Steve
|
06f7867013
|
Use CONTROL_NEXT_FIGHTER / CONTROL_PREV_FIGHTER to select fighters during epic missions.
|
2016-03-27 08:55:58 +01:00 |
Steve
|
d33bcf9414
|
In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit.
|
2016-03-27 08:55:25 +01:00 |
Steve
|
ca043f171c
|
Only initially add active entities to quadtree.
|
2016-03-26 18:15:52 +00:00 |
Steve
|
175b7e5ca0
|
Moved entity loading code out of mission.c, and into appropriate c files.
|
2016-03-17 08:11:52 +00:00 |
Steve
|
73a3c0c78a
|
Fixed shield splinter effect.
|
2016-03-16 21:54:08 +00:00 |
Steve
|
1b43e4908c
|
Added ability to hide objective numbers.
|
2016-03-16 19:24:41 +00:00 |
Steve
|
4ef796bf92
|
Added id to objective, to allow script to function in non-English languages.
|
2016-03-16 06:54:34 +00:00 |
Steve
|
30fa446006
|
Allow script to activate spawners.
|
2016-03-16 06:53:49 +00:00 |
Steve
|
0332e2fe20
|
Fixed time script bug.
|
2016-03-16 06:53:30 +00:00 |
Steve
|
604526611a
|
Increased flock leading distance.
|
2016-03-16 06:53:20 +00:00 |
Steve
|
09e676d713
|
Added simple die, to prevent swarmers spreading debris everywhere.
|
2016-03-16 06:53:07 +00:00 |
Sweeney
|
1938c6714c
|
Merge remote-tracking branch 'origin/develop' into trophies
# Conflicts:
# data/challenges/10.json
# locale/tbftss.pot
# src/battle/battle.c
# src/battle/battle.h
# src/battle/script.h
# src/galaxy/mission.c
|
2016-03-15 12:19:32 +00:00 |
Steve
|
13344ddc06
|
Made many attributes optional.
|
2016-03-14 17:55:34 +00:00 |
Steve
|
1fbf31e56c
|
Don't check spawners if player is dead.
|
2016-03-14 17:55:09 +00:00 |
Steve
|
634d914bd9
|
Jumpgate initial state fix.
|
2016-03-14 11:28:19 +00:00 |
Steve
|
4e8b85b6a1
|
Removed script-based spawner. Redundant.
|
2016-03-14 11:28:01 +00:00 |
Steve
|
edc18579ec
|
Added support for spawners.
|
2016-03-14 11:12:22 +00:00 |
Steve
|
35e23e8450
|
Added large explosions, for capital ships.
|
2016-03-14 08:30:19 +00:00 |
Steve
|
35b5e4a1c6
|
Misc cleanup.
|
2016-03-13 10:52:12 +00:00 |
Steve
|
7b0c70005f
|
Lookup updates.
|
2016-03-13 10:52:02 +00:00 |
Steve
|
b37a268169
|
Added capital ships to challenge killLimit check.
|
2016-03-13 10:51:48 +00:00 |
Steve
|
160f65a15b
|
Added EF_NO_KILL_INC to prevent kill count increment.
|
2016-03-13 10:50:32 +00:00 |
Steve
|
675d051011
|
Tidied headers.
|
2016-03-12 18:29:22 +00:00 |
Steve
|
f5b3933a87
|
Merge branch 'develop' into trophies
Conflicts:
src/battle/battle.c
|
2016-03-12 18:28:43 +00:00 |
Steve
|
0a69dd0e5e
|
Merge from develop.
|
2016-03-12 18:22:48 +00:00 |
Steve
|
a5509b5bcd
|
Logging updates.
|
2016-03-12 15:12:52 +00:00 |
Steve
|
71b0a00689
|
Use EF_DISABLED for jumpgates, rather than systemPower.
|
2016-03-12 12:35:05 +00:00 |
Steve
|
bdced9c00f
|
Use aiActionTime, instead of thinkTime, to allow waypoint to continue to spin.
|
2016-03-12 12:11:56 +00:00 |
Steve
|
e9c43f3d60
|
Flocking tweak.
|
2016-03-12 12:11:30 +00:00 |
Steve
|
ed6b0ae376
|
Don't point to jumpgate on HUD if it's inactive.
|
2016-03-12 12:10:14 +00:00 |
Steve
|
ae6e2ede09
|
Control waypoints from script.
|
2016-03-12 12:09:42 +00:00 |
Steve
|
4f27b40d97
|
Added rescue challenges
|
2016-03-11 23:45:47 +00:00 |
Steve
|
3bd78dbd20
|
Spawn fighters offscreen or off map.
|
2016-03-11 23:45:12 +00:00 |
Steve
|
c66b734e7e
|
Added interval-based script events.
|
2016-03-11 23:43:50 +00:00 |
Steve
|
553178128f
|
InitStars during start up (lost during memory leak fixes).
|
2016-03-11 07:22:23 +00:00 |
Steve
|
7ba4dcf26c
|
Memory leak fixes.
|
2016-03-10 22:47:33 +00:00 |
Steve
|
da97818259
|
Trophy-related prototyping fixes.
|
2016-03-10 18:02:19 +00:00 |
Steve
|
e8d63df494
|
Merge remote-tracking branch 'origin/develop' into trophies
# Conflicts:
# src/battle/battle.c
# src/challenges/challengeHome.c
|
2016-03-10 12:04:04 +00:00 |
Steve
|
25b641c8d4
|
MIsc. clean up.
|
2016-03-10 11:58:10 +00:00 |
Steve
|
108dfa44d7
|
Allow tugs with AIF_UNLIMITED_RANGE to find targets anywhere.
|
2016-03-10 11:57:05 +00:00 |
Steve
|
3a0618b150
|
Rope cutting bug fix.
|
2016-03-10 11:56:38 +00:00 |
Steve
|
812f69b02e
|
Drawn effects bug fix.
|
2016-03-10 11:56:27 +00:00 |
Steve
|
ebfea2b5c4
|
Unlock next challenge mission is previous has been passed.
|
2016-03-09 23:25:54 +00:00 |
Steve
|
0bcc69ee69
|
Move planet a little faster.
|
2016-03-09 23:25:27 +00:00 |
Steve
|
1a4b5c679c
|
Don't attach rope to vessel with rope already attached.
|
2016-03-09 23:25:12 +00:00 |
Steve
|
7789d3ab64
|
Remove rope flags when rope is detached.
|
2016-03-09 23:22:32 +00:00 |
Steve
|
c9bde77bca
|
Spin jumpgate portal a little faster.
|
2016-03-09 23:21:51 +00:00 |
Steve
|
8017719239
|
Allow fighters to be added to mission in disabled state.
|
2016-03-09 23:21:28 +00:00 |
Steve
|
46503f4fe7
|
Mark craft as stolen if they are moved to jumpgate by a vessel not on your side.
|
2016-03-09 23:20:50 +00:00 |
Steve
|
16c8f81389
|
Play sound effects for control config widgets.
|
2016-03-09 23:19:10 +00:00 |
Steve
|
bb892c1efe
|
Added new HUD icons.
|
2016-03-09 23:18:40 +00:00 |
Steve
|
25101c0f1d
|
Now automatically checking trophies based on star system name.
|
2016-03-09 15:54:25 +00:00 |
Steve
|
ba5260104a
|
Check trophies at start of galactic map.
|
2016-03-09 15:53:56 +00:00 |
Steve
|
93dd00c785
|
Prototyping stats trophies.
|
2016-03-09 12:31:33 +00:00 |
Steve
|
f867e793bd
|
Trophy prototyping.
|
2016-03-09 11:51:26 +00:00 |
Steve
|
fb584735c6
|
Jumpgate updates.
|
2016-03-08 19:00:56 +00:00 |
Steve
|
7118c10648
|
Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
|
2016-03-08 14:28:11 +00:00 |
Steve
|
22b5267ffd
|
Initially add all entities to quadtree, to avoid the popping effect.
|
2016-03-08 07:12:06 +00:00 |
Steve
|
99013a4e99
|
Allow jumpgate to be put into "sleep" state: effectively inactive.
|
2016-03-08 06:55:41 +00:00 |
Steve
|
a74ff87a46
|
Added portal effect to jumpgate.
|
2016-03-07 22:50:41 +00:00 |
Steve
|
ecdf9998d0
|
Don't select options widget.
|
2016-03-07 19:04:12 +00:00 |
Steve
|
798135eadf
|
Don't allow rogue files to crash game at startup.
|
2016-03-07 19:03:55 +00:00 |
Steve
|
bc1c5d09a8
|
Replaced extraction point with jumpgate.
|
2016-03-07 17:12:21 +00:00 |
Steve
|
bd715286a1
|
Allows show killed message during a challenge battle.
|
2016-03-07 12:31:43 +00:00 |
Steve
|
6ef07a65e2
|
Craft marked as EF_AI_TARGET will be attacked even if they are dodging and avoiding combat.
|
2016-03-07 12:31:22 +00:00 |
Steve
|
16591691b5
|
Allow challenges to be ended via the script.
|
2016-03-07 12:30:20 +00:00 |
Steve
|
4a52bb1fce
|
Added item collection challenges.
|
2016-03-07 12:29:23 +00:00 |
Steve
|
244e5d6dd9
|
Merge from Master.
|
2016-03-06 19:07:43 +00:00 |
Steve
|
e04ad44a1a
|
Eliminate all objective bug fix.
|
2016-03-06 17:27:23 +00:00 |
Steve
|
5764e0a4b2
|
Capital ships destroyed / lost triggers.
|
2016-03-06 17:14:13 +00:00 |
Steve
|
497977c665
|
Don't add capital ship components to quadtree until they've been positioned.
|
2016-03-06 17:13:57 +00:00 |
Steve
|
721ca3e110
|
Trophy updates.
|
2016-03-06 17:13:34 +00:00 |
Steve
|
fff301e3e2
|
Allow shrinking of array.
|
2016-03-06 09:48:29 +00:00 |
Steve
|
c14b687209
|
Screenshot save path update.
|
2016-03-06 09:48:09 +00:00 |
Steve
|
922b39c0ea
|
Challenge #8, defend extraction point. Added flag to allow AI to sometimes ignore extraction point.
|
2016-03-06 09:47:44 +00:00 |
Steve
|
e28390a496
|
Added array resize function (not using realloc because it doesn't zero the new array).
|
2016-03-05 23:56:21 +00:00 |
Steve
|
ac59559d90
|
Clear input when pressing Escape.
|
2016-03-05 15:35:09 +00:00 |
Steve
|
09a89e692b
|
Added time up status for finishing a challenge already partly passed.
|
2016-03-05 15:34:37 +00:00 |
Steve
|
f55a4e57c8
|
Pressing ESCAPE blocks when awaiting widget input.
|
2016-03-05 13:49:07 +00:00 |
Steve
|
d2a234839b
|
Integrated mouse control mappings.
|
2016-03-05 13:21:17 +00:00 |
Steve
|
6dfb51e8b0
|
Allow keys and mouse buttons to be selected in options.
|
2016-03-05 12:35:19 +00:00 |
Steve
|
acd53f6b97
|
Further custom control integration.
|
2016-03-05 08:42:35 +00:00 |
Steve
|
7979b175a2
|
Waypoint challenge updates.
|
2016-03-04 22:59:16 +00:00 |
Steve
|
599c4fc338
|
Merge fixes.
|
2016-03-04 22:11:13 +00:00 |
Steve
|
159d36017b
|
Centralizing getFileLocation() to make file loading more transparent.
|
2016-03-04 14:29:50 +00:00 |
Steve
|
d2acbefc6d
|
Prevent modal dialog from being dismissed immediately.
|
2016-03-04 14:14:45 +00:00 |
Steve
|
95cb35d5a1
|
Added getJSONValue to aid with optional JSON data.
|
2016-03-04 14:14:04 +00:00 |
Steve
|
b6012a2e21
|
Merged config branch.
|
2016-03-03 18:03:07 +00:00 |
Steve
|
c8dd06dcdc
|
Added AUTO option for music. Reorganised music for easier scanning.
|
2016-03-03 16:16:12 +00:00 |
Steve
|
122bb53a66
|
Challenge time bugfix.
|
2016-03-03 14:19:29 +00:00 |
Steve
|
4f6721cba4
|
Added 5th challenge mission.
|
2016-03-03 11:31:32 +00:00 |
Steve
|
ed9b02a917
|
Disabled entities now become secondary targets.
|
2016-03-03 11:31:18 +00:00 |
Steve
|
d5d5169078
|
Accuracy for rockets and missiles, not just shots.
|
2016-03-03 09:12:08 +00:00 |
Steve
|
2ca26b1ea0
|
Divide by zero check.
|
2016-03-03 07:47:33 +00:00 |
Steve
|
263a6cc5b5
|
Removed unneeded abs on hashcode.
|
2016-03-03 07:47:18 +00:00 |
Steve
|
d980e412f2
|
Draw circle performance update. Removed drawFilledCircle (unused).
|
2016-03-03 07:47:03 +00:00 |
Steve
|
11d5ed635f
|
Challenge processing fixes.
|
2016-03-03 07:44:04 +00:00 |
Steve
|
cb34b3b9b6
|
Maximum of 3 challenges per challenge mission.
|
2016-03-02 23:20:37 +00:00 |
Steve
|
05185950e4
|
Auto select first challenge when coming from title.
|
2016-03-02 22:24:59 +00:00 |
Steve
|
2c71b16e17
|
Show and apply challenge restrictions.
|
2016-03-02 22:19:26 +00:00 |