Steve
|
e79d331599
|
Added ALL_OBJECTIVES_COMPLETE script command.
|
2016-02-25 10:52:01 +00:00 |
Steve
|
239845a279
|
Array resize bug fixes.
|
2016-02-24 23:12:13 +00:00 |
Sweeney
|
56540a56ac
|
Start of bullet, debris, and effect performance updates. Dynamic array sizing.
|
2016-02-24 15:02:51 +00:00 |
Steve
|
ae3b5c4c1a
|
Create tbfss save folder in Windows with current username.
|
2016-02-24 07:17:53 +00:00 |
Steve
|
913184d877
|
Removed INF. They don't exist after 2616.
|
2016-02-24 07:16:23 +00:00 |
Steve
|
e4b2bba230
|
Leader following tweaks: will now face and move in the general direction of leader once in range.
|
2016-02-24 07:13:48 +00:00 |
Steve
|
a2a1ec0613
|
Modal message box updates.
|
2016-02-23 22:20:07 +00:00 |
Steve
|
368e9dc592
|
Start of modal dialog display.
|
2016-02-23 07:19:31 +00:00 |
Steve
|
8afc9a757b
|
Updated avoidance.
|
2016-02-22 21:46:46 +00:00 |
Steve
|
bde4dd84f5
|
Removed redundant calls.
|
2016-02-22 21:45:02 +00:00 |
Steve
|
66fa5ede35
|
Display loading progress for initial load.
|
2016-02-22 17:28:23 +00:00 |
Steve
|
a7f9585a9a
|
Moved prepareScene / presentScene into main loop.
|
2016-02-22 17:27:36 +00:00 |
Steve
|
66874a1720
|
Adjusted brake amount of missiles, to prevent them circling opponents.
|
2016-02-22 16:32:38 +00:00 |
Steve
|
d529a83bfa
|
Set window title with full game name.
|
2016-02-22 12:47:41 +00:00 |
Steve
|
0c88500690
|
Start of avoidance code for capital ships.
|
2016-02-22 12:47:30 +00:00 |
Steve
|
4128868692
|
Dynamically allocate number of files in list.
|
2016-02-21 17:24:21 +00:00 |
Steve
|
fd56b75a6a
|
Press 6 to complete mission in debug mode.
|
2016-02-21 16:55:29 +00:00 |
Steve
|
03712285c4
|
Campaign flow bug fixes.
|
2016-02-21 16:55:11 +00:00 |
Steve
|
cedbed4dc8
|
Updated copyright dates.
|
2016-02-21 15:50:27 +00:00 |
Steve
|
dcef433d4d
|
Randomly scale planet.
|
2016-02-21 13:47:10 +00:00 |
Steve
|
862d73dbc2
|
Quadrant fix.
|
2016-02-21 13:46:58 +00:00 |
Steve
|
9ced1e75c8
|
Removed unneeded addCandidate function.
|
2016-02-21 09:41:32 +00:00 |
Steve
|
4d3b2f10a1
|
Remove entities from quadtree at start of loop.
|
2016-02-21 09:41:00 +00:00 |
Steve
|
a554c0ef00
|
Tidied headers.
|
2016-02-21 08:54:23 +00:00 |
Steve
|
f402c8e7b9
|
Updated battle area restrictions, to fit quadtree changes.
|
2016-02-21 08:54:14 +00:00 |
Steve
|
1e24844d9b
|
Resize fetch list dynamically.
|
2016-02-21 08:28:22 +00:00 |
Steve
|
b004dd95ab
|
Resize quadtree entity capacity as needed.
|
2016-02-21 08:13:17 +00:00 |
Steve
|
6b1e62dd38
|
Start of replacing grid with quadtree.
|
2016-02-21 07:48:22 +00:00 |
Steve
|
7337460853
|
Text render bug fix.
|
2016-02-20 15:04:26 +00:00 |
Steve
|
5bf486ede6
|
Display all available weapons on HUD.
|
2016-02-20 15:04:15 +00:00 |
Steve
|
da71c1d647
|
Added ECM, mag bolt hit, and power down sounds.
|
2016-02-20 14:19:59 +00:00 |
Steve
|
757b942174
|
Added hud icons for armour, shield, ecm, and boost.
|
2016-02-15 16:59:47 +00:00 |
Steve
|
db8678d64b
|
Don't use key repeat.
|
2016-02-15 15:24:27 +00:00 |
Steve
|
26aa3b3bb1
|
Play denied sound when attempting to boost / use ecm when depleted.
|
2016-02-15 15:24:19 +00:00 |
Steve
|
7656957dd6
|
Fixed ECM halo effect.
|
2016-02-15 15:23:51 +00:00 |
Steve
|
de3dde7211
|
Allow widgets to be selected by pressing Return, as well as Space.
|
2016-02-15 14:08:13 +00:00 |
Steve
|
b99dd3a4e4
|
Added jump effects (sound and graphics).
|
2016-02-14 18:13:15 +00:00 |
Steve
|
b5fc0aacbd
|
Added disabled pulse effect to entities.
|
2016-02-14 16:34:11 +00:00 |
Steve
|
54b92ad137
|
Added message for when a star system falls to the Pandorans (campaign-related, unavoidable).
|
2016-02-14 11:53:03 +00:00 |
Steve
|
909cdd76f3
|
Now drawing stars after planet. Increased size of brightest stars by one pixel.
|
2016-02-14 11:08:03 +00:00 |
Steve
|
17c55ec080
|
Now scrolling the galactic map by clicking and dragging.
|
2016-02-14 11:07:15 +00:00 |
Steve
|
855abe77cb
|
Prevent replaying of previously complete campaign missions.
|
2016-02-13 16:59:18 +00:00 |
Steve
|
60a398408a
|
Updated random planet placement.
|
2016-02-13 16:59:00 +00:00 |
Steve
|
b6e128231d
|
Scroll planet in background more slowly.
|
2016-02-13 16:53:56 +00:00 |
Steve
|
a5f73cc3fc
|
Renamed "textureName" to simply "texture".
|
2016-02-13 14:31:45 +00:00 |
Steve
|
8cd74e999d
|
Increase filename length of music.
|
2016-01-28 17:03:23 +00:00 |
Steve
|
58e91e83c0
|
Don't instantly kill the player during an epic mission.
|
2016-01-28 17:03:13 +00:00 |
Steve
|
e31f39d3a9
|
Replaced "Dummy" missions with manual complete flag.
|
2016-01-25 15:09:14 +00:00 |
Steve
|
a251459413
|
Added "unwinnable" mission flag, to automatically continue the game when the player is defeated.
|
2016-01-25 14:58:07 +00:00 |
Steve
|
672fd01282
|
Eliminate all tweaks.
|
2016-01-24 09:50:31 +00:00 |
Steve
|
a73a44fd55
|
Notify captial ships, etc. when new opponents arrive, to allow them to respond faster.
|
2016-01-24 09:49:50 +00:00 |
Steve
|
501ef1aff7
|
Draw cap guns after components.
|
2016-01-21 17:08:56 +00:00 |
Steve
|
cc4ac782a9
|
Allow selected widget to be activated by pressing space.
|
2016-01-03 13:53:41 +00:00 |
Steve
|
1115309331
|
Attempt to complete eliminate all objective immediately, if no enemies are remaining.
|
2015-12-31 11:31:36 +00:00 |
Steve
|
fb8063b581
|
Get initial enemy count at start of mission.
|
2015-12-31 11:25:19 +00:00 |
Steve
|
05db32f04a
|
Bug fix for wandering ships.
|
2015-12-30 18:44:48 +00:00 |
Steve
|
f9ee8017df
|
Logging.
|
2015-12-30 18:44:00 +00:00 |
Steve
|
b095705dd0
|
When activating a captial ship, also activate its components.
|
2015-12-30 18:43:47 +00:00 |
Steve
|
4652787b65
|
Shorten time between message box displays.
|
2015-12-30 18:43:20 +00:00 |
Steve
|
277092cdbc
|
Using arrow to indicate more weapons available on HUD.
|
2015-12-28 13:44:57 +00:00 |
Steve
|
38e4564aae
|
Display total available guns on HUD.
|
2015-12-27 21:16:57 +00:00 |
Steve
|
568abb25f4
|
lookForLeader() added to main doAI function.
|
2015-12-27 18:18:50 +00:00 |
Steve
|
7f055102bf
|
Split space craft into separate lists.
|
2015-12-26 21:08:53 +00:00 |
Steve
|
e2b7576f89
|
Allow AI to wander.
|
2015-12-24 21:42:26 +00:00 |
Steve
|
e2ffe9ba84
|
Added ability to specify death type of fighters (e.g. supply ships shouldn't spin).
|
2015-12-24 12:12:23 +00:00 |
Steve
|
5075adc0b4
|
Bug fix for engine position.
|
2015-12-24 11:54:01 +00:00 |
Steve
|
01ec3ceb7b
|
Stats bug fixes.
|
2015-12-23 19:22:31 +00:00 |
Steve
|
c3785bcfce
|
Allow the player to select and fire rockets, when using a bomber.
|
2015-12-23 16:25:25 +00:00 |
Steve
|
1f03b81cca
|
Misc. updates.
|
2015-12-22 17:58:53 +00:00 |
Steve
|
edc6127109
|
Fix for AI attacking secondary targets.
|
2015-12-22 17:58:37 +00:00 |
Steve
|
48f08a3fb0
|
Allowed locations to be activated by scripts. Added eliminate all objective type.
|
2015-12-22 17:58:18 +00:00 |
Steve
|
1884c8371e
|
Added Locations for use with mission scripting.
|
2015-12-22 12:42:04 +00:00 |
Steve
|
15d7faf386
|
Bug fix for escaping entities.
|
2015-12-21 16:03:30 +00:00 |
Steve
|
3dbd8e72f7
|
Missions now unlock depending on number of other missions completed (and previous mission, where applicable).
|
2015-12-21 14:19:21 +00:00 |
Steve
|
e83e078873
|
Bug fix for epic battle spawning.
|
2015-12-20 16:41:46 +00:00 |
Steve
|
a50e1685a3
|
Allow epic battle player select by mouse.
|
2015-12-20 16:41:29 +00:00 |
Steve
|
05b42f21ce
|
AI evasion updates.
|
2015-12-20 16:13:49 +00:00 |
Steve
|
9be0cdab6c
|
Expire texts, based on age in cache.
|
2015-12-20 16:13:35 +00:00 |
Steve
|
1849a20831
|
AI fighers will now attempt to avoid combat if they take too much damage in a short space of time.
|
2015-12-20 15:13:41 +00:00 |
Steve
|
817c5c22ee
|
Decreased warning range for battle area bounds.
|
2015-12-20 14:32:21 +00:00 |
Steve
|
d8eb896456
|
Enable debug mode by passing -debug.
|
2015-12-20 12:25:20 +00:00 |
Steve
|
bc8ef3b0bc
|
Memory leak fix.
|
2015-12-20 11:58:35 +00:00 |
Steve
|
af04c5a7ef
|
Automatically load missions from star system misson dir (data/mission/xxx)
|
2015-12-20 11:58:21 +00:00 |
Steve
|
1c81be3168
|
Stats for capital ships.
|
2015-12-19 16:15:57 +00:00 |
Steve
|
164b35a8c0
|
AI should only move to leader on same side.
|
2015-12-19 12:30:17 +00:00 |
Steve
|
bd5f1c3b49
|
Don't execute scripts or message boxes if the player is dead.
|
2015-12-19 08:56:52 +00:00 |
Steve
|
01286b042b
|
Limit text cache size.
|
2015-12-18 17:09:23 +00:00 |
Steve
|
01894d5150
|
Activate objectives by name, not number.
|
2015-12-18 14:28:44 +00:00 |
Steve
|
2d37460944
|
Generate cap ship component names from parent name.
|
2015-12-18 12:02:45 +00:00 |
Steve
|
cfc0ed7cc8
|
AI can now follow leaders.
|
2015-12-18 12:02:01 +00:00 |
Steve
|
b5dfab1bd5
|
Added debug keys.
|
2015-12-18 10:12:37 +00:00 |
Steve
|
7325bbe506
|
INF Corvette updates.
|
2015-12-18 08:26:21 +00:00 |
Steve
|
48d54af42e
|
Use float for draw angle, instead of int.
|
2015-12-17 23:14:25 +00:00 |
Steve
|
2e2bd9d882
|
Debris updates.
|
2015-12-16 22:40:26 +00:00 |
Steve
|
33373457b2
|
Error when no capital ship found.
|
2015-12-16 22:40:14 +00:00 |
Steve
|
7701fc0336
|
Combined guns bug fix.
|
2015-12-14 14:05:02 +00:00 |
Steve
|
691068a634
|
Shield smash bug fix.
|
2015-12-14 14:04:48 +00:00 |
Steve
|
310637b4eb
|
Merged from v0.41.
|
2015-12-14 11:41:43 +00:00 |
Steve
|
c4dfb823ef
|
Code clean up.
|
2015-12-14 08:15:41 +00:00 |
Steve
|
2012f87b39
|
Randomize debris for fighters. Added Rebel AI thresholds.
|
2015-12-13 17:56:16 +00:00 |
Steve
|
8e1fdf559a
|
Scatter debris more quickly.
|
2015-12-13 17:55:10 +00:00 |
Steve
|
260ada68c8
|
Capital ships: scatter debris when components destroyed. Run scripts upon certain events.
|
2015-12-13 17:54:57 +00:00 |
Steve
|
743786efb8
|
Added debris.
|
2015-12-13 14:50:54 +00:00 |
Steve
|
99eb742d34
|
HUD distance calculation bug fix.
|
2015-12-12 18:24:41 +00:00 |
Steve
|
4fbdcd0af6
|
Allow flags in missions to be added to existing entity flags, or replace them completely.
|
2015-12-12 18:24:23 +00:00 |
Steve
|
6b06b2a431
|
Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
|
2015-12-12 17:12:25 +00:00 |
Steve
|
247c9f79e3
|
Created capital ship engine effect.
|
2015-12-12 15:11:40 +00:00 |
Steve
|
fb524386fa
|
drawBullets() bug fix.
|
2015-12-11 19:06:16 +00:00 |
Steve
|
3ab78a070a
|
Updated HUD distance display.
|
2015-12-10 14:25:22 +00:00 |
Steve
|
05f58e0971
|
Added SECONDARY_TARGET flag.
|
2015-12-10 12:40:23 +00:00 |
Steve
|
51452925f9
|
Death of guns does not affect cap ship health.
|
2015-12-10 11:47:18 +00:00 |
Steve
|
a5f8be0586
|
EF_STATIC now means entity will never move (not even rotate).
|
2015-12-10 11:46:57 +00:00 |
Steve
|
da692862b9
|
Include cap ships in force counts.
|
2015-12-10 11:11:32 +00:00 |
Steve
|
09d93f9163
|
Treat capital ship engines differently from components. Will cause vessel to stop moving when they are all destroyed. Don't contribute to ship health.
|
2015-12-10 11:11:04 +00:00 |
Steve
|
4358d5b698
|
Misc. fixes.
|
2015-12-10 10:16:44 +00:00 |
Steve
|
deafab786e
|
Separate gun AI.
|
2015-12-10 10:16:27 +00:00 |
Steve
|
833043ba7d
|
Bullets don't hit their own entity groups (mainly for capital ships).
|
2015-12-10 10:16:16 +00:00 |
Steve
|
1b1a4ca792
|
Shift dead entities out of main list instead of freeing, to counter dangling pointers.
|
2015-12-10 10:15:27 +00:00 |
Steve
|
a541cf1976
|
Allow mod to handle floats.
|
2015-12-10 10:05:00 +00:00 |
Steve
|
54ebea7c43
|
Further capital ship tweaks.
|
2015-12-10 10:04:22 +00:00 |
Steve
|
c8eecdd316
|
Further capital ship tweaks.
|
2015-12-09 07:25:24 +00:00 |
Steve
|
91822f1ca3
|
Further capital ship code updates. Added long range fire flag for cannons.
|
2015-12-08 22:42:31 +00:00 |
Steve
|
767920478c
|
Clear entire grid at start of frame (removing individuals is buggy right now).
|
2015-12-08 06:44:53 +00:00 |
Steve
|
22afef45c7
|
Reduce cap ship health when component is destroyed.
|
2015-12-08 06:43:03 +00:00 |
Steve
|
6441f926e2
|
Various tweaks and refactoring to accomodate capital ships.
|
2015-12-07 19:19:41 +00:00 |
Steve
|
6084251e9f
|
Start of capital ships.
|
2015-12-07 19:19:14 +00:00 |
Steve
|
7c99ccc845
|
Prevent buffer overflow when reading script.
|
2015-12-06 15:03:59 +00:00 |
Steve
|
28a4cda6fd
|
Set size of message box, based on amount of text.
|
2015-12-06 15:03:44 +00:00 |
Steve
|
d6982e80ca
|
Created common.h to aid with cross compiling.
|
2015-12-05 08:15:58 +00:00 |
Steve
|
b3628c17b5
|
Decrease scroll zone.
|
2015-12-03 22:50:53 +00:00 |
Steve
|
2bca049973
|
Misc. clean up.
|
2015-12-03 16:53:29 +00:00 |
Steve
|
9825e39f4f
|
Install path bug fixes.
|
2015-12-03 08:43:26 +00:00 |
Steve
|
65b62091d1
|
Allow for file location to be determined automatically.
|
2015-12-02 23:20:19 +00:00 |
Steve
|
a15efc4ea9
|
Enable running of scripts when enemies are killed.
|
2015-12-02 07:24:26 +00:00 |
Steve
|
26c4bd4aea
|
Allow AI Flags to be set in mission data.
|
2015-12-02 07:24:12 +00:00 |
Steve
|
b3c2313235
|
Target range fix.
|
2015-12-02 07:23:56 +00:00 |
Steve
|
28b830a197
|
Invoke script when objective is complete.
|
2015-11-30 12:41:27 +00:00 |
Steve
|
999c0eedb3
|
Add MOVE_TO_PLAYER flag if fighter is an ally not hasn't got FOLLOWS flag set.
|
2015-11-30 12:41:11 +00:00 |
Steve
|
79608069af
|
Missile boats will fire a little more often.
|
2015-11-30 11:30:11 +00:00 |
Steve
|
e5906d5f5f
|
Added new AI flags.
|
2015-11-30 11:29:56 +00:00 |
Steve
|
9c532352f5
|
Allow for star systems to fall to Pandorans, once story missions are complete.
|
2015-11-30 09:33:43 +00:00 |
Steve
|
f1f962aeae
|
Complete conditions when CompleteMission() is called.
|
2015-11-29 16:50:06 +00:00 |
Steve
|
d3b0755f8b
|
Scatter bug fix for entities.
|
2015-11-29 16:30:59 +00:00 |
Steve
|
eb894f9703
|
Bug fix for activateEntities. Implemented EF_STATIC.
|
2015-11-29 13:23:27 +00:00 |
Steve
|
026e1991e5
|
Added EF_STATIC, to prevent entities from moving.
|
2015-11-29 13:23:01 +00:00 |
Steve
|
ff8bf560e0
|
Also use GroupName as objective trigger.
|
2015-11-29 12:57:27 +00:00 |
Steve
|
2e5207f9c3
|
Ignore disabled fighters when looking for a target.
|
2015-11-29 12:56:38 +00:00 |
Steve
|
146bd1ef45
|
Made name option for fighters.
|
2015-11-29 12:56:15 +00:00 |
Steve
|
a4dc4f3e05
|
Display rebels as red on radar.
|
2015-11-29 12:56:00 +00:00 |
Steve
|
76eb50d92c
|
Added radio sound.
|
2015-11-29 12:55:36 +00:00 |