Steve
|
01286b042b
|
Limit text cache size.
|
2015-12-18 17:09:23 +00:00 |
Steve
|
01894d5150
|
Activate objectives by name, not number.
|
2015-12-18 14:28:44 +00:00 |
Steve
|
2d37460944
|
Generate cap ship component names from parent name.
|
2015-12-18 12:02:45 +00:00 |
Steve
|
cfc0ed7cc8
|
AI can now follow leaders.
|
2015-12-18 12:02:01 +00:00 |
Steve
|
b5dfab1bd5
|
Added debug keys.
|
2015-12-18 10:12:37 +00:00 |
Steve
|
7325bbe506
|
INF Corvette updates.
|
2015-12-18 08:26:21 +00:00 |
Steve
|
48d54af42e
|
Use float for draw angle, instead of int.
|
2015-12-17 23:14:25 +00:00 |
Steve
|
2e2bd9d882
|
Debris updates.
|
2015-12-16 22:40:26 +00:00 |
Steve
|
33373457b2
|
Error when no capital ship found.
|
2015-12-16 22:40:14 +00:00 |
Steve
|
7701fc0336
|
Combined guns bug fix.
|
2015-12-14 14:05:02 +00:00 |
Steve
|
691068a634
|
Shield smash bug fix.
|
2015-12-14 14:04:48 +00:00 |
Steve
|
310637b4eb
|
Merged from v0.41.
|
2015-12-14 11:41:43 +00:00 |
Steve
|
c4dfb823ef
|
Code clean up.
|
2015-12-14 08:15:41 +00:00 |
Steve
|
2012f87b39
|
Randomize debris for fighters. Added Rebel AI thresholds.
|
2015-12-13 17:56:16 +00:00 |
Steve
|
8e1fdf559a
|
Scatter debris more quickly.
|
2015-12-13 17:55:10 +00:00 |
Steve
|
260ada68c8
|
Capital ships: scatter debris when components destroyed. Run scripts upon certain events.
|
2015-12-13 17:54:57 +00:00 |
Steve
|
743786efb8
|
Added debris.
|
2015-12-13 14:50:54 +00:00 |
Steve
|
99eb742d34
|
HUD distance calculation bug fix.
|
2015-12-12 18:24:41 +00:00 |
Steve
|
4fbdcd0af6
|
Allow flags in missions to be added to existing entity flags, or replace them completely.
|
2015-12-12 18:24:23 +00:00 |
Steve
|
6b06b2a431
|
Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
|
2015-12-12 17:12:25 +00:00 |
Steve
|
247c9f79e3
|
Created capital ship engine effect.
|
2015-12-12 15:11:40 +00:00 |
Steve
|
fb524386fa
|
drawBullets() bug fix.
|
2015-12-11 19:06:16 +00:00 |
Steve
|
3ab78a070a
|
Updated HUD distance display.
|
2015-12-10 14:25:22 +00:00 |
Steve
|
05f58e0971
|
Added SECONDARY_TARGET flag.
|
2015-12-10 12:40:23 +00:00 |
Steve
|
51452925f9
|
Death of guns does not affect cap ship health.
|
2015-12-10 11:47:18 +00:00 |
Steve
|
a5f8be0586
|
EF_STATIC now means entity will never move (not even rotate).
|
2015-12-10 11:46:57 +00:00 |
Steve
|
da692862b9
|
Include cap ships in force counts.
|
2015-12-10 11:11:32 +00:00 |
Steve
|
09d93f9163
|
Treat capital ship engines differently from components. Will cause vessel to stop moving when they are all destroyed. Don't contribute to ship health.
|
2015-12-10 11:11:04 +00:00 |
Steve
|
4358d5b698
|
Misc. fixes.
|
2015-12-10 10:16:44 +00:00 |
Steve
|
deafab786e
|
Separate gun AI.
|
2015-12-10 10:16:27 +00:00 |
Steve
|
833043ba7d
|
Bullets don't hit their own entity groups (mainly for capital ships).
|
2015-12-10 10:16:16 +00:00 |
Steve
|
1b1a4ca792
|
Shift dead entities out of main list instead of freeing, to counter dangling pointers.
|
2015-12-10 10:15:27 +00:00 |
Steve
|
a541cf1976
|
Allow mod to handle floats.
|
2015-12-10 10:05:00 +00:00 |
Steve
|
54ebea7c43
|
Further capital ship tweaks.
|
2015-12-10 10:04:22 +00:00 |
Steve
|
c8eecdd316
|
Further capital ship tweaks.
|
2015-12-09 07:25:24 +00:00 |
Steve
|
91822f1ca3
|
Further capital ship code updates. Added long range fire flag for cannons.
|
2015-12-08 22:42:31 +00:00 |
Steve
|
767920478c
|
Clear entire grid at start of frame (removing individuals is buggy right now).
|
2015-12-08 06:44:53 +00:00 |
Steve
|
22afef45c7
|
Reduce cap ship health when component is destroyed.
|
2015-12-08 06:43:03 +00:00 |
Steve
|
6441f926e2
|
Various tweaks and refactoring to accomodate capital ships.
|
2015-12-07 19:19:41 +00:00 |
Steve
|
6084251e9f
|
Start of capital ships.
|
2015-12-07 19:19:14 +00:00 |
Steve
|
7c99ccc845
|
Prevent buffer overflow when reading script.
|
2015-12-06 15:03:59 +00:00 |
Steve
|
28a4cda6fd
|
Set size of message box, based on amount of text.
|
2015-12-06 15:03:44 +00:00 |
Steve
|
d6982e80ca
|
Created common.h to aid with cross compiling.
|
2015-12-05 08:15:58 +00:00 |
Steve
|
b3628c17b5
|
Decrease scroll zone.
|
2015-12-03 22:50:53 +00:00 |
Steve
|
2bca049973
|
Misc. clean up.
|
2015-12-03 16:53:29 +00:00 |
Steve
|
9825e39f4f
|
Install path bug fixes.
|
2015-12-03 08:43:26 +00:00 |
Steve
|
65b62091d1
|
Allow for file location to be determined automatically.
|
2015-12-02 23:20:19 +00:00 |
Steve
|
a15efc4ea9
|
Enable running of scripts when enemies are killed.
|
2015-12-02 07:24:26 +00:00 |
Steve
|
26c4bd4aea
|
Allow AI Flags to be set in mission data.
|
2015-12-02 07:24:12 +00:00 |
Steve
|
b3c2313235
|
Target range fix.
|
2015-12-02 07:23:56 +00:00 |
Steve
|
28b830a197
|
Invoke script when objective is complete.
|
2015-11-30 12:41:27 +00:00 |
Steve
|
999c0eedb3
|
Add MOVE_TO_PLAYER flag if fighter is an ally not hasn't got FOLLOWS flag set.
|
2015-11-30 12:41:11 +00:00 |
Steve
|
79608069af
|
Missile boats will fire a little more often.
|
2015-11-30 11:30:11 +00:00 |
Steve
|
e5906d5f5f
|
Added new AI flags.
|
2015-11-30 11:29:56 +00:00 |
Steve
|
9c532352f5
|
Allow for star systems to fall to Pandorans, once story missions are complete.
|
2015-11-30 09:33:43 +00:00 |
Steve
|
f1f962aeae
|
Complete conditions when CompleteMission() is called.
|
2015-11-29 16:50:06 +00:00 |
Steve
|
d3b0755f8b
|
Scatter bug fix for entities.
|
2015-11-29 16:30:59 +00:00 |
Steve
|
eb894f9703
|
Bug fix for activateEntities. Implemented EF_STATIC.
|
2015-11-29 13:23:27 +00:00 |
Steve
|
026e1991e5
|
Added EF_STATIC, to prevent entities from moving.
|
2015-11-29 13:23:01 +00:00 |
Steve
|
ff8bf560e0
|
Also use GroupName as objective trigger.
|
2015-11-29 12:57:27 +00:00 |
Steve
|
2e5207f9c3
|
Ignore disabled fighters when looking for a target.
|
2015-11-29 12:56:38 +00:00 |
Steve
|
146bd1ef45
|
Made name option for fighters.
|
2015-11-29 12:56:15 +00:00 |
Steve
|
a4dc4f3e05
|
Display rebels as red on radar.
|
2015-11-29 12:56:00 +00:00 |
Steve
|
76eb50d92c
|
Added radio sound.
|
2015-11-29 12:55:36 +00:00 |
Steve
|
eeaccec327
|
Update script function calls.
|
2015-11-29 12:55:15 +00:00 |
Steve
|
46337a1f16
|
Removed challenges from main campaign.
|
2015-11-29 08:44:34 +00:00 |
Steve
|
542209c24c
|
Added ECM effect.
|
2015-11-29 08:34:25 +00:00 |
Steve
|
008e2aac8c
|
Set message box time automatically. Added WAIT_MSG_BOX command.
|
2015-11-28 17:00:54 +00:00 |
Steve
|
d231be1bd2
|
Bug fix for ECM usage.
|
2015-11-28 15:30:41 +00:00 |
Steve
|
886084f60f
|
Don't let AI fire missiles at point-blank range.
|
2015-11-28 15:30:07 +00:00 |
Steve
|
403684b0dd
|
Don't allow waypoints to be triggers if there are outstanding objectives.
|
2015-11-28 15:07:12 +00:00 |
Steve
|
e13243d926
|
NULL pointer check on scripts.
|
2015-11-28 15:04:11 +00:00 |
Steve
|
4b537a3bee
|
Allow entites to be create in deactivated state.
|
2015-11-28 14:34:38 +00:00 |
Steve
|
31eee4a86f
|
NULL pointer fix.
|
2015-11-28 14:34:19 +00:00 |
Steve
|
1816bf406c
|
Allow activation of entity groups.
|
2015-11-28 14:33:58 +00:00 |
Steve
|
633f6d646e
|
Set tow rope attach distance to same as separation distance. Fire script when attached.
|
2015-11-28 14:33:40 +00:00 |
Steve
|
dec3538956
|
Added AIF_MOVES_TO_PLAYER flag.
|
2015-11-28 14:33:05 +00:00 |
Steve
|
9de6d6c737
|
Removed triggers, and replaced with script system. Added message box.
|
2015-11-28 10:11:20 +00:00 |
Steve
|
8b669448e8
|
Only show target escaped target for targets that aren't disabled.
|
2015-11-27 06:37:08 +00:00 |
Steve
|
ae17d9b422
|
Longer action timeout when towing to extraction point.
|
2015-11-27 06:36:48 +00:00 |
Steve
|
3ef305686f
|
Allow AI controlled tug to collect disabled fighters, and take them to the extraction point.
|
2015-11-26 22:48:22 +00:00 |
Steve
|
d8783cc557
|
When avoiding enemies, ignore disabled ones.
|
2015-11-26 21:53:54 +00:00 |
Steve
|
bd1f5f2bfc
|
Increased size of star system collision zone.
|
2015-11-26 17:41:58 +00:00 |
Steve
|
a278f3554b
|
Only play GUI sound when mouse hovers over a button.
|
2015-11-26 17:41:43 +00:00 |
Steve
|
b63e2d66fe
|
Swapped radar / weapon select buttons.
|
2015-11-26 17:41:25 +00:00 |
Steve
|
d444b0ab68
|
Simplified mission loading (merged fighterGroup in to fighters, etc.)
|
2015-11-26 17:41:05 +00:00 |
Steve
|
5c20693933
|
Allow for radar range to be cycled.
|
2015-11-26 10:54:40 +00:00 |
Steve
|
10b85b9fd5
|
Updated keyboard controls.
|
2015-11-26 09:53:49 +00:00 |
Steve
|
416b50d7eb
|
Added setMouse function.
|
2015-11-26 08:17:16 +00:00 |
Steve
|
2bbe6a1e97
|
Warp mouse to center of screen, to prevent scrolling after dismissing dialog.
|
2015-11-26 08:16:54 +00:00 |
Steve
|
cd0463c92f
|
Updates to widget-mouse interactions.
|
2015-11-26 08:16:29 +00:00 |
Steve
|
5aa3daf342
|
Moved platform specific code to src/plat
|
2015-11-24 22:46:52 +00:00 |
Steve
|
e76cbaedda
|
Stats control update.
|
2015-11-24 22:33:25 +00:00 |
Niels Nesse
|
d4b1cda08d
|
Build system improvements for windows
- Add EXE extension correctly
- Detect windows with _WIN32 macro and retire UNIX macro
|
2015-11-24 01:12:23 -08:00 |
Steve
|
d62d8e74ba
|
Further code changes for mouse support.
|
2015-11-24 07:16:48 +00:00 |
Steve
|
374ca825ce
|
Code clean up.
|
2015-11-24 07:16:12 +00:00 |
Steve
|
95e26f3e7b
|
Start of mouse control integration.
|
2015-11-23 14:52:11 +00:00 |
Steve
|
b8409765d3
|
Debug statement fix.
|
2015-11-23 10:14:42 +00:00 |
Steve
|
666a88e669
|
Allow cycling of targets.
|
2015-11-23 10:14:28 +00:00 |
Niels Nesse
|
b98c2e6b49
|
Adding win32 makefile
|
2015-11-23 00:46:50 -08:00 |