Commit Graph

  • b878a61854 Allocate MIA and target char space. Steve 2018-02-03 16:21:37 +0000
  • d51e96c74a Fixed teleporter. Steve 2018-02-03 16:13:37 +0000
  • e97d38e278 Activate entities correctly. Steve 2018-02-03 15:53:21 +0000
  • b8aa460221 Basic movement. Various bug fixes. Steve 2018-02-03 13:07:56 +0000
  • cd80ebacea Show target markers. Steve 2018-02-03 11:47:50 +0000
  • c77cea92a6 Collision bug fixes. Steve 2018-02-03 11:32:03 +0000
  • 0a131e25c0 Implemented more entity handling code. Steve 2018-02-03 10:01:14 +0000
  • b3c8ca90d5 Start of entity management. Steve 2018-02-03 08:44:02 +0000
  • 383c8c19a3 Various bug fixes. Steve 2018-02-02 23:01:51 +0000
  • 3c7b3b5170 Added world code. Steve 2018-02-02 19:10:12 +0000
  • bac35a3bab Line box intersection code. Steve 2018-02-02 18:14:50 +0000
  • 0817b2e600 Fonts and debug information. Steve 2018-02-02 08:26:58 +0000
  • f3f1402755 v0.1-03 screenshot. Steve 2018-02-02 08:07:29 +0000
  • 0872a3b82b Animation and drawing updates. Steve 2018-02-02 08:00:27 +0000
  • aba616b085 Bob init fixes. Steve 2018-02-01 22:29:51 +0000
  • 2eab687dec Tidied headers. Steve 2018-02-01 21:52:23 +0000
  • 0df09f914a Particles processing, Bob, and entity actions. Steve 2018-02-01 21:51:43 +0000
  • 7cd5fe999a v0.1-02 screenshot. Steve 2018-02-01 08:21:23 +0000
  • 75b18c03f1 Added entity init() functions. Steve 2018-02-01 07:50:37 +0000
  • 3fa7c7a525 Animate entities. Steve 2018-01-31 22:54:14 +0000
  • d11443158d Use getCurrentSprite for entity sprites. Steve 2018-01-31 22:28:00 +0000
  • cab6d3b205 Render entities. Steve 2018-01-31 21:50:49 +0000
  • 59430875f0 Adding dev screenshots. Steve 2018-01-31 08:46:31 +0000
  • 0d534d6ef8 Correctly limit camera. Steve 2018-01-31 08:37:01 +0000
  • 81000d7948 Specify unit type name. Steve 2018-01-31 08:08:50 +0000
  • eeeee41ef1 Start of map rendering. Steve 2018-01-31 08:08:41 +0000
  • 0705225253 Load and save for some entities. Steve 2018-01-30 22:47:40 +0000
  • 514a2df3be Tidied headers. Steve 2018-01-30 08:29:32 +0000
  • 917753aefe Loading some entities. Steve 2018-01-30 08:29:09 +0000
  • 21e50e51e7 Use sprite pointers, rather than ints. Steve 2018-01-29 23:00:14 +0000
  • d999c14776 Start of entity loading. Steve 2018-01-29 22:12:18 +0000
  • 7f237e3c8f Start of world loading. Steve 2018-01-29 08:34:39 +0000
  • 73c0ef66b2 Load sprites. Steve 2018-01-28 17:23:49 +0000
  • 8bd0244a33 Added i18n stuff. Steve 2018-01-28 16:33:37 +0000
  • 6b9b3badc8 Load hub missions. Steve 2018-01-28 16:14:17 +0000
  • fc542ecd82 Load meta information. Steve 2018-01-28 15:48:20 +0000
  • 118b570484 Load map data. Steve 2018-01-28 14:03:13 +0000
  • 372f19df03 Tidy headers. Steve 2018-01-28 12:31:12 +0000
  • 3551865f96 Init sounds. Steve 2018-01-28 12:31:06 +0000
  • 28e7cbabd9 Atlas loading and testing. Steve 2018-01-28 12:01:39 +0000
  • 0bbff1cb85 Moved entites directory out of world. Steve 2018-01-28 09:40:43 +0000
  • 7d6ca19c77 Set entity types. Steve 2018-01-28 09:34:14 +0000
  • 53c8c4984e Using anonymous structures to shrink size of Entity object. Steve 2018-01-28 08:30:53 +0000
  • b56cb72aec Teleporter, Laser traps. Steve 2018-01-27 11:55:15 +0000
  • 5323d1b2b2 Pushblock. Steve 2018-01-27 11:26:14 +0000
  • e608cdf23e Pressure plate. Steve 2018-01-27 11:22:29 +0000
  • 0bc6599a95 Power point and power pool. Steve 2018-01-27 11:15:23 +0000
  • 1337fb2602 Added lift. Steve 2018-01-27 10:58:47 +0000
  • ff60ddf6de Item pad. Steve 2018-01-27 10:47:53 +0000
  • 8e923164ca Horizontal door. Steve 2018-01-27 10:37:14 +0000
  • 23ed116a9e Added exit. Steve 2018-01-27 10:32:17 +0000
  • 4a77cf6e4d Added doors. Steve 2018-01-27 10:21:45 +0000
  • 0118582a1c Card Reader. Steve 2018-01-27 08:53:08 +0000
  • 5bcebe8b03 Added Info Point. Steve 2018-01-27 08:37:22 +0000
  • e4f9c33c74 Added destructable. Steve 2018-01-27 08:28:50 +0000
  • 45244303f8 Added new bullet struct. Steve 2018-01-27 08:13:50 +0000
  • 1b426ec9d3 Decoration. Steve 2018-01-27 08:08:17 +0000
  • 8e7f53ea54 Cannon. Steve 2018-01-27 08:03:26 +0000
  • e7d4c02834 Remaining items. Steve 2018-01-26 22:29:08 +0000
  • 8e2ed9bace Cell, Cherry. Code clean up. Steve 2018-01-26 19:24:03 +0000
  • 75f6220aeb Start of items. Steve 2018-01-26 19:14:18 +0000
  • 14fee71a27 Tank commander. Steve 2018-01-26 18:27:15 +0000
  • 229452e2ea Eye Droid Commander. Steve 2018-01-26 08:51:07 +0000
  • 9e9de85e7e Added Blob Bosses code; Blaze and Frost. Steve 2018-01-26 07:56:12 +0000
  • 7a2529d250 Teeka. Steve 2018-01-25 08:11:45 +0000
  • ea65dd3256 MIA. Steve 2018-01-25 07:41:10 +0000
  • 2959f9515d Unit. Steve 2018-01-24 22:15:24 +0000
  • a29e81d131 Updated entities. Steve 2018-01-24 19:04:36 +0000
  • 699c66485c Moved widgets into System. Steve 2018-01-24 08:43:19 +0000
  • 7146f71ae9 Atlas. Steve 2018-01-24 08:43:08 +0000
  • e59085b133 Widgets. Steve 2018-01-24 08:14:11 +0000
  • 26730dcdc3 Sprites. Steve 2018-01-24 07:44:45 +0000
  • 0efcdb8d5b Hub. Steve 2018-01-24 07:16:52 +0000
  • d35ff2c728 Sound. Steve 2018-01-23 08:04:25 +0000
  • d8577fb6a5 Particles. Steve 2018-01-23 07:42:13 +0000
  • bcb2bf1391 Weapons. Steve 2018-01-22 21:47:04 +0000
  • bfb4fd83bb Marker. Steve 2018-01-22 18:15:33 +0000
  • 6ea3417cb3 Added graphics, sound, and music. Steve 2018-01-22 18:13:16 +0000
  • 1439995f79 Updated items. Steve 2018-01-22 08:41:15 +0000
  • fd57743511 Start of items. Steve 2018-01-22 08:27:08 +0000
  • 5b37609404 Explosions. Steve 2018-01-22 07:44:15 +0000
  • 821fa54110 Effects. Steve 2018-01-22 07:23:23 +0000
  • f3bf387d98 Start of combat-related code. Steve 2018-01-21 16:50:14 +0000
  • 94d0c934ae Objectives. Steve 2018-01-21 12:57:01 +0000
  • 7380514a7e Triggers. Steve 2018-01-21 12:19:07 +0000
  • 4fd1abd52d Quadtree. Steve 2018-01-21 11:31:53 +0000
  • abfd6df63b Hud. Steve 2018-01-21 11:26:02 +0000
  • 7f22f5e950 Camera and map code. Steve 2018-01-21 11:12:49 +0000
  • 1c429f33d3 Start of v0.1 Steve 2018-01-21 09:31:38 +0000
  • 75e5bb3f44
    Initial commit Stephen J Sweeney 2018-01-21 09:21:13 +0000