMMAND} -E tar "-cf" "../assets.pack" "--format=zip" --
"${CMAKE_CURRENT_SOURCE_DIR}/assets/Characters"
"${CMAKE_CURRENT_SOURCE_DIR}/assets/Commissions"
"${CMAKE_CURRENT_SOURCE_DIR}/assets/GUI"
"${CMAKE_CURRENT_SOURCE_DIR}/assets/Items"
"${CMAKE_CURRENT_SOURCE_DIR}/assets/Objects"
"${CMAKE_CURRENT_SOURCE_DIR}/assets/Sounds"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/Extras"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/assets
)
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add_custom_target(data_pack ALL
COMMAND ${CMAKE_COMMAND} -E tar "-cf" "../data.pack" "--format=zip" --
"mapgen.lua"
"maproombuilder.lua"
"menumapgen.lua"
"monstergen.lua"
"trapgen.lua"
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"chestgen.lua"
"layoutparser.lua"
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"pitlayouts.dat"
"walllayouts.dat"
"shoplayouts.dat"
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"lockedroomlayouts.dat"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data
)
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endif ()
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SET(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT "Release")
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ".")
if (WIN32)
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
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${CMAKE_SOURCE_DIR}/bin/libFLAC-8.dll
${CMAKE_SOURCE_DIR}/bin/libfreetype-6.dll
${CMAKE_SOURCE_DIR}/bin/libmodplug-1.dll
${CMAKE_SOURCE_DIR}/bin/libmpg123-0.dll
${CMAKE_SOURCE_DIR}/bin/libogg-0.dll
${CMAKE_SOURCE_DIR}/bin/libpng16-16.dll
${CMAKE_SOURCE_DIR}/bin/libvorbis-0.dll
${CMAKE_SOURCE_DIR}/bin/libvorbisfile-3.dll
${CMAKE_SOURCE_DIR}/bin/SDL2.dll
${CMAKE_SOURCE_DIR}/bin/SDL2_image.dll
${CMAKE_SOURCE_DIR}/bin/SDL2_mixer.dll
${CMAKE_SOURCE_DIR}/bin/SDL2_ttf.dll
${CMAKE_SOURCE_DIR}/bin/zlib1.dll
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)
if (STEAM)
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
steamworks_c_wrapper/sdk/redistributable_bin/steam_api.dll
)
endif ()
else (WIN32)
if (STEAM)
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
steamworks_c_wrapper/sdk/redistributable_bin/linux64/libsteam_api.so
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build/linux/breakhack.run
)
endif ()
endif (WIN32)
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include(InstallRequiredSystemLibraries)
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INSTALL(TARGETS breakhack
COMPONENT Release
RUNTIME DESTINATION .
)
INSTALL(FILES assets.pack data.pack
COMPONENT Release
DESTINATION .
)
set(CPACK_INSTALL_CMAKE_PROJECTS "${PROJECT_BINARY_DIR};breakhack;Release;.")
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set(CPACK_PACKAGE_NAME "BreakHack")
set(CPACK_PACKAGE_VENDOR "OliveShark")
set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README.md")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt")
set(CPACK_PACKAGE_DIRECTORY ${PROJECT_BINARY_DIR}/package)
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set(CPACK_PACKAGE_VERSION_MAJOR ${breakhack_MAJOR_VERSION})
set(CPACK_PACKAGE_VERSION_MINOR ${breakhack_MINOR_VERSION})
set(CPACK_PACKAGE_VERSION_PATCH ${breakhack_PATCH_VERSION})
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "BreakHack")
set(CPACK_PACKAGE_CHECKSUM "MD5")
if (WIN32)
set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}-win32")
else ()
set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
endif ()
if (STEAM)
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
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set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_FILE_NAME}-steambuild")
endif ()
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if(UNIX)
set(CPACK_GENERATOR TGZ ZIP)
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set(CPACK_STRIP_FILES breakhack)
set(CPACK_SOURCE_STRIP_FILES "")
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elseif(WIN32)
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set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
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set(CPACK_GENERATOR NSIS ZIP)
endif()
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include(CPack)