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195 Commits

Author SHA1 Message Date
George Sokianos c9462d0617 Some more changes and prepared the release files 2022-08-23 00:04:28 +01:00
George Sokianos 52e45ff1cb Fixed the screenshot save path 2022-08-22 22:13:12 +01:00
George Sokianos 29dd25a23a Cleaned up the effects reduction code and moved it to a separate method 2022-08-22 22:11:45 +01:00
George Sokianos 0ab9bfac9d Fixed the controls crash 2022-08-22 19:40:53 +01:00
George Sokianos 3b3fe085fa Added effects reduction option for game speed up 2022-08-21 23:49:36 +01:00
George Sokianos 69b714860b Fixes and setup to compile under AmigaOS 4 2022-08-21 23:47:37 +01:00
Steve 82af33d075 Windows make file update. 2019-11-22 07:30:03 +00:00
Steve 3329d1375a Trim all whitespace. 2019-11-07 08:13:57 +00:00
Steve 98274ffa34 Slightly modified UTF-8 handling. Based on http://man7.org/linux/man-pages/man7/utf-8.7.html. 2019-11-06 19:18:03 +00:00
Steve cbd7425a31 Stale bot config. 2019-10-23 18:43:30 +01:00
Steve ca36f8163b Typo fix. 2019-10-23 18:43:19 +01:00
Steve f7d1d3dadb Compile fixes. 2019-10-22 18:48:11 +01:00
Steve 85507506f9 Updated credits. 2019-10-22 18:47:55 +01:00
Steve 0e1b412bd4 README update. 2019-10-22 18:47:08 +01:00
Stephen J Sweeney 19ab4c72be
Merge pull request #51 from oriolhub/patch-1
Update ca.po
2019-10-22 17:55:47 +01:00
oriolhub 6ec06b3c5e
Update ca.po 2019-10-22 13:02:23 +02:00
Stephen J Sweeney 89190cde92
Update README.md 2019-08-17 17:27:44 +01:00
Steve 6430217bcb Decreased file size of atlas image. 2019-04-08 11:37:22 +01:00
Steve 5f6c872075 Bit of tidying. 2019-04-08 11:35:44 +01:00
Steve eb5fbb8824 Use all available threads to compile. 2019-04-08 11:34:06 +01:00
Steve 02bea0492a Only award Revenge trophy if epic battle. 2019-04-08 11:33:52 +01:00
Steve c453074778 Slightly increase remainder resolution. 2019-04-08 11:33:38 +01:00
Steve 43b9e9ff32 Readme format update. 2019-01-16 08:30:16 +00:00
Steve 44c7f6c372 New close button. 2019-01-16 08:30:08 +00:00
Steve 4887fd2a6c Don't retain highlighted widget. 2019-01-16 08:30:01 +00:00
Steve d8aa7f70f2 Updated copyright. 2019-01-01 16:14:11 +00:00
Steve db10231eeb Fixed credits memory leak. 2019-01-01 16:10:28 +00:00
Steve d4f4fdb0c8 Darken screen correctly on challenge home. 2018-12-31 16:46:44 +00:00
Steve 5f15797043 Move planet slightly faster than background. 2018-12-31 16:46:13 +00:00
Steve 8dfaefd992 Removed redundant color parameters. 2018-12-23 15:52:38 +00:00
Steve 38ca6c24fe Use pre-calculated UI offset values. 2018-12-22 15:07:55 +00:00
Steve cc4829a3a6 Draw dark overlay on main screen. 2018-12-21 07:27:47 +00:00
Steve 0ef2cda22e v1.5.1 2018-12-21 07:27:28 +00:00
Steve 7528ec9fac Added note about -size argument. 2018-12-18 07:33:15 +00:00
Steve e968d24d7e Merge branch 'develop' into resolution 2018-12-17 18:04:39 +00:00
Steve 2981fde2ec Apply resolution and fullscreen changes immediately. 2018-12-17 18:04:23 +00:00
Steve 9b049e2828 Grammar fixes. 2018-12-17 08:31:27 +00:00
Steve 975ece4796 Also render UI at chosen resolution. 2018-12-17 08:30:47 +00:00
Steve 3739ef4a42 Merge branch 'develop' into resolution 2018-12-17 07:28:13 +00:00
Steve 295e13a5ae Translate names of missions. 2018-12-16 17:23:33 +00:00
Steve bf66535055 Removed strlenMB. Redundant. 2018-12-16 17:23:20 +00:00
Steve 8316920d20 Additional locale fixes. 2018-12-16 16:43:15 +00:00
Steve 56695e1090 Merge branch 'develop' into resolution 2018-12-16 13:04:37 +00:00
Steve d952415a69 i18n tweaks. 2018-12-16 12:59:54 +00:00
Steve 1e3197d81b Added missing & glyph. 2018-12-15 11:21:51 +00:00
Steve 75db4fdbea Added missing & character. 2018-12-15 11:05:16 +00:00
Steve 817e47b5e4 Hud fighter numbers alignment tweak. 2018-12-14 08:41:43 +00:00
Steve 80f840c4f0 Minimum screen resolution is 1280 x 720. 2018-12-14 08:09:58 +00:00
Steve cf390f0b00 More resolution tweaks. 2018-12-14 08:00:16 +00:00
Steve 5d54c2bbe1 Merge branch 'develop' into resolution 2018-12-13 07:59:39 +00:00
Steve 2430f866e0 Resolution update work. 2018-12-13 07:59:31 +00:00
Steve 0872cdaf55 Windows build warning fix. 2018-12-13 07:34:46 +00:00
Steve 2c9c0090a9 Moved load, options, and save out of system. 2018-12-12 08:36:58 +00:00
Steve ff40191eab Start of resolution update. 2018-12-12 08:32:32 +00:00
Steve cc4934c0fb Error handling. 2018-12-11 15:32:04 +00:00
Steve 21bb032a05 Various graphics fixes. 2018-12-11 08:24:25 +00:00
Steve f015f83425 Search for planets in texture atlas when creating resource list. 2018-12-10 15:38:32 +00:00
Steve 984a551c80 Allow for -size to specify custom resolution. 2018-12-10 13:44:33 +00:00
Steve 2a71a88371 Removed outdated defines. 2018-12-10 10:50:00 +00:00
Steve de604118a1 Added 2560 x 1440 and 3840 x 2160 resolution options. 2018-12-10 09:53:38 +00:00
Steve 5ed5b6b7c8 i18n loading fixes. 2018-12-10 08:42:23 +00:00
Steve 5d2077395e Font loading fix. 2018-12-10 08:42:09 +00:00
Steve af99ec8f3d Support between (space) and ~. 2018-12-10 08:22:25 +00:00
Steve 756fc4b25e Support _ and |. 2018-12-10 08:22:07 +00:00
Steve c2b6dc300d Memory leak fix. 2018-12-09 08:57:44 +00:00
Steve e3a02542c8 Added atlas screenshots. 2018-12-09 08:14:06 +00:00
Steve 8fdca6bf46 Use a smaller font texture size. 2018-12-09 08:09:49 +00:00
Steve cc75a8d144 Don't translate Pandoran messages. 2018-12-08 19:12:17 +00:00
Steve 3d4d9fcf14 Render non-ascii glyphs. 2018-12-08 19:07:15 +00:00
Steve a851ea6c01 More text drawing and graphics updates. 2018-12-07 14:49:08 +00:00
Steve 40c4557704 Code tidy. 2018-12-06 17:07:16 +00:00
Steve 934b2a6d67 Various graphics fixes. 2018-12-06 16:52:13 +00:00
Steve 6d8cb00e3e Start of font / sprite atlas. 2018-12-06 08:37:19 +00:00
Steve 9a4d8613ea Merge branch 'master' of ssh://github.com/stephenjsweeney/tbftss
Conflicts:
	locale/de.po
2018-10-29 23:00:31 +00:00
Steve be9b96c182 Conflict fix(!) 2018-10-29 22:59:53 +00:00
Steve a2fa7d0e48 de.po merge fix. 2018-10-29 22:56:56 +00:00
Steve 5558492398 German PO file fix. 2018-10-29 22:48:21 +00:00
Steve 9bb7538a46 Credits update. 2018-10-29 22:48:13 +00:00
Steve fba16a8009 Only reset fighter AI if said fighter is alive. 2018-10-29 22:47:39 +00:00
Stephen J Sweeney 63870c5c53
Merge pull request #45 from ekrempel/master
Continued work on the German translation
2018-10-28 21:55:05 +00:00
Erik Krempel 4c44383f61 Merge branch 'master' of github.com:ekrempel/tbftss 2018-10-28 19:54:45 +01:00
Erik Krempel 05ab94b81d Further translations 2018-10-28 19:53:42 +01:00
Erik Krempel d79c9cd18a small fixes 2018-10-28 19:53:41 +01:00
Erik Krempel b3cbfa2d1f Cleared all warning after resync to pot 2018-10-28 19:53:41 +01:00
Erik Krempel f40dcb48b6 Did a resync with the pot file 2018-10-28 19:53:41 +01:00
Erik Krempel 265f53b9f6 Further translations 2018-10-28 18:55:31 +01:00
Erik Krempel 7e330b8a52 small fixes 2018-10-28 17:17:20 +01:00
Erik Krempel 6de61c764a Cleared all warning after resync to pot 2018-10-28 17:07:15 +01:00
Erik Krempel 8cd4429ad8 Did a resync with the pot file 2018-10-28 15:13:07 +01:00
Stephen J Sweeney 07095f6346
Merge pull request #44 from ekrempel/master
worked on the German translation.
2018-10-28 12:05:15 +00:00
Erik Krempel 2acce0bd92 worked on the German translation. Still 25% to go. 2018-10-28 11:03:14 +01:00
Steve 1279acafa9 Allow audio setup to be defined at compile time. 2018-10-18 07:31:40 +01:00
Steve 4c0d1ab808 Initialize def to NULL when spawning item (GCC warning fix). 2018-10-03 07:34:38 +01:00
Steve a040e58fa4 Only use -Werror if a .error file is found (main makefile only). 2018-07-07 14:47:48 +01:00
Steve ba1efa90fe Translate widget options. 2018-07-07 14:47:04 +01:00
Steve 23a588f2ef Limit frame rate to 60fps. 2018-07-07 14:46:51 +01:00
Steve 35885f78f4 Various i18n updates. 2018-05-06 18:50:11 +01:00
Steve a5bb27948a Translate text in Select widgets. 2018-05-06 12:38:48 +01:00
Steve 11a37ae768 Use UTF-8 text rendering. 2018-05-06 12:38:33 +01:00
Steve 4f498fba98 Bug fix for allowing language to be specified. 2018-05-06 12:27:37 +01:00
Steve 856311dd53 Add missing translation strings. 2018-05-06 11:57:52 +01:00
Steve 0fb0884fa0 v1.4.1 2018-05-06 11:55:55 +01:00
Steve db33541915 Should be v1.4, given the addition of the Mac file and Google-translated language files. 2018-05-03 09:48:18 +01:00
Steve 1d3c95471f Updated CHANGELOG. 2018-05-02 22:58:58 +01:00
Steve c085a676ed Removed redundant dist variables. 2018-05-02 21:37:29 +01:00
Steve 90b5604736 Ignore build folder. 2018-05-02 18:30:08 +01:00
Steve 7e6d6f229b Removed build directory and make dist. Causes a bit of confusion. 2018-05-02 18:29:40 +01:00
Steve f3aae488a2 Ignore Mac Finder files. 2018-05-02 18:27:39 +01:00
Steve 9dea8e8822 Mac makefile and compile fixes. 2018-04-30 18:16:52 +01:00
Steve 9ae3e4bfc0 Removed time delta, as it's leading to poor frame pacing. 2018-04-30 08:12:48 +01:00
Steve 2db4b4171d Clip vertical line to inside of info box. 2018-04-29 16:44:36 +01:00
Steve 02129ada33 Send .o files to bin folder. 2018-04-29 16:44:06 +01:00
Steve aad8551c84 Updated copyright dates. 2018-04-29 10:01:09 +01:00
Steve abc4e576fb Use a path length of 4096 for loading save data. 2018-04-29 09:58:37 +01:00
Steve 052f39fbad Reduce mission list font size a little, to fit all missions in. Highlight mission on hover. 2018-04-29 09:58:16 +01:00
Steve 2ad4de22bf i18n array smashing fix. 2018-04-29 09:57:33 +01:00
Steve a138e71455 Missile warning takes priority over suspicion level. 2018-04-29 09:57:15 +01:00
Steve 6158e35fb2 Use defined REVISION number, rather than git rev count. 2018-04-29 09:55:57 +01:00
Steve ab55f19e75 Removed unused functions. 2018-02-01 08:14:43 +00:00
Steve 603c3c4340 Added language header field. 2018-01-29 07:53:29 +00:00
Steve 73e5dda21f Added ca, da, es, fr, it, nl, pl, and sv po files, created using Google Translate (quality will be low; used as a starting point). 2018-01-18 22:40:23 +00:00
Steve 7d601f6e8e Delete fighter stats. Close SDL window last. 2017-11-24 08:25:48 +00:00
Stephen J Sweeney 0e7b08c283 Merge pull request #28 from akien-mga/honor-ldflags
Makefile: Honor environment LDFLAGS
2017-08-26 16:31:41 +01:00
Rémi Verschelde 63e4eb5d6f Makefile: Honor environment LDFLAGS 2017-08-26 14:00:51 +02:00
Steve 2c466ad1b1 Manual and CHANGELOG updates. 2017-08-12 17:29:33 +01:00
Steve ae5c56d791 Show common fighter information in database. 2017-08-12 11:56:36 +01:00
Steve bb095034fc i18n updates. 2017-08-12 08:33:41 +01:00
Steve a4f9fa8be4 Integrate fighter DB into challenges and galactic map. 2017-08-12 08:33:06 +01:00
Steve f49c77f193 Show number of fighters destroyed. 2017-08-12 07:42:58 +01:00
Steve ba11fe1e81 Added speed, affiliation, and descriptions to all fighters in db. 2017-08-11 08:28:06 +01:00
Steve 3a1179032f Start of fighter descriptions. 2017-08-10 08:44:19 +01:00
Steve e28fa118fb Show fighter data, including guns. 2017-08-09 18:21:26 +01:00
Steve a52c37ebe5 v1.3 2017-08-09 18:20:42 +01:00
Steve 9e45c3fcd6 Updated copyright. 2017-08-07 19:15:30 +01:00
Steve 41ce0e2281 Start of fighter database. 2017-08-07 19:14:43 +01:00
Steve ca64978d20 v1.21 2017-08-06 12:23:05 +01:00
Steve ef327c04e1 Include icons with build packages. 2017-08-06 12:22:58 +01:00
Steve 38e6397b74 Require player to destroy Pandoran fighters. 2017-06-25 07:28:00 +01:00
Steve 9d08e9ae16 CHANGELOG updates. 2017-06-24 18:48:47 +01:00
Steve e6d8d771ac Don't swear, Dodds! 2017-06-24 18:48:39 +01:00
Steve 967aff3092 Suspicion check updates. Allow player to bank 25% suspicion for working fast. 2017-06-22 07:56:40 +01:00
Steve 61bf77b288 Prevent race condition when enabling objectives. 2017-06-21 08:41:27 +01:00
Steve c41a69f363 A little more dialogue and objectives. 2017-06-20 08:00:14 +01:00
Steve 70a7445889 Don't have the enemies continue to attack the player once the mission is over. 2017-06-20 07:59:54 +01:00
Steve 13caec96cc Added a little more help. 2017-06-18 09:06:37 +01:00
Steve 0449dba7a1 Tweaks to suspicion logic - reduce significantly if the player shoot or kills a civilian craft. Limit reduction to -10%. 2017-06-16 18:34:44 +01:00
Steve 438dd14dca Version 1.2. 2017-06-15 08:27:46 +01:00
Steve 9f04d08c82 Reduced kill requirement. 2017-06-15 08:27:36 +01:00
Steve 9875558836 More mission tweaks, due to change in missile damage..! 2017-06-07 08:39:41 +01:00
Steve c75029d62e Grammar. 2017-06-04 16:03:09 +01:00
Steve b47648dde3 Don't allow fighters to fire missiles at enemies masking their ids. 2017-06-04 09:32:48 +01:00
Steve 633cd7a9ff Null player target when switching fighters. 2017-06-04 09:31:36 +01:00
Steve 77c9d221e7 Added Hyena-B, to help rebalance things after the missile damage reduction. 2017-06-04 09:31:18 +01:00
Steve ab2e3a09db Prevent ALL_OBJECTIVES_COMPLETE from firing twice. 2017-05-29 08:39:37 +01:00
Steve 866ad5ef37 In an epic battle, all enemies must be eliminated. 2017-05-29 08:39:11 +01:00
Steve e5565c0370 Positional battle sounds. Record player's last position when escaped, to allow for sounds to play correctly (edge case). 2017-05-26 07:48:54 +01:00
Steve d703da7d23 Support optional vSync toggle. 2017-05-26 07:48:10 +01:00
Steve fb3b866808 Close button on mission dialog. 2017-05-26 07:47:51 +01:00
Steve e84e5f171a Boost and ECM recharge times are 7 seconds. 2017-05-26 07:47:28 +01:00
Steve fe42e496a7 Cap the speed of a surrendering vessel, so that they don't become a chore to chase down. 2017-05-26 07:47:13 +01:00
Steve 72a40cb58d Mono battle sounds. 2017-05-26 07:46:43 +01:00
Steve d03e6ceb38 Add close button to mission dialog. 2017-05-26 07:46:29 +01:00
Steve bf5572da62 Name Wing Commanders, so they are highlighted during chat. 2017-05-26 07:45:58 +01:00
Steve 4fa09da884 Name group so that script fires. 2017-05-26 07:45:44 +01:00
Stephen J Sweeney b04febffec Merge pull request #21 from cxong/missiles
Pause music when lost window focus
2017-05-14 14:03:09 +01:00
Cong 80ec8ff039 Pause music when lost window focus 2017-05-14 14:47:54 +10:00
Steve be8447519f Reduced damage by missiles by 25pts, and decreased recharge times of ECM and Boost by 2.5 seconds. 2017-05-12 18:07:52 +01:00
Steve 8a0808ce5a Uncoupled event handling from frame rate(!). 2017-05-10 08:33:44 +01:00
Steve 760a6cb530 CHANGELOG updates. 2017-05-10 08:33:26 +01:00
Steve 667a115ad0 V1.11 2017-05-10 08:33:18 +01:00
Steve 5337eb5281 Merge branch 'develop' of ssh://github.com/stephenjsweeney/tbftss into develop 2017-05-10 08:22:56 +01:00
Stephen J Sweeney 4feb2dfa8a Merge pull request #20 from cxong/develop
Show dragging cursor in galaxy map
2017-05-10 08:22:40 +01:00
Cong 4431b67d6f Show dragging cursor in galaxy map 2017-05-09 21:10:08 +10:00
Steve d39ad48130 Grab mouse pointer by default when starting a mission. 2017-02-25 16:30:17 +00:00
Steve 790a3e58a3 Removed text referring to heavy development. 2016-09-03 17:42:57 +01:00
Steve 55ab4a5378 Added information about unwinnable missions. 2016-09-03 17:34:25 +01:00
Steve 5f3b3f6960 Reduced kill requirement to allow extra leeway. 2016-09-03 15:40:53 +01:00
Steve 2f71467e3b Lowered required kills, and removed destroy cap ship objectives. 2016-09-03 12:54:38 +01:00
Steve 6088a98a40 Up required kill count, due to Swarmers. 2016-09-03 12:54:06 +01:00
Steve 4c97136aa9 Don't allow Escape to be pressed on mission complete / failed screens. 2016-08-29 12:50:57 +01:00
Steve 2882adec82 CHANGELOG update. 2016-08-29 10:45:27 +01:00
Steve 40f7cda5e2 Updated manual with information about lives in Epic Missions. 2016-08-29 10:44:19 +01:00
Steve 49e77ca02c i18n updates. 2016-08-29 10:37:16 +01:00
Steve 2a3ed432d2 Require the player the eliminate at least x enemies during an unwinnable battle, to enforce need to participate. 2016-08-29 10:36:56 +01:00
Steve 5d68c63e67 Limited the player to 12 pilots for epic battles. 2016-08-29 10:35:52 +01:00
Steve eac108b7ac Pilots remaining should be inclusive on the one currently active. 2016-08-29 10:35:28 +01:00
Steve e59af4bfbc Allow for a kill threshold to be specified in epic missions (for use with unwinnable missions). 2016-08-28 18:48:55 +01:00
Steve b8dccb9882 Added ranks for PJ Burgess, and Malcolm D'Ath. 2016-08-22 08:23:42 +01:00
Steve 27427a8637 Start of lives restriction for epic battles. 2016-08-20 11:42:10 +01:00
Steve b08006aea2 v1.1 2016-08-20 11:41:19 +01:00
Steve 0b6bf1f718 Suppress git error message. 2016-08-18 08:33:40 +01:00
Steve 5576ca54e4 i18n updates. 2016-08-17 18:29:06 +01:00
Steve 94752f23eb CHANGELOG update. 2016-08-17 08:44:49 +01:00
Steve b2b77ead2d Nation of Tzac -> Kingdom of Tzac. 2016-08-16 23:13:35 +01:00
Steve 5959c216e3 Revision number fix for when not using GIT (default to 0). 2016-08-13 16:57:15 +01:00
448 changed files with 39139 additions and 4012 deletions

16
.github/stale.yml vendored Normal file
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@ -0,0 +1,16 @@
# Number of days of inactivity before an issue becomes stale
daysUntilStale: 335
# Number of days of inactivity before a stale issue is closed
daysUntilClose: 30
# Issues with these labels will never be considered stale
exemptLabels:
- help+wanted
# Label to use when marking an issue as stale
staleLabel: invalid
# Comment to post when marking an issue as stale. Set to `false` to disable
markComment: >
This issue has been automatically marked as stale because it has not had
recent activity. It will be closed if no further activity occurs. Thank you
for your contributions.
# Comment to post when closing a stale issue. Set to `false` to disable
closeComment: true

7
.gitignore vendored
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@ -34,7 +34,14 @@ tbftss
*.dSYM/
# folders
bin
dist
dev/*
build/*
!dev/screenshots
!dev/stats.sh
# Misc
.DS_Store
/.errors

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@ -1,5 +1,51 @@
Changelog
1.5.1
* Updated Catalan translation (thanks, oriolhub)
* Misc bug and compile fixes.
1.5
* Game now renders at chosen resolution instead of scaling up from 1280 x 720
* Added command line switch -size to allow for custom window sizes.
- For example: -size 900x600 for a width and height of 900 x 600.
* Minimum resolution is now 1280 x 720
* Graphics and fonts now use texture atlases to help with performance.
* Misc. bug fixes.
1.4
* Add Mac make file
* Added ca, da, es, fr, it, nl, pl, and sv po files, created using Google Translate (quality will be low; used as a starting point).
* Numerous compile and runtime fixes.
1.3
* Added a fighter database, to view information about the in-game fighters
1.2
* Reduced missile damage from 75pts to 50pts.
* Rebalanced some missions, due to missile damage reduction.
* Fixed numerous mission bugs.
* Surrendering vessels will now fly away slower, to allow the player to catch them more easily.
* Music pauses when window focus is lost.
1.11
* Uncoupled event handling from frame rate.
* Show move-like directional cursor when dragging galactic map.
1.1
* Epic missions now have limited "lives". A player can only be killed a certain number of times before they automatically fail the mission. This is to discourage reckless play.
1.01
* Corrected "Nation of Tzac" to "Kingdom of Tzac" in a few cases
* Fixed broken REVISION makefile macro when git is not available
1.0
* Campaign fixes
@ -28,7 +74,7 @@ Changelog
* Campaign tweaks and bugs fixes
0.95
* AI fixes
* Campaign tweaks and bugs fixes
* Reset entity owner when detaching tow rope
@ -46,11 +92,11 @@ Changelog
* Lowered difficulty of some missions
0.92
* Campaign tweaks and bug fixes
0.91
* New music track by Vehicle
* Added effects when bullets hit targets
* Updated Mantis sprite
@ -60,7 +106,7 @@ Changelog
* Misc. tweaks and fixes
0.9
* Added final campaign missions
* Added final challenges
* Enabled all trophies
@ -110,7 +156,7 @@ Changelog
* Misc. AI, mission, and bug fixes
0.4
* Added mouse + keyboard controls (replaces keyboard-only method)
* Added new craft: Kingfisher, Mantis, Rook, Hammerhead, Khepri, Scarab, Thunderhead.
* Added laser cannon - highly effective against shields

50
README-OS4.md Normal file
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@ -0,0 +1,50 @@
# The Battle for the Solar System : The Pandoran War
This is the port of the "The Battle for the Solar System : The Pandoran War"
v1.50.1 for the AmigaOS 4.
The Pandoran War is a 2D mission-based space shooter based on the BATTLE FOR
THE SOLAR SYSTEM space opera and set between books two and three: THE THIRD
SIDE and THE ATTTRIBUTE OF THE STRONG. The game features many missions,
with many different objectives and craft.
It requires a fast system to play the game as fast as possible, and a
graphics card that supports either opengl/opengles2 with SDL2.
It is tested and runs well on X5000/40 with a RadeonRX 550.
This archive does not contain any data files. In order to play the game, you
need to download the data separately. From the following website download
the "tbftss-1.5.1.linux-x86_64.tar.gz" file.
https://www.battleforthesolarsystem.com/games/pw/#downloads
To install it, extract the data file anywhere at you hard disk
and copy over all the files from this archive. A requester will show up
to replace some files, which you need to confirm for all of them.
If you like the game and would like to support its developer, you can go and
buy it at:
https://parallelrealities.itch.io/tbftss-the-pandoran-war
### How to make it faster
The game should run in 60fps but on my test system I get around 30fps with all
the effects enabled. That's why I introduced an option at the Options screen,
named "Effects Reduction" with values from 0 to 3. With 0 you have full effects
everywhere, and with 3 you have less effects shown. That increases a lot the
speed, but you might still see slowdowns in situations where there is a lot of
action on the screen.
It is recommended to open the SDL2 prefs and set the Driver to opengl/opengl2
depending your gfx card and the drivers you have installed.
On my system "Batching Mode: enabled" leads to some crashes. I recommend you
to set this to default. But feel free to experiment with it, in case it
works better for you.
I'd love to hear how it works on your system.
### Changelog
1.50.1r1 (2022-08-22)
* First release

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@ -2,9 +2,9 @@
2D mission-based space shooter, based on the Battle for the Solar System space opera novel trilogy.
The develop branch on GitHub (https://github.com/stephenjsweeney/tbftss/tree/develop) is where all the dev work happens. Stable(ish) releases will go in to master (https://github.com/stephenjsweeney/tbftss/tree/master).
![Alt text](dev/screenshots/v0.6-06.png?raw=true "Screenshot")
You can support development of this game by purchasing one of the books in the trilogy: www.battleforthesolarsystem.com/purchase/
The develop branch on GitHub (https://github.com/stephenjsweeney/tbftss/tree/develop) is where all the dev work happens. Stable(ish) releases will go in to master (https://github.com/stephenjsweeney/tbftss/tree/master).
Website: www.battleforthesolarsystem.com
Email: stephenjsweeney@battleforthesolarsystem.com
@ -17,22 +17,26 @@ Screenshots from various versions can be found here: https://github.com/stephenj
### GRAPHICS
gfx/planets/earth.png - derived from the the Blue Marble NASA photograph: http://visibleearth.nasa.gov/view.php?id=57723
gfx/trophies/bronze.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
gfx/trophies/gold.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
gfx/trophies/platinum.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
gfx/trophies/silver.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
gfx/trophies/unearned.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/planets/earth.png - derived from the the Blue Marble NASA photograph: http://visibleearth.nasa.gov/view.php?id=57723
* gfx/trophies/bronze.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/trophies/gold.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/trophies/platinum.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/trophies/silver.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/trophies/unearned.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
All other graphics are CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J Sweeney | www.battleforthesolarsystem.com
<img src="gfx/by-nc-sa.png?raw=true" alt="CC BY-NC-SA logo" width="125">
### DATA FILES
data/fonts/Roboto-Medium.ttf, by Christian Robertson. Licensed under the Apache License, version 2.0
data/fonts/Khosrau.ttf, by Fereydoun Rostam. Free for non-commercial use (http://www.dafont.com/khosrau.font)
* data/fonts/Roboto-Medium.ttf, by Christian Robertson. Licensed under the Apache License, version 2.0
* data/fonts/Khosrau.ttf, by Fereydoun Rostam. Free for non-commercial use (http://www.dafont.com/khosrau.font)
All other data files are CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J Sweeney | www.battleforthesolarsystem.com
<img src="gfx/by-nc-sa.png?raw=true" alt="CC BY-NC-SA logo" width="125">
### SOUND
* 000000_large_explosion.ogg - created by combining

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@ -1,11 +0,0 @@
#!/bin/bash -e
VERSION=`egrep 'VERSION = ([0-9.+])' ../common.mk | awk '{print $3}'`
REVISION=`git rev-list HEAD --count`
mkdir -p ../dist
rm -rf ../dist/*
linux/build.sh $VERSION $REVISION
win32/build.sh $VERSION $REVISION

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@ -1,20 +0,0 @@
#!/bin/bash -e
cd `dirname $0`
BUILDROOT="build/linux"
cd ../..
VERSION=$1
REVISION=$2
SIZE=0
make clean
make src-dist
make clean
make LOCALE_DIR=locale
make dist
rm -rf tbftss

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@ -1,40 +0,0 @@
#!/bin/bash -e
cd `dirname $0`
BUILDROOT="build/win32"
cd ../..
VERSION=$1
REVISION=$2
FOLDER="tbftss-$1"
OUT="$BUILDROOT/$FOLDER"
make -f makefile.win32 clean
make -f makefile.win32
mkdir -p $OUT
rm -rf $OUT/*
cp tbftss.exe $OUT
cp -r data $OUT
cp -r gfx $OUT
cp -r music $OUT
cp -r sound $OUT
cp -r manual $OUT
cp -r locale $OUT
cp LICENSE $OUT
cp CHANGELOG $OUT
cp README.md $OUT
cp /usr/x86_64-w64-mingw32/bin/*.dll $OUT
cd $BUILDROOT
zip -r tbftss-${VERSION}-${REVISION}.win32.zip $FOLDER
mv *.zip ../../dist
rm -rf $FOLDER

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@ -1,44 +1,60 @@
VERSION = 1.0
REVISION = $(shell git rev-list HEAD --count)
VERSION = 1.5
REVISION = 1
LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
SEARCHPATH += src/ src/battle src/challenges src/draw src/game src/galaxy src/json src/system src/test
OUT = bin
SEARCHPATH += src
SEARCHPATH += src/battle
SEARCHPATH += src/challenges
SEARCHPATH += src/game
SEARCHPATH += src/galaxy
SEARCHPATH += src/json
SEARCHPATH += src/system
SEARCHPATH += src/test
vpath %.c $(SEARCHPATH)
vpath %.h $(SEARCHPATH)
DEPS += defs.h structs.h
OBJS += ai.o
OBJS += battle.o bullets.o
OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o controls.o credits.o
OBJS += debris.o dev.o draw.o
OBJS += effects.o entities.o
OBJS += fighters.o
OBJS += galacticMap.o game.o
OBJS += hud.o
OBJS += i18n.o init.o input.o io.o items.o
OBJS += jumpgate.o
OBJS += load.o locations.o lookup.o
OBJS += main.o messageBox.o mine.o mission.o missionInfo.o modalDialog.o
OBJS += objectives.o options.o
OBJS += player.o
OBJS += quadtree.o
OBJS += radar.o resources.o rope.o
OBJS += save.o script.o sound.o spawners.o starfield.o starSystems.o stats.o
OBJS += testMission.o textures.o text.o title.o transition.o trophies.o
OBJS += util.o
OBJS += waypoints.o widgets.o
_OBJS += ai.o atlas.o
_OBJS += battle.o bullets.o
_OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o controls.o credits.o
_OBJS += debris.o dev.o draw.o
_OBJS += effects.o entities.o
_OBJS += fighters.o fighterDatabase.o
_OBJS += galacticMap.o game.o
_OBJS += hud.o
_OBJS += i18n.o init.o input.o io.o items.o
_OBJS += jumpgate.o
_OBJS += load.o locations.o lookup.o
_OBJS += main.o messageBox.o mine.o mission.o missionInfo.o modalDialog.o
_OBJS += objectives.o options.o
_OBJS += player.o
_OBJS += quadtree.o
_OBJS += radar.o resources.o rope.o
_OBJS += save.o script.o sound.o spawners.o starfield.o starSystems.o stats.o
_OBJS += testMission.o textures.o text.o title.o transition.o trophies.o
_OBJS += util.o
_OBJS += waypoints.o widgets.o
OBJS = $(patsubst %,$(OUT)/%,$(_OBJS))
# top-level rule to create the program.
all: $(PROG) $(LOCALE_MO)
# compiling other source files.
%.o: %.c %.h $(DEPS)
$(CC) $(CFLAGS) $(CXXFLAGS) -c $<
$(OUT)/%.o: %.c %.h $(DEPS)
@mkdir -p $(OUT)
$(CC) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
%.mo: %.po
ifneq ($(shell uname), AmigaOS)
msgfmt -c -o $@ $<
endif
# cleaning everything that can be automatically recreated with "make".
clean:
$(RM) $(OBJS) $(PROG) $(LOCALE_MO)

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@ -1,6 +1,7 @@
{
"winWidth" : 1280,
"winHeight" : 720,
"effects" : 0,
"fullscreen" : 0,
"musicVolume" : 8,
"soundVolume" : 10,
@ -41,3 +42,4 @@
"healthBars" : 1
}
}

1381
data/atlas/atlas.json Normal file

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@ -17,7 +17,7 @@
{
"type" : "BT_MISSILE",
"damage" : 75,
"damage" : 50,
"texture" : "gfx/bullets/missile.png",
"sound" : "SND_MISSILE",
"flags" : "BF_ENGINE+BF_EXPLODES"

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@ -1,5 +1,7 @@
{
"name" : "Civilian",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 1.85,
"texture" : "gfx/craft/civilian01.png",

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@ -1,5 +1,7 @@
{
"name" : "INF Tug",
"description" : "",
"affiliation" : "",
"health" : 50,
"speed" : 1.85,
"reloadTime" : 10,

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@ -1,5 +1,7 @@
{
"name" : "Munitions Transport",
"description" : "",
"affiliation" : "",
"health" : 150,
"shield" : 50,
"speed" : 1.5,

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@ -1,5 +1,7 @@
{
"name" : "Shuttle",
"description" : "",
"affiliation" : "",
"health" : 15,
"shield" : 15,
"speed" : 2,

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@ -1,5 +1,7 @@
{
"name" : "Supply Ship",
"description" : "",
"affiliation" : "",
"health" : 150,
"shield" : 50,
"speed" : 1.5,

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@ -1,5 +1,7 @@
{
"name" : "Tug",
"description" : "",
"affiliation" : "",
"health" : 50,
"speed" : 1.85,
"reloadTime" : 10,

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@ -1,84 +1,86 @@
[
"0 30 MAIN PROGRAMMING",
"0 24 Stephen J Sweeney",
"75 30 ADDITIONAL CODE",
"0 24 Richard Sweeney",
"75 30 GRAPHICS",
"30 24 Main Graphics",
"0 24 Stephen J Sweeney (CC BY-NC-SA 3.0)",
"30 24 gfx/planets/earth.png",
"0 24 Derived from the the Blue Marble NASA photograph",
"0 24 visibleearth.nasa.gov/view.php?id=57723",
"30 24 gfx/trophies/bronze.png",
"0 24 Dervied from Trophy icon, by Lorc (CC BY 3.0)",
"0 24 game-icons.net/lorc/originals/trophy.html",
"30 24 gfx/trophies/gold.png",
"0 24 Dervied from Trophy icon, by Lorc (CC BY 3.0)",
"0 24 game-icons.net/lorc/originals/trophy.html",
"30 24 gfx/trophies/platinum.png",
"0 24 Dervied from Trophy icon, by Lorc (CC BY 3.0)",
"0 24 game-icons.net/lorc/originals/trophy.html",
"30 24 gfx/trophies/silver.png",
"0 24 Dervied from Trophy icon, by Lorc (CC BY 3.0)",
"0 24 game-icons.net/lorc/originals/trophy.html",
"30 24 gfx/trophies/unearned.png",
"0 24 Dervied from Trophy icon, by Lorc (CC BY 3.0)",
"0 24 game-icons.net/lorc/originals/trophy.html",
"75 30 TRANSLATIONS",
"30 24 Lumidify Productions (German)",
"0 24 ekrempel (German)",
"0 24 oriolhub (Catalan)",
"75 30 DEVELOPMENT SOFTWARE",
"75 28 Simple DirectMedia Layer",
"0 24 Created by Sam Lantinga",
"0 24 Developed by the SDL Community",
"75 28 GCC",
"0 24 GNU Compiler Collection",
"0 24 Developed by the GNU Project",
"75 28 The GIMP",
"0 24 GNU Image Manipulation Program",
"0 24 Created by Spencer Kimball and Peter Mattis",
"0 24 Developed by The GIMP Development Team",
"75 28 Kate",
"0 24 KDE Advanced Text Editor",
"0 24 Developed by the KDE Team",
"75 28 Audacity",
"0 24 Created by Dominic Mazzoni and Roger Dannenberg",
"0 24 Developed by The Audacity Team",
"75 30 FONTS",
"30 24 data/fonts/Roboto-Medium.ttf",
"0 24 by Christian Robertson",
"0 24 Licensed under the Apache License, version 2.0",
"30 24 data/fonts/Khosrau.ttf",
"0 24 by Fereydoun Rostam.",
"0 24 www.dafont.com/khosrau.font",
"75 30 SOUND EFFECTS",
"30 24 000000_large_explosion.ogg",
"0 24 created by combining:",
"0 24 EXPLODE.WAV, by dkmedic (CC-0)",
"0 24 freesound.org/people/dkmedic/sounds/104447/",
"0 24 Huge rocket launcher.wav, by CGEffex (CC-BY)",
"0 24 freesound.org/people/CGEffex/sounds/100772/",
"30 24 18380__inferno__hvrl.ogg",
"0 24 hvrl, by inferno (CC-Sampling+)",
"0 24 freesound.org/people/inferno/sounds/18380/",
@ -206,7 +208,7 @@
"30 24 320181__dland__hint.ogg",
"0 24 hint.wav, by dland (CC-0)",
"0 24 freesound.org/people/dland/sounds/320181/",
"30 24 62491__benboncan__dslr-click.ogg",
"0 24 DSLR Click.wav, by Benboncan (CC-BY)",
"0 24 freesound.org/people/Benboncan/sounds/62491/",
@ -222,7 +224,7 @@
"30 24 33785__jobro__4-beep-b.ogg",
"0 24 4 beep b.wav, by jobro (CC-BY)",
"0 24 freesound.org/people/jobro/sounds/33785/",
"30 24 255729__manholo__inception-stab-l.ogg",
"0 24 inception-stab-l.wav, by manholo (CC-BY)",
"0 24 freesound.org/people/manholo/sounds/255729/",
@ -242,73 +244,73 @@
"30 24 146311__jgeralyn__shortailenliketone2-lower.ogg",
"0 24 shortailenliketone2_lower.aif, by jgeralyn (CC-BY)",
"0 24 freesound.org/people/jgeralyn/sounds/146311/",
"75 30 MUSIC",
"30 24 Battle in the winter.mp3",
"0 24 Johan Brodd (CC-BY)",
"0 24 opengameart.org/content/battle-in-the-winter",
"30 24 battleThemeA.mp3",
"0 24 cynicmusic.com | pixelsphere.org (CC-0)",
"0 24 opengameart.org/content/battle-theme-a",
"30 24 determination.mp3",
"0 24 artisticdude (CC-0)",
"0 24 opengameart.org/content/determination",
"30 24 heroism.ogg",
"0 24 Edward J. Blakeley (GPL 3.0)",
"0 24 opengameart.org/content/heroism",
"30 24 InnerCore_Low.ogg",
"0 24 Gundatsch (CC-BY)",
"0 24 soundcloud.com/gundatsch",
"30 24 Pressure.ogg",
"0 24 yd (CC-0)",
"0 24 opengameart.org/content/pressure",
"30 24 Rise of Spirit.ogg",
"0 24 Alexandr Zhelanov (CC-0)",
"0 24 soundcloud.com/alexandr-zhelanov",
"30 24 Showdown.mp3",
"0 24 el-corleo (CC-BY)",
"0 24 opengameart.org/content/showdown",
"30 24 track-3.mp3",
"0 24 Alexandr Zhelanov (CC-BY)",
"0 24 soundcloud.com/alexandr-zhelanov",
"30 24 track-4.mp3",
"0 24 Alexandr Zhelanov (CC-BY)",
"0 24 soundcloud.com/alexandr-zhelanov",
"30 24 DST-RailJet-LongSeamlessLoop.ogg",
"0 24 Deceased Superior Technician (CC-BY)",
"0 24 opengameart.org/content/railjet-long-seamless-loop",
"30 24 covert_operations.mp3",
"0 24 artisticdude (CC-0)",
"0 24 opengameart.org/content/covert-operations",
"30 24 Tactical Pursuit.mp3",
"0 24 Matthew Pablo (CC-BY)",
"0 24 opengameart.org/content/tactical-pursuit",
"30 24 Vehicle - OGA - Col Legno.ogg",
"0 24 Vehicle (CC-0)",
"0 24 opengameart.org/content/col-legno",
"30 24 Her Violet Eyes.mp3",
"0 24 tgfcoder (CC-BY)",
"0 24 twitter.com/tgfcoder",
"75 30 SPECIAL THANKS",
"0 24 akien-mga, bentley, Bertram25, ChliHug, Imerion, nnesse, ptitSeb, Szunti",
"150 24 This is a work of fiction. Names, characters, businesses, places, events and incidents are either the products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. The Battle for the Solar System : The Pandoran War is (C) 2015-2016, Stephen J Sweeney, Some Rights Reserved. The Battle for the Solar System and all related materials (including, but not limited to, characters, setting, and story elements) are (C) 2009-2016, Stephen J Sweeney, All Rights Reserved.",
"150 24 This is a work of fiction. Names, characters, businesses, places, events and incidents are either the products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. The Battle for the Solar System : The Pandoran War is (C) 2015-2019, Stephen J Sweeney, Some Rights Reserved. The Battle for the Solar System and all related materials (including, but not limited to, characters, setting, and story elements) are (C) 2009-2016, Stephen J Sweeney, All Rights Reserved.",
"500 30 www.battleforthesolarsystem.com"
]

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@ -1,5 +1,7 @@
{
"name" : "Angel",
"description" : "One of the oldest starfighters created by the Mitikas Empire, the Angel is rarely seen, due to it being retired in 2599. A handful of Independent Worlds continue to operate the fighter, having purchased them from the empire prior to Mitikas pulling them from service. Even so, they are quite often held back from deployment, acting as reserves to bulk up numbers. Angels are notable for being the first INF fighter to be equipped with mag cannons, and for being somewhat smaller than most of the nation's other fighters. Also of note is the appearance, the fighter sporting a purple colour scheme, as opposed to the reds of more recent INF craft.",
"affiliation" : "INF",
"health" : 40,
"shield" : 40,
"speed" : 1.8,

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@ -1,5 +1,7 @@
{
"name" : "ATAF",
"description" : "The Advanced Tactical Assault Fighter (ATAF) is the single most powerful single-seat starfighter in existence. Only five have so far been manufactured owing to their tremendous development costs (each one said to be on par with a carrier). Their existence and even those selected to participate in the training program have been a closely guarded secret within the CSN. It is the spiritual successor to the TAF upon which a great deal of its design was based.",
"affiliation" : "CSN",
"health" : 150,
"shield" : 2500,
"speed" : 2.25,

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@ -1,5 +1,7 @@
{
"name" : "Blizzard",
"description" : "Like many other heavy-class starfighters, the Blizzard relies on firepower to make up for its somewhat sluggish performance in battle. In this respect, it is equipped with five cannons and five missiles, making it a formidable opponent in battle. The fighter is rarely seen outside of Mace, however, its primary function being the protection of Tzac's home system.",
"affiliation" : "Tzac",
"health" : 120,
"shield" : 70,
"speed" : 1.85,

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@ -1,5 +1,7 @@
{
"name" : "Cannon Dart",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 2.1,
"reloadTime" : 24,

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@ -1,5 +1,7 @@
{
"name" : "Dart",
"description" : "The Dart is a very common, general purpose vessel that is used commonly by both the public and by the underworld. Because of its relatively low costs and ease of maintenance, it is highly favoured by criminal organisations. It is usually sold as a single-seat, unarmed vessel, but can be purchased in a great variety of modified states, including that with an extra seat and with a number of armaments; missiles usually being attached to the tips of each of the four fins.",
"affiliation" : "N/A",
"health" : 15,
"speed" : 2.1,
"reloadTime" : 24,

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@ -1,5 +1,7 @@
{
"name" : "Firefly",
"description" : "A relatively new starfighter, only introduced in the last seventeen years or so, the Firefly benefits from an overall reduction in manufacturing costs, while still maintaining the same defensive capabilities as other light-class fighters. It also benefits from slightly increased offensive measures, featuring two plasma cannons and one additional particle cannon. The fighter was greeted very positively when it was introduced and many hundreds were constructed exclusively for use by the UNF.",
"affiliation" : "UNF",
"health" : 50,
"shield" : 50,
"speed" : 1.85,

View File

@ -1,5 +1,7 @@
{
"name" : "Hammerhead",
"description" : "Of all the bombers that the CSN can offer, the Hammerhead is one of the most well known. Slow, but sure, the Hammerhead is packed to the gills with rockets, missiles and torpedoes, making it a formidable and dangerous opponent within a conflict zone. Escorted by a wing of TAFs or Rays, a Hammerhead need only get in to range of a target to unleash a volley of rockets that would prove truly devastating. Hammerheads feature two seats, one for the pilot and one to aid with targeting and handling armaments. It also has room for an optional rear gunner.",
"affiliation" : "CSN",
"health" : 60,
"shield" : 50,
"speed" : 1.7,

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@ -1,5 +1,7 @@
{
"name" : "Hyena-A",
"description" : "The Hyena is a new starfighter, introduced in the last 15 years and was constructed specifically for use by the United Naval Forces. Like most other medium-class starfighters, it treads the line between light and heavy-classes, offering high speeds and manoeuvrability, dense armour and shielding, and presenting high offensive capabilities. The Hyena is typically identified as Hyena-A or Hyena-B, depending on whether it is equipped with mag cannons or laser cannons.",
"affiliation" : "UNF",
"health" : 90,
"shield" : 45,
"speed" : 1.85,

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@ -1,5 +1,7 @@
{
"name" : "Hyena-B",
"description" : "The Hyena is a new starfighter, introduced in the last 15 years and was constructed specifically for use by the United Naval Forces. Like most other medium-class starfighters, it treads the line between light and heavy-classes, offering high speeds and manoeuvrability, dense armour and shielding, and presenting high offensive capabilities. The Hyena is typically identified as Hyena-A or Hyena-B, depending on whether it is equipped with mag cannons or laser cannons.",
"affiliation" : "UNF",
"health" : 90,
"shield" : 45,
"speed" : 1.85,

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@ -1,5 +1,7 @@
{
"name" : "Jackal",
"description" : "The greatest mass produced starfighter in the Imperial Naval Forces, the Jackal, like the TAF, is lightly armoured and shielded, but fast. Like other INF starfighters it has been through a rapid variation process in the last few years, as a result of the Imperial Civil War.",
"affiliation" : "INF",
"health" : 75,
"shield" : 75,
"speed" : 2,

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@ -1,5 +1,7 @@
{
"name" : "Khepri",
"description" : "The Khepri is a bomber, designed and built by the Kingdom of Tzac. It is an enchanced derivative of the Imperial Scarab.",
"affiliation" : "Tzac",
"health" : 60,
"shield" : 50,
"speed" : 1.7,

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@ -1,5 +1,7 @@
{
"name" : "Kingfisher",
"description" : "The Kingfisher is a medium-class, CSN starfighter, built to complement the Ray (although it arrived two years later than scheduled). Whereas the Ray features two mag cannons in addition to its plasma cannons, the Kingfisher is equipped with laser cannons. Also, unlike the Ray, the Kingfisher is a single seat fighter.",
"affiliation" : "CSN",
"health" : 65,
"shield" : 65,
"speed" : 1.85,

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@ -1,5 +1,7 @@
{
"name" : "Leopard",
"description" : "Originally developed in 2580, the Leopard was redesigned from the ground up, to act as the United Naval Forces primary heavy starfighter. It is more powerful than the Sphinx and Rook, but shares their inherent weaknesses, such as poor handling and sluggish engines. Aside from bombers, it is the only UNF fighter craft to feature two pilot seats. It is also the only fighter in existence to feature plasma cannons on the port and starboard sides, operated by the second pilot. Budget restrictions meant that a third frontal plasma cannon was replaced by a particle cannon.",
"affiliation" : "UNF",
"health" : 125,
"shield" : 75,
"speed" : 1.7,

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@ -1,5 +1,7 @@
{
"name" : "Lynx",
"description" : "The Lynx was a latecomer to the UNF's spacecraft compliment, the organisation purchasing Hammerheads from the CSN and, on occasion, Khepris from the Kingdom of Tzac. Neither were desirable longterm solutions, and so the Lynx was developed to fill the gap in the navy's offerings. The bomber was heavily inspired by the Hammerhead, with the UNF having found success in the use of the CSN craft in the past, and wished to continue that way.",
"affiliation" : "UNF",
"health" : 75,
"shield" : 50,
"speed" : 1.7,

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@ -1,5 +1,7 @@
{
"name" : "Mantis",
"description" : "So called because of the likeness of its two upper struts to that of a praying mantis, this is one of the most well recognised starfighters in the INF. A medium starfighter, like the Confederation's own Ray, the Mantis is not only better armed, featuring an extra set of offensive weaponry, but is also faster. Like other Imperial starfighters, it has seen a great number of stable variants emerge in the past few years.",
"affiliation" : "INF",
"health" : 50,
"shield" : 75,
"speed" : 1.85,

View File

@ -1,5 +1,7 @@
{
"name" : "Missile Dart",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 2.1,
"reloadTime" : 24,

View File

@ -1,5 +1,7 @@
{
"name" : "Nymph",
"description" : "A light class starfighter, constructed for use by the United Naval Forces. With the exception of the ATAFs, one of the latest designed and constructed starfighters in recent years.",
"affiliation" : "UNF",
"health" : 45,
"shield" : 40,
"speed" : 2,

View File

@ -1,5 +1,7 @@
{
"name" : "Ray",
"description" : "A well armed, armoured and shielded fighter, the Ray compliments a squadron of TAFs well, although it is not as fast nor as manoeuvrable. The Ray is so called due to its outward appearance being quite similar to that of Manta Ray. It also features two seats, though it is possible to fly with one crew members.",
"affiliation" : "CSN",
"health" : 70,
"shield" : 70,
"speed" : 1.85,

View File

@ -1,5 +1,7 @@
{
"name" : "Razor",
"description" : "The Razor is a medium-class starfighter, built and deployed by the Kingdom of Tzac. The fighter has a long service history, though it has likely undergone a number of updates and modifications to the base specification since its first appearance in 2571. Like most other Tzac starfighters, the current variation id of the fighter is not known, thought it could lie around F or G.",
"affiliation" : "Tzac",
"health" : 45,
"shield" : 55,
"speed" : 1.75,

View File

@ -1,5 +1,7 @@
{
"name" : "Rocket Dart",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 2.1,
"reloadTime" : 35,

View File

@ -1,5 +1,7 @@
{
"name" : "Rook",
"description" : "The most heavily armed and boosting the greatest defences of all the starfighters in the CSN, the Rook generally only sees action during significant missions and operations, where its increased power can bring many benefits. It is, however, the slowest of all the CSN's starfighters and some pilots have complained that it feels very sluggish in combat.",
"affiliation" : "CSN",
"health" : 110,
"shield" : 80,
"speed" : 1.7,

View File

@ -1,5 +1,7 @@
{
"name" : "Scarab",
"description" : "A scarab beetle-shaped bomber, generally used to launch a hail of rockets and missiles at targets. Slow, but quite well armoured and shielded. As with the Hammerhead, it relies on starfighter support to protect it during operations.",
"affiliation" : "INF",
"health" : 80,
"shield" : 65,
"speed" : 1.7,

View File

@ -1,5 +1,7 @@
{
"name" : "Shale",
"description" : "The Shale is a light-class starfighter, based on the Nymph. It is believed to have been constructed by Tzac based on leaked information about the initial design elements of the Nymph. As such, it follows a similar form factor, but differs in both its colour scheme (green, instead of white and blue) and armaments, being equipped with three rapid-fire particle cannons, instead of the Nymph's two plasma cannons. Tzac denied any involvement in the theft of the Nymph's construction details, attesting that it believed the design documents were for a new type of Dart, and as such were not governed by any sort of intergalactic trade secrets.",
"affiliation" : "Tzac",
"health" : 50,
"shield" : 50,
"speed" : 2,

View File

@ -1,5 +1,7 @@
{
"name" : "Simple Dart",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 2.1,
"reloadTime" : 24,

View File

@ -1,5 +1,7 @@
{
"name" : "SK-31",
"description" : "The SK-31 is a medium-class starfighter, built and deployed by the Kingdom of Tzac. Unlike the Razor and SK-34, the SK-31 is equipped with two laser cannons, to enable it to disrupt the shields of its target and make it easier to either destroy or disable. It is unknown what the SK in the fighter's name stands for, and whether or not the 31 refers to an iteration or other internal identifier.",
"affiliation" : "Tzac",
"health" : 85,
"shield" : 50,
"speed" : 1.8,

View File

@ -1,5 +1,7 @@
{
"name" : "SK-34",
"description" : "The SK-34 is a medium-class starfighter, built and deployed by the Kingdom of Tzac. Though its exterior appearance is very different to the SK-31, it features similar internal specifications. Unlike the SK-31, however, it is equipped with Mag cannons, instead of lasers. As with the SK-34, it is unknown what the SK in the fighter's name stands for, and whether or not the 34 refers to an iteration or other internal identifier.",
"affiliation" : "Tzac",
"health" : 100,
"shield" : 45,
"speed" : 1.7,

View File

@ -1,5 +1,7 @@
{
"name" : "Sphinx",
"description" : "The Imperial Naval Forces answer to the Rook, the Sphinx is more heavily armed, but equally as fast and protected. Generally a single seated craft, the Sphinx can also accept a rear gunner, making it more difficult for opponents to tail it.",
"affiliation" : "INF",
"health" : 110,
"shield" : 75,
"speed" : 1.85,

View File

@ -1,5 +1,7 @@
{
"name" : "Static Dart",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 0,
"reloadTime" : 24,

View File

@ -1,5 +1,7 @@
{
"name" : "Swarmer",
"description" : "",
"affiliation" : "",
"health" : 5,
"speed" : 2,
"reloadTime" : 8,

View File

@ -1,5 +1,7 @@
{
"name" : "TAF",
"description" : "An all round, multi purpose, single-seat starfighter, the TAF is the most well known and highest produced starfighter within the CSN. Both lightly armoured and shielded, the TAF is easy to handle in the hands of a rookie and praised even by the most experienced of pilots. It makes up for its lack of armour, shielding and armaments by benefiting from good speeds and ease of manoeuvrability.",
"affiliation" : "CSN",
"health" : 35,
"shield" : 35,
"speed" : 2,

View File

@ -1,5 +1,7 @@
{
"name" : "Thunderhead",
"description" : "The Thunderhead evolved from an original concept design for a new bomber, of which it still shares some features (such as a generous supply of missiles and torpedo hardpoints). It is faster than the Scarab bombers, but a lot slower than the Sphinx. It is, however, better armoured and shielded than both. It is rarely seen on the field, as it is now considered old, costly to maintain and has in recent years been superseded by the Sphinx. Despite this, it remains a formidable opponent and its offensive measures means that it is able to take down light-class vessels with ease.",
"affiliation" : "INF",
"health" : 90,
"shield" : 65,
"speed" : 1.7,

View File

@ -1,5 +1,7 @@
{
"name" : "Unarmed Dart",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 2.1,
"reloadTime" : 24,

View File

@ -1,5 +1,7 @@
{
"name" : "Unique Sphinx",
"description" : "",
"affiliation" : "",
"health" : 999,
"shield" : 999,
"speed" : 1.6,

View File

@ -0,0 +1 @@
Ö&|_# POfileorTBFS:handWCpygt2015-6,JwsbuGNUL3.Emj@c/"IV\RMD8+v?x;=%!AYq()'kH[]KzQX4Z79*àéí¡Çóè·úïçüºòÉÒÍÀ°æåøÆÅØ<>öÄäßÜá¿ñÁÊûâîôÈêùœÙìëęąłćżńśźŻŚŁĆÖ

View File

@ -39,6 +39,7 @@
"scatter" : 350
},
{
"name" : "Pandoran",
"types" : "Jackal",
"number" : 3,
"side" : "SIDE_PANDORAN",

View File

@ -31,6 +31,7 @@
},
"fighters" : [
{
"name" : "Wing Commander",
"types" : "Leopard",
"side" : "SIDE_ALLIES",
"x" : 20,

View File

@ -45,6 +45,7 @@
},
"fighters" : [
{
"name" : "Wing Commander",
"types" : "Leopard",
"side" : "SIDE_ALLIES",
"x" : 45,

View File

@ -6,7 +6,8 @@
"music" : "music/battle/Tactical Pursuit.mp3",
"requires" : 44,
"epic" : {
"fighterLimit" : 12
"fighterLimit" : 12,
"lives" : 12
},
"objectives" : [
{

View File

@ -6,7 +6,8 @@
"planet" : "gfx/planets/lewis.png",
"music" : "music/battle/Tactical Pursuit.mp3",
"epic" : {
"fighterLimit" : 12
"fighterLimit" : 12,
"lives" : 12
},
"objectives" : [
{

View File

@ -16,7 +16,8 @@
}
],
"epic" : {
"fighterLimit" : 24
"fighterLimit" : 24,
"kills" : 75
},
"player" : {
"type" : "Rook",

View File

@ -6,7 +6,8 @@
"planet" : "gfx/planets/mythos.png",
"music" : "music/battle/Tactical Pursuit.mp3",
"epic" : {
"fighterLimit" : 12
"fighterLimit" : 12,
"lives" : 12
},
"objectives" : [
{

View File

@ -7,7 +7,8 @@
"music" : "music/battle/Tactical Pursuit.mp3",
"epic" : {
"fighterLimit" : 12,
"unlimitedEnemies" : 1
"unlimitedEnemies" : 1,
"lives" : 12
},
"objectives" : [
{

View File

@ -7,7 +7,8 @@
"music" : "music/battle/Tactical Pursuit.mp3",
"manualComplete" : 1,
"epic" : {
"fighterLimit" : 12
"fighterLimit" : 12,
"lives" : 12
},
"objectives" : [
{

View File

@ -130,7 +130,7 @@
"lines" : [
"WAIT 1",
"MSG_BOX Alexandria Orbital;Patrol, we have a major situation developing. A skirmish is taking place between a number of starfighters: Darts, Nymphs, and Fireflies.",
"MSG_BOX Carr;Pirates? Insurgents? Nation of Tzac?",
"MSG_BOX Carr;Pirates? Insurgents? Kingdom of Tzac?",
"WAIT_MSG_BOX",
"ACTIVATE_OBJECTIVES Disable pirate commander",
"ACTIVATE_OBJECTIVES Disable Tzac commander",

View File

@ -6,7 +6,8 @@
"planet" : "gfx/planets/diso.png",
"music" : "music/battle/Tactical Pursuit.mp3",
"epic" : {
"fighterLimit" : 12
"fighterLimit" : 12,
"lives" : 12
},
"objectives" : [
{
@ -25,7 +26,7 @@
},
"fighters" : [
{
"types" : "Firefly;Nymph",
"types" : "Firefly;Nymph;Hyena-B",
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 24,

View File

@ -114,7 +114,7 @@
"WAIT_MSG_BOX",
"ACTIVATE_ENTITY_GROUPS Reinforcements-2",
"MSG_BOX Control;Strider, be advised that we are tracking a further three INF fighters heading your way.",
"MSG_BOX Strider;Dammit, spoke to soon ..."
"MSG_BOX Strider;Dammit, spoke too soon ..."
]
}
]

View File

@ -127,7 +127,7 @@
"types" : "Scarab",
"side" : "SIDE_PANDORAN",
"x": 25,
"y": -4,
"y": 52,
"number" : 8,
"scatter" : 2500,
"aiFlags" : "+AIF_UNLIMITED_RANGE",
@ -156,7 +156,7 @@
"types" : "INF Corvette 02",
"side" : "SIDE_PANDORAN",
"x" : 10,
"y" : -5,
"y" : 52,
"flags" : "+EF_AI_LEADER+EF_AI_TARGET",
"active" : 0
},

View File

@ -7,7 +7,8 @@
"music" : "music/battle/Tactical Pursuit.mp3",
"epic" : {
"fighterLimit" : 12,
"unlimitedEnemies" : 1
"unlimitedEnemies" : 1,
"kills" : 25
},
"unwinnable" : 1,
"objectives" : [

View File

@ -135,7 +135,7 @@
{
"function" : "CAP_HEALTH HMS 781-041 1",
"lines" : [
"IMPORTANT_MSG_BOX HMS 781-041;This is HMS 781-041 of the Nation of Tzac! We surrender! Repeat, we surrender!",
"IMPORTANT_MSG_BOX HMS 781-041;This is HMS 781-041 of the Kingdom of Tzac! We surrender! Repeat, we surrender!",
"MSG_BOX Wingmate;Did anyone else get that?",
"MSG_BOX Lee;HMS 781-041, please repeat."
]

View File

@ -10,7 +10,7 @@
"manualComplete" : 1,
"player" : {
"type" : "TAF",
"pilot" : "PJ Burgess",
"pilot" : "1st Lt. PJ Burgess",
"squadron" : "Drunken Bakers",
"side" : "SIDE_ALLIES",
"x" : 45,

View File

@ -7,7 +7,8 @@
"planet" : "gfx/planets/rockford.png",
"music" : "music/battle/Tactical Pursuit.mp3",
"epic" : {
"fighterLimit" : 18
"fighterLimit" : 18,
"lives" : 12
},
"objectives" : [
{

View File

@ -1,6 +1,6 @@
{
"name" : "Rothan Defence #5",
"description" : "The Pandorans are pressing home their advantage, and closing in on Rothan's inhabitted planets. They must defeated, as a loss here would mean them starting a ground assault. Expect heavy resistance.",
"description" : "The Pandorans are pressing home their advantage, and closing in on Rothan's inhabited planets. They must defeated, as a loss here would mean them starting a ground assault. Expect heavy resistance.",
"requires" : 54,
"manualComplete" : 1,
"background" : "gfx/backgrounds/background05.jpg",
@ -9,6 +9,7 @@
"unwinnable" : 1,
"epic" : {
"fighterLimit" : 18,
"kills" : 35,
"unlimitedEnemies" : 1
},
"objectives" : [
@ -18,18 +19,6 @@
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isEliminateAll" : 1
},
{
"description" : "Destroy INF Mora",
"targetName" : "INF Mora",
"targetValue" : 1,
"targetType" : "TT_DESTROY"
},
{
"description" : "Destroy INF Karambit",
"targetName" : "INF Karambit",
"targetValue" : 1,
"targetType" : "TT_DESTROY"
}
],
"player" : {

View File

@ -1,6 +1,6 @@
{
"name" : "Pirate Uprising #1",
"description" : "The Pandoran's push in to Independent space has led to a surge in pirate activity along the Confederation border. The threat needs to be dealt with immediately, starting with cutting back on the enemy presence at Temper.",
"description" : "The Pandorans' push in to Independent space has led to a surge in pirate activity along the Confederation border. The threat needs to be dealt with immediately, starting with cutting back on the enemy presence at Temper.",
"background" : "gfx/backgrounds/background03.jpg",
"planet" : "gfx/planets/spirit.png",
"music" : "music/battle/battleThemeA.mp3",

View File

@ -121,15 +121,15 @@
"lines" : [
"ACTIVATE_ENTITY_GROUPS group4",
"WAIT 3",
"MSG_BOX Strickland; Another group. That tallies with the numbers we were expecting."
"MSG_BOX Strickland;Another group. That tallies with the numbers we were expecting."
]
},
{
"function" : "ALL_OBJECTIVES_COMPLETE",
"lines" : [
"WAIT 2",
"MSG_BOX Strickland; Looks like that was the last of 'em.",
"MSG_BOX Strickland; Spirit, this is Commander Strickland. Opposing forces have been defeated.",
"MSG_BOX Strickland;Looks like that was the last of 'em.",
"MSG_BOX Strickland;Spirit, this is Commander Strickland. Opposing forces have been defeated.",
"MSG_BOX Spirit Orbital;Acknowledged. Good work out there, Commander. Thanks to you, Temper will be a safer system, and we can focus on shoring up our defenses against the Pandoran forces. Come on home.",
"WAIT_MSG_BOX",
"COMPLETE_MISSION"

View File

@ -10,7 +10,7 @@
"player" : {
"type" : "Hyena-A",
"side" : "SIDE_ALLIES",
"pilot" : "Malcolm D'Ath",
"pilot" : "Lt. Cdr. Malcolm D'Ath",
"squadron" : "Sparrows",
"x" : 45,
"y" : 25

View File

@ -10,7 +10,7 @@
"player" : {
"type" : "Hyena-A",
"side" : "SIDE_ALLIES",
"pilot" : "Malcolm D'Ath",
"pilot" : "Lt. Cdr. Malcolm D'Ath",
"squadron" : "Sparrows",
"x" : 10,
"y" : 10
@ -47,7 +47,7 @@
"fighters" : [
{
"types" : "Ray;Firefly;Kingfisher;Hammerhead",
"number" : 8,
"number" : 12,
"side" : "SIDE_ALLIES",
"x" : 10,
"y" : 10,

View File

@ -10,7 +10,7 @@
"player" : {
"type" : "Hyena-A",
"side" : "SIDE_ALLIES",
"pilot" : "Malcolm D'Ath",
"pilot" : "Lt. Cdr. Malcolm D'Ath",
"squadron" : "Sparrows",
"x" : 5,
"y" : 45

View File

@ -9,7 +9,7 @@
"player" : {
"type" : "Leopard",
"side" : "SIDE_ALLIES",
"pilot" : "Malcolm D'Ath",
"pilot" : "Lt. Cdr. Malcolm D'Ath",
"squadron" : "Sparrows",
"x" : 41,
"y" : 25

View File

@ -16,6 +16,20 @@
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isEliminateAll" : 1
},
{
"description" : "Destroy HMS 711-444",
"targetName" : "HMS 711-444",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"active" : 0
},
{
"description" : "Destroy HMS 313-777",
"targetName" : "HMS 313-777",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"active" : 0
}
],
"player" : {
@ -76,7 +90,7 @@
"side" : "SIDE_PANDORAN",
"x" : -1,
"y" : 35,
"flags" : "+EF_AI_TARGET",
"flags" : "+EF_AI_TARGET+EF_MISSION_TARGET",
"active" : 0
},
{
@ -86,7 +100,7 @@
"side" : "SIDE_PANDORAN",
"x" : 51,
"y" : 35,
"flags" : "+EF_AI_TARGET",
"flags" : "+EF_AI_TARGET+EF_MISSION_TARGET",
"active" : 0
}
],
@ -102,7 +116,25 @@
"lines" : [
"MSG_BOX Control;We're losing fighters, rapidly. We need to focus our efforts on dividing the enemy up and taking them down together.",
"MSG_BOX Wingmate;Picking up incoming Tzac corvettes.",
"ACTIVATE_ENTITY_GROUPS CapShips"
"ACTIVATE_ENTITY_GROUPS CapShips",
"MSG_BOX Control;We need to take down those capital ships, right away. Lt. Cdr. Dodds, lead the strike.",
"MSG_BOX Dodds;On it!",
"WAIT_MSG_BOX",
"ACTIVATE_OBJECTIVES Destroy HMS 711-444;Destroy HMS 313-777"
]
},
{
"function" : "HMS 711-444",
"lines" : [
"WAIT 1",
"MSG_BOX Dodds;HMS 711-444 has been taken down."
]
},
{
"function" : "HMS 313-777",
"lines" : [
"WAIT 1",
"MSG_BOX Dodds;HMS 313-777 is out of the game."
]
},
{
@ -120,6 +152,7 @@
{
"function" : "CAPITAL_SHIPS_LOST 3",
"lines" : [
"MSG_BOX Dodds;Dammit! That's all three of our corvettes down!",
"WAIT 10",
"MSG_BOX CSN Griffin;Dodds, Commodore Parks has ordered that you pull out immediately.",
"MSG_BOX Dodds;Griffin, what the hell? We can take them!",

View File

@ -19,6 +19,13 @@
"targetValue" : 2,
"targetType" : "TT_DESTROY",
"isCondition" : 1
},
{
"description" : "Eliminate Pandoran fighters",
"targetName" : "Jackal",
"targetValue" : 6,
"targetType" : "TT_DESTROY",
"active" : 0
}
],
"player" : {
@ -77,6 +84,7 @@
"name" : "PandoranSpawner",
"types" : "Jackal",
"side" : "SIDE_PANDORAN",
"aiFlags" : "+AIF_UNLIMITED_RANGE",
"step" : 2,
"interval" : 60,
"total" : 6,
@ -90,7 +98,9 @@
"lines" : [
"ACTIVATE_SPAWNER 1 PandoranSpawner",
"IMPORTANT_MSG_BOX Wingmate;Gaskin, INF fighters spotted! Pandorans, without a doubt!",
"MSG_BOX Gaskin;Break and attack! Protect the civilians!"
"MSG_BOX Gaskin;Break and attack! Protect the civilians!",
"WAIT_MSG_BOX",
"ACTIVATE_OBJECTIVES Eliminate Pandoran fighters"
]
},
{

View File

@ -295,7 +295,7 @@
{
"id" : "FREQUENT_FLYER",
"title" : "Frequent flyer",
"description" : "Destroy one of each common type of starfighter",
"description" : "Destroy one of each type of common starfighter",
"value" : "TROPHY_SILVER"
},
{

View File

@ -1,5 +1,7 @@
{
"name" : "Plasma Turret",
"description" : "",
"affiliation" : "",
"health" : 150,
"shield" : 25,
"speed" : 0,

View File

@ -1,5 +1,7 @@
{
"name" : "Rapid Plasma Turret",
"description" : "",
"affiliation" : "",
"health" : 150,
"shield" : 25,
"speed" : 0,

View File

@ -1,5 +1,7 @@
{
"name" : "Rocket Turret",
"description" : "",
"affiliation" : "",
"health" : 125,
"shield" : 25,
"speed" : 0,

View File

@ -15,7 +15,17 @@
"type" : "WT_BUTTON",
"text" : "Stats",
"x" : -1,
"y" : 270,
"y" : 250,
"w" : 200,
"h": 34
},
{
"name" : "fighterDB",
"group" : "challengesMenu",
"type" : "WT_BUTTON",
"text" : "Fighter Database",
"x" : -1,
"y" : 330,
"w" : 200,
"h": 34
},
@ -25,7 +35,7 @@
"type" : "WT_BUTTON",
"text" : "Trophies",
"x" : -1,
"y" : 370,
"y" : 410,
"w" : 200,
"h": 34
},
@ -35,7 +45,7 @@
"type" : "WT_BUTTON",
"text" : "Options",
"x" : -1,
"y" : 470,
"y" : 490,
"w" : 200,
"h": 34
},

View File

@ -0,0 +1,32 @@
[
{
"name" : "prev",
"group" : "fighterDB",
"type" : "WT_IMG_BUTTON",
"x" : 500,
"y" : 138,
"w" : 150,
"h": 34,
"texture" : "gfx/widgets/optionsLeft.png"
},
{
"name" : "next",
"group" : "fighterDB",
"type" : "WT_IMG_BUTTON",
"x" : 760,
"y" : 138,
"w" : 150,
"h": 34,
"texture" : "gfx/widgets/optionsRight.png"
},
{
"name" : "ok",
"group" : "fighterDB",
"type" : "WT_BUTTON",
"text" : "OK",
"x" : 640,
"y" : 660,
"w" : 150,
"h": 34
}
]

View File

@ -15,7 +15,17 @@
"type" : "WT_BUTTON",
"text" : "Stats",
"x" : -1,
"y" : 270,
"y" : 250,
"w" : 200,
"h": 34
},
{
"name" : "fighterDB",
"group" : "galacticMap",
"type" : "WT_BUTTON",
"text" : "Fighter Database",
"x" : -1,
"y" : 330,
"w" : 200,
"h": 34
},
@ -25,7 +35,7 @@
"type" : "WT_BUTTON",
"text" : "Trophies",
"x" : -1,
"y" : 370,
"y" : 410,
"w" : 200,
"h": 34
},
@ -35,7 +45,7 @@
"type" : "WT_BUTTON",
"text" : "Options",
"x" : -1,
"y" : 470,
"y" : 490,
"w" : 200,
"h": 34
},

View File

@ -4,12 +4,23 @@
"group" : "options",
"type" : "WT_SELECT",
"text" : "Window Size",
"options" : "640 x 360;1280 x 720;1600 x 900;1920 x 1080",
"options" : "1280 x 720;1600 x 900;1920 x 1080;2560 x 1440;3840 x 2160;",
"x" : -1,
"y" : 175,
"w" : 400,
"h": 34
},
{
"name" : "effects",
"group" : "options",
"type" : "WT_SELECT",
"text" : "Effects Reduction",
"options" : "0;1;2;3",
"x" : -1,
"y" : 225,
"w" : 400,
"h": 34
},
{
"name" : "soundVolume",
"group" : "options",
@ -17,7 +28,7 @@
"text" : "Sound Volume",
"options" : "0;1;2;3;4;5;6;7;8;9;10",
"x" : -1,
"y" : 250,
"y" : 275,
"w" : 400,
"h": 34
},
@ -64,3 +75,4 @@
"h": 34
}
]

View File

@ -8,5 +8,16 @@
"y" : 635,
"w" : 280,
"h": 34
},
{
"name" : "close",
"group" : "starSystem",
"type" : "WT_IMG_BUTTON",
"text" : "X",
"x" : 1040,
"y" : 75,
"w" : 32,
"h": 32,
"texture" : "gfx/widgets/close.png"
}
]

View File

@ -15,7 +15,7 @@
"type" : "WT_BUTTON",
"text" : "Challenges",
"x" : -1,
"y" : 280,
"y" : 265,
"w" : 200,
"h": 34
},
@ -25,7 +25,7 @@
"type" : "WT_BUTTON",
"text" : "Trophies",
"x" : -1,
"y" : 360,
"y" : 330,
"w" : 200,
"h": 34
},
@ -35,7 +35,17 @@
"type" : "WT_BUTTON",
"text" : "Stats",
"x" : -1,
"y" : 440,
"y" : 395,
"w" : 200,
"h": 34
},
{
"name" : "fighterDB",
"group" : "title",
"type" : "WT_BUTTON",
"text" : "Fighter Database",
"x" : -1,
"y" : 460,
"w" : 200,
"h": 34
},
@ -45,7 +55,7 @@
"type" : "WT_BUTTON",
"text" : "Options",
"x" : -1,
"y" : 520,
"y" : 525,
"w" : 200,
"h": 34
},
@ -55,7 +65,7 @@
"type" : "WT_BUTTON",
"text" : "Credits",
"x" : -1,
"y" : 600,
"y" : 590,
"w" : 200,
"h": 34
},
@ -65,7 +75,7 @@
"type" : "WT_BUTTON",
"text" : "Quit",
"x" : -1,
"y" : 680,
"y" : 655,
"w" : 200,
"h": 34
}

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