2015-10-20 13:51:49 +02:00
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/*
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2016-02-21 16:50:27 +01:00
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Copyright (C) 2015-2016 Parallel Realities
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2015-10-20 13:51:49 +02:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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typedef struct Texture Texture;
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typedef struct Lookup Lookup;
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typedef struct Weapon Weapon;
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2016-02-21 08:48:22 +01:00
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typedef struct Quadtree Quadtree;
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2015-10-26 18:27:43 +01:00
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typedef struct Entity Entity;
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2015-10-20 13:51:49 +02:00
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typedef struct Bullet Bullet;
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2015-12-13 15:50:54 +01:00
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typedef struct Debris Debris;
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2015-10-20 13:51:49 +02:00
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typedef struct Effect Effect;
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2016-03-27 12:21:23 +02:00
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typedef struct Spawner Spawner;
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2015-10-20 13:51:49 +02:00
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typedef struct Objective Objective;
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typedef struct StarSystem StarSystem;
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typedef struct Challenge Challenge;
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typedef struct Mission Mission;
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typedef struct Pulse Pulse;
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typedef struct Widget Widget;
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typedef struct HudMessage HudMessage;
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2015-11-28 11:11:20 +01:00
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typedef struct MessageBox MessageBox;
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2015-11-01 23:19:39 +01:00
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typedef struct GridCell GridCell;
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2015-11-28 11:11:20 +01:00
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typedef struct ScriptRunner ScriptRunner;
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2015-12-22 13:42:04 +01:00
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typedef struct Location Location;
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2016-02-27 13:14:05 +01:00
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typedef struct Bucket Bucket;
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2016-03-03 19:03:07 +01:00
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typedef struct Trophy Trophy;
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2015-10-20 13:51:49 +02:00
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2015-12-18 11:12:37 +01:00
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typedef struct {
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2015-12-20 13:25:20 +01:00
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int debug;
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2015-12-18 11:12:37 +01:00
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int takeScreenshots;
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2016-03-06 10:47:44 +01:00
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char *screenshotFolder;
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2015-12-18 11:12:37 +01:00
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int noAIWeapons;
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int showFPS;
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int playerImmortal;
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int playerUnlimitedMissiles;
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int noEntityActions;
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int allImmortal;
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int fps;
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} Dev;
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2015-10-20 13:51:49 +02:00
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typedef struct {
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float x;
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float y;
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} PointF;
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struct Texture {
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2015-11-22 17:52:27 +01:00
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char name[MAX_DESCRIPTION_LENGTH];
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2015-10-20 13:51:49 +02:00
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long hash;
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2015-12-20 17:13:35 +01:00
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long ttl;
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2015-11-28 11:11:20 +01:00
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SDL_Texture *texture;
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2015-10-20 13:51:49 +02:00
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Texture *next;
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};
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typedef struct {
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void (*logic)(void);
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void (*draw)(void);
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void (*handleClick)(int x, int y, int btn);
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void (*handleDrag)(int x, int y, int dx, int dy, int cx, int cy);
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void (*handleMouseUp)(int x, int y, int btn);
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} Delegate;
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2016-02-23 08:19:31 +01:00
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typedef struct {
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int type;
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char message[MAX_DESCRIPTION_LENGTH];
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} ModalDialog;
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2015-10-20 13:51:49 +02:00
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struct Lookup {
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char name[MAX_NAME_LENGTH];
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long value;
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Lookup *next;
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};
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struct Weapon {
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int type;
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int ammo;
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int maxAmmo;
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int x;
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int y;
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};
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2015-10-26 18:27:43 +01:00
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struct Entity {
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int type;
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2015-10-20 13:51:49 +02:00
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char name[MAX_NAME_LENGTH];
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2015-11-01 13:29:32 +01:00
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char defName[MAX_NAME_LENGTH];
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2015-11-14 09:41:07 +01:00
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char groupName[MAX_NAME_LENGTH];
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2015-10-28 20:12:58 +01:00
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int active;
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2016-03-27 12:21:23 +02:00
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int spawned;
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2015-10-27 08:24:17 +01:00
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int id;
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2015-10-20 13:51:49 +02:00
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int side;
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float x;
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float y;
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2015-12-07 20:19:14 +01:00
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int offsetX;
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int offsetY;
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2015-11-01 23:19:39 +01:00
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int w;
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int h;
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2015-10-20 13:51:49 +02:00
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float dx;
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float dy;
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float thrust;
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2015-10-21 20:21:45 +02:00
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float speed;
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2015-10-26 20:16:12 +01:00
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float angle;
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2015-10-20 13:51:49 +02:00
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int alive;
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int health;
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int maxHealth;
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int shield;
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int maxShield;
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int reload;
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int reloadTime;
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2015-10-23 08:08:18 +02:00
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int selectedGunType;
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2015-10-29 11:14:21 +01:00
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int combinedGuns;
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2015-10-20 13:51:49 +02:00
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int shieldRecharge;
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int shieldRechargeRate;
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2015-10-21 20:21:45 +02:00
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int systemPower;
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2015-10-20 13:51:49 +02:00
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int armourHit;
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int shieldHit;
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2015-10-21 20:21:45 +02:00
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int systemHit;
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2015-10-20 13:51:49 +02:00
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int thinkTime;
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int aiActionTime;
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2015-11-18 12:27:05 +01:00
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int aiAggression;
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2015-12-20 16:13:41 +01:00
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int aiDamagePerSec;
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int aiDamageTimer;
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int aiEvadeTimer;
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2015-10-20 13:51:49 +02:00
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int separationRadius;
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2015-12-24 13:12:23 +01:00
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int deathType;
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2015-10-20 13:51:49 +02:00
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Weapon guns[MAX_FIGHTER_GUNS];
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2015-11-22 00:45:22 +01:00
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int missiles;
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2015-10-20 13:51:49 +02:00
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long flags;
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2015-11-18 12:27:05 +01:00
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long aiFlags;
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2015-11-13 09:45:24 +01:00
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SDL_Point targetLocation;
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2015-11-15 00:19:17 +01:00
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Entity *towing;
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2015-10-26 20:16:12 +01:00
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Entity *target;
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2015-12-18 13:02:01 +01:00
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Entity *leader;
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2015-11-15 12:31:30 +01:00
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Entity *owner;
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2016-04-03 09:37:31 +02:00
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Entity *killedBy;
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2015-10-20 13:51:49 +02:00
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void (*action)(void);
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2016-03-08 15:28:11 +01:00
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void (*draw)(void);
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2015-10-20 13:51:49 +02:00
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void (*die)(void);
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2015-11-28 11:11:20 +01:00
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SDL_Texture *texture;
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2015-10-26 20:16:12 +01:00
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Entity *next;
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2015-10-20 13:51:49 +02:00
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};
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struct Bullet {
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int type;
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float x;
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float y;
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2015-11-02 08:57:33 +01:00
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int w;
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int h;
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2015-10-20 13:51:49 +02:00
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float dx;
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float dy;
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int sound;
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int life;
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int damage;
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int angle;
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long flags;
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SDL_Texture *texture;
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2015-10-26 20:16:12 +01:00
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Entity *owner;
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Entity *target;
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2015-10-20 13:51:49 +02:00
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Bullet *next;
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};
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2015-12-13 15:50:54 +01:00
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struct Debris {
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float x;
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float y;
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float dx;
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float dy;
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int health;
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int thinkTime;
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float angle;
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SDL_Texture *texture;
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Debris *next;
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};
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2015-10-20 13:51:49 +02:00
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typedef struct {
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float x;
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float y;
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float speed;
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} Star;
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struct Pulse {
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int x;
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int y;
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float size;
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int life;
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int r, g, b;
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Pulse *next;
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};
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struct Effect {
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int type;
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float x;
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float y;
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float dx;
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float dy;
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float health;
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2015-11-29 09:34:25 +01:00
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float size;
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float scaleAmount;
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2015-10-20 13:51:49 +02:00
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int r;
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int g;
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int b;
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int a;
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SDL_Texture *texture;
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Effect *next;
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};
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2015-12-22 13:42:04 +01:00
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struct Location {
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2015-12-22 18:58:18 +01:00
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int active;
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2015-12-22 13:42:04 +01:00
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char name[MAX_NAME_LENGTH];
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int x;
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int y;
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int size;
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Location *next;
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};
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2015-10-20 13:51:49 +02:00
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struct Objective {
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2015-10-29 12:08:47 +01:00
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int active;
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2016-03-27 12:21:23 +02:00
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char id[MAX_DESCRIPTION_LENGTH];
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2015-10-20 13:51:49 +02:00
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char description[MAX_DESCRIPTION_LENGTH];
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char targetName[MAX_NAME_LENGTH];
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2015-10-22 08:08:03 +02:00
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int targetType;
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2015-10-20 13:51:49 +02:00
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int currentValue;
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int targetValue;
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int status;
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2015-10-22 08:08:03 +02:00
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int isCondition;
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2015-12-22 18:58:18 +01:00
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int isEliminateAll;
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2016-03-27 12:21:23 +02:00
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int hideNumbers;
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2015-10-20 13:51:49 +02:00
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Objective *next;
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};
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struct Challenge {
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int type;
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2016-02-27 17:16:21 +01:00
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int value;
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2015-10-20 13:51:49 +02:00
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int passed;
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Challenge *next;
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};
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2016-03-02 07:46:13 +01:00
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typedef struct {
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int isChallenge;
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int timeLimit;
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int killLimit;
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int lossLimit;
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int itemLimit;
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2016-03-06 10:47:44 +01:00
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int escapeLimit;
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2016-03-04 23:59:16 +01:00
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int waypointLimit;
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2016-03-12 19:22:48 +01:00
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int rescueLimit;
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2016-03-02 23:19:26 +01:00
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int noMissiles;
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int noBoost;
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int noECM;
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int noGuns;
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2016-03-07 13:30:20 +01:00
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int scriptedEnd;
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2016-04-02 10:37:39 +02:00
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int allowPlayerDeath;
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2016-03-03 00:20:37 +01:00
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Challenge *challenges[MAX_CHALLENGES];
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2016-03-02 07:46:13 +01:00
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} ChallengeData;
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2015-10-20 13:51:49 +02:00
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struct Mission {
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char name[MAX_NAME_LENGTH];
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char description[MAX_DESCRIPTION_LENGTH];
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char filename[MAX_DESCRIPTION_LENGTH];
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2015-12-21 15:19:21 +01:00
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int requires;
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2015-10-20 13:51:49 +02:00
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char pilot[MAX_NAME_LENGTH];
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char squadron[MAX_NAME_LENGTH];
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char craft[MAX_NAME_LENGTH];
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int available;
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int completed;
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2016-02-27 17:16:21 +01:00
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int completedChallenges;
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int totalChallenges;
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2016-02-28 14:02:57 +01:00
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int epic;
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2016-03-02 07:46:13 +01:00
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ChallengeData challengeData;
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2016-02-28 14:02:57 +01:00
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SDL_Rect rect;
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2015-10-20 13:51:49 +02:00
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Mission *next;
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};
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struct StarSystem {
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char name[MAX_NAME_LENGTH];
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char description[MAX_DESCRIPTION_LENGTH];
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int side;
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int x;
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int y;
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int completedMissions;
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int totalMissions;
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2016-02-21 17:55:11 +01:00
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int availableMissions;
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2015-11-30 10:33:43 +01:00
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int fallsToPandorans;
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2015-12-21 15:19:21 +01:00
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int isSol;
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2016-02-27 17:16:21 +01:00
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Mission missionHead;
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2015-10-20 13:51:49 +02:00
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StarSystem *next;
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};
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2016-02-21 08:48:22 +01:00
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struct Quadtree {
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int depth;
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int x, y, w, h;
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2016-02-21 09:13:17 +01:00
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Entity **ents;
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int capacity;
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2016-02-21 08:48:22 +01:00
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int numEnts;
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Quadtree *node[4];
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2015-11-01 23:19:39 +01:00
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};
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2016-03-27 12:21:23 +02:00
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struct Spawner {
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char name[MAX_NAME_LENGTH];
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char **types;
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int numTypes;
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int side;
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int time;
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int interval;
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int limit;
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int total;
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int step;
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int offscreen;
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int active;
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Spawner *next;
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};
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2015-10-20 13:51:49 +02:00
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typedef struct {
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2015-11-01 00:09:43 +01:00
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SDL_Point camera;
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2015-10-20 13:51:49 +02:00
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int numAllies;
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int numEnemies;
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2015-11-22 14:06:19 +01:00
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int numInitialEnemies;
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2015-10-20 13:51:49 +02:00
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int status;
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2016-02-28 14:02:57 +01:00
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int isEpic;
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2015-11-01 10:25:10 +01:00
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int epicFighterLimit;
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2015-11-01 00:09:43 +01:00
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int playerSelect;
|
2016-01-25 16:09:14 +01:00
|
|
|
int manualComplete;
|
2016-01-25 15:58:07 +01:00
|
|
|
int unwinnable;
|
2016-04-04 12:23:32 +02:00
|
|
|
int waypointAutoAdvance;
|
2015-10-20 13:51:49 +02:00
|
|
|
int missionFinishedTimer;
|
2015-11-15 17:18:17 +01:00
|
|
|
int boostTimer;
|
|
|
|
int ecmTimer;
|
2015-11-26 11:54:40 +01:00
|
|
|
int radarRange;
|
2015-12-28 14:44:57 +01:00
|
|
|
int numPlayerGuns;
|
2016-03-29 08:19:39 +02:00
|
|
|
int numObjectivesComplete, numObjectivesTotal, numConditions;
|
2015-10-26 20:16:12 +01:00
|
|
|
Entity *missionTarget;
|
2016-03-07 18:12:21 +01:00
|
|
|
Entity *jumpgate;
|
2015-10-20 13:51:49 +02:00
|
|
|
SDL_Texture *background, *planetTexture;
|
|
|
|
PointF planet;
|
2016-02-21 14:47:10 +01:00
|
|
|
int planetWidth, planetHeight;
|
2015-10-26 18:27:43 +01:00
|
|
|
Entity entityHead, *entityTail;
|
2015-10-20 13:51:49 +02:00
|
|
|
Bullet bulletHead, *bulletTail;
|
2015-12-13 15:50:54 +01:00
|
|
|
Debris debrisHead, *debrisTail;
|
2015-10-20 13:51:49 +02:00
|
|
|
Effect effectHead, *effectTail;
|
|
|
|
Objective objectiveHead, *objectiveTail;
|
2015-12-22 13:42:04 +01:00
|
|
|
Location locationHead, *locationTail;
|
2016-03-27 12:21:23 +02:00
|
|
|
Spawner spawnerHead, *spawnerTail;
|
2015-11-28 11:11:20 +01:00
|
|
|
struct cJSON *missionJSON;
|
2015-10-25 01:01:46 +02:00
|
|
|
unsigned int stats[STAT_MAX];
|
2016-02-21 08:48:22 +01:00
|
|
|
Quadtree quadtree;
|
2015-10-20 13:51:49 +02:00
|
|
|
} Battle;
|
|
|
|
|
2015-11-28 11:11:20 +01:00
|
|
|
struct ScriptRunner {
|
|
|
|
struct cJSON *line;
|
|
|
|
long delay;
|
2015-11-28 18:00:54 +01:00
|
|
|
int waitForMessageBox;
|
2015-11-28 11:11:20 +01:00
|
|
|
ScriptRunner *next;
|
|
|
|
};
|
|
|
|
|
2016-03-03 19:03:07 +01:00
|
|
|
struct Trophy {
|
|
|
|
char id[MAX_NAME_LENGTH];
|
|
|
|
char title[MAX_DESCRIPTION_LENGTH];
|
|
|
|
char description[MAX_DESCRIPTION_LENGTH];
|
|
|
|
int value;
|
2016-03-06 18:13:34 +01:00
|
|
|
int hidden;
|
2016-03-09 13:31:33 +01:00
|
|
|
int stat;
|
|
|
|
int statValue;
|
2016-03-03 19:03:07 +01:00
|
|
|
int awarded;
|
|
|
|
unsigned long awardDate;
|
|
|
|
int notify;
|
|
|
|
Trophy *next;
|
|
|
|
};
|
|
|
|
|
2015-10-20 13:51:49 +02:00
|
|
|
typedef struct {
|
2016-02-27 13:14:05 +01:00
|
|
|
StarSystem starSystemHead;
|
|
|
|
Mission challengeMissionHead;
|
2015-10-20 13:51:49 +02:00
|
|
|
Mission *currentMission;
|
2015-10-30 08:22:49 +01:00
|
|
|
char selectedStarSystem[MAX_NAME_LENGTH];
|
2015-12-21 15:19:21 +01:00
|
|
|
int completedMissions;
|
2016-02-21 17:55:11 +01:00
|
|
|
int availableMissions;
|
2015-12-21 15:19:21 +01:00
|
|
|
int totalMissions;
|
2016-03-12 19:28:43 +01:00
|
|
|
int completedChallenges;
|
|
|
|
int totalChallenges;
|
2015-10-25 01:01:46 +02:00
|
|
|
unsigned int stats[STAT_MAX];
|
2016-03-03 19:03:07 +01:00
|
|
|
Trophy trophyHead;
|
2015-10-20 13:51:49 +02:00
|
|
|
} Game;
|
|
|
|
|
|
|
|
struct Widget {
|
|
|
|
char name[MAX_NAME_LENGTH];
|
|
|
|
char group[MAX_NAME_LENGTH];
|
|
|
|
int type;
|
|
|
|
int value;
|
|
|
|
char text[MAX_NAME_LENGTH];
|
|
|
|
char **options;
|
|
|
|
int numOptions;
|
|
|
|
int currentOption;
|
|
|
|
int visible;
|
|
|
|
int enabled;
|
2016-02-23 23:20:07 +01:00
|
|
|
int isModal;
|
2015-10-20 13:51:49 +02:00
|
|
|
SDL_Rect rect;
|
2015-11-26 09:16:29 +01:00
|
|
|
SDL_Texture *texture;
|
2015-10-20 13:51:49 +02:00
|
|
|
void (*action)(void);
|
|
|
|
void (*onChange)(char *value);
|
2015-11-26 09:16:29 +01:00
|
|
|
Widget *parent;
|
2015-10-20 13:51:49 +02:00
|
|
|
Widget *next;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct HudMessage {
|
|
|
|
char message[MAX_DESCRIPTION_LENGTH];
|
|
|
|
SDL_Color color;
|
|
|
|
int life;
|
|
|
|
HudMessage *next;
|
|
|
|
};
|
|
|
|
|
2015-11-28 11:11:20 +01:00
|
|
|
struct MessageBox {
|
|
|
|
char title[MAX_NAME_LENGTH];
|
|
|
|
char body[MAX_DESCRIPTION_LENGTH];
|
|
|
|
int time;
|
2015-12-06 16:03:44 +01:00
|
|
|
int height;
|
2015-11-28 11:11:20 +01:00
|
|
|
MessageBox *next;
|
|
|
|
};
|
|
|
|
|
2015-11-23 15:52:11 +01:00
|
|
|
typedef struct {
|
|
|
|
int x;
|
|
|
|
int y;
|
2015-11-24 08:16:48 +01:00
|
|
|
int w;
|
|
|
|
int h;
|
2016-02-14 12:07:15 +01:00
|
|
|
int dx;
|
|
|
|
int dy;
|
2015-11-23 15:52:11 +01:00
|
|
|
int button[MAX_MOUSE_BUTTONS];
|
|
|
|
} Mouse;
|
|
|
|
|
2015-10-20 13:51:49 +02:00
|
|
|
typedef struct {
|
|
|
|
char saveDir[MAX_FILENAME_LENGTH];
|
|
|
|
int winWidth;
|
|
|
|
int winHeight;
|
|
|
|
float scaleX;
|
|
|
|
float scaleY;
|
|
|
|
int fullscreen;
|
|
|
|
int musicVolume;
|
|
|
|
int soundVolume;
|
2015-11-23 15:52:11 +01:00
|
|
|
Mouse mouse;
|
2015-10-20 13:51:49 +02:00
|
|
|
int keyboard[MAX_KEYBOARD_KEYS];
|
|
|
|
SDL_Texture *backBuffer;
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
SDL_Window *window;
|
|
|
|
Delegate delegate;
|
2016-02-23 08:19:31 +01:00
|
|
|
ModalDialog modalDialog;
|
2016-03-05 14:49:07 +01:00
|
|
|
int awaitingWidgetInput;
|
2016-03-05 13:35:19 +01:00
|
|
|
int lastKeyPressed;
|
|
|
|
int lastButtonPressed;
|
2016-03-03 19:03:07 +01:00
|
|
|
int keyControls[CONTROL_MAX];
|
|
|
|
int mouseControls[CONTROL_MAX];
|
2015-10-20 13:51:49 +02:00
|
|
|
} App;
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
SDL_Color red;
|
|
|
|
SDL_Color orange;
|
|
|
|
SDL_Color yellow;
|
|
|
|
SDL_Color green;
|
|
|
|
SDL_Color blue;
|
|
|
|
SDL_Color cyan;
|
|
|
|
SDL_Color purple;
|
|
|
|
SDL_Color white;
|
|
|
|
SDL_Color black;
|
|
|
|
SDL_Color lightGrey;
|
|
|
|
SDL_Color darkGrey;
|
|
|
|
} Colors;
|
2016-02-27 13:14:05 +01:00
|
|
|
|
|
|
|
struct Bucket
|
|
|
|
{
|
|
|
|
char *key, *value;
|
|
|
|
Bucket *next;
|
|
|
|
};
|
|
|
|
|
2016-03-05 13:35:19 +01:00
|
|
|
typedef struct
|
2016-02-27 13:14:05 +01:00
|
|
|
{
|
|
|
|
Bucket **bucket;
|
|
|
|
int *bucketCount;
|
|
|
|
} HashTable;
|
|
|
|
|
2016-03-05 13:35:19 +01:00
|
|
|
typedef struct
|
2016-02-27 13:14:05 +01:00
|
|
|
{
|
|
|
|
int32_t magicNumber, version, stringCount;
|
|
|
|
int32_t originalOffset, translationOffset;
|
|
|
|
} MOHeader;
|
|
|
|
|
2016-03-05 13:35:19 +01:00
|
|
|
typedef struct
|
2016-02-27 13:14:05 +01:00
|
|
|
{
|
|
|
|
int32_t length, offset;
|
|
|
|
} MOEntry;
|