Steve
|
9f239085dc
|
Only print message when mission is in progress (don't spam the console).
|
2016-06-02 09:49:49 +01:00 |
Steve
|
54920dc9b3
|
Flee immediately when surrendering.
|
2016-06-02 09:49:28 +01:00 |
Steve
|
713f30ed5e
|
Hide mouse pointer during credits.
|
2016-06-01 09:55:44 +01:00 |
Steve
|
4ef44ed636
|
Use campaignFinished variable in battle, to prevent script crashes.
|
2016-06-01 09:55:28 +01:00 |
Steve
|
0cd73db62e
|
Added Waypoint challenge type.
|
2016-06-01 09:32:10 +01:00 |
Steve
|
f88c8dd156
|
Put Torelli firestorm graphic in misc, to prevent it being added by AUTO.
|
2016-06-01 09:31:56 +01:00 |
Steve
|
1474ecf7ca
|
Control trophy alerts from the main loop.
|
2016-05-31 09:37:46 +01:00 |
Steve
|
2b7641b809
|
Shortern text width, so text doesn't overflow.
|
2016-05-31 09:16:42 +01:00 |
Steve
|
c8b6ddd978
|
Move components offscreen to begin with, so the engine effects don't jump.
|
2016-05-31 09:13:17 +01:00 |
Steve
|
5d5c19a62d
|
Allow campaign to be ended with script.
|
2016-05-31 09:12:14 +01:00 |
Steve
|
8533f7969f
|
"Reset" a fighter by simply spawning another in it's place.
|
2016-05-30 11:59:31 +01:00 |
Steve
|
3192e3153b
|
Must be using a Common Fighter to unlock the PACIFIST trophy.
|
2016-05-30 11:59:11 +01:00 |
Steve
|
35b36754e6
|
Added Torelli destruction.
|
2016-05-30 11:58:16 +01:00 |
Steve
|
a9fb850f05
|
Allow credits to be exited by pressing Escape.
|
2016-05-29 15:59:53 +01:00 |
Steve
|
2e7d0bb874
|
Ensure LOGIC_RATE is not an integer.
|
2016-05-29 15:59:26 +01:00 |
Steve
|
2fbe225570
|
Don't loop title screen music.
|
2016-05-29 11:48:11 +01:00 |
Steve
|
1f9c329ca3
|
Credits updates.
|
2016-05-29 11:47:50 +01:00 |
Steve
|
c85661dcd0
|
Increase length of text buffer.
|
2016-05-29 09:39:00 +01:00 |
Steve
|
9d5d90e62f
|
Start of credits.
|
2016-05-29 09:38:05 +01:00 |
Steve
|
cbfb83376e
|
Don't allow SURVIVOR trophy to be earned if the player isn't in a common fighter.
|
2016-05-29 09:37:27 +01:00 |
Steve
|
b723d42dd4
|
Allow script to immediately terminate mission.
|
2016-05-29 09:36:37 +01:00 |
Steve
|
6d8f9f575e
|
Allow some missions have to unlimited enemies (unwinnable epics).
|
2016-05-29 09:36:10 +01:00 |
Steve
|
1757df1340
|
Prevent ALL_OBJECTIVES_COMPLETE from firing more than once.
|
2016-05-28 11:40:56 +01:00 |
Steve
|
d3e7a370d2
|
Trophy debugging.
|
2016-05-26 18:18:08 +01:00 |
Steve
|
ba81b19c31
|
Don't save the game in the middle of the battle.
|
2016-05-26 18:17:57 +01:00 |
Steve
|
4cd0c36b73
|
Revenge trophy requires player to kill the enemy that killed them last.
|
2016-05-26 18:17:46 +01:00 |
Steve
|
4e36f0731f
|
Check surrender chance earlier in ai call.
|
2016-05-25 12:26:25 +01:00 |
Steve
|
197e630fee
|
Add Surrender challenge type.
|
2016-05-25 12:25:13 +01:00 |
Steve
|
997574dbf3
|
3 second leeway for killing a surrendering target.
|
2016-05-25 09:43:39 +01:00 |
Steve
|
b8a9608b10
|
When changing something's side, make it a mission target if no longer aligned with player.
|
2016-05-25 09:43:15 +01:00 |
Steve
|
b36b35834d
|
Move away from targets that you're not allowed to kill, but are still aggressive.
|
2016-05-25 08:20:53 +01:00 |
Steve
|
fcb4d815df
|
Misc. code clean up.
|
2016-05-25 07:57:13 +01:00 |
Steve
|
0088dfdee3
|
Added AIF_SURRENDERING, to better handle surrendering targets and prevent race conditions.
|
2016-05-25 07:56:48 +01:00 |
Steve
|
c9536ae938
|
Reset epic kill streak when switching fighters.
|
2016-05-24 16:49:14 +01:00 |
Steve
|
66263396d9
|
Added REVENGE trophy.
|
2016-05-24 16:16:34 +01:00 |
Steve
|
9ecdd106dc
|
Only award PANDORAN trophy at end of successful mission.
|
2016-05-24 11:46:20 +01:00 |
Steve
|
300d4ab867
|
Don't update surrender condition if killed by non-player side.
|
2016-05-24 09:11:07 +01:00 |
Steve
|
b2e22b31b9
|
Reassign linked list pointers after memset (title screen crash).
|
2016-05-24 09:10:36 +01:00 |
Steve
|
4092ae6a10
|
Increased surrender chance.
|
2016-05-24 09:09:58 +01:00 |
Steve
|
dee2d4eecb
|
Set current value = target value when auto completing conditions (hud is inconsistent).
|
2016-05-23 09:18:52 +01:00 |
Steve
|
108a41310c
|
Disable capital ship itself, when gun and engines are destroyed (not just components).
|
2016-05-23 09:18:10 +01:00 |
Steve
|
2a725471c7
|
If at edge of battle area when fleeing, turn around.
|
2016-05-22 16:50:11 +01:00 |
Steve
|
9af331c64f
|
Memset battle, to avoid stats being added up twice.
|
2016-05-22 14:18:41 +01:00 |
Steve
|
ef8d397e17
|
Added STAT_ENEMIES_SURRENDERED lookup.
|
2016-05-22 12:17:12 +01:00 |
Steve
|
e2744cd4d5
|
Script to call is "ENEMIES_SURRENDERED %d".
|
2016-05-22 12:17:01 +01:00 |
Steve
|
b4761e43a9
|
Don't check other functions if you've already found one to fire.
|
2016-05-22 12:09:02 +01:00 |
Steve
|
cda791cfe8
|
Manual mission complete bug fix.
|
2016-05-22 12:08:48 +01:00 |
Steve
|
41aff3ee3c
|
Added ability for enemy fighters to surrender, if AIF_SURRENDERS is set.
|
2016-05-22 12:08:19 +01:00 |
Steve
|
946afe4a02
|
Removed INTERVAL script checking - unused.
|
2016-05-20 10:54:09 +01:00 |
Steve
|
7e7b8c5454
|
Moved max suspicion reaction to scripts in missions.
|
2016-05-20 10:51:35 +01:00 |
Steve
|
fba7fc1f54
|
Misc. clean up.
|
2016-05-20 09:53:06 +01:00 |
Steve
|
6afbc40d6c
|
Allow hasSuspicionLevel to be specified in mission file.
|
2016-05-20 09:52:45 +01:00 |
Steve
|
e5092291d3
|
Don't check for team mates if the player is on the side of the Pandorans.
|
2016-05-20 09:52:23 +01:00 |
Steve
|
c090942f81
|
Implemented updateEntitySide().
|
2016-05-20 09:51:53 +01:00 |
Steve
|
c17f1af851
|
Added AIF_ZAK_SUSPICIOUS.
|
2016-05-20 09:51:34 +01:00 |
Steve
|
e45485cee8
|
Don't display messages if you're a Pandoran ship.
|
2016-05-19 16:52:47 +01:00 |
Steve
|
e972bc0224
|
Clip suspicion % to 0.
|
2016-05-19 16:52:13 +01:00 |
Steve
|
de2a29e4b6
|
Show suspicion % on HUD.
|
2016-05-19 10:54:25 +01:00 |
Steve
|
ebf95cb631
|
Only raise suspicion level if the battle is in progress.
|
2016-05-19 09:31:37 +01:00 |
Steve
|
5a250e73d2
|
Also run ALL_OBJECTIVES_COMPLETE in doObjectives().
|
2016-05-19 09:31:09 +01:00 |
Steve
|
5f6a4d1b16
|
Removed unneeded debugging.
|
2016-05-19 09:30:33 +01:00 |
Steve
|
e98b354ce2
|
Allow script to run also with MS_COMPLETE status, to allow for ALL_OBJECTIVES_COMPLETE to work properly.
|
2016-05-19 09:30:15 +01:00 |
Steve
|
6f0e8ee397
|
Minimum width for trophy alert.
|
2016-05-19 08:53:14 +01:00 |
Steve
|
e7cfa09f8a
|
Lower suspicion a little more quickly when bullets land.
|
2016-05-19 08:52:57 +01:00 |
Steve
|
c02c4686f3
|
Handle lowering suspicion level in main entity code.
|
2016-05-19 08:52:34 +01:00 |
Steve
|
ee16c25a9b
|
Fix for capital ship destruction triggers.
|
2016-05-19 08:52:11 +01:00 |
Steve
|
e0fb778c10
|
SIDE_REBEL -> SIDE_TZAC
|
2016-05-18 12:23:42 +01:00 |
Steve
|
2c64f5f8c0
|
Debugging.
|
2016-05-18 09:51:16 +01:00 |
Steve
|
0b72d5c859
|
Reduced max suspicion level.
|
2016-05-18 09:49:11 +01:00 |
Steve
|
5999bc12d6
|
Clip suspicion level to 0 on HUD.
|
2016-05-18 09:48:56 +01:00 |
Steve
|
0b1045cadc
|
Debugging.
|
2016-05-18 09:48:18 +01:00 |
Steve
|
01376bfbb5
|
Allow suspicion level to become negative.
|
2016-05-18 09:48:06 +01:00 |
Steve
|
8f438c4467
|
Deactivate jumpgate if Pandoran choose to attack the player.
|
2016-05-18 09:47:27 +01:00 |
Steve
|
b55574a9e6
|
Start of Frequent Flyer trophy.
|
2016-05-17 19:02:58 +01:00 |
Steve
|
8bbe9f69e2
|
Removed unused TT_PLAYER_ESCAPED.
|
2016-05-17 16:04:03 +01:00 |
Steve
|
dd407e2f1c
|
Don't allow an objective to be failed and completed at the same time.
|
2016-05-17 15:55:18 +01:00 |
Steve
|
3593832a76
|
Activate / deactivate nodes as well as jumpgate.
|
2016-05-17 13:49:33 +01:00 |
Steve
|
e7bfeef2cd
|
Suspicion tweaks.
|
2016-05-17 13:49:21 +01:00 |
Steve
|
3778b2e22e
|
Don't become suspicious if still in cool off period.
|
2016-05-17 13:47:36 +01:00 |
Steve
|
96f94dba14
|
Update the Player escape objective when using a jumpgate.
|
2016-05-17 13:47:04 +01:00 |
Steve
|
60d477b754
|
Don't become suspicious of the player immediately after combat ends.
|
2016-05-17 11:34:32 +01:00 |
Steve
|
d3091caed5
|
Don't circle your destination if you're near it.
|
2016-05-17 11:34:08 +01:00 |
Steve
|
6794a3c268
|
Entities with SIDE_NONE don't count as enemies.
|
2016-05-17 11:32:48 +01:00 |
Steve
|
75c9a25a96
|
Halved maximum suspicion level.
|
2016-05-17 11:32:13 +01:00 |
Steve
|
45e95451bd
|
Spawn Pandoran backup more quickly.
|
2016-05-17 11:31:59 +01:00 |
Steve
|
f8590ce106
|
React quickly to retreat call (might be wandering for several more seconds).
|
2016-05-17 11:31:42 +01:00 |
Steve
|
8e8e0394fd
|
Remove wander flag when retreating.
|
2016-05-17 11:17:54 +01:00 |
Steve
|
268a7165e7
|
Attempt to prevent the last speaker from becoming the chosen wingmate.
|
2016-05-16 17:04:49 +01:00 |
Steve
|
447fb22630
|
Suspicion rendering tweaks.
|
2016-05-16 17:04:32 +01:00 |
Steve
|
7471371b61
|
Raise suspicion levels if player fires guns or uses ECM when enemies are present.
|
2016-05-16 17:03:46 +01:00 |
Steve
|
2af1fa6476
|
Summon backup when player's cover is blown.
|
2016-05-16 17:03:02 +01:00 |
Steve
|
c61f47ec33
|
NULL scriptJSON when destroying script.
|
2016-05-16 17:02:26 +01:00 |
Steve
|
13253ee1e8
|
Suspicion related updates.
|
2016-05-16 11:40:39 +01:00 |
Steve
|
ceb7040ce8
|
Use MB_IMPORTANT.
|
2016-05-16 10:55:28 +01:00 |
Steve
|
059ba3c540
|
Measure Pandoran font properly.
|
2016-05-16 10:55:13 +01:00 |
Steve
|
ee4e88668e
|
Added suspicion level, for optional missions.
|
2016-05-16 10:54:46 +01:00 |
Steve
|
fa04c4bd1b
|
hasThreats counts for active and inactive enemy vessels.
|
2016-05-15 17:38:44 +01:00 |
Steve
|
af55539daa
|
Only speak if you're on the same side as the player..!
|
2016-05-15 17:28:31 +01:00 |
Steve
|
4aec10e614
|
Updated hasThreats logic.
|
2016-05-15 17:28:17 +01:00 |
Steve
|
89eb8d4a34
|
Allow script to change the side of an entity (for use during optional missions).
|
2016-05-15 14:02:35 +01:00 |
Steve
|
038a119965
|
Added isOptional and optional stats, to allow for optional mission tracking.
|
2016-05-15 13:53:19 +01:00 |
Steve
|
5722b19ec0
|
Optional Pandoran mission updates.
|
2016-05-15 11:59:37 +01:00 |
Steve
|
0116202471
|
Use type in Star System instead of isSol, to allow for special Pandoran missions.
|
2016-05-15 10:50:09 +01:00 |
Steve
|
7865a22072
|
Put Khosrau font into index 0, at 18 point size. Used exclusively for Pandoran missions.
|
2016-05-15 10:00:56 +01:00 |
Steve
|
b6513dc1f7
|
Added type to message box, to allow for Pandoran messages, using different font.
|
2016-05-15 10:00:06 +01:00 |
Steve
|
50883125e1
|
Merge.
|
2016-05-15 08:19:26 +01:00 |
Steve
|
5d59f1f353
|
Allow screenshot key to be configured.
|
2016-04-23 17:46:47 +01:00 |
Steve
|
d0aa4879eb
|
Allow saving of screenshots by pressing F12.
|
2016-04-23 08:09:15 +01:00 |
Steve
|
a5ed044fff
|
Remove addedTo if no ents added and children have none.
|
2016-04-20 15:44:57 +01:00 |
Steve
|
7e752ccae4
|
Don't recurse into quads that haven't had anything added to them.
|
2016-04-20 13:53:25 +01:00 |
Steve
|
6d8856deae
|
Don't exceed your own speed when following a leader.
|
2016-04-20 13:53:06 +01:00 |
Steve
|
d4b791ed17
|
Tell fighters not to separate from EF_NON_SOLID objects.
|
2016-04-20 09:38:54 +01:00 |
Steve
|
a3be44a000
|
Mine deployment fix.
|
2016-04-20 09:38:29 +01:00 |
Steve
|
d871e48144
|
AIF_ASSASSIN check fix.
|
2016-04-19 12:50:27 +01:00 |
Steve
|
c395ee25e5
|
Allow AIF_ASSASSIN flag to be set, to always attack a target.
|
2016-04-19 11:13:43 +01:00 |
Steve
|
add135d62e
|
Jumpgate state fix.
|
2016-04-19 11:13:20 +01:00 |
Steve
|
9f4be9a780
|
If a mission has hidden objectives, don't complete when all current ones are finished.
|
2016-04-18 10:54:59 +01:00 |
Steve
|
2723e084da
|
Run script function when an enemy is disabled.
|
2016-04-18 10:54:28 +01:00 |
Steve
|
c215dc75d3
|
Jumpgate state fix.
|
2016-04-17 11:52:48 +01:00 |
Steve
|
7c100f0c37
|
Added button to restore default controls.
|
2016-04-17 11:26:04 +01:00 |
Steve
|
474ede91af
|
Drawing health bars over fighters.
|
2016-04-17 11:00:08 +01:00 |
Steve
|
dde34beedb
|
Tell retreating enemies to head for the jumpgate.
|
2016-04-17 09:11:49 +01:00 |
Steve
|
c729d59c3a
|
Script call to complete the mission now also completes all objectives.
|
2016-04-17 09:11:36 +01:00 |
Steve
|
9e6d34b914
|
Made size of mine explosion a little larger.
|
2016-04-16 16:48:48 +01:00 |
Steve
|
ccd4160f0e
|
Don't allow boost if you have 0 speed (when playing as a cannon, for example).
|
2016-04-16 16:48:30 +01:00 |
Steve
|
97a067cb34
|
Load default config first, and then overwrite with user config.
|
2016-04-16 15:50:23 +01:00 |
Steve
|
22ff6aeeb7
|
Only attach tow ropes to ET_FIGHTER types.
|
2016-04-16 14:04:32 +01:00 |
Steve
|
82acb9f96a
|
Highlight OK button by default when pausing.
|
2016-04-16 11:07:26 +01:00 |
Steve
|
38eca9480d
|
Allow for important messages to be created (such as maydays from capital ships).
|
2016-04-16 11:00:19 +01:00 |
Steve
|
344b2d27b8
|
Give AIF_TARGET_FOCUS fighters a low chance of targetting something else.
|
2016-04-16 10:59:42 +01:00 |
Steve
|
f7c1aa6f1b
|
Update conditions when capital ships are destroyed.
|
2016-04-16 08:59:14 +01:00 |
Steve
|
b40936fd79
|
Always add ents to quadtree, to allow AI to see components. Shuffle around later.
|
2016-04-15 13:08:30 +01:00 |
Steve
|
5e58f09fcf
|
Don't trash original string when working with flags. #funwithflags
|
2016-04-15 13:07:58 +01:00 |
Steve
|
87048e4c85
|
Apply all flags to capitals ship, except for EF_AI_LEADER.
|
2016-04-15 13:07:28 +01:00 |
Steve
|
c3136ea3af
|
Allow flags of spawned entities to be set.
|
2016-04-15 11:31:39 +01:00 |
Steve
|
a49817ba2e
|
Leader following AI bug fix.
|
2016-04-15 11:31:11 +01:00 |
Steve
|
915eec5cf0
|
Allow shadow mines to hunt player, or wander around if not near them.
|
2016-04-14 16:10:21 +01:00 |
Steve
|
7dea0c440e
|
Aster doesn't have a planet, as it's a star system.
|
2016-04-14 16:09:41 +01:00 |
Steve
|
7eee4d3d8e
|
Spawner updates.
|
2016-04-14 11:56:58 +01:00 |
Steve
|
9c8b7af0d6
|
Added Shadow Mine.
|
2016-04-14 11:56:42 +01:00 |
Steve
|
d976c7d3c8
|
Don't fire missiles at things flagged with EF_NO_KILL.
|
2016-04-13 11:46:42 +01:00 |
Steve
|
d2412c2dcb
|
Restore speed of disabled entity when being towed.
|
2016-04-13 11:46:23 +01:00 |
Steve
|
561f427c13
|
Engine effect bug fix.
|
2016-04-13 11:04:47 +01:00 |
Steve
|
2af802231a
|
Load challenges in Challenge.c
|
2016-04-13 11:04:28 +01:00 |
Steve
|
5fa24f55f2
|
Added Survive challenge type.
|
2016-04-13 11:02:08 +01:00 |
Steve
|
9ad7f87ca9
|
Misc. tidy up.
|
2016-04-12 08:41:13 +01:00 |
Steve
|
8e6fcf81fa
|
Using constants for save and config filenames.
|
2016-04-11 08:44:36 +01:00 |
Steve
|
78f125a4ec
|
Added challenge icons.
|
2016-04-10 12:00:29 +01:00 |
Steve
|
bcb634befb
|
Player kill count bug fix.
|
2016-04-10 09:35:30 +01:00 |
Steve
|
61b3ede526
|
Wander takes priority over moving to leaders. Don't suddenly stop when close to leader during flocking.
|
2016-04-10 08:36:27 +01:00 |
Steve
|
4652d6c7e4
|
Lowered component health.
|
2016-04-10 08:23:59 +01:00 |
Steve
|
6c8349781c
|
Use quadtree for drawing, now that quadtree bug is squashed (hopefully).
|
2016-04-09 18:13:59 +01:00 |
Steve
|
bea850f755
|
Wander fixes.
|
2016-04-09 17:40:34 +01:00 |
Steve
|
90d157411a
|
Quadtree fetch fix.
|
2016-04-09 17:39:24 +01:00 |
Steve
|
cb6ad171a7
|
Jumpgates are neutral by default.
|
2016-04-09 15:48:00 +01:00 |
Steve
|
c716f84884
|
Allow bullets to still hit immortal entities, but not inflict any real damage.
|
2016-04-09 13:23:54 +01:00 |
Steve
|
a5676b9b49
|
Added EF_AI_IGNORE, to tell AI to ignore entities.
|
2016-04-09 13:23:10 +01:00 |
Steve
|
57e9d6d036
|
EF_NO_TARGET -> EF_NO_PLAYER_TARGET
|
2016-04-09 13:22:45 +01:00 |
Steve
|
554c3678df
|
Made COMPONENTS more generic, not just for capital ships.
|
2016-04-09 13:22:20 +01:00 |
Steve
|
e0adc2baee
|
Show jumpgate and components as white on radar.
|
2016-04-09 13:21:40 +01:00 |
Steve
|
64b85f122e
|
Added components to jumpgate, to allow it to be targetted.
|
2016-04-09 13:21:19 +01:00 |
Steve
|
648ea2e0a7
|
Further flocking tweaks.
|
2016-04-08 18:41:51 +01:00 |
Steve
|
4792c6d971
|
Added TEAM_PLAYER trophy.
|
2016-04-08 11:03:50 +01:00 |
Steve
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f983b7e2f2
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Player / Leader following tweaks.
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2016-04-08 10:58:22 +01:00 |
Steve
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0abfb672d7
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Don't attach rope if disabled. Speed is 0 if created disabled.
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2016-04-07 12:40:14 +01:00 |
Steve
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5e8b983f3e
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Update to showing objective numbers.
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2016-04-07 12:39:53 +01:00 |
Steve
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505fbb2547
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Don't update target location, unless there are enemies nearby.
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2016-04-06 16:49:47 +01:00 |
Steve
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f97e0bc299
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Report number of civilians killed.
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2016-04-06 12:56:48 +01:00 |
Steve
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1afc9e65f0
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Updated capital ship destruction.
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2016-04-05 12:21:17 +01:00 |
Steve
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b26a5cecd5
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Code tidy up.
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2016-04-05 10:00:17 +01:00 |
Steve
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b02850d0fc
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Logging update.
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2016-04-05 09:58:59 +01:00 |
Steve
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0eaeaba386
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Disabling trophies for now. Will activate in v0.7 or later.
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2016-04-04 11:40:13 +01:00 |
Steve
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5e1220b9a4
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Merge branch 'develop' into trophies
Conflicts:
src/battle/bullets.c
src/battle/bullets.h
src/battle/fighters.c
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2016-04-04 11:30:27 +01:00 |
Steve
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c4d9fae84c
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Removed \n from logging.
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2016-04-04 11:25:09 +01:00 |
Steve
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29d873d28a
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Allow waypoints to be manually activated. Removed entId from Battle (redundant).
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2016-04-04 11:23:32 +01:00 |
Steve
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77da136e75
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Time limit warning for challenges.
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2016-04-03 14:04:56 +01:00 |
Steve
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16a1e1b20a
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Challenge completion bug fix.
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2016-04-03 14:04:31 +01:00 |
Steve
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8537e5207f
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Entity drawing bug fix.
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2016-04-03 08:37:45 +01:00 |
Steve
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e7190150bf
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Added killedBy, for easier stat counting.
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2016-04-03 08:37:31 +01:00 |
Steve
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f9d02696fd
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Added mines destroyed stat.
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2016-04-03 08:37:09 +01:00 |
Steve
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86ed4678e2
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Misc clean up.
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2016-04-02 16:38:26 +01:00 |
Steve
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4a1958319c
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Don't use quadtree for drawing.
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2016-04-02 16:37:49 +01:00 |
Steve
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c555aeccbe
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Capital ship bug fixes.
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2016-04-02 10:47:44 +01:00 |
Steve
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67c7bc7d55
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Misc. HUD updates.
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2016-04-02 09:37:49 +01:00 |
Steve
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a64b41f851
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Allow challenges to be completed even if the player is killed.
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2016-04-02 09:37:39 +01:00 |
Steve
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28eec0b8e0
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Merge branch 'develop' into trophies
Conflicts:
README.md
src/defs.h
src/galaxy/mission.c
src/system/sound.c
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2016-04-01 17:14:06 +01:00 |
Steve
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d329fbaf2f
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Only deploy mines if you're moving.
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2016-04-01 17:02:56 +01:00 |
Steve
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cfc41a624b
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Exploded mines will push others aside.
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2016-04-01 17:02:36 +01:00 |
Steve
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26ed8dc322
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Allow side to be set for entities (mostly applies to mines).
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2016-04-01 14:21:11 +01:00 |
Steve
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a913dc613b
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Set width and height of entities in spawn functions.
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2016-04-01 14:20:47 +01:00 |
Steve
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e2172a1789
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Show mines on radar as white.
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2016-04-01 14:20:03 +01:00 |
Steve
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994c0b55dd
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Don't explode mine on owner.
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2016-04-01 14:19:55 +01:00 |
Steve
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d178134a00
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Allow AI to drop mines.
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2016-04-01 14:19:03 +01:00 |
Steve
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58fb3e911b
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Tell AI to avoid mines.
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2016-04-01 11:40:09 +01:00 |
Steve
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e8f70072d5
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Don't cause damage to immortal fighters.
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2016-04-01 11:39:52 +01:00 |
Steve
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3bf73b5d70
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Updates to mines.
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2016-04-01 10:49:41 +01:00 |
Steve
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daa8eff104
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Mines have a short radar range.
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2016-03-30 22:41:34 +01:00 |
Steve
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3646a9326a
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Start of mines.
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2016-03-30 07:22:58 +01:00 |
Steve
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52691f7be5
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Enable AI flags to focus on targets.
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2016-03-29 22:45:46 +01:00 |
Steve
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8705337e2a
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Show number of conditions on HUD, as well as objectives.
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2016-03-29 07:19:39 +01:00 |