Commit Graph

321 Commits

Author SHA1 Message Date
Steve 28b830a197 Invoke script when objective is complete. 2015-11-30 12:41:27 +00:00
Steve 999c0eedb3 Add MOVE_TO_PLAYER flag if fighter is an ally not hasn't got FOLLOWS flag set. 2015-11-30 12:41:11 +00:00
Steve 79608069af Missile boats will fire a little more often. 2015-11-30 11:30:11 +00:00
Steve e5906d5f5f Added new AI flags. 2015-11-30 11:29:56 +00:00
Steve 9c532352f5 Allow for star systems to fall to Pandorans, once story missions are complete. 2015-11-30 09:33:43 +00:00
Steve f1f962aeae Complete conditions when CompleteMission() is called. 2015-11-29 16:50:06 +00:00
Steve d3b0755f8b Scatter bug fix for entities. 2015-11-29 16:30:59 +00:00
Steve eb894f9703 Bug fix for activateEntities. Implemented EF_STATIC. 2015-11-29 13:23:27 +00:00
Steve 026e1991e5 Added EF_STATIC, to prevent entities from moving. 2015-11-29 13:23:01 +00:00
Steve ff8bf560e0 Also use GroupName as objective trigger. 2015-11-29 12:57:27 +00:00
Steve 2e5207f9c3 Ignore disabled fighters when looking for a target. 2015-11-29 12:56:38 +00:00
Steve 146bd1ef45 Made name option for fighters. 2015-11-29 12:56:15 +00:00
Steve a4dc4f3e05 Display rebels as red on radar. 2015-11-29 12:56:00 +00:00
Steve 76eb50d92c Added radio sound. 2015-11-29 12:55:36 +00:00
Steve eeaccec327 Update script function calls. 2015-11-29 12:55:15 +00:00
Steve 46337a1f16 Removed challenges from main campaign. 2015-11-29 08:44:34 +00:00
Steve 542209c24c Added ECM effect. 2015-11-29 08:34:25 +00:00
Steve 008e2aac8c Set message box time automatically. Added WAIT_MSG_BOX command. 2015-11-28 17:00:54 +00:00
Steve d231be1bd2 Bug fix for ECM usage. 2015-11-28 15:30:41 +00:00
Steve 886084f60f Don't let AI fire missiles at point-blank range. 2015-11-28 15:30:07 +00:00
Steve 403684b0dd Don't allow waypoints to be triggers if there are outstanding objectives. 2015-11-28 15:07:12 +00:00
Steve e13243d926 NULL pointer check on scripts. 2015-11-28 15:04:11 +00:00
Steve 4b537a3bee Allow entites to be create in deactivated state. 2015-11-28 14:34:38 +00:00
Steve 31eee4a86f NULL pointer fix. 2015-11-28 14:34:19 +00:00
Steve 1816bf406c Allow activation of entity groups. 2015-11-28 14:33:58 +00:00
Steve 633f6d646e Set tow rope attach distance to same as separation distance. Fire script when attached. 2015-11-28 14:33:40 +00:00
Steve dec3538956 Added AIF_MOVES_TO_PLAYER flag. 2015-11-28 14:33:05 +00:00
Steve 9de6d6c737 Removed triggers, and replaced with script system. Added message box. 2015-11-28 10:11:20 +00:00
Steve 8b669448e8 Only show target escaped target for targets that aren't disabled. 2015-11-27 06:37:08 +00:00
Steve ae17d9b422 Longer action timeout when towing to extraction point. 2015-11-27 06:36:48 +00:00
Steve 3ef305686f Allow AI controlled tug to collect disabled fighters, and take them to the extraction point. 2015-11-26 22:48:22 +00:00
Steve d8783cc557 When avoiding enemies, ignore disabled ones. 2015-11-26 21:53:54 +00:00
Steve bd1f5f2bfc Increased size of star system collision zone. 2015-11-26 17:41:58 +00:00
Steve a278f3554b Only play GUI sound when mouse hovers over a button. 2015-11-26 17:41:43 +00:00
Steve b63e2d66fe Swapped radar / weapon select buttons. 2015-11-26 17:41:25 +00:00
Steve d444b0ab68 Simplified mission loading (merged fighterGroup in to fighters, etc.) 2015-11-26 17:41:05 +00:00
Steve 5c20693933 Allow for radar range to be cycled. 2015-11-26 10:54:40 +00:00
Steve 10b85b9fd5 Updated keyboard controls. 2015-11-26 09:53:49 +00:00
Steve 416b50d7eb Added setMouse function. 2015-11-26 08:17:16 +00:00
Steve 2bbe6a1e97 Warp mouse to center of screen, to prevent scrolling after dismissing dialog. 2015-11-26 08:16:54 +00:00
Steve cd0463c92f Updates to widget-mouse interactions. 2015-11-26 08:16:29 +00:00
Steve 5aa3daf342 Moved platform specific code to src/plat 2015-11-24 22:46:52 +00:00
Steve e76cbaedda Stats control update. 2015-11-24 22:33:25 +00:00
Niels Nesse d4b1cda08d Build system improvements for windows
- Add EXE extension correctly
- Detect windows with _WIN32 macro and retire UNIX macro
2015-11-24 01:12:23 -08:00
Steve d62d8e74ba Further code changes for mouse support. 2015-11-24 07:16:48 +00:00
Steve 374ca825ce Code clean up. 2015-11-24 07:16:12 +00:00
Steve 95e26f3e7b Start of mouse control integration. 2015-11-23 14:52:11 +00:00
Steve b8409765d3 Debug statement fix. 2015-11-23 10:14:42 +00:00
Steve 666a88e669 Allow cycling of targets. 2015-11-23 10:14:28 +00:00
Niels Nesse b98c2e6b49 Adding win32 makefile 2015-11-23 00:46:50 -08:00
Steve 6f52dc9783 Further tweaks to target outline. 2015-11-22 17:49:38 +00:00
Steve 444ffaeffa Double health / shield values of all craft. 2015-11-22 16:57:53 +00:00
Steve 84e0b88d00 Texture cache fix. 2015-11-22 16:52:27 +00:00
Steve b6616c23de Expand size of mission target square. 2015-11-22 16:52:11 +00:00
Steve 048d3b17e0 Shield hit effect optimisation. 2015-11-22 16:51:11 +00:00
Steve 587ea29abb Determine logic rate from FPS, not the other way around..! 2015-11-22 13:19:35 +00:00
Steve 223231fb76 AI updates. 2015-11-22 13:06:19 +00:00
Steve bb841db134 Bug fix for following dead player. Increase evasion radius. 2015-11-22 11:42:28 +00:00
Steve de3cd3bb5a Mission target bug fix. 2015-11-22 11:42:04 +00:00
Steve ccaf3d08fc Increased separation distance, to eliminate bunching. 2015-11-22 11:41:47 +00:00
Steve 3b7d8ff940 Allow player start position to be set. 2015-11-22 11:41:28 +00:00
Steve f304e8ca5b Allow AI to fire rockets. 2015-11-22 08:17:29 +00:00
Steve bbd61bf8ba Play missile hit sound effect. 2015-11-22 08:17:16 +00:00
Steve 597f6f5cb7 Removed missiles types. Now only homing missiles, and rockets for bombers. 2015-11-21 23:45:22 +00:00
Steve 94e0259953 Added defensive AI flags - only attack sometimes. 2015-11-21 23:27:43 +00:00
Steve f273862c19 Prevent player from firing when mission is complete / failed. 2015-11-21 18:54:45 +00:00
Steve 669ce654f2 AI updates for retreating fighters. 2015-11-21 17:37:23 +00:00
Steve 5ffc0e4be4 Don't damage immortal fighters. 2015-11-21 17:36:55 +00:00
Steve 693d563f27 Make player immortal upon mission completion / failure. 2015-11-21 17:36:42 +00:00
Steve a82f8b6f2c Renamed FLEE flags to RETREAT. 2015-11-21 17:32:39 +00:00
Steve 0b9a6f8b1f Misc. bug fixes. 2015-11-20 22:52:48 +00:00
Steve b44f208f6c Complete mission if player escapes. 2015-11-20 22:52:35 +00:00
Steve 197a9fc799 Allow entities to be created inactive. 2015-11-20 22:52:17 +00:00
Steve 4db432f845 Allow player to retreat from missions. 2015-11-20 22:51:44 +00:00
Steve 25ab01bc0d Typo fix. 2015-11-20 22:47:08 +00:00
Steve c61b591f75 Epic battle bug fixes. 2015-11-19 12:44:56 +00:00
Steve 32885b2111 Tweaked AI, to help balance Epic battles. 2015-11-19 08:30:45 +00:00
Steve 5fda0b1ad8 Further AI tweaks. Allowed AI to select laser cannons. 2015-11-18 18:38:29 +00:00
Steve 881464282d Allowed Darts to randomly possess lasers. 2015-11-18 18:38:00 +00:00
Steve a43a6b1706 Reduced sound distance. 2015-11-18 18:37:37 +00:00
Steve ede89eefd1 Shield damage effect updates. Laser will cause shield to disable for 10 seconds. 2015-11-18 16:04:12 +00:00
Steve 044aedeb58 Don't blink low shield bar - confusing when recharging. 2015-11-18 16:02:35 +00:00
Steve 0bd067e552 Added laser. 2015-11-18 16:02:10 +00:00
Steve 4c4d8e9a77 Use DYING and DEAD for ALIVE state, to prevent killing things too early (i.e - item pickups). 2015-11-18 11:28:19 +00:00
Steve c5c98e9317 Set item health to 0 when picked up, action to NULL. 2015-11-18 11:27:46 +00:00
Steve a776005a65 Reworked AI system, to make it more generic and flexible. 2015-11-18 11:27:05 +00:00
Steve a9dc374d40 Added new stats. 2015-11-17 07:23:50 +00:00
Steve 5964162971 New item collect sound effect. 2015-11-16 22:47:15 +00:00
Steve 6fa47cac99 Flash health and shield bars when under 25%. 2015-11-16 18:45:40 +00:00
Steve c224aff926 Show warning message and play sound when a missile is launched, targetting the player. 2015-11-16 18:39:49 +00:00
Steve 3bf5a0f057 Simplified missile hunt logic. 2015-11-16 17:31:49 +00:00
Steve 87445c41ae Merged fighterDefs.c in to fighters.c. 2015-11-16 17:23:56 +00:00
Steve 04d196af7f Player target select will never choose disabled targets. 2015-11-16 16:25:28 +00:00
Steve 91a2cda540 ECM fix. 2015-11-16 16:25:08 +00:00
Steve 5aa8e0280e Added EF_MUST_DISABLE, to replace EF_DISABLE. 2015-11-16 16:24:57 +00:00
Steve 68e700473b Based target / mission rectangles on entity size. 2015-11-16 14:39:20 +00:00
Steve 07d93b700f Always set fighter entity type. 2015-11-16 12:32:03 +00:00
Steve 8c0b7fdb2f Further item code updates: allow items to be created and collected. 2015-11-16 12:31:50 +00:00
Steve a040a8de98 Start of items. 2015-11-16 11:27:03 +00:00
Steve 6bdee92b35 Fixed HUD bug when using shuttle. 2015-11-16 11:26:34 +00:00
Steve 627b18d0b7 Added shuttle. 2015-11-16 11:26:23 +00:00
Steve cca3dedf7a Boost and speed limit tweaks. 2015-11-15 23:23:03 +00:00
Steve 6dfe2b7f22 Various boost tweaks. 2015-11-15 17:12:04 +00:00
Steve f62861cfba AI tweaks. ECM means AI can now fire missiles freely at player. 2015-11-15 17:11:11 +00:00
Steve f0d3b1f167 Added new missile launch sound. Added boost sound. 2015-11-15 17:10:47 +00:00
Steve 43ac7ab92c Reset ECM and Boost when selecting a new fighter. 2015-11-15 16:19:21 +00:00
Steve d8ef183b5e Added ECM and boost abilities to player. 2015-11-15 16:18:17 +00:00
Steve 0b459a9927 Force enemies to flee when the mission is complete. 2015-11-15 13:26:46 +00:00
Steve 095e8b65a4 AI updates - allow enemies to flee. 2015-11-15 13:26:34 +00:00
Steve 484afee9ef Consider centering when gathering entities. 2015-11-15 12:28:12 +00:00
Steve 3d90352fbc Misc. code tweaks. 2015-11-15 11:32:00 +00:00
Steve af85d1ca5e Allowed fighter groups to have flags. 2015-11-15 11:31:43 +00:00
Steve 9ce6624fc0 Moved all rope handling code to rope.c. 2015-11-15 11:31:30 +00:00
Steve 56c43aad3c Added ability to attach tow rope to disabled craft. 2015-11-14 23:19:17 +00:00
Steve 235d471a3b Added Tug. 2015-11-14 23:18:09 +00:00
Steve c9632613ce Updated EF_DISABLE to EF_DISABLED. Fixed objective logic for disabled craft (fire only once). 2015-11-14 16:14:48 +00:00
Steve 2ad6579a35 Added revision number to build. 2015-11-14 14:45:19 +00:00
Steve 3c9977939d Further AI tweaks. 2015-11-14 13:03:57 +00:00
Steve 3ef591a7d7 Bug fix for DEBUG on mission select. 2015-11-14 13:03:40 +00:00
Steve 4e4040fc17 Missiles will no longer select a new target if their original is destroyed. 2015-11-14 11:43:06 +00:00
Steve f4402bfb72 AI tweaks - make the game less frantic, and AI less likely to fire missiles at player. 2015-11-14 11:32:37 +00:00
Steve 1760c9e3b3 Centralized mission failure logic. 2015-11-14 08:41:31 +00:00
Steve 1f62eb2564 Added entity groups, to help with triggers and events. 2015-11-14 08:41:07 +00:00
Steve 83407704c6 Code clean up. 2015-11-13 23:35:51 +00:00
Steve 7df9ad09e2 Only draw bullets on screen. 2015-11-13 22:51:22 +00:00
Steve ec72a5dd40 Highlight all mission targets, not just the one the player is targetting. 2015-11-13 22:08:59 +00:00
Steve b90ca0ea11 Fleeing fighters no longer count as flee when they go out of range of player. 2015-11-13 18:26:30 +00:00
Steve 345516814d Make all missions available when compiled with DEBUG. 2015-11-13 18:25:35 +00:00
Steve 92ca28bf3c Don't show current / target numbers for conditions. 2015-11-13 16:56:53 +00:00
Steve ddf5a3106f Always show target sphere. 2015-11-13 16:56:22 +00:00
Steve f883423875 Added function to adjust target value of objectives (such as requiring fewer civs to rescue if some are killed). 2015-11-13 16:55:49 +00:00
Steve 09761ccd78 Civilians should re-evaluate their fleeing every 1/2 second, so as not to run in to enemies too easily. 2015-11-13 16:54:38 +00:00
Steve 2662076711 Enemies don't chase civilians forever. Civilians will run from enemies at a larger range. 2015-11-13 11:27:11 +00:00
Steve ede04be003 Cleaned up header. 2015-11-13 08:46:45 +00:00
Steve 52969b4a04 Random civilian ship texture. 2015-11-13 08:46:06 +00:00
Steve 5fc2bed650 Civilians attempt to evade / runaway from enemies. 2015-11-13 08:45:50 +00:00
Steve 7264880b9b Added targetLocation, to assist with civilian evasions. 2015-11-13 08:45:24 +00:00
Steve d58170883d Removed enemy shield and armour display. Added target name and distance to Extraction Point. 2015-11-12 07:00:53 +00:00
Steve 93979c396f ALIVE_ESCAPED entities invoke triggers, objective, and condition updates. 2015-11-11 22:34:48 +00:00
Steve 7a23a9b6b3 Remove ALIVE_ESCAPED entities. 2015-11-11 22:34:00 +00:00
Steve dc2f2c4635 Added ALIVE_ESCAPED and TT_ESCAPED. 2015-11-11 22:33:33 +00:00
Steve 8831853321 Mark escaped entities as ALIVE_ESCAPED. 2015-11-11 22:32:00 +00:00
Steve 0522e53d90 Added extraction point entity ref to Battle. 2015-11-11 21:56:31 +00:00
Steve 0cc3ad0078 Show direction of extraction point. 2015-11-11 21:55:57 +00:00
Steve ec6e57194e Extraction point is registered with battle. 2015-11-11 21:55:04 +00:00
Steve 70d47a796b NULL terminate candidate array. 2015-11-11 19:16:24 +00:00
Steve 4daeee51e0 Reduced maximum grid candidates to 256 2015-11-11 19:16:04 +00:00
Steve 4da58014d5 Rewrote entity candidate for loops. 2015-11-11 19:15:41 +00:00
Steve ad405c57ae Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
Steve 9de4bf6255 Sort entities before drawing, using their type number as the order. 2015-11-09 22:48:59 +00:00