Linus Probert
a53c8fe525
Don't commit the settings file
2018-03-17 00:21:46 +01:00
Linus Probert
2ca2a4f98c
Added persistent settings
2018-03-17 00:04:26 +01:00
Linus Probert
8a2cb3b446
Embed sqlite3
2018-03-16 19:46:28 +01:00
Linus_Probert
42fd246185
Add direction to windy rooms in lua
2018-03-16 10:04:43 +01:00
Linus_Probert
2393608682
Removed a lint error
2018-03-15 17:00:11 +01:00
Linus_Probert
07136c70f9
Windy rooms affect player
...
Left a possibility to make it affect projectiles.
2018-03-15 16:30:41 +01:00
Linus_Probert
eb345cfc25
Adds the windy room effect
2018-03-15 11:30:18 +01:00
Linus Probert
1bea221369
Smooths out some glitches
...
Don't move dead monsters. Don't run player and monster turn in one frame. Fixes a bad "position_in_room" check.
2018-03-13 23:36:39 +01:00
Linus Probert
d983318453
Better linkedlist clearing
...
Fixed a projectile update bug due to invalid map pointer. Cleaned up some of the "clear stuff from linkedlist" functions to a nicer implementation. Perhaps not as efficient but certainly nicer.
2018-03-13 21:47:49 +01:00
Linus_Probert
d6c21745cd
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
Linus_Probert
ac180d1efb
Limit the number of daggers carried.
...
There is a "dagger count" on the player now. Also added the "dagger"
item that can be dropped by monsters.
2018-03-13 16:13:54 +01:00
Linus_Probert
bd2cce6447
Removed mingw warning
2018-03-13 09:37:51 +01:00
Linus_Probert
2c803da0cd
Faster dagger rotation and skill direction change
2018-03-12 12:35:28 +01:00
Linus_Probert
5f4140fb6f
Increases dagger speed, Adds charge pickup and dagger sound.
2018-03-12 09:09:03 +01:00
Linus Probert
ca83fa38fe
Better dagger throw hits and new skill graphics.
2018-03-11 21:06:46 +01:00
Linus Probert
c360aa75ee
Added dagger throw skill
...
There are still some quirks that could need some love surrounding this
skill. Check the reset countdown for example.
2018-03-10 22:04:03 +01:00
Linus Probert
be8677cb39
Adds projectiles
...
Collisions still need implementing and an underlying skill + some drawing.
2018-03-08 00:58:26 +01:00
Linus Probert
d564a559dc
Adds essentially nothing. Some convenience functions. That is all
2018-03-07 19:15:08 +01:00
Linus Probert
5e0bbe423d
Added nice info messages across the screen
2018-03-07 16:02:56 +01:00
Linus_Probert
cc2b659020
Removes a memory leak
2018-03-06 13:50:43 +01:00
Linus_Probert
bac0c62a10
Remove some memory leaks
2018-03-06 10:27:25 +01:00
Linus Probert
c5abf71735
Fixed the builds.
2018-03-03 13:33:14 +01:00
Linus Probert
e41e560219
Aggressive monster now path a lot better
2018-03-03 12:56:53 +01:00
Linus Probert
0b98cad726
Fix bug with player hit text and prevent fight pickups
2018-03-03 00:54:50 +01:00
Linus Probert
f9a91c0922
Removes codacy issue
2018-03-02 17:07:15 +01:00
Linus Probert
f7ec1195f4
Adds skill return countdown.
...
Also removes ability to wall-bonk exploit the countdowns.
2018-03-02 17:05:13 +01:00
Linus Probert
b6c5edbd92
Adds swoosh sound to charge skill
2018-03-01 19:46:23 +01:00
Linus Probert
b05f9333dc
Adds "speed lines" to charge skill
2018-03-01 19:37:57 +01:00
Linus Probert
7e596a251e
Adds the charge skill
2018-03-01 13:48:03 +01:00
Linus Probert
06cdebc3b3
Better flurry sounds
2018-03-01 06:47:16 +01:00
Linus Probert
da2ec32981
Removes some duplicate code in player.c
2018-03-01 06:14:01 +01:00
Linus Probert
c42e6fa621
Removed all the warnings from gcc
2018-03-01 06:04:12 +01:00
Linus Probert
2253479532
Adds skills, 'flurry' skill and sip_potion skill.
...
Removes shift-h sipping.
2018-02-28 22:31:38 +01:00
Linus_Probert
20cb94b529
Skill ideas. Not sure I like them.
2018-02-28 15:28:45 +01:00
Linus_Probert
727e1f5dd3
Minor message change
2018-02-28 09:32:37 +01:00
Linus Probert
22bed2948f
Fixed CPack and made lua work from .pack file
...
Adds a custom searcher to the lua table package.searcher.
2018-02-27 19:59:51 +01:00
Linus Probert
e161d6becb
Just some code cleaning that i stumbled upon
2018-02-24 21:47:09 +01:00
Linus Probert
ce2bb2ff43
Removed mingw warning.
2018-02-24 21:24:19 +01:00
Linus Probert
71c7345c78
Weight monster loot according to player health.
...
More health in flesh and more flesh sprites.
2018-02-24 21:15:13 +01:00
Linus Probert
462a22f7a0
Starts an idea for skills. Not sure I like it.
2018-02-24 07:13:28 +01:00
Linus Probert
fbf746d270
Cleans up some more warnings (gcc)
2018-02-24 00:29:25 +01:00
Linus Probert
5d1bb383dc
Missed one
2018-02-24 00:10:49 +01:00
Linus Probert
512cc4105c
Removes some compiler (mingw) warnings.
2018-02-24 00:06:45 +01:00
Linus Probert
131c0caa4e
Memory usage improvements
...
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus Probert
052b03189e
Read lua through physfs
2018-02-23 19:32:01 +01:00
Linus_Probert
3ef45df8cb
Minor visual fix
2018-02-23 15:43:54 +01:00
Linus_Probert
753e9402bf
Skillbar selection indication
2018-02-23 13:08:05 +01:00
Linus_Probert
9286fddd3c
Adds: Flashing healthbar when low on health
2018-02-23 11:10:50 +01:00
Linus_Probert
738102b6e6
Adds basic skillbar rendering, now we need skills
2018-02-23 11:01:25 +01:00
Linus Probert
ba9a92208d
Forgot a change in the last commit
2018-02-22 19:18:38 +01:00
Linus Probert
2afb8090e3
Initial skillbar code
2018-02-22 15:42:43 +01:00
Linus Probert
b209774f7b
Optional physfs compile, removed deprectaions.
2018-02-22 13:02:40 +01:00
Linus Probert
2a3f5aaa6a
Added physfs for file loading and safety.
2018-02-22 12:36:24 +01:00
Linus Probert
9fec8fcb1f
Enabled conversion warnings in GCC
2018-02-22 09:44:27 +01:00
Linus Probert
c02d674618
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
Linus Probert
076d97f738
Removed debug output
2018-02-20 21:53:58 +01:00
Linus_Probert
94363a2e95
Added monster stats generation to lua.
2018-02-20 14:22:26 +01:00
Linus_Probert
548eecf3c0
Added some sound and music toggles
2018-02-20 10:45:54 +01:00
Linus_Probert
0adcbc1b11
Adds explosions of different kinds.
2018-02-19 15:55:37 +01:00
Linus_Probert
46e03af0b8
More defined turns
2018-02-19 15:09:04 +01:00
Linus Probert
d5914071d4
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
Linus_Probert
5fce60b44d
Player hit sound
2018-02-16 14:16:21 +01:00
Linus_Probert
f758f162e9
Make codacy happy
2018-02-16 11:15:29 +01:00
Linus_Probert
f9443b1468
Hopefully fixes the "exit under decor" problem for the last time.
2018-02-16 09:10:05 +01:00
Linus_Probert
a26c7be122
Use the random generator instead of rand()
2018-02-15 14:45:20 +01:00
Linus_Probert
f4867551a1
Added a lot of sound and music.
2018-02-15 14:00:59 +01:00
Linus Probert
2a24c6528e
Added music
2018-02-15 00:02:23 +01:00
Linus Probert
9c10c76266
Codacy fix
2018-02-14 23:24:08 +01:00
Linus Probert
65806c1285
Fixed menu-mouse-click crash.
...
Not sure about this. Having click events on buttons that destroy the
actual button might seem pretty stupid. But I think I'd rather have that
then having to think about menu memory allocation maintenance
constantly.
2018-02-14 23:14:30 +01:00
Linus_Probert
b502e78dd9
Introduced a mixer and one click sound.
2018-02-14 16:04:40 +01:00
Linus_Probert
cfa522009e
Adds functioning player death and introduces better XP threshholds.
...
I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
2018-02-14 11:00:34 +01:00
Linus_Probert
a045ffc07c
Fixes missing lights in coridors and exit under candle
...
Also some improvements to the in game menu handling.
2018-02-13 09:50:52 +01:00
Linus Probert
dcafbbc6ac
Implemented in game menu
2018-02-13 06:44:09 +01:00
Linus_Probert
9a887ab964
Fixed the lightmap bug where some tiles would stay too dark
...
Introduced a lightmap debug mode when doing this. It's super laggy. Use
with care.
2018-02-12 11:32:43 +01:00
Linus_Probert
b2b0103b4f
Introduced centralized keyboard handling
2018-02-12 10:55:36 +01:00
Linus_Probert
08207f5e35
Bloodspatter based on damage.
2018-02-09 13:55:57 +01:00
Linus_Probert
8def916504
Nicer menu background
2018-02-09 13:27:25 +01:00
Linus_Probert
ee26110871
Keyboard menu navigation
2018-02-09 10:18:22 +01:00
Linus_Probert
3010dbb6fd
Implicit free fix
2018-02-09 09:39:31 +01:00
Linus_Probert
064e3e0f87
Fixed menu, leaks and clickableness
2018-02-09 09:36:24 +01:00
Linus Probert
fdfc6fcf77
The menu is working but it's a bit wonky still.
...
Starting the game seems to cause some missbehaviour.
2018-02-09 07:26:44 +01:00
Linus Probert
31e006b69f
Working on menus. Still pretty broken game.
2018-02-09 06:53:06 +01:00
Linus_Probert
3fe549e6fe
Started writing menus
...
Everything is pretty broken right now.
2018-02-08 17:01:38 +01:00
Linus_Probert
0b2a29fe3b
Hilite current tile under mouse
...
This is intended for spell usage once I get that in.
2018-02-06 16:53:48 +01:00
Linus_Probert
22f6d36375
Refactored and fixed some Codacy issues
2018-02-06 09:11:04 +01:00
Linus_Probert
73e300e343
Prevent exit from spawning under collidable.
...
Removed "accidental" monster player hits
2018-02-05 16:15:45 +01:00
Linus Probert
27843ab05e
Codacy complained about scoping.
2018-02-03 23:46:17 +01:00
Linus Probert
93c0623fe4
Implemented a simple particle engine.
2018-02-03 23:39:49 +01:00
Linus Probert
753448efdb
Fixed an MSVC warning
2018-02-03 16:41:55 +01:00
Linus Probert
e7e412cc33
Nicer gui and stored potions.
2018-02-03 13:02:39 +01:00
Linus Probert
5b8a8030bd
Completed the button implementation
2018-02-02 17:05:41 +01:00
Linus_Probert
c2266b892d
Implemented a button. Not quite usable yet though.
2018-02-02 16:16:55 +01:00
Linus_Probert
0564f6c3a2
Info print from lua and new hash function in hashtable
2018-02-01 09:55:12 +01:00
Linus_Probert
9550840a7a
Fixed compiler warnings
2018-02-01 09:04:19 +01:00
Linus Probert
e9091346fd
Adressed mingw warning
2018-01-31 21:03:25 +01:00
Linus Probert
6c1591a92d
Some rewrites and lots of nice gui labels
2018-01-31 20:59:55 +01:00
Linus Probert
a0b86eb06d
Memory leaks and left over debug prints
2018-01-31 16:55:48 +01:00
Linus Probert
5dff9a9452
Added an XP bar. Need some text to go with it next
2018-01-31 13:52:11 +01:00
Linus Probert
6dc08b8a6b
Simple calculation function added.
2018-01-31 10:49:13 +01:00
Linus Probert
f3269436e0
Added a mousepointer for later use.
2018-01-31 09:15:33 +01:00
Linus Probert
c19fb67279
WASD movement and more logical monsters in levels.
2018-01-30 21:05:33 +01:00
Linus_Probert
b13479b5e1
Monster levels, player death and player levels
2018-01-30 15:16:14 +01:00
Linus_Probert
78fd6086f5
Reduced the scope of a variable.
2018-01-30 14:00:52 +01:00
Linus_Probert
b3d48bd397
Items can now contain items.
2018-01-30 13:44:21 +01:00
Linus Probert
76ddc6c529
Codacy fixes
2018-01-29 18:30:14 +01:00
Linus_Probert
6e6a9641ae
Monsters now drop both treasure and items.
2018-01-29 13:48:44 +01:00
Linus Probert
7b66b7726b
Fixed some MSVC compiler warnings.
2018-01-27 23:14:39 +01:00
Linus_Probert
ed63d7a67c
Tweaked stats.
2018-01-25 16:42:57 +01:00
Linus_Probert
969af2f8c2
Better labels, more treasure
2018-01-25 10:45:05 +01:00
Linus_Probert
574e34ce4b
Minor Win vs Linux bugg
2018-01-25 08:45:57 +01:00
Linus Probert
cdefa1e737
Unused parameter warning removal
2018-01-24 21:24:42 +01:00
Linus Probert
22504419c7
Compile warning fixes
2018-01-24 21:20:24 +01:00
Linus Probert
417cb78f31
Added items, so far only health that always drops.
2018-01-24 21:14:34 +01:00
Linus Probert
2d05f10a44
Fixed MSVC build
2018-01-24 19:24:05 +01:00
Linus Probert
720ce7fc71
Tweaked the scaling slightly
2018-01-24 18:06:10 +01:00
Linus_Probert
eea667f5f1
Timestamps on logs and stuff.
2018-01-24 09:35:21 +01:00
Linus_Probert
6853f860f6
Fixed the scaling which was borked
2018-01-24 08:52:50 +01:00
Linus Probert
dda89f65e7
Fixed some messages with bad newlines and added crash notification.
2018-01-24 06:41:37 +01:00
Linus Probert
8d865e9d94
Removed some duplicate code and fixed appveyor issue.
2018-01-23 23:02:26 +01:00
Linus Probert
4088357584
Better info, debug, error and fatal printouts.
2018-01-23 22:54:02 +01:00
Linus Probert
b96ba5a2e0
Fixed build for windows
...
Created m_sprintf to make msvc happy.
2018-01-23 21:03:43 +01:00
Linus_Probert
62b963e643
More codacy stuff
2018-01-23 14:45:05 +01:00
Linus_Probert
d6e6e9449a
Codacy fixes
2018-01-23 14:37:58 +01:00
Linus_Probert
dc7927c6b0
Gui log is working
2018-01-23 14:11:03 +01:00
Linus_Probert
5a95808266
Prepared the gui frames.
2018-01-23 12:14:44 +01:00
Linus_Probert
e61b20f024
Include CURRENT_LEVEL in lua script.
2018-01-22 10:12:44 +01:00
Linus Probert
38a584f418
Added labels to monsters
2018-01-17 09:32:49 +01:00
Linus Probert
439dff8840
Codacy warning
2017-12-22 21:33:00 +01:00
Linus Probert
c0e22314b9
MinGW warning in gui.
2017-12-22 15:19:26 +01:00
Linus Probert
c4b8766a01
Began designing/writing gui. Added states.
2017-12-22 15:15:40 +01:00
Linus Probert
60b374f84e
Levele exit and next level load
2017-12-22 06:27:58 +01:00
Linus Probert
01a3aa59d5
More compiler preproc stuff
2017-12-21 12:41:08 +01:00
Linus Probert
618f28a519
Badges and mingw warnings
2017-12-21 12:35:52 +01:00
Linus Probert
433d907ae8
Problems with max and min in mingw
2017-12-21 12:26:57 +01:00
Linus Probert
3504dfc7d1
MinGW can't build with VS .lib files :P
2017-12-21 12:22:37 +01:00
Linus Probert
42aa1cbe86
Fixed some mingw warnings.
2017-12-21 11:57:12 +01:00
Linus Probert
7862b83cb6
Fixed conflicting mains for mingw build
2017-12-21 11:46:52 +01:00
Linus Probert
ca7249e954
Log hits, kills and misses
2017-12-21 08:31:25 +01:00
Linus Probert
9250dad9ce
Get screen resolution in Windows
2017-12-20 19:17:41 +01:00
Linus Probert
d4fa9f89d6
Fixed a massive error in hashtable.
...
Compile on windows now works fine.
2017-12-20 18:56:28 +01:00
Linus Probert
c128a5dc39
Cleaner sprite creation.
2017-12-19 23:30:58 +01:00
Linus Probert
025bd3eda2
Fixed some codacy stuff
2017-12-19 23:02:24 +01:00
Linus Probert
4bbe82a705
More windows stuff
2017-12-19 22:51:00 +01:00
Linus Probert
faad866c8b
Fixed a lot of stuff to help cross platform compilation
2017-12-19 21:00:02 +01:00
Linus Probert
7f6507d30c
Fixed for windows
2017-12-19 19:42:05 +01:00
Linus Probert
b269abd0f7
Moved hashtabl and linkedlist into source.
2017-12-19 09:06:21 +01:00
Linus Probert
64a9105d21
Action texts on player and some refactoring
2017-12-18 15:26:56 +01:00
Linus Probert
1c48f1dd9a
Added enemy behaviour to lua and monster states.
2017-12-18 12:12:24 +01:00
Linus Probert
995a2f4475
Codacy warnings.
2017-12-18 10:03:58 +01:00
Linus Probert
c88c64f4b8
Implemented stupid agressive and coward pathing.
2017-12-18 09:59:01 +01:00
Linus Probert
3a464d8ea6
Added some more undead and fixed the random function.
2017-12-18 09:11:00 +01:00
Linus Probert
6007976d23
Roaming monsters.
2017-12-17 13:43:41 +01:00
Linus Probert
7389c2d588
Hit and miss information.
2017-12-15 15:03:29 +01:00
Linus Probert
916193ecb3
Simple Player vs. Enemy hits
2017-12-15 08:08:45 +01:00
Linus Probert
c4d142860c
Moved 'clip' from texture to sprite.
2017-12-14 12:01:05 +01:00
Linus Probert
7625e02d21
Make codacy happy.
2017-12-13 23:27:20 +01:00
Linus Probert
00a2b54759
Lua bindings for monsters. Monsters in matrix.
...
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert
95c9ed0a67
Made linked list stupid and naive. Prepared for monster lua
2017-12-13 20:31:04 +01:00
Linus Probert
17c3b817a0
Better hashtable destruction. Monsters prepared.
2017-12-13 14:30:12 +01:00
Linus Probert
ac63f0b172
More monster and combat prep.
...
I need a hashtable next.
2017-12-12 11:20:08 +01:00
Linus Probert
9f71d23849
Prepared sprites for monster implementation.
...
Added a render function to texture
2017-12-11 08:23:30 +01:00
Linus Probert
cdf4949eea
Switched from 64 tile dimension to 32
...
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00
Linus Probert
a1c57b62d0
Lightsources and lightmaps
2017-12-10 19:51:24 +01:00
Linus Probert
f4e24bc8d7
Fixed animated decorations in map
2017-12-08 14:40:33 +01:00
Linus Probert
698c92ae33
Added decorations in lua and core
2017-12-08 09:45:57 +01:00
Linus Probert
577165a0f6
Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
...
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
2017-12-07 23:58:29 +01:00
Linus Probert
171f8c8b5e
Nicer exits in rooms
2017-12-06 17:00:51 +01:00
Linus Probert
e8ccda2faf
Fixed map path and generation.
...
Also found an issue with collisions and room-switching. This has been
fixed also.
2017-12-06 11:44:17 +01:00
Linus Probert
bdc5b6d629
Added a room matrix that deals with movement and collisions.
2017-12-05 15:03:20 +01:00
Linus Probert
50f516ad71
Implemented a simple timer
2017-12-05 08:30:08 +01:00
Linus Probert
f5a23d6798
Nicer map creation with walls.
2017-12-05 08:13:28 +01:00
Linus Probert
0b376a4998
Camera and map following
2017-12-03 11:09:57 +01:00
Linus Probert
7362c2370f
Generate maps using lua
2017-12-02 23:32:40 +01:00
Linus Probert
0cdd0f6d8d
Extended linked list and re-thought the map structure
2017-12-02 16:24:31 +01:00
Linus Probert
23abb0f48c
Added maps and a camera
2017-12-01 16:03:19 +01:00
Linus Probert
1714c5d732
Fixed a codacy issue
2017-12-01 00:01:51 +01:00
Linus Probert
a7d5aa90e1
Initial commit
2017-11-30 21:06:54 +01:00